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1\section{\class{wxAuiManager}}\label{wxauimanager}
2
3wxAuiManager is the central class of the wxAUI class framework.
4
5See also \helpref{wxAUI overview}{wxauioverview}.
6
7wxAuiManager manages the panes associated with it
8for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9determine each pane's docking and floating behavior. wxAuiManager
10uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11uses a replaceable dock art class to do all drawing, so all drawing is
12localized in one area, and may be customized depending on an
13applications' specific needs.
14
15wxAuiManager works as follows: The programmer adds panes to the class,
16or makes changes to existing pane properties (dock position, floating
17state, show state, etc.). To apply these changes, wxAuiManager's
18Update() function is called. This batch processing can be used to avoid
19flicker, by modifying more than one pane at a time, and then "committing"
20all of the changes at once by calling Update().
21
22Panes can be added quite easily:
23
24\begin{verbatim}
25wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29m_mgr.Update();
30\end{verbatim}
31
32Later on, the positions can be modified easily. The following will float
33an existing pane in a tool window:
34
35\begin{verbatim}
36m_mgr.GetPane(text1).Float();
37\end{verbatim}
38
39\wxheading{Layers, Rows and Directions, Positions}
40
41Inside wxAUI, the docking layout is figured out by checking several
42pane parameters. Four of these are important for determining where a
43pane will end up:
44
45{\bf Direction:}
46Each docked pane has a direction, Top, Bottom, Left, Right, or
47Center. This is fairly self-explanatory. The pane will be placed in the
48location specified by this variable.
49
50{\bf Position:}
51More than one pane can be placed inside of a dock. Imagine to panes
52being docked on the left side of a window. One pane can be placed over
53another. In proportionally managed docks, the pane position indicates
54it's sequential position, starting with zero. So, in our scenario with
55two panes docked on the left side, the top pane in the dock would have
56position 0, and the second one would occupy position 1.
57
58{\bf Row:}
59A row can allow for two docks to be placed next to each other. One of
60the most common places for this to happen is in the toolbar. Multiple
61toolbar rows are allowed, the first row being in row 0, and the second
62in row 1. Rows can also be used on vertically docked panes.
63
64
65{\bf Layer:}
66A layer is akin to an onion. Layer 0 is the very center of the
67managed pane. Thus, if a pane is in layer 0, it will be closest to the
68center window (also sometimes known as the "content window").
69Increasing layers "swallow up" all layers of a lower value. This can
70look very similar to multiple rows, but is different because all panes
71in a lower level yield to panes in higher levels. The best way to
72understand layers is by running the wxAUI sample.
73
74\wxheading{Derived from}
75
76\helpref{wxEvent}{wxevent}
77
78\wxheading{Include files}
79
80<wx/aui/aui.h>
81
82\wxheading{See also}
83
84\helpref{wxAuiPaneInfo}{wxauipaneinfo},
85\helpref{wxAuiDockArt}{wxauidockart}
86
87\wxheading{Data structures}
88
89\begin{verbatim}
90enum wxAuiManagerDock
91{
92 wxAUI_DOCK_NONE = 0,
93 wxAUI_DOCK_TOP = 1,
94 wxAUI_DOCK_RIGHT = 2,
95 wxAUI_DOCK_BOTTOM = 3,
96 wxAUI_DOCK_LEFT = 4,
97 wxAUI_DOCK_CENTER = 5,
98 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
99}
100\end{verbatim}
101
102\begin{verbatim}
103enum wxAuiManagerOption
104{
105 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
106 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
107 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
108 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
109 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
110 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
111 wxAUI_MGR_HINT_FADE = 1 << 6,
112 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
113
114 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
115 wxAUI_MGR_TRANSPARENT_HINT |
116 wxAUI_MGR_HINT_FADE |
117 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
118}
119\end{verbatim}
120
121
122\latexignore{\rtfignore{\wxheading{Members}}}
123
124
125\membersection{wxAuiManager::wxAuiManager}\label{wxauimanagerwxauimanager}
126
127\func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
128
129Constructor. \arg{frame} specifies the wxFrame which should be managed.
130\arg{flags} specifies options which allow the frame management behavior
131to be modified.
132
133\membersection{wxAuiManager::\destruct{wxAuiManager}}\label{wxauimanagerdtor}
134
135\func{}{\destruct{wxAuiManager}}{\void}
136
137\membersection{wxAuiManager::AddPane}\label{wxauimanageraddpane}
138
139\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}}
140
141\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
142
143\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
144
145
146AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
147
148\membersection{wxAuiManager::DetachPane}\label{wxauimanagerdetachpane}
149
150\func{bool}{DetachPane}{\param{wxWindow* }{window}}
151
152Tells the wxAuiManager to stop managing the pane specified by window.
153The window, if in a floated frame, is reparented to the frame managed
154by wxAuiManager.
155
156\membersection{wxAuiManager::GetAllPanes}\label{wxauimanagergetallpanes}
157
158\func{wxAuiPaneInfoArray\&}{GetAllPanes}{\void}
159
160Returns an array of all panes managed by the frame manager.
