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subclass all updown controls in notebooks, not just the first one
[wxWidgets.git] / include / wx / univ / toplevel.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/toplevel.h
3// Purpose: Top level window, abstraction of wxFrame and wxDialog
4// Author: Vaclav Slavik
5// Id: $Id$
52750c2e 6// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
65571936 7// Licence: wxWindows licence
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8/////////////////////////////////////////////////////////////////////////////
9
10
11#ifndef __WX_UNIV_TOPLEVEL_H__
12#define __WX_UNIV_TOPLEVEL_H__
13
12028905 14#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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15 #pragma interface "univtoplevel.h"
16#endif
17
24a23c35 18#include "wx/univ/inpcons.h"
ea1b0d6c 19#include "wx/univ/inphand.h"
edfb58b7 20#include "wx/icon.h"
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21
22// ----------------------------------------------------------------------------
23// constants
24// ----------------------------------------------------------------------------
25
26// frame decorations type flags used in wxRenderer and wxColourScheme
27enum
28{
ea1b0d6c 29 wxTOPLEVEL_ACTIVE = 0x00000001,
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30 wxTOPLEVEL_MAXIMIZED = 0x00000002,
31 wxTOPLEVEL_TITLEBAR = 0x00000004,
bff995bf 32 wxTOPLEVEL_ICON = 0x00000008,
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33 wxTOPLEVEL_RESIZEABLE = 0x00000010,
34 wxTOPLEVEL_BORDER = 0x00000020,
35 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
36 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
37 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
38 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
2b5f62a0 39 wxTOPLEVEL_BUTTON_HELP = 0x10000000
24a23c35 40};
0f1bf77d 41
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42// frame hit test return values:
43enum
44{
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45 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
46 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
47 wxHT_TOPLEVEL_ICON = 0x00000002,
48 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
49
50 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
51 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
52 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
53 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
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54 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
55 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
56 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
57 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
bff995bf 58 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
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59
60 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
61 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
62 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
63 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
64 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
65 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
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66};
67
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68// Flags for interactive frame manipulation functions (only in wxUniversal):
69enum
70{
71 wxINTERACTIVE_MOVE = 0x00000001,
72 wxINTERACTIVE_RESIZE = 0x00000002,
73 wxINTERACTIVE_RESIZE_S = 0x00000010,
74 wxINTERACTIVE_RESIZE_N = 0x00000020,
75 wxINTERACTIVE_RESIZE_W = 0x00000040,
76 wxINTERACTIVE_RESIZE_E = 0x00000080,
77 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
78};
79
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80// ----------------------------------------------------------------------------
81// the actions supported by this control
82// ----------------------------------------------------------------------------
83
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84#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
85#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
86#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
87#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
88#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
89#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
ea1b0d6c 90
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91//-----------------------------------------------------------------------------
92// wxTopLevelWindow
93//-----------------------------------------------------------------------------
94
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95class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
96 public wxInputConsumer
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97{
98public:
99 // construction
6463b9f5 100 wxTopLevelWindow() { Init(); }
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101 wxTopLevelWindow(wxWindow *parent,
102 wxWindowID id,
103 const wxString& title,
104 const wxPoint& pos = wxDefaultPosition,
105 const wxSize& size = wxDefaultSize,
106 long style = wxDEFAULT_FRAME_STYLE,
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107 const wxString& name = wxFrameNameStr)
108 {
109 Init();
110
111 Create(parent, id, title, pos, size, style, name);
112 }
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113
114 bool Create(wxWindow *parent,
115 wxWindowID id,
116 const wxString& title,
117 const wxPoint& pos = wxDefaultPosition,
118 const wxSize& size = wxDefaultSize,
119 long style = wxDEFAULT_FRAME_STYLE,
120 const wxString& name = wxFrameNameStr);
121
122 // implement base class pure virtuals
123 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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124 virtual wxPoint GetClientAreaOrigin() const;
125 virtual void DoGetClientSize(int *width, int *height) const;
126 virtual void DoSetClientSize(int width, int height);
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127 virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
128 virtual void SetIcons(const wxIconBundle& icons);
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129
130 // implementation from now on
131 // --------------------------
71e03035 132
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133 // tests for frame's part at given point
134 long HitTest(const wxPoint& pt) const;
0f1bf77d 135
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136 virtual bool PerformAction(const wxControlAction& action,
137 long numArg = -1,
138 const wxString& strArg = wxEmptyString);
71e03035 139
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140 // move/resize the frame interactively, i.e. let the user do it
141 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
142
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143 virtual int GetMinWidth() const;
144 virtual int GetMinHeight() const;
145
71e03035 146protected:
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147 // handle titlebar button click event
148 virtual void ClickTitleBarButton(long button);
ea1b0d6c 149
813edf09 150 virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
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151
152 // return wxTOPLEVEL_xxx combination based on current state of the frame
153 long GetDecorationsStyle() const;
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154
155 // common part of all ctors
156 void Init();
71e03035 157
813edf09 158 void RefreshTitleBar();
3795cdba 159 void OnNcPaint(wxNcPaintEvent& event);
71cb2ca1 160 void OnSystemMenu(wxCommandEvent& event);
24a23c35 161
a290fa5a 162 // true if wxTLW should render decorations (aka titlebar) itself
24a23c35 163 static int ms_drawDecorations;
a290fa5a 164 // true if wxTLW can be iconized
90da9c3f 165 static int ms_canIconize;
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166 // true for currently active frame
167 bool m_isActive:1;
168 // version of icon for titlebar (16x16)
169 wxIcon m_titlebarIcon;
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170 // saved window style in fullscreen mdoe
171 long m_fsSavedStyle;
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172 // currently pressed titlebar button
173 long m_pressedButton;
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174
175 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
176 DECLARE_EVENT_TABLE()
177 WX_DECLARE_INPUT_CONSUMER()
178};
179
180// ----------------------------------------------------------------------------
181// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
182// ----------------------------------------------------------------------------
183
184class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
185{
186public:
187 wxStdFrameInputHandler(wxInputHandler *inphand);
188
189 virtual bool HandleMouse(wxInputConsumer *consumer,
190 const wxMouseEvent& event);
191 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
192 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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193
194private:
195 // the window (button) which has capture or NULL and the last hittest result
196 wxTopLevelWindow *m_winCapture;
197 long m_winHitTest;
198 long m_winPressed;
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199 bool m_borderCursorOn;
200 wxCursor m_origCursor;
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201};
202
203#endif // __WX_UNIV_TOPLEVEL_H__