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1/////////////////////////////////////////////////////////////////////////////
2// Name: devtips.h
3// Purpose: Cross-platform development page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
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29f86fc1 11@page page_multiplatform General Cross-Platform Development Tips
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29f86fc1 13This chapter describes some tips related to cross-platform development.
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15@li @ref page_multiplatform_includefiles
16@li @ref page_multiplatform_libraries
17@li @ref page_multiplatform_configuration
18@li @ref page_multiplatform_makefiles
0f660b35 19@li @ref page_multiplatform_winresources
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20@li @ref page_multiplatform_allocatingobjects
21@li @ref page_multiplatform_architecturedependency
22@li @ref page_multiplatform_conditionalcompilation
23@li @ref page_multiplatform_cpp
24@li @ref page_multiplatform_filehandling
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25@li @ref page_multiplatform_reducingerr
26@li @ref page_multiplatform_gui
27@li @ref page_multiplatform_debug
4514447c 28
29f86fc1 29
928f1a07 30<hr>
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31
32
29f86fc1 33@section page_multiplatform_includefiles Include Files
4514447c 34
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35The main include file is @c "wx/wx.h"; this includes the most commonly used
36modules of wxWidgets.
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928f1a07 38To save on compilation time, include only those header files relevant to the
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39source file. If you are using @b precompiled headers, you should include the
40following section before any other includes:
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42@verbatim
43// For compilers that support precompilation, includes "wx.h".
44#include <wx/wxprec.h>
4514447c 45
928f1a07 46#ifdef __BORLANDC__
29f86fc1 47# pragma hdrstop
928f1a07 48#endif
4514447c 49
928f1a07 50#ifndef WX_PRECOMP
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51 // Include your minimal set of headers here, or wx.h
52# include <wx/wx.h>
928f1a07 53#endif
4514447c 54
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55... now your other include files ...
56@endverbatim
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58The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may
59seem quirky, it is in fact the end result of a lot of experimentation, and
60several Windows compilers to use precompilation which is largely automatic for
61compilers with necessary support. Currently it is used for Visual C++
62(including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
63and newer versions of GCC. Some compilers might need extra work from the
64application developer to set the build environment up as necessary for the
65support.
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66
67
68
928f1a07 69@section page_multiplatform_libraries Libraries
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71All ports of wxWidgets can create either a @b static library or a @b shared
72library.
0f660b35 73
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74When a program is linked against a @e static library, the machine code from the
75object files for any external functions used by the program is copied from the
76library into the final executable.
0f660b35 77
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78@e Shared libraries are handled with a more advanced form of linking, which
79makes the executable file smaller. They use the extension @c ".so" (Shared
80Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows.
0f660b35 81
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82An executable file linked against a shared library contains only a small table
83of the functions it requires, instead of the complete machine code from the
84object files for the external functions. Before the executable file starts
85running, the machine code for the external functions is copied into memory from
86the shared library file on disk by the operating system - a process referred to
87as @e dynamic linking.
0f660b35 88
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89Dynamic linking makes executable files smaller and saves disk space, because
90one copy of a library can be shared between multiple programs. Most operating
91systems also provide a virtual memory mechanism which allows one copy of a
92shared library in physical memory to be used by all running programs, saving
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93memory as well as disk space.
94
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95Furthermore, shared libraries make it possible to update a library without
96recompiling the programs which use it (provided the interface to the library
97does not change).
0f660b35 98
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99wxWidgets can also be built in @b multilib and @b monolithic variants. See the
100@ref page_libs for more information on these.
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101
102
103
928f1a07 104@section page_multiplatform_configuration Configuration
4514447c 105
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106When using project files and makefiles directly to build wxWidgets, options are
107configurable in the file @c "wx/XXX/setup.h" where XXX is the required
108platform (such as @c msw, @c motif, @c gtk, @c mac).
0f660b35 109
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110Some settings are a matter of taste, some help with platform-specific problems,
111and others can be set to minimize the size of the library. Please see the
112@c "setup.h" file and @c "install.txt" files for details on configuration.
