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use unsigned char to avoid MSVC warnings about cast truncations
[wxWidgets.git] / src / msw / basemsw.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/basemsw.cpp
3// Purpose: misc stuff only used in console applications under MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.06.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#endif //WX_PRECOMP
29
30#include "wx/apptrait.h"
b46b1d59 31#include "wx/evtloop.h"
c2ca375c 32#include "wx/msw/private/timer.h"
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33// MBN: this is a workaround for MSVC 5: if it is not #included in
34// some wxBase file, wxRecursionGuard methods won't be exported from
35// wxBase.dll, and MSVC 5 will give linker errors
36#include "wx/recguard.h"
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37
38#include "wx/msw/private.h"
39
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40// ============================================================================
41// wxAppTraits implementation
42// ============================================================================
43
44WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
45{
46 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
47}
48
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49// ============================================================================
50// wxConsoleAppTraits implementation
51// ============================================================================
52
53void wxConsoleAppTraits::AlwaysYield()
54{
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55 // we need to use special logic to deal with WM_PAINT: as this pseudo
56 // message is generated automatically as long as there are invalidated
57 // windows belonging to this thread, we'd never return if we waited here
58 // until we have no more of them left. OTOH, this message is always the
59 // last one in the queue, so we can safely return as soon as we detect it
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60 MSG msg;
61 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
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62 {
63 if ( msg.message == WM_PAINT )
64 break;
65 }
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66}
67
68void *wxConsoleAppTraits::BeforeChildWaitLoop()
69{
70 // nothing to do here
71 return NULL;
72}
73
74void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
75{
76 // nothing to do here
77}
78
79bool wxConsoleAppTraits::DoMessageFromThreadWait()
80{
81 // nothing to process here
82 return true;
83}
84
b46b1d59 85wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
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86{
87 return new wxMSWTimerImpl(timer);
88}
89
2ddff00c 90wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
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91{
92 return new wxEventLoop();
93}
c2ca375c 94
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95WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
96{
535920ff 97 return DoSimpleWaitForThread(hThread);
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98}
99