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0c65afdb DS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
c8059953 | 5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 |
0c65afdb | 6 | // Created: 1996 |
0c65afdb DS |
7 | // Copyright: (c) 1996 P. Foggia |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_DEMOS_BOMBS_GAME_H_ | |
12 | #define _WX_DEMOS_BOMBS_GAME_H_ | |
025e88c5 JS |
13 | |
14 | #define BG_HIDDEN 0x100 | |
15 | #define BG_BOMB 0x200 | |
16 | #define BG_MARKED 0x400 | |
17 | #define BG_EXPLODED 0x800 | |
709d0081 WS |
18 | #define BG_SELECTED 0x080 |
19 | #define BG_MASK 0x03F | |
025e88c5 | 20 | |
025e88c5 JS |
21 | #include <stddef.h> |
22 | ||
23 | class BombsGame | |
0c65afdb DS |
24 | { |
25 | public: | |
26 | BombsGame() | |
27 | { | |
28 | m_width = m_height = 0; | |
29 | m_field = NULL; | |
30 | }; | |
31 | ||
32 | ~BombsGame(); | |
33 | ||
34 | int GetWidth() const { return m_width; }; | |
35 | int GetHeight() const { return m_height; }; | |
36 | ||
37 | int Get(int x, int y) const | |
38 | { | |
39 | return m_field[x+y*m_width]; | |
40 | }; | |
41 | ||
42 | int IsFocussed(int x, int y) const | |
43 | { | |
44 | return (m_gridFocusX == x) && (m_gridFocusY == y); | |
45 | } | |
46 | ||
47 | int IsHidden(int x, int y) const | |
48 | { | |
49 | return Get(x,y) & BG_HIDDEN; | |
50 | }; | |
51 | ||
52 | int IsMarked(int x, int y) const | |
53 | { | |
54 | return Get(x,y) & BG_MARKED; | |
55 | }; | |
56 | ||
57 | int IsBomb(int x, int y) const | |
58 | { | |
59 | return Get(x,y) & BG_BOMB; | |
60 | }; | |
61 | ||
62 | int IsExploded(int x, int y) const | |
63 | { | |
64 | return Get(x,y) & BG_EXPLODED; | |
65 | }; | |
66 | ||
709d0081 WS |
67 | int IsSelected(int x, int y) const |
68 | { | |
69 | return Get(x,y) & BG_SELECTED; | |
70 | }; | |
71 | ||
0c65afdb DS |
72 | int GetNumBombs() const |
73 | { | |
74 | return m_numBombCells; | |
75 | }; | |
76 | ||
77 | int GetNumRemainingCells() const | |
78 | { | |
79 | return m_numRemainingCells; | |
80 | }; | |
81 | ||
709d0081 WS |
82 | int GetNumMarkedCells() const |
83 | { | |
84 | return m_numMarkedCells; | |
85 | }; | |
0c65afdb DS |
86 | |
87 | ||
43c3922b | 88 | bool Init(int width, int height, bool easyCorner = false); |
0c65afdb DS |
89 | |
90 | ||
91 | // Marks/unmarks a cell | |
92 | void Mark(int x, int y); | |
93 | ||
94 | // Unhides a cell | |
709d0081 | 95 | void Unhide(int x, int y, bool b_selected); |
0c65afdb DS |
96 | |
97 | // Makes a cell exploded | |
98 | void Explode(int x, int y); | |
99 | ||
100 | int m_gridFocusX; | |
101 | int m_gridFocusY; | |
102 | ||
103 | private: | |
104 | ||
105 | // Current difficulty level (Determines grid size). | |
106 | //int m_level; | |
107 | ||
108 | int m_width, m_height; | |
109 | short *m_field; | |
709d0081 | 110 | int m_numBombCells, m_numRemainingCells, m_numMarkedCells; |
0c65afdb DS |
111 | |
112 | }; | |
025e88c5 | 113 | |
0c65afdb | 114 | #endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_ |