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eaaa6a06 JS |
1 | \section{\class{wxThread}}\label{wxthread} |
2 | ||
6e6110ee | 3 | A thread is basically a path of execution through a program. Threads are also |
631f1bfe | 4 | sometimes called {\it light-weight processes}, but the fundamental difference |
6e6110ee VZ |
5 | between threads and processes is that memory spaces of different processes are |
6 | separated while all threads share the same address space. While it makes it | |
7 | much easier to share common data between several threads, it also makes much | |
631f1bfe | 8 | easier to shoot oneself in the foot, so careful use of synchronization objects |
28d9589a | 9 | such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. |
eaaa6a06 | 10 | |
9fc3ad34 VZ |
11 | There are two types of threads in wxWindows: {\it detached} and {\it joinable} |
12 | ones, just as in POSIX thread API (but unlike Win32 threads where all threads | |
13 | are joinable). The difference between the two is that only joinbale threads | |
14 | can return a return code - it is returned by Wait() function. The detached | |
15 | threads (default) can not be waited for. | |
16 | ||
17 | You shouldn't hurry to create all the threads joinable, however, because this | |
18 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the | |
19 | system resources used by it will never be freed and you also must delete the | |
20 | corresponding wxThread object yourself, while detached threads are of the | |
21 | "fire-and-forget" kind: you only have to start a detached thread and it will | |
22 | terminate and destroy itself. | |
23 | ||
24 | This means, of course, that all detached threads {\bf must} be created on the | |
25 | heap because the thread will call {\tt delete this;} upon termination. The | |
26 | joinable threads may be created on stack (don't create global thread objects | |
27 | because they allocate memory in their constructor which is a badthing to do), | |
28 | although usually they will be created on the heap as well. | |
29 | ||
eaaa6a06 JS |
30 | \wxheading{Derived from} |
31 | ||
32 | None. | |
33 | ||
954b8ae6 JS |
34 | \wxheading{Include files} |
35 | ||
36 | <wx/thread.h> | |
37 | ||
eaaa6a06 JS |
38 | \wxheading{See also} |
39 | ||
e2a6f233 | 40 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} |
eaaa6a06 JS |
41 | |
42 | \latexignore{\rtfignore{\wxheading{Members}}} | |
43 | ||
28d9589a | 44 | \membersection{wxThread::wxThread}\label{wxthreadctor} |
eaaa6a06 | 45 | |
f6bcfd97 | 46 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} |
eaaa6a06 | 47 | |
9063ea8e VZ |
48 | Constructor creates a new detached (default) or joinable C++ thread object. It |
49 | does not create (or starts execution of) the real thread - for this you should | |
50 | use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. | |
eaaa6a06 | 51 | |
f6bcfd97 BP |
52 | The possible values for {\it kind} parameters are: |
53 | \twocolwidtha{7cm} | |
54 | \begin{twocollist}\itemsep=0pt | |
55 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} | |
56 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} | |
57 | \end{twocollist} | |
58 | ||
eaaa6a06 JS |
59 | \membersection{wxThread::\destruct{wxThread}} |
60 | ||
61 | \func{}{\destruct{wxThread}}{\void} | |
62 | ||
9063ea8e VZ |
63 | Destructor frees the ressources associated with the thread. Notice that you |
64 | should never delete a detached thread - you may only call | |
65 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto | |
66 | destructs) itself. Because the detached threads delete themselves, they can | |
67 | only be allocated on the heap. | |
68 | ||
69 | The joinable threads, however, may and should be deleted explicitly and | |
70 | \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions | |
71 | will not delete the C++ thread object. It is also safe to allocate them on | |
72 | stack. | |
eaaa6a06 JS |
73 | |
74 | \membersection{wxThread::Create}\label{wxthreadcreate} | |
75 | ||
76 | \func{wxThreadError}{Create}{\void} | |
77 | ||
28d9589a VZ |
78 | Creates a new thread. The thread object is created in the suspended state, you |
79 | should call \helpref{Run}{wxthreadrun} to start running it. | |
eaaa6a06 JS |
80 | |
81 | \wxheading{Return value} | |
82 | ||
83 | One of: | |
84 | ||
85 | \twocolwidtha{7cm} | |
86 | \begin{twocollist}\itemsep=0pt | |
6e6110ee VZ |
87 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} |
88 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
89 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
eaaa6a06 JS |
90 | \end{twocollist} |
91 | ||
28d9589a | 92 | \membersection{wxThread::Delete}\label{wxthreaddelete} |
eaaa6a06 | 93 | |
43191e0c | 94 | \func{void}{Delete}{\void} |
eaaa6a06 | 95 | |
9063ea8e VZ |
96 | Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the |
97 | thread. It asks the thread to terminate and, if the thread code is well | |
98 | written, the thread will terminate after the next call to | |
99 | \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon. | |
100 | ||
101 | However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} | |
102 | often enough (or at all), the function will not return immediately, but wait | |
103 | until the thread terminates. As it may take a long time, the message processing | |
104 | is not stopped during this function execution, so the message handlers may be | |
105 | called from inside it! | |
