]> git.saurik.com Git - wxWidgets.git/blame - include/wx/palmos/imaglist.h
adding raster op hook
[wxWidgets.git] / include / wx / palmos / imaglist.h
CommitLineData
ffecfa5a
JS
1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/palmos/imaglist.h
3// Purpose: wxImageList class
e1d63b79 4// Author: William Osborne - minimal working wxPalmOS port
ffecfa5a
JS
5// Modified by:
6// Created: 10/13/04
e1d63b79 7// RCS-ID: $Id$
ffecfa5a
JS
8// Copyright: (c) William Osborne
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_IMAGLIST_H_
13#define _WX_IMAGLIST_H_
14
ffecfa5a
JS
15#include "wx/bitmap.h"
16
17/*
18 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
19 * images for their items by an index into an image list.
20 * A wxImageList is capable of creating images with optional masks from
21 * a variety of sources - a single bitmap plus a colour to indicate the mask,
22 * two bitmaps, or an icon.
23 *
24 * Image lists can also create and draw images used for drag and drop functionality.
25 * This is not yet implemented in wxImageList. We need to discuss a generic API
26 * for doing drag and drop and see whether it ties in with the Win95 view of it.
27 * See below for candidate functions and an explanation of how they might be
28 * used.
29 */
30
31// Flags for Draw
32#define wxIMAGELIST_DRAW_NORMAL 0x0001
33#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
34#define wxIMAGELIST_DRAW_SELECTED 0x0004
35#define wxIMAGELIST_DRAW_FOCUSED 0x0008
36
37// Flag values for Set/GetImageList
38enum {
39 wxIMAGE_LIST_NORMAL, // Normal icons
40 wxIMAGE_LIST_SMALL, // Small icons
41 wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
42};
43
44// Eventually we'll make this a reference-counted wxGDIObject. For
45// now, the app must take care of ownership issues. That is, the
46// image lists must be explicitly deleted after the control(s) that uses them
47// is (are) deleted, or when the app exits.
48class WXDLLEXPORT wxImageList : public wxObject
49{
50public:
51 /*
52 * Public interface
53 */
54
55 wxImageList();
56
57 // Creates an image list.
58 // Specify the width and height of the images in the list,
59 // whether there are masks associated with them (e.g. if creating images
60 // from icons), and the initial size of the list.
61 wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
62 {
63 Create(width, height, mask, initialCount);
64 }
d3c7fc99 65 virtual ~wxImageList();
ffecfa5a
JS
66
67
68 // Attributes
69 ////////////////////////////////////////////////////////////////////////////
70
71 // Returns the number of images in the image list.
72 int GetImageCount() const;
73
74 // Returns the size (same for all images) of the images in the list
75 bool GetSize(int index, int &width, int &height) const;
76
77 // Operations
78 ////////////////////////////////////////////////////////////////////////////
79
80 // Creates an image list
81 // width, height specify the size of the images in the list (all the same).
82 // mask specifies whether the images have masks or not.
83 // initialNumber is the initial number of images to reserve.
84 bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
85
86 // Adds a bitmap, and optionally a mask bitmap.
87 // Note that wxImageList creates *new* bitmaps, so you may delete
88 // 'bitmap' and 'mask' after calling Add.
89 int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
90
91 // Adds a bitmap, using the specified colour to create the mask bitmap
92 // Note that wxImageList creates *new* bitmaps, so you may delete
93 // 'bitmap' after calling Add.
94 int Add(const wxBitmap& bitmap, const wxColour& maskColour);
95
96 // Adds a bitmap and mask from an icon.
97 int Add(const wxIcon& icon);
98
99 // Replaces a bitmap, optionally passing a mask bitmap.
100 // Note that wxImageList creates new bitmaps, so you may delete
101 // 'bitmap' and 'mask' after calling Replace.
102 bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
103
104/* Not supported by Win95
105 // Replacing a bitmap, using the specified colour to create the mask bitmap
106 // Note that wxImageList creates new bitmaps, so you may delete
107 // 'bitmap'.
