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13b955a7 1Building wxPython 2.8 for Development and Testing
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2=================================================
3
e8a71fa0 4This file describes how I build wxWidgets and wxPython while doing
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5development and testing, and is meant to help other people that want
6to do the same thing. I'll assume that you are using either a CVS
e8a71fa0 7snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
13b955a7 8one of the released wxPython-src-2.8.* tarballs. I'll also assume that
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9you know your way around your system, the compiler, etc. and most
10importantly, that you know what you are doing! ;-)
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11
12If you want to also install the version of wxPython you build to be in
13your site-packages dir and be your default version of wxPython, then a
14few additional steps are needed, and you may want to use slightly
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15different options. See the INSTALL_ document for more details. If
16you only use the instructions in this BUILD_ document file then you
17will end up with a separate installation of wxPython and you can
18switch back and forth between this and the release version that you
19may already have installed.
20
21.. _INSTALL: INSTALL.html
22.. _BUILD: BUILD.html
7d3000f8 23
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24If you want to make changes to any of the ``*.i`` files, (SWIG
25interface definition files,) or to regenerate the extension sources or
26renamer modules, then you will need an up to date version of SWIG,
a525c564 27plus some patches. Get the sources for version 1.3.29, and then apply
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28the patches in wxPython/SWIG and then build SWIG like normal. See the
29README.txt in the wxPython/SWIG dir for details about each patch and
30also info about those that may already have been applied to the SWIG
31sources. If you install this build of SWIG to a location that is not
32on the PATH (so it doesn't interfere with an existing SWIG install for
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33example) then you can use a setup.py command-line option named SWIG
34set to the full path name of the executable and the wxPython build will
4efdef2c 35use it. See below for an example.
d14a1e28 36
2e957aae 37In the text below I'll use WXDIR with environment variable syntax
4efdef2c 38(either $WXDIR or %WXDIR%) to refer to the top level directory where
2a13beb3 39your wxWidgets and wxPython sources are located. It will equate to
2e957aae 40whereever you checked out the wxWidgets module from CVS, or untarred
4efdef2c 41the wxPython-src tarball to. You can either substitute the $WXDIR text
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42below with your actual dir, or set the value in the environment and
43use it just like you see it below.
d14a1e28 44
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45If you run into what appears to be compatibility issues between
46wxWidgets and wxPython while building wxPython, be sure you are using
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47the wxWidgets sources included with the wxPython-src tarball or the
48CVS snapshot, and not a previously installed version or a version
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49installed from one of the standard wxWidgets installers. With the
50"unstable" releases (have a odd-numbered minor release value, where
51the APIs are allowed to change) there are often significant
52differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53release of wxPython.
54
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55
56
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57Building on Unix-like Systems (e.g. Linux and OS X)
58---------------------------------------------------
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7d3000f8 60These platforms are built almost the same way while in development
d14a1e28 61so I'll combine the descriptions about their build process here.
e8a71fa0 62First we will build wxWidgets and install it to an out of the way
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63place, then do the same for wxPython.
64
65
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661. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
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68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
8c1a4666 74 cd $WXDIR
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75 mkdir bld
76 cd bld
13b955a7 77 ../configure --prefix=/opt/wx/2.8 \
7f997e3f 78 --with-gtk \
d2b6cc23 79 --with-gnomeprint \
7f997e3f 80 --with-opengl \
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81 --enable-debug \
82 --enable-geometry \
a525c564 83 --enable-graphics_ctx \
7f997e3f 84 --enable-sound --with-sdl \
095315e2 85 --enable-mediactrl \
7f997e3f 86 --enable-display \
8c1a4666 87 --disable-debugreport \
7f997e3f 88
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89
90 On OS X of course you'll want to use --with-mac instead of
d2b6cc23 91 --with-gtk and --with-gnomeprint.
5924e48d 92
13b955a7 93 Notice that above I used a prefix option of "/opt/wx/2.8". You can
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94 use whatever path you want, such as a path in your HOME dir or even
95 one of the standard prefix paths such as /usr or /usr/local if you
96 like, but using /opt this way lets me easily have multiple versions
97 and ports of wxWidgets "installed" and makes it easy to switch
98 between them, without impacting any versions of wxWidgets that may
99 have been installed via an RPM or whatever. For the rest of the
13b955a7 100 steps below be sure to also substitute "/opt/wx/2.8" with whatever
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101 prefix you choose for your build.
