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1 | \section{\class{wxMemoryDC}}\label{wxmemorydc} |
2 | ||
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3 | A memory device context provides a means to draw graphics onto a bitmap. When |
4 | drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE_PEN} and {\tt wxWHITE_BRUSH} | |
5 | will draw the background colour (i.e. 0) whereas all other colours will draw the | |
6 | foreground colour (i.e. 1). | |
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7 | |
8 | \wxheading{Derived from} | |
9 | ||
10 | \helpref{wxDC}{wxdc}\\ | |
11 | \helpref{wxObject}{wxobject} | |
12 | ||
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13 | \wxheading{Include files} |
14 | ||
15 | <wx/dcmemory.h> | |
16 | ||
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17 | \wxheading{Remarks} |
18 | ||
19 | A bitmap must be selected into the new memory DC before it may be used | |
20 | for anything. Typical usage is as follows: | |
21 | ||
22 | \begin{verbatim} | |
23 | // Create a memory DC | |
24 | wxMemoryDC temp_dc; | |
25 | temp_dc.SelectObject(test_bitmap); | |
26 | ||
27 | // We can now draw into the memory DC... | |
28 | // Copy from this DC to another DC. | |
29 | old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0); | |
30 | \end{verbatim} | |
31 | ||
32 | Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap | |
33 | can be reselected into another memory DC. | |
34 | ||
35 | \wxheading{See also} | |
36 | ||
37 | \helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc} | |
38 | ||
39 | \latexignore{\rtfignore{\wxheading{Members}}} | |
40 | ||
41 | \membersection{wxMemoryDC::wxMemoryDC} | |
42 | ||
43 | \func{}{wxMemoryDC}{\void} | |
44 | ||
45 | Constructs a new memory device context. | |
46 | ||
47 | Use the {\it Ok} member to test whether the constructor was successful | |
48 | in creating a useable device context. Don't forget to select a bitmap | |
49 | into the DC before drawing on it. | |
50 | ||
51 | \membersection{wxMemoryDC::SelectObject} | |
52 | ||
53 | \func{}{SelectObject}{\param{const wxBitmap\& }{bitmap}} | |
54 | ||
55 | Selects the given bitmap into the device context, to use as the memory | |
56 | bitmap. Selecting the bitmap into a memory DC allows you to draw into | |
57 | the DC (and therefore the bitmap) and also to use {\bf Blit} to copy | |
fe604ccd | 58 | the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp |
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59 | easier to use instead. |
60 | ||
61 | If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is selected out of the device | |
62 | context, and the original bitmap restored, allowing the current bitmap to | |
63 | be destroyed safely. | |
64 |