106 | ||
107 | Delete() may be called for thread in any state: running, paused or even not yet | |
b2cf617c | 108 | created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or |
9063ea8e VZ |
109 | \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory |
110 | occupied by the thread object (it will be done in the destructor for joinable | |
111 | threads). | |
112 | ||
9fc3ad34 VZ |
113 | Delete() may be called for thread in any state: running, paused or even not yet created. Moreover, |
114 | it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free | |
2f02cb89 VZ |
115 | the memory occupied by the thread object. However, you should not call Delete() |
116 | on a detached thread which already terminated - doing so will probably result | |
117 | in a crash because the thread object doesn't exist any more. | |
9fc3ad34 | 118 | |
9063ea8e VZ |
119 | For detached threads Delete() will also delete the C++ thread object, but it |
120 | will not do this for joinable ones. | |
eaaa6a06 | 121 | |
9063ea8e | 122 | This function can only be called from another thread context. |
eaaa6a06 | 123 | |
43191e0c VZ |
124 | \membersection{wxThread::Entry}\label{wxthreadentry} |
125 | ||
9063ea8e | 126 | \func{virtual ExitCode}{Entry}{\void} |
43191e0c VZ |
127 | |
128 | This is the entry point of the thread. This function is pure virtual and must | |
129 | be implemented by any derived class. The thread execution will start here. | |
130 | ||
9063ea8e VZ |
131 | The returned value is the thread exit code which is only useful for the |
132 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. | |
43191e0c | 133 | |
9063ea8e VZ |
134 | This function is called by wxWindows itself and should never be called |
135 | directly. | |
eaaa6a06 | 136 | |
f7aa71fa VZ |
137 | \membersection{wxThread::Exit}\label{wxthreadexit} |
138 | ||
139 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
140 | ||
141 | This is a protected function of wxThread class and thus can be called only | |
142 | from a derived class. It also can be called only in the context of this | |
143 | thread, i.e. a thread can only exit from itself, not from another thread. | |
144 | ||
145 | This function will terminate the OS thread (i.e. stop the associated path of | |
146 | execution) and also delete the associated C++ object for detached threads. | |
147 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. | |
148 | ||
ef8d96c2 VZ |
149 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} |
150 | ||
151 | \func{static int}{GetCPUCount}{\void} | |
152 | ||
153 | Returns the number of system CPUs or -1 if the value is unknown. | |
154 | ||
155 | \wxheading{See also} | |
156 | ||
157 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
158 | ||
9063ea8e VZ |
159 | \membersection{wxThread::GetId}\label{wxthreadgetid} |
160 | ||
161 | \constfunc{unsigned long}{GetId}{\void} | |
eaaa6a06 | 162 | |
28d9589a VZ |
163 | Gets the thread identifier: this is a platform dependent number which uniquely identifies the |
164 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). | |
eaaa6a06 JS |
165 | |
166 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} | |
167 | ||
168 | \constfunc{int}{GetPriority}{\void} | |
169 | ||
170 | Gets the priority of the thread, between zero and 100. | |
171 | ||
9063ea8e | 172 | The following priorities are defined: |
eaaa6a06 JS |
173 | |
174 | \twocolwidtha{7cm} | |
175 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
176 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
177 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
178 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 JS |
179 | \end{twocollist} |
180 | ||
181 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} | |
182 | ||
183 | \constfunc{bool}{IsAlive}{\void} | |
184 | ||
28d9589a | 185 | Returns TRUE if the thread is alive (i.e. started and not terminating). |
eaaa6a06 | 186 | |
9063ea8e VZ |
187 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} |
188 | ||
189 | \constfunc{bool}{IsDetached}{\void} | |
190 | ||
191 | Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one. | |
192 | ||
eaaa6a06 JS |
193 | \membersection{wxThread::IsMain}\label{wxthreadismain} |
194 | ||
9063ea8e | 195 | \func{static bool}{IsMain}{\void} |
eaaa6a06 | 196 | |
6e6110ee | 197 | Returns TRUE if the calling thread is the main application thread. |
eaaa6a06 | 198 | |
28d9589a VZ |
199 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} |
200 | ||
201 | \constfunc{bool}{IsPaused}{\void} | |
202 | ||
203 | Returns TRUE if the thread is paused. | |
204 | ||
205 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
eaaa6a06 | 206 | |
28d9589a | 207 | \constfunc{bool}{IsRunning}{\void} |
eaaa6a06 | 208 | |
28d9589a VZ |
209 | Returns TRUE if the thread is running. |
210 | ||
211 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
212 | ||
213 | \func{wxThreadError}{Kill}{\void} | |
214 | ||
215 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
216 | be used with extreme care (and not used at all whenever possible)!} The resources | |
217 | allocated to the thread will not be freed and the state of the C runtime library | |
218 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. | |
eaaa6a06 | 219 | |
b18cfdd9 VZ |
220 | For detached threads Kill() will also delete the associated C++ object, |
221 | however this will not happen for joinable threads and this means that you will | |