102
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103 **NOTE**: Due to a recent change there is currently a dependency
104 problem in the multilib builds of wxWidgets on OSX, so I have
105 switched to using a monolithic build. That means that all of the
106 core wxWidgets code is placed in in one shared library instead of
107 several. wxPython can be used with either mode, so use whatever
108 suits you on Linux and etc. but use monolithic on OSX. To switch
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109 to the monolithic build of wxWidgets just add this configure flag::
110
8c1a4666 111 --enable-monolithic \
eac928f0 112
d2b6cc23 113 By default GTK 2.x will be used for the build. If you would rather
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114 use GTK 1.2.x for some reason then you can force configure to use
115 it by changing the --with-gtk flag to specify it like this::
5924e48d 116
558282a8 117 --with-gtk=1 \
5924e48d 118
4efdef2c 119 To make the wxWidgets build be unicode enabled (strongly
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120 recommended unless you are building with GTK1) then add the
121 following flag. When wxPython is unicode enabled then all strings
122 that are passed to wx functions and methods will first be converted
123 to unicode objects, and any 'strings' returned from wx functions
124 and methods will actually be unicode objects.::
7f997e3f 125
7f997e3f 126 --enable-unicode \
d14a1e28 127
7d3000f8 128 If you want to use the image and zlib libraries included with
e8a71fa0 129 wxWidgets instead of those already installed on your system, (for
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130 example, to reduce dependencies on 3rd party libraries) then you
131 can add these flags to the configure command::
132
133 --with-libjpeg=builtin \
134 --with-libpng=builtin \
135 --with-libtiff=builtin \
136 --with-zlib=builtin \
137
138
e8a71fa0 1392. To build and install wxWidgets you could just use the "make"
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140 command but there are a couple other libraries besides the main
141 wxWidgets libs that also need to be built so again I make a script
142 to do it all for me so I don't forget anything. This time it is
143 called ".make" (I use the leading "." so when I do ``rm -r *`` in
144 my build dir I don't lose my scripts too.) This is what it looks
145 like::
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146
147 make $* \
148 && make -C contrib/src/gizmos $* \
4efdef2c 149 && make -C contrib/src/stc $*
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150
151 So you just use .make as if it where make, but don't forget to set
152 the execute bit on .make first!::
153
154 .make
7f997e3f 155 .make install
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156
157 When it's done you should have an installed set of files under
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158 /opt/wx/2.8 containing just wxWidgets. Now to use this version of
159 wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
160 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.
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161
162
1633. I also have a script to help me build wxPython and it is checked in
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164 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
165 use it as it's very cryptic and expects that you want to run SWIG,
166 so if you don't have the latest patched up version of SWIG then
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167 you'll probably get stuck. So in this document I'll just give the
168 raw commands instead.
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169
170 We're not going to install the development version of wxPython with
171 these commands, so it won't impact your already installed version
172 of the latest release. You'll be able test with this version when
173 you want to, and use the installed release version the rest of the
653d2f0c 174 time. If you want to install the development version please read
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175 INSTALL.txt.
176
177 If you have more than one version of Python on your system then be
178 sure to use the version of Python that you want to use when running
179 wxPython programs to run the setup.py commands below. I'll be
a525c564 180 using python2.5.
d14a1e28 181
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182 Make sure that the first wx-config found on the PATH is the one
183 belonging to the wxWidgets that you installed above, and then
184 change to the $WXDIR/wxPython dir and run the this command::
d14a1e28 185
2e957aae 186 cd $WXDIR/wxPython
a525c564 187 python2.5 setup.py build_ext --inplace --debug
d14a1e28 188
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189 If your new wx-config script is not on the PATH, or there is some
190 other version of it found first, then you can add this to the
191 command line to ensure your new one is used instead::
192
13b955a7 193 WX_CONFIG=/opt/wx/2.8/bin/wx-config
7d3000f8 194
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195 By default setup.py will assume that you built wxWidgets to use
196 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
197 this flag to the command-line::
198
8c1a4666 199 WXPORT=gtk
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201 Setup.py will assume by default that you are using a unicode build
202 of wxWidgets. If not then you can use this flag::
d14a1e28 203
a525c564 204 UNICODE=0
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205
206 If you are wanting to have the source files regenerated with swig,
a525c564 207 (only neccessary if you make modifications to the ``*.i`` files,)
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208 then you need to turn on the USE_SWIG flag and optionally tell it
209 where to find the new swig executable, so add these flags::
210
7f997e3f 211 USE_SWIG=1 SWIG=/opt/swig/bin/swig
d14a1e28 212
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213 If you get errors about being unable to find libGLU, wxGLCanvas
214 being undeclared, or something similar then you can add
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215 BUILD_GLCANVAS=0 to the setup.py command line to disable the
216 building of the glcanvas module.
7d3000f8 217
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218 When the setup.py command is done you should have a fully populated
219 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
220 directory.
