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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/mousemanager.h
3// Purpose: documentation of wxMouseEventsManager class
4// Author: Vadim Zeitlin
5// Created: 2009-04-20
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6// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
7// Licence: wxWindows licence
8///////////////////////////////////////////////////////////////////////////////
9
10/**
11 @class wxMouseEventsManager
12
13 Helper for handling mouse input events in windows containing multiple
14 items.
15
16 This class handles mouse events and synthesizes high-level notifications
17 such as clicks and drag events from low level mouse button presses and
18 mouse movement events. It is useful because handling the mouse events is
19 less obvious than might seem at a first glance: for example, clicks on an
20 object should only be generated if the mouse was both pressed and released
21 over it and not just released (so it requires storing the previous state)
22 and dragging shouldn't start before the mouse moves away far enough.
23
24 This class encapsulates all these dull details for controls containing
25 multiple items which can be identified by a positive integer index and you
26 just need to implement its pure virtual functions to use it.
27
28 Notice that this class supposes that all items can be identified by an
29 integer "index" but it doesn't need to be an ordinal index of the item
30 (although this is the most common case) -- it can be any value which can
31 be used to uniquely identify an item.
32
163bd4f7 33 @library{wxcore}
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34 @category{events}
35 */
36class wxMouseEventsManager : public wxEvtHandler
37{
38public:
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39 /**
40 Default constructor.
41
42 You must call Create() to finish initializing the mouse events manager.
43 If possible, avoid the use of this constructor in favour of the other
44 one which fully initializes the mouse events manager immediately.
45 */
46 wxMouseEventsManager();
47
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48 /**
49 Constructor creates the manager for the window.
50
51 A mouse event manager is always associated with a window and must be
52 destroyed by the window when it is destroyed (it doesn't need to be
53 allocated on the heap however).
54 */
55 wxMouseEventsManager(wxWindow *win);
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56
57 /**
58 Finishes initialization of the object created using default
59 constructor.
60
61 Currently always returns @true.
62 */
63 bool Create(wxWindow *win);
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64
65protected:
66 /**
67 Must be overridden to return the item at the given position.
68
69 @param pos
70 The position to test, in physical coordinates.
71 @return
72 The index of the item at the given position or wxNOT_FOUND if there
73 is no item there.
74 */
75 virtual int MouseHitTest(const wxPoint& pos) = 0;
76
77 /**
78 Must be overridden to react to mouse clicks.
79
80 This method is called when the user clicked (i.e. pressed and released
81 mouse over the @e same item) and should normally generate a
82 notification about this click and return true if it was handled or
83 false otherwise, determining whether the original mouse event is
84 skipped or not.
85
86 @param item
87 The item which was clicked.
88 @return
89 @true if the mouse event was processed and @false otherwise.
90 */
91 virtual bool MouseClicked(int item) = 0;
92
93 /**
94 Must be overridden to allow or deny dragging of the item.
95
96 This method is called when the user attempts to start dragging the
97 given item.
98
99 @param item
100 The item which is going to be dragged.
101 @param pos
102 The position from where it is being dragged.
103 @return
104 @true to allow the item to be dragged (in which case
105 MouseDragging() and MouseDragEnd() will be called later, unless
106 MouseDragCancelled() is called instead) or @false to forbid it.
107 */
108 virtual bool MouseDragBegin(int item, const wxPoint& pos) = 0;
109
110 /**
111 Must be overridden to provide feed back while an item is being dragged.
112
113 This method is called while the item is being dragged and should
114 normally update the feedback shown on screen (usually this is done
115 using wxOverlay).
116
117 Notice that this method will never be called for the items for which
118 MouseDragBegin() returns @false. Consequently, if MouseDragBegin()
119 always returns @false you can do nothing in this method.
120
121 @param item
122 The item being dragged.
123 @param pos
124 The current position of the item.
125
126 @see MouseDragEnd()
127 */
128 virtual void MouseDragging(int item, const wxPoint& pos) = 0;
129
130 /**
131 Must be overridden to handle item drop.
132
133 This method is called when the mouse is released after dragging the
134 item. Normally the item should be positioned at the new location.
135
136 @param item
137 The item which was dragged and now dropped.
138 @param pos
139 The position at which the item was dropped.
140
141 @see MouseDragBegin(), MouseDragging()
142 */
143 virtual void MouseDragEnd(int item, const wxPoint& pos) = 0;
144
145 /**
146 Must be overridden to handle cancellation of mouse dragging.
147
148 This method is called when mouse capture is lost while dragging the
149 item and normally should remove the visual feedback drawn by
150 MouseDragging() as well as reset any internal variables set in
151 MouseDragBegin().
152
153 @see wxMouseCaptureLostEvent
154 */
155 virtual void MouseDragCancelled(int item) = 0;
156
157
158 /**
159 May be overridden to update the state of an item when it is pressed.
160
161 This method is called when the item is becomes pressed and can be used
162 to change its appearance when this happens. It is mostly useful for
163 button-like items and doesn't need to be overridden if the items
164 shouldn't change their appearance when pressed.
165
166 @param item
167 The item being pressed.
168 */
169 virtual void MouseClickBegin(int item);
170
171 /**
172 Must be overridden to reset the item appearance changed by
173 MouseClickBegin().
174
175 This method is called if the mouse capture was lost while the item was
176 pressed and must be overridden to restore the default item appearance
177 if it was changed in MouseClickBegin().
178
179 @see MouseDragCancelled(), wxMouseCaptureLostEvent
180 */
181 virtual void MouseClickCancelled(int item);
182};