161
162\membersection{wxAuiManager::GetArtProvider}\label{wxauimanagergetartprovider}
163
164\constfunc{wxAuiDockArt*}{GetArtProvider}{\void}
165
166Returns the current art provider being used.
167
168See also: \helpref{wxAuiDockArt}{wxauidockart}.
169
170\membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
171
172\constfunc{unsigned int}{GetFlags}{\void}
173
174Returns the current manager's flags.
175
176\membersection{wxAuiManager::GetManagedWindow}\label{wxauimanagergetmanagedwindow}
177
178\constfunc{wxWindow*}{GetManagedWindow}{\void}
179
180Returns the frame currently being managed by wxAuiManager.
181
182\membersection{wxAuiManager::GetPane}\label{wxauimanagergetpane}
183
184\func{wxAuiPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
185
186\func{wxAuiPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
187
188{\it GetPane} is used to lookup a wxAuiPaneInfo object
189either by window pointer or by pane name, which acts as a unique id for
190a window pane. The returned wxAuiPaneInfo object may then be modified to
191change a pane's look, state or position. After one or more
192modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
193to commit the changes to the user interface. If the lookup failed
194(meaning the pane could not be found in the manager), a call to the
195returned wxAuiPaneInfo's IsOk() method will return false.
196
197\membersection{wxAuiManager::HideHint}\label{wxauimanagerhidehint}
198
199\func{void}{HideHint}{\void}
200
201HideHint() hides any docking hint that may be visible.
202
203\membersection{wxAuiManager::InsertPane}\label{wxauimanagerinsertpane}
204
205\func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
206
207This method is used to insert either a previously unmanaged pane window
208into the frame manager, or to insert a currently managed pane somewhere
209else. {\it InsertPane} will push all panes, rows, or docks aside and
210insert the window into the position specified by \arg{insert\_location}.
211Because \arg{insert\_location} can specify either a pane, dock row, or dock
212layer, the \arg{insert\_level} parameter is used to disambiguate this. The
213parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
214or wxAUI\_INSERT\_DOCK.
215
216\membersection{wxAuiManager::LoadPaneInfo}\label{wxauimanagerloadpaneinfo}
217
218\func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxAuiPaneInfo\& }{pane}}
219
220LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
221
222\membersection{wxAuiManager::LoadPerspective}\label{wxauimanagerloadperspective}
223
224\func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
225
226Loads a saved perspective. If update is true, wxAuiManager::Update()
227is automatically invoked, thus realizing the saved perspective on screen.
228
229\membersection{wxAuiManager::ProcessDockResult}\label{wxauimanagerprocessdockresult}
230
231\func{bool}{ProcessDockResult}{\param{wxAuiPaneInfo\& }{target}, \param{const wxAuiPaneInfo\& }{new\_pos}}
232
233ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
234
235\membersection{wxAuiManager::SavePaneInfo}\label{wxauimanagersavepaneinfo}
236
237\func{wxString}{SavePaneInfo}{\param{wxAuiPaneInfo\& }{pane}}
238
239SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
240
241\membersection{wxAuiManager::SavePerspective}\label{wxauimanagersaveperspective}
242
243\func{wxString}{SavePerspective}{\void}
244
245Saves the entire user interface layout into an encoded wxString, which
246can then be stored by the application (probably using wxConfig). When
247a perspective is restored using LoadPerspective(), the entire user
248interface will return to the state it was when the perspective was saved.
249
250\membersection{wxAuiManager::SetArtProvider}\label{wxauimanagersetartprovider}
251
252\func{void}{SetArtProvider}{\param{wxAuiDockArt* }{art\_provider}}
253
254Instructs wxAuiManager to use art provider specified by parameter
255\arg{art\_provider} for all drawing calls. This allows plugable
256look-and-feel features. The previous art provider object, if any,
257will be deleted by wxAuiManager.
258
259See also: \helpref{wxAuiDockArt}{wxauidockart}.
260
261\membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
262
263\func{void}{SetFlags}{\param{unsigned int }{flags}}
264
265This method is used to specify wxAuiManager's settings flags. \arg{flags}
266specifies options which allow the frame management behavior to be modified.
267
268\membersection{wxAuiManager::SetManagedWindow}\label{wxauimanagersetmanagedwindow}
269
270\func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
271
272Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
273
274\membersection{wxAuiManager::ShowHint}\label{wxauimanagershowhint}
275
276\func{void}{ShowHint}{\param{const wxRect\& }{rect}}
277
278This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
279
280\membersection{wxAuiManager::UnInit}\label{wxauimanageruninit}
281
282\func{void}{UnInit}{\void}
283
284Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
285
286\membersection{wxAuiManager::Update}\label{wxauimanagerupdate}
287
288\func{void}{Update}{\void}
289
290This method is called after any number of changes are
291made to any of the managed panes. Update() must be invoked after
292AddPane() or InsertPane() are called in order to "realize" or "commit"
293the changes. In addition, any number of changes may be made to
294wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
295realize the changes, Update() must be called. This construction allows
296pane flicker to be avoided by updating the whole layout at one time.
297