221
d14a1e28 222
653d2f0c 2234. To run code with the development version of wxPython, just set the
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224 PYTHONPATH to the wxPython dir located in the source tree. For
225 example::
d14a1e28 226
13b955a7 227 export LD_LIBRARY_PATH=/opt/wx/2.8/lib
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228 export PYTHONPATH=$WXDIR/wxPython
229 cd $WXDIR/wxPython/demo
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230 python2.5 demo.py
231
232 OS X NOTE: Depending on your version of OS X and Python you may
233 need to use "pythonw" on the command line to run wxPython
234 applications. This version of the Python executable is part of the
235 Python Framework and is allowed to interact with the display. You
236 can also double click on a .py or a .pyw file from the finder
237 (assuming that the PythonLauncher app is associated with these file
238 extensions) and it will launch the Framework version of Python for
239 you. For information about creating Applicaiton Bundles of your
240 wxPython apps please see the wiki and the mail lists.
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241
242 SOLARIS NOTE: If you get unresolved symbol errors when importing
243 wxPython and you are running on Solaris and building with gcc, then
244 you may be able to work around the problem by uncommenting a bit of
6c6b312c 245 code in config.py and building again. Look for 'SunOS' in config.py
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246 and uncomment the block containing it. The problem is that Sun's ld
247 does not automatically add libgcc to the link step.
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248
249
250
251
252Building on Windows
253-------------------
254
255The Windows builds currently require the use of Microsoft Visual C++.
256Theoretically, other compilers (such as mingw32 or the Borland
257compilers) can also be used but I've never done the work to make that
258happen. If you want to try that then first you'll want to find out if
259there are any tricks that have to be done to make Python extension
260modules using that compiler, and then make a few changes to setup.py
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261to accommodate that. (And send the patches to me.)
262
263The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
264so you must also build with MSVC 6 in order to be used with the stock
265python.exe. If you woudl rather use a different version of
266VisualStudio keep in mind that you'll also have to build Python and
267any other extension modules that you use with that compiler because a
268different version of the C runtime library is used. The stock Python
2692.4 and 2.5 executables are built with MSVC 7.1, and the same rules
270apply to it.
d14a1e28 271
653d2f0c 272If you want to build a debuggable version of wxWidgets and wxPython you
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273will need to have also built a debug version of Python and any other
274extension modules you need to use. You can tell if you have them
275already if there is a _d in the file names, for example python_d.exe
a525c564 276or python25_d.dll. If you don't need to trace through the C/C++ parts
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277of the code with the debugger then building the normal (or hybrid)
278version is fine, and you can use the regular python executables with
279it.
280
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281Starting with 2.5.3.0 wxPython can be built for either the monlithic
282or the multi-lib wxWidgets builds. (Monolithic means that all the
283core wxWidgets code is in one DLL, and multi-lib means that the core
284code is divided into multiple DLLs.) To select which one to use
285specify the MONOLITHIC flag for both the wxWidgets build and the
286wxPython build as shown below, setting it to either 0 or 1.
287
d14a1e28 288Just like the unix versions I also use some scripts to help me build
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289wxWidgets, but I use some non-standard stuff to do it. So if you have
290bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
291programs then there is a copy of my wxWidgets build scripts in
292%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
293%WXDIR%\\build\\msw and you can use them to do your build, otherwise
294you can do everything by hand as described below. But if you do work
295by hand and something doesn't seem to be working correctly please
296refer to the build scripts to see what may need to be done
297differently.
298
64316568 299The \*.btm files are for 4NT and the others are for bash. They are::
a8dc2317 300
8c1a4666 301 .make/.make.btm Builds the main lib and the needed contribs
a525c564 302 .mymake/.mymake.btm Builds just one lib, used by .make
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303 .makesetup.mk A makefile that will copy and edit setup.h
304 as needed for the different types of builds
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305
306Okay. Here's what you've been waiting for, the instructions! Adapt
307accordingly if you are using the bash shell.
