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[wxWidgets.git] / src / msw / evtloop.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
6c9a19aa 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
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32 #include "wx/window.h"
33 #include "wx/app.h"
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34#endif //WX_PRECOMP
35
36#include "wx/evtloop.h"
4300caa7 37
0cd7d9b2 38#include "wx/tooltip.h"
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39#include "wx/except.h"
40#include "wx/ptr_scpd.h"
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41
42#include "wx/msw/private.h"
43
0cd7d9b2 44#if wxUSE_THREADS
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45 #include "wx/thread.h"
46
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47 // define the array of MSG strutures
48 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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49