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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class
4// Author: Julian Smart
5// Modified by:
6// Created: 25/10/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_WAVE_H_
13#define _WX_WAVE_H_
14
15#ifdef __GNUG__
16#pragma interface "wave.h"
17#endif
18
19#ifndef byte
20#define byte unsigned char
21#endif
22
23#include "wx/object.h"
24
25#ifndef AUDIODEV
26#define AUDIODEV "/dev/dsp" // Default path for audio device
27#endif
28
29class wxWave : public wxObject
30{
31public:
32 wxWave();
33 wxWave(const wxString& fileName, bool isResource = FALSE);
34 wxWave(int size, const byte* data);
35 ~wxWave();
36
37public:
38 // Create from resource or file
39 bool Create(const wxString& fileName, bool isResource = FALSE);
40 // Create from data
41 bool Create(int size, const byte* data);
42
43 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
44 bool Play(bool async = TRUE, bool looped = FALSE);
45
46protected:
47 bool Free();
48
49private:
50 byte* m_waveData;
51 int m_waveLength;
52 bool m_isResource;
53
54
55 int OpenDSP(void);
56 bool InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate);
57 int m_DSPblkSize; // Size of the DSP buffer
58 char *m_data;
59 int m_sizeData;
60};
61
62#endif
63