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114When using the @c "configure" script to configure wxWidgets (on Unix and other
115platforms where configure is available), the corresponding @c "setup.h" files
116are generated automatically along with suitable makefiles.
0f660b35 117
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118When using the RPM packages (or DEB or other forms of @e binaries) for
119installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package
120and this must not be changed.
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121
122
123
928f1a07 124@section page_multiplatform_makefiles Makefiles
4514447c 125
928f1a07 126On Microsoft Windows, wxWidgets has a different set of makefiles for each
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127compiler, because each compiler's @c 'make' tool is slightly different. Popular
128Windows compilers that we cater for, and the corresponding makefile extensions,
129include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat)
130and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library
131itself, samples, demos, and utilities.
132
133On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
134necessary makefiles. You should also use this method when building with
0f660b35 135MinGW/Cygwin on Windows.
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137We also provide project files for some compilers, such as Microsoft VC++.
138However, we recommend using makefiles to build the wxWidgets library itself,
139because makefiles can be more powerful and less manual intervention is
140required.
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142On Windows using a compiler other than MinGW/Cygwin, you would build the
143wxWidgets library from the @c "build/msw" directory which contains the relevant
144makefiles.
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928f1a07 146On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
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147'configure' (found in the top-level of the wxWidgets source hierarchy), from
148within a suitable empty directory for containing makefiles, object files and
149libraries.
150
151For details on using makefiles, configure, and project files, please see
152@c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
153of interest, such as @c msw, @c gtk, @c x11, @c mac.
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155All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
156wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
157wxWidgets bakefile presets. These files allow you to create bakefiles for your
158own wxWidgets-based applications very easily.
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159
160
161
29f86fc1 162@section page_multiplatform_winresources Windows Resource Files
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164wxWidgets application compilation under MS Windows requires at least one extra
165file: a resource file.
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167The least that must be defined in the Windows resource file (extension RC) is
168the following statement:
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170@verbatim
171#include "wx/msw/wx.rc"
172@endverbatim
4514447c 173
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174which includes essential internal wxWidgets definitions. The resource script
175may also contain references to icons, cursors, etc., for example:
4514447c 176
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177@verbatim
178wxicon icon wx.ico
179@endverbatim
4514447c 180
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181The icon can then be referenced by name when creating a frame icon. See the
182Microsoft Windows SDK documentation.
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184@note Include "wx.rc" @e after any ICON statements so programs that search your
185 executable for icons (such as the Program Manager) find your application
186 icon first.
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187
188
189
29f86fc1 190@section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects
4514447c 191
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192In general, classes derived from wxWindow must dynamically allocated with
193@e new and deleted with @e delete. If you delete a window, all of its children
194and descendants will be automatically deleted, so you don't need to delete
195these descendants explicitly.
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197When deleting a frame or dialog, use @b Destroy rather than @b delete so that
198the wxWidgets delayed deletion can take effect. This waits until idle time
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199(when all messages have been processed) to actually delete the window, to avoid
200problems associated with the GUI sending events to deleted windows.
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202Don't create a window on the stack, because this will interfere with delayed
203deletion.
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205If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
206cleaned up by wxWidgets, make sure you delete the array explicitly before
207wxWidgets has a chance to do so on exit, since calling @e delete on array
208members will cause memory problems.
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210wxColour can be created statically: it is not automatically cleaned
211up and is unlikely to be shared between other objects; it is lightweight
212enough for copies to be made.
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214Beware of deleting objects such as a wxPen or wxBitmap if they are still in
215use. Windows is particularly sensitive to this, so make sure you make calls
216like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before
217deleting a drawing object that may be in use. Code that doesn't do this will
218probably work fine on some platforms, and then fail under Windows.
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219
220
221
29f86fc1 222@section page_multiplatform_architecturedependency Architecture Dependency
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224A problem which sometimes arises from writing multi-platform programs is that
225the basic C types are not defined the same on all platforms. This holds true
226for both the length in bits of the standard types (such as int and long) as
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227well as their byte order, which might be little endian (typically on Intel
228computers) or big endian (typically on some Unix workstations). wxWidgets
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229defines types and macros that make it easy to write architecture independent
230code. The types are:
4514447c 231
928f1a07 232wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
4514447c 233
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234where wxInt32 stands for a 32-bit signed integer type etc. You can also check
235which architecture the program is compiled on using the wxBYTE_ORDER define
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236which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe
237wxPDP_ENDIAN as well).