108 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
109*/
110
111 // Replaces a bitmap and mask from an icon.
112 // You can delete 'icon' after calling Replace.
113 bool Replace(int index, const wxIcon& icon);
114
115 // Removes the image at the given index.
116 bool Remove(int index);
117
118 // Remove all images
119 bool RemoveAll();
120
121 // Draws the given image on a dc at the specified position.
122 // If 'solidBackground' is TRUE, Draw sets the image list background
123 // colour to the background colour of the wxDC, to speed up
124 // drawing by eliminating masked drawing where possible.
125 bool Draw(int index, wxDC& dc, int x, int y,
126 int flags = wxIMAGELIST_DRAW_NORMAL,
127 bool solidBackground = FALSE);
128
129 // TODO: miscellaneous functionality
130/*
131 wxIcon *MakeIcon(int index);
132 bool SetOverlayImage(int index, int overlayMask);
133
134*/
135
136 // TODO: Drag-and-drop related functionality.
137
138#if 0
139 // Creates a new drag image by combining the given image (typically a mouse cursor image)
140 // with the current drag image.
141 bool SetDragCursorImage(int index, const wxPoint& hotSpot);
142
143 // If successful, returns a pointer to the temporary image list that is used for dragging;
144 // otherwise, NULL.
145 // dragPos: receives the current drag position.
146 // hotSpot: receives the offset of the drag image relative to the drag position.
147 static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
148
149 // Call this function to begin dragging an image. This function creates a temporary image list
150 // that is used for dragging. The image combines the specified image and its mask with the
151 // current cursor. In response to subsequent mouse move messages, you can move the drag image
152 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
153 // member function.
154 bool BeginDrag(int index, const wxPoint& hotSpot);
155
156 // Ends a drag operation.
157 bool EndDrag();
158
159 // Call this function to move the image that is being dragged during a drag-and-drop operation.
160 // This function is typically called in response to a mouse move message. To begin a drag
161 // operation, use the BeginDrag member function.
162 static bool DragMove(const wxPoint& point);
163
164 // During a drag operation, locks updates to the window specified by lockWindow and displays
165 // the drag image at the position specified by point.
166 // The coordinates are relative to the window's upper left corner, so you must compensate
167 // for the widths of window elements, such as the border, title bar, and menu bar, when
168 // specifying the coordinates.
169 // If lockWindow is NULL, this function draws the image in the display context associated
170 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
171 // This function locks all other updates to the given window during the drag operation.
172 // If you need to do any drawing during a drag operation, such as highlighting the target
173 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
174 // wxImageList::DragLeave function.
175
176 // lockWindow: pointer to the window that owns the drag image.
177 // point: position at which to display the drag image. Coordinates are relative to the
178 // upper left corner of the window (not the client area).
179
180 static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
181
182 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
183 // window to be updated.
184 static bool DragLeave( wxWindow *lockWindow );
185
186 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
187
188 1) Starting to drag:
189
190 wxImageList *dragImageList = new wxImageList(16, 16, TRUE);
191 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
192 dragImageList->BeginDrag(0, wxPoint(0, 0));
193 wxShowCursor(FALSE); // wxShowCursor not yet implemented in wxWin
194 myWindow->CaptureMouse();
195
196 2) Dragging:
197
198 // Called within mouse move event. Could also use dragImageList instead of assuming
199 // these are static functions.
200 // These two functions could possibly be combined into one, since DragEnter is
201 // a bit obscure.
202 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
203 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
204
205 3) Finishing dragging:
206
207 dragImageList->EndDrag();
208 myWindow->ReleaseMouse();
209 wxShowCursor(TRUE);
210*/
211
212#endif
213
214 // Implementation
215 ////////////////////////////////////////////////////////////////////////////
216
217 // Returns the native image list handle
218 WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
219
220protected:
221 WXHIMAGELIST m_hImageList;
222
223 DECLARE_DYNAMIC_CLASS(wxImageList)
224};
225
226#endif
227 // _WX_IMAGLIST_H_