d14a1e28 308
e8a71fa0 3091. Set an environment variable to the root of the wxWidgets source
2e957aae 310 tree. This is used by the makefiles::
d14a1e28 311
2e957aae 312 set WXWIN=%WXDIR%
d14a1e28 313
b14395e4 3142. Copy setup0.h to setup.h::
d14a1e28 315
2e957aae 316 cd %WXDIR%\include\wx\msw
7f997e3f 317 copy setup0.h setup.h
d14a1e28 318
7d3000f8 319
a8dc2317 3203. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
d14a1e28 321
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322 wxUSE_DEBUGREPORT 0
323 wxUSE_EXCEPTIONS 0
324 wxUSE_DIALUP_MANAGER 0
325 wxUSE_GRAPHICS_CONTEXT 1
326 wxUSE_GLCANVAS 1
327 wxUSE_POSTSCRIPT 1
a525c564 328
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329
330 If you are using my build scripts then a few more settings will be
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331 changed automatically and then a copy of setup.h is placed in a
332 subdir of %WXWIN%\\lib\vc_dll. If you are doing it by hand and
333 making a UNICODE build, then also change these::
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334
335 wxUSE_UNICODE 1
8c1a4666 336 wxUSE_UNICODE_MSLU 1
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337
338 If you are doing a "hybrid" build (which is the same as the
339 binaries that I release) then also change these::
340
341 wxUSE_MEMORY_TRACING 0
342 wxUSE_DEBUG_CONTEXT 0
343
d14a1e28 344
b14395e4 3454. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
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346 wxWidgets DLLs will end up there as part of the build and so you'll
347 need it on the PATH for them to be found at runtime.
d14a1e28 348
7d3000f8 349
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3505. Change to the %WXDIR%\\build\\msw directory
351
8c1a4666 352 cd %WXDIR%\\build\\msw
d14a1e28 353
7d3000f8 354
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3556. If using my scripts then use the .make.btm command to build
356 wxWidgets. It needs one command-line parameter which controls what
357 kind of build(s) to do. Use one of the following::
d14a1e28 358
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359 debug Build debug version
360 hybrid Build hybrid version
361 both Both debug and hybrid
362 debug-uni Build a debug unicode library
363 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
364 both-uni and finally both unicode libraries
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365
366 For example::
367
368 .make hybrid
369
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370 You can also pass additional command line parameters as needed and
371 they will all be passed on to the nmake commands, for example to
372 clean up the build::
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373
374 .make hybrid clean
375
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376 If *not* using my scripts then you can do it by hand by directly
377 executing nmake with a bunch of extra command line parameters.
378 The base set are::
379
a525c564 380 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
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381
382 If doing a debug build then add::
383
384 BUILD=debug
385
386 otherwise add these::
387
388 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
389
390 If doing a Unicode build then add these flags::
391
392 UNICODE=1 MSLU=1
393
394 Now, from the %WXDIR%\\build\\msw directory run nmake with your
a525c564 395 selection of command-line flags as described above.
a8dc2317 396
d14a1e28 397
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3987. When that is all done it will have built the main wxWidgets DLLs
399 and also some of the contribs DLLs. There should be a ton of DLLs
400 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
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401
402
4038. Building wxPython on Windows is very similar to doing it for the
404 unix systems. We're not going to install the development version
405 of wxPython with these commands, so it won't impact your already
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406 installed version of the latest release. You'll be able to test
407 with this version when you want to, and use the installed release
d14a1e28 408 version the rest of the time. If you ever do want to install the
653d2f0c 409 development version please refer to INSTALL.txt.
d14a1e28 410
b14395e4 411 Change to the %WXDIR%\\wxPython dir and run the this command,
a8dc2317 412 making sure that you use the version of python that you want to
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413 build for (if you have more than one on your system) and to match
414 the MONOLITHIC flag with how you built wxWidgets::
d14a1e28 415
2e957aae 416 cd %WXDIR%\wxPython
a525c564 417 python setup.py build_ext --inplace MONOLITHIC=0
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418
419 If you are wanting to have the source files regenerated with swig,
a525c564 420 (only neccessary if you make modifications to the ``*.i`` files,)
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421 then you need to turn on the USE_SWIG flag and optionally tell it
422 where to find the new swig executable, so add these flags::
423
a525c564 424 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
d14a1e28 425
e8a71fa0 426 If you built a Unicode version of wxWidgets and want to also build
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427 the Unicode version of wxPython then add this flag::
428
429 UNICODE=1
430
e8a71fa0 431 If you have a debug version of Python and wxWidgets and want to
d14a1e28 432 build a debug version of wxPython too, add the --debug flag to the
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433 command line. You should then end up with a set of ``*_d.pyd``
434 files in the wx package and you'll have to run ``python_d.exe`` to
435 use them. The debug and hybrid(release) versions can coexist.
d14a1e28 436
d1a6e2b7 437 When the setup.py command is done you should have fully populated
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438 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
439 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
8eda5e35 440 files) located in the wx package.
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441
442
653d2f0c 4439. To run code with the development version of wxPython, just set the
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444 PYTHONPATH to the wxPython dir in the CVS tree. For example::
445
2e957aae 446 set PYTHONPATH=%WXDIR%\wxPython
8c1a4666 447 cd %WXDIR\wxPython\demo
7f997e3f 448 python demo.py
d14a1e28 449
7d3000f8 450