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928f1a07 239The macros handling bit-swapping with respect to the applications endianness
409e6ce4 240are described in the @ref group_funcmacro_byteorder section.
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241
242
243
29f86fc1 244@section page_multiplatform_conditionalcompilation Conditional Compilation
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246One of the purposes of wxWidgets is to reduce the need for conditional
247compilation in source code, which can be messy and confusing to follow.
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248However, sometimes it is necessary to incorporate platform-specific features
249(such as metafile use under MS Windows). The @ref page_wxusedef symbols listed
250in the file @c setup.h may be used for this purpose, along with any
251user-supplied ones.
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252
253
254
29f86fc1 255@section page_multiplatform_cpp C++ Issues
4514447c 256
928f1a07 257The following documents some miscellaneous C++ issues.
4514447c 258
928f1a07 259@subsection page_multiplatform_cpp_templates Templates
4514447c 260
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261wxWidgets does not use templates (except for some advanced features that are
262switched off by default) since it is a notoriously unportable feature.
4514447c 263
29f86fc1 264@subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI)
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266wxWidgets does not use C++ run-time type information since wxWidgets provides
267its own run-time type information system, implemented using macros.
4514447c 268
29f86fc1 269@subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers
4514447c 270
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271Some compilers, such as Borland C++ and Microsoft C++, support precompiled
272headers. This can save a great deal of compiling time. The recommended approach
273is to precompile @c "wx.h", using this precompiled header for compiling both
274wxWidgets itself and any wxWidgets applications. For Windows compilers, two
275dummy source files are provided (one for normal applications and one for
276creating DLLs) to allow initial creation of the precompiled header.
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278However, there are several downsides to using precompiled headers. One is that
279to take advantage of the facility, you often need to include more header files
280than would normally be the case. This means that changing a header file will
281cause more recompilations (in the case of wxWidgets, everything needs to be
282recompiled since everything includes @c "wx.h").
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284A related problem is that for compilers that don't have precompiled headers,
285including a lot of header files slows down compilation considerably. For this
286reason, you will find (in the common X and Windows parts of the library)
287conditional compilation that under Unix, includes a minimal set of headers; and
288when using Visual C++, includes @c "wx.h". This should help provide the optimal
289compilation for each compiler, although it is biased towards the precompiled
290headers facility available in Microsoft C++.
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291
292
293
29f86fc1 294@section page_multiplatform_filehandling File Handling
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296When building an application which may be used under different environments,
297one difficulty is coping with documents which may be moved to different
298directories on other machines. Saving a file which has pointers to full
299pathnames is going to be inherently unportable.
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301One approach is to store filenames on their own, with no directory information.
302The application then searches into a list of standard paths (platform-specific)
303through the use of wxStandardPaths.
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928f1a07 305Eventually you may want to use also the wxPathList class.
4514447c 306
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307Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most
308modern operating systems allow at least 255 characters in the filename; the
309exact maximum length, as well as the characters allowed in the filenames, are
310OS-specific so you should try to avoid extremely long (> 255 chars) filenames
928f1a07 311and/or filenames with non-ANSI characters.
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313Another thing you need to keep in mind is that all Windows operating systems
314are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
315case-sensitive.
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317Also, for text files, different OSes use different End Of Lines (EOL). Windows
318uses CR+LF convention, Linux uses LF only, Mac CR only.
4514447c 319
928f1a07 320The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract
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321from these differences. Of course, there are also 3rd party utilities such as
322@c dos2unix and @c unix2dos which do the EOL conversions.
4514447c 323
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324See also the @ref group_funcmacro_file section of the reference manual for the
325description of miscellaneous file handling functions.
