Use wxGetTranslation() instead of _() in the public headers.
[wxWidgets.git] / demos / bombs / game.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: game.h
3// Purpose: Bombs game
4// Author: P. Foggia 1996
c8059953 5// Modified by: Wlodzimierz Skiba (ABX) since 2003
0c65afdb 6// Created: 1996
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7// Copyright: (c) 1996 P. Foggia
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_DEMOS_BOMBS_GAME_H_
12#define _WX_DEMOS_BOMBS_GAME_H_
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13
14#define BG_HIDDEN 0x100
15#define BG_BOMB 0x200
16#define BG_MARKED 0x400
17#define BG_EXPLODED 0x800
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18#define BG_SELECTED 0x080
19#define BG_MASK 0x03F
025e88c5 20
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21#include <stddef.h>
22
23class BombsGame
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24{
25public:
26 BombsGame()
27 {
28 m_width = m_height = 0;
29 m_field = NULL;
30 };
31
32 ~BombsGame();
33
34 int GetWidth() const { return m_width; };
35 int GetHeight() const { return m_height; };
36
37 int Get(int x, int y) const
38 {
39 return m_field[x+y*m_width];
40 };
41
42 int IsFocussed(int x, int y) const
43 {
44 return (m_gridFocusX == x) && (m_gridFocusY == y);
45 }
46
47 int IsHidden(int x, int y) const
48 {
49 return Get(x,y) & BG_HIDDEN;
50 };
51
52 int IsMarked(int x, int y) const
53 {
54 return Get(x,y) & BG_MARKED;
55 };
56
57 int IsBomb(int x, int y) const
58 {
59 return Get(x,y) & BG_BOMB;
60 };
61
62 int IsExploded(int x, int y) const
63 {
64 return Get(x,y) & BG_EXPLODED;
65 };
66
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67 int IsSelected(int x, int y) const
68 {
69 return Get(x,y) & BG_SELECTED;
70 };
71
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72 int GetNumBombs() const
73 {
74 return m_numBombCells;
75 };
76
77 int GetNumRemainingCells() const
78 {
79 return m_numRemainingCells;
80 };
81
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82 int GetNumMarkedCells() const
83 {
84 return m_numMarkedCells;
85 };
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86
87
43c3922b 88 bool Init(int width, int height, bool easyCorner = false);
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89
90
91 // Marks/unmarks a cell
92 void Mark(int x, int y);
93
94 // Unhides a cell
709d0081 95 void Unhide(int x, int y, bool b_selected);
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96
97 // Makes a cell exploded
98 void Explode(int x, int y);
99
100 int m_gridFocusX;
101 int m_gridFocusY;
102
103private:
104
105 // Current difficulty level (Determines grid size).
106 //int m_level;
107
108 int m_width, m_height;
109 short *m_field;
709d0081 110 int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
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111
112};
025e88c5 113
0c65afdb 114#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_