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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: test.cpp | |
3 | // Purpose: wxHtml testing example | |
4 | ///////////////////////////////////////////////////////////////////////////// | |
5 | ||
6 | #ifdef __GNUG__ | |
7 | #pragma implementation "test.cpp" | |
8 | #pragma interface "test.cpp" | |
9 | #endif | |
10 | ||
11 | // For compilers that support precompilation, includes "wx/wx.h". | |
12 | #include <wx/wxprec.h> | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | // for all others, include the necessary headers (this file is usually all you | |
19 | // need because it includes almost all "standard" wxWindows headers | |
20 | #ifndef WX_PRECOMP | |
21 | #include <wx/wx.h> | |
22 | #endif | |
23 | ||
24 | #include <wx/image.h> | |
c25a510b | 25 | #include <wx/imagpng.h> |
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26 | #include <wx/wxhtml.h> |
27 | ||
28 | // ---------------------------------------------------------------------------- | |
29 | // private classes | |
30 | // ---------------------------------------------------------------------------- | |
31 | ||
32 | ||
33 | // Define a new application type, each program should derive a class from wxApp | |
34 | class MyApp : public wxApp | |
35 | { | |
36 | public: | |
37 | // override base class virtuals | |
38 | // ---------------------------- | |
48e74ff5 | 39 | |
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40 | // this one is called on application startup and is a good place for the app |
41 | // initialization (doing it here and not in the ctor allows to have an error | |
42 | // return: if OnInit() returns false, the application terminates) | |
43 | virtual bool OnInit(); | |
44 | }; | |
45 | ||
46 | // Define a new frame type: this is going to be our main frame | |
47 | class MyFrame : public wxFrame | |
48 | { | |
49 | public: | |
50 | // ctor(s) | |
51 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
48e74ff5 | 52 | |
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53 | // event handlers (these functions should _not_ be virtual) |
54 | void OnQuit(wxCommandEvent& event); | |
55 | void OnAbout(wxCommandEvent& event); | |
56 | ||
57 | private: | |
58 | // any class wishing to process wxWindows events must use this macro | |
59 | DECLARE_EVENT_TABLE() | |
60 | }; | |
61 | ||
62 | // ---------------------------------------------------------------------------- | |
63 | // constants | |
64 | // ---------------------------------------------------------------------------- | |
65 | ||
66 | // IDs for the controls and the menu commands | |
67 | enum | |
68 | { | |
69 | // menu items | |
70 | Minimal_Quit = 1, | |
71 | Minimal_About, | |
72 | Minimal_Back, | |
73 | Minimal_Forward, | |
48e74ff5 | 74 | |
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75 | // controls start here (the numbers are, of course, arbitrary) |
76 | Minimal_Text = 1000, | |
77 | }; | |
78 | ||
79 | // ---------------------------------------------------------------------------- | |
80 | // event tables and other macros for wxWindows | |
81 | // ---------------------------------------------------------------------------- | |
82 | ||
83 | // the event tables connect the wxWindows events with the functions (event | |
84 | // handlers) which process them. It can be also done at run-time, but for the | |
85 | // simple menu events like this the static method is much simpler. | |
86 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
87 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
88 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
89 | END_EVENT_TABLE() | |
48e74ff5 | 90 | |
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91 | // Create a new application object: this macro will allow wxWindows to create |
92 | // the application object during program execution (it's better than using a | |
93 | // static object for many reasons) and also declares the accessor function | |
94 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
95 | // not wxApp) | |
96 | IMPLEMENT_APP(MyApp) | |
48e74ff5 | 97 | |
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98 | // ============================================================================ |
99 | // implementation | |
100 | // ============================================================================ | |
48e74ff5 | 101 | |
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102 | // ---------------------------------------------------------------------------- |
103 | // the application class | |
104 | // ---------------------------------------------------------------------------- | |
105 | // `Main program' equivalent: the program execution "starts" here | |
106 | bool MyApp::OnInit() | |
107 | { | |
108 | wxImage::AddHandler(new wxPNGHandler); | |
109 | // Create the main application window | |
110 | MyFrame *frame = new MyFrame("wxHtmlWindow testing application", | |
111 | wxPoint(50, 50), wxSize(150, 50)); | |
48e74ff5 | 112 | |
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113 | // Show it and tell the application that it's our main window |
114 | // @@@ what does it do exactly, in fact? is it necessary here? | |
115 | frame->Show(TRUE); | |
116 | SetTopWindow(frame); | |
117 | ||
118 | ||
119 | // success: wxApp::OnRun() will be called which will enter the main message | |
120 | // loop and the application will run. If we returned FALSE here, the | |
121 | // application would exit immediately. | |
122 | return TRUE; | |
123 | } | |
124 | ||
125 | // ---------------------------------------------------------------------------- | |
126 | // main frame | |
127 | // ---------------------------------------------------------------------------- | |
128 | ||
129 | ||
130 | // frame constructor | |
131 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
132 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
133 | { | |
134 | // create a menu bar | |
135 | wxMenu *menuFile = new wxMenu; | |
136 | ||
137 | menuFile->Append(Minimal_About, "&About"); | |
138 | menuFile->Append(Minimal_Quit, "E&xit"); | |
139 | ||
140 | // now append the freshly created menu to the menu bar... | |
141 | wxMenuBar *menuBar = new wxMenuBar; | |
142 | menuBar->Append(menuFile, "&File"); | |
143 | ||
144 | // ... and attach this menu bar to the frame | |
145 | SetMenuBar(menuBar); | |
146 | } | |
147 | ||
148 | ||
149 | // event handlers | |
150 | ||
151 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
152 | { | |
153 | // TRUE is to force the frame to close | |
154 | Close(TRUE); | |
155 | } | |
156 | ||
157 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
158 | { | |
159 | wxHtmlWindow *html; | |
01dba85a | 160 | #ifdef __WXMSW__ |
43871a5d RS |
161 | wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 250), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE); |
162 | #else | |
5526e819 | 163 | wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 230), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE); |
43871a5d | 164 | #endif |
5526e819 | 165 | |
29672bf0 | 166 | html = new wxHtmlWindow(&dlg, -1, wxPoint(10, 10), wxSize(380, 160), wxHW_SCROLLBAR_NEVER); |
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167 | html -> SetBorders(0); |
168 | html -> LoadPage("data/about.htm"); | |
169 | wxButton *bu1 = new wxButton(&dlg, wxID_OK, "OK", wxPoint(250, 185), wxSize(100, 30)); | |
170 | bu1 -> SetDefault(); | |
171 | dlg.ShowModal(); | |
172 | } | |
173 |