4514447c 326
0f660b35 327
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328
329@section page_multiplatform_reducingerr Reducing Programming Errors
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330
331@subsection page_multiplatform_reducingerr_useassert Use ASSERT
332
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333It is good practice to use ASSERT statements liberally, that check for
334conditions that should or should not hold, and print out appropriate error
335messages.
0f660b35 336
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337These can be compiled out of a non-debugging version of wxWidgets and your
338application. Using ASSERT is an example of `defensive programming': it can
339alert you to problems later on.
0f660b35 340
29f86fc1 341See wxASSERT() for more info.
0f660b35 342
29f86fc1 343@subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays
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344
345Using wxString can be much safer and more convenient than using @c wxChar*.
346
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347You can reduce the possibility of memory leaks substantially, and it is much
348more convenient to use the overloaded operators than functions such as
349@c strcmp. wxString won't add a significant overhead to your program; the
350overhead is compensated for by easier manipulation (which means less code).
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351
352The same goes for other data types: use classes wherever possible.
353
354
355
29f86fc1 356@section page_multiplatform_gui GUI Design
0f660b35 357
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358@li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can
359 avoid it. Every platform's native controls have very different sizes.
360 Consider using the @ref overview_sizer instead.
361@li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files)
362 where possible, because they can be easily changed independently of source
363 code. See the @ref overview_xrc for more info.
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364
365
366
367@section page_multiplatform_debug Debugging
368
29f86fc1 369@subsection page_multiplatform_debug_positivethinking Positive Thinking
0f660b35 370
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371It is common to blow up the problem in one's imagination, so that it seems to
372threaten weeks, months or even years of work. The problem you face may seem
373insurmountable: but almost never is. Once you have been programming for some
374time, you will be able to remember similar incidents that threw you into the
375depths of despair. But remember, you always solved the problem, somehow!
0f660b35 376
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377Perseverance is often the key, even though a seemingly trivial problem can take
378an apparently inordinate amount of time to solve. In the end, you will probably
379wonder why you worried so much. That's not to say it isn't painful at the time.
380Try not to worry -- there are many more important things in life.
0f660b35 381
29f86fc1 382@subsection page_multiplatform_debug_simplifyproblem Simplify the Problem
0f660b35 383
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384Reduce the code exhibiting the problem to the smallest program possible that
385exhibits the problem. If it is not possible to reduce a large and complex
386program to a very small program, then try to ensure your code doesn't hide the
387problem (you may have attempted to minimize the problem in some way: but now
388you want to expose it).
0f660b35 389
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390With luck, you can add a small amount of code that causes the program to go
391from functioning to non-functioning state. This should give a clue to the
392problem. In some cases though, such as memory leaks or wrong deallocation, this
393can still give totally spurious results!
0f660b35 394
29f86fc1 395@subsection page_multiplatform_debug_usedebugger Use a Debugger
0f660b35 396
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397This sounds like facetious advice, but it is surprising how often people don't
398use a debugger. Often it is an overhead to install or learn how to use a
399debugger, but it really is essential for anything but the most trivial
400programs.
0f660b35 401
29f86fc1 402@subsection page_multiplatform_debug_uselogging Use Logging Functions
0f660b35 403
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404There is a variety of logging functions that you can use in your program: see
405@ref group_funcmacro_log.
0f660b35 406
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407Using tracing statements may be more convenient than using the debugger in some
408circumstances (such as when your debugger doesn't support a lot of debugging
409code, or you wish to print a bunch of variables).
0f660b35 410
29f86fc1 411@subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities
0f660b35 412
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413You can use wxDebugContext to check for memory leaks and corrupt memory: in
414fact in debugging mode, wxWidgets will automatically check for memory leaks at
415the end of the program if wxWidgets is suitably configured. Depending on the
416operating system and compiler, more or less specific information about the
417problem will be logged.
0f660b35 418
1dfb6ff0 419You should also use @ref group_funcmacro_debug as part of a "defensive
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420programming" strategy, scattering wxASSERT()s liberally to test for problems in
421your code as early as possible. Forward thinking will save a surprising amount
422of time in the long run.
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423
424See the @ref overview_debugging for further information.
425
4514447c 426*/
29f86fc1 427