222 | still have to delete the wxThread object yourself to avoid memory leaks. | |
223 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
224 | called, so no thread-specific cleanup will be performed. | |
9063ea8e | 225 | |
f7aa71fa VZ |
226 | This function can only be called from another thread context, i.e. a thread |
227 | can not kill itself. | |
228 | ||
229 | It is also an error to call this function for a thread which is not running or | |
230 | paused (in the latter case, the thread will be resumed first) - if you do it, | |
231 | {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. | |
9063ea8e | 232 | |
eaaa6a06 JS |
233 | \membersection{wxThread::OnExit}\label{wxthreadonexit} |
234 | ||
235 | \func{void}{OnExit}{\void} | |
236 | ||
f7aa71fa VZ |
237 | Called when the thread exits. This function is called in the context of the |
238 | thread associated with the wxThread object, not in the context of the main | |
b18cfdd9 VZ |
239 | thread. This function will not be called if the thread was |
240 | \helpref{killed}{wxthreadkill}. | |
eaaa6a06 | 241 | |
9063ea8e VZ |
242 | This function should never be called directly. |
243 | ||
244 | \membersection{wxThread::Pause}\label{wxthreadpause} | |
245 | ||
246 | \func{wxThreadError}{Pause}{\void} | |
247 | ||
248 | Suspends the thread. Under some implementations (Win32), the thread is | |
249 | suspended immediately, under others it will only be suspended when it calls | |
250 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the | |
251 | thread doesn't call it at all, it won't be suspended). | |
252 | ||
253 | This function can only be called from another thread context. | |
254 | ||
e2a6f233 JS |
255 | \membersection{wxThread::Run}\label{wxthreadrun} |
256 | ||
257 | \func{wxThreadError}{Run}{\void} | |
258 | ||
9063ea8e VZ |
259 | Starts the thread execution. Should be called after |
260 | \helpref{Create}{wxthreadcreate}. | |
261 | ||
262 | This function can only be called from another thread context. | |
e2a6f233 | 263 | |
eaaa6a06 JS |
264 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} |
265 | ||
266 | \func{void}{SetPriority}{\param{int}{ priority}} | |
267 | ||
268 | Sets the priority of the thread, between zero and 100. This must be set before the thread is created. | |
269 | ||
270 | The following priorities are already defined: | |
271 | ||
272 | \twocolwidtha{7cm} | |
273 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
274 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
275 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
276 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 | 277 | \end{twocollist} |
28d9589a VZ |
278 | |
279 | \membersection{wxThread::Sleep}\label{wxthreadsleep} | |
280 | ||
9063ea8e | 281 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} |
28d9589a VZ |
282 | |
283 | Pauses the thread execution for the given amount of time. | |
284 | ||
285 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
286 | (i.e. all except the main one) threads. | |
287 | ||
9063ea8e VZ |
288 | \membersection{wxThread::Resume}\label{wxthreadresume} |
289 | ||
290 | \func{wxThreadError}{Resume}{\void} | |
291 | ||
292 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
293 | ||
294 | This function can only be called from another thread context. | |
295 | ||
ef8d96c2 VZ |
296 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} |
297 | ||
298 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
299 | ||
300 | Sets the thread concurrency level for this process. This is, roughly, the | |
301 | number of threads that the system tries to schedule to run in parallel. | |
302 | The value of $0$ for {\it level} may be used to set the default one. | |
303 | ||
304 | Returns TRUE on success or FALSE otherwise (for example, if this function is | |
305 | not implemented for this platform (currently everything except Solaris)). | |
306 | ||
9063ea8e VZ |
307 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} |
308 | ||
309 | \func{bool}{TestDestroy}{\void} | |
310 | ||
311 | This function should be periodically called by the thread to ensure that calls | |
312 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will | |
313 | work. If it returns TRUE, the thread should exit as soon as possible. | |
314 | ||
28d9589a VZ |
315 | \membersection{wxThread::This}\label{wxthreadthis} |
316 | ||
9063ea8e | 317 | \func{static wxThread *}{This}{\void} |
28d9589a VZ |
318 | |
319 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
320 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
321 | whether the thread is really the main one because NULL may also be returned for the thread | |
322 | not created with wxThread class. Generally speaking, the return value for such thread | |
323 | is undefined. | |
324 | ||
325 | \membersection{wxThread::Yield}\label{wxthreadyield} | |
326 | ||
9063ea8e | 327 | \func{void}{Yield}{\void} |
28d9589a VZ |
328 | |
329 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
330 | See also \helpref{Sleep()}{wxthreadsleep}. | |
e2a6f233 | 331 | |
9063ea8e VZ |
332 | \membersection{wxThread::Wait}\label{wxthreadwait} |
333 | ||
334 | \constfunc{ExitCode}{Wait}{\void} | |
335 | ||
f6bcfd97 | 336 | Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. |
9063ea8e VZ |
337 | |
338 | You can only Wait() for joinable (not detached) threads. | |
339 | ||
340 | This function can only be called from another thread context. | |
457e6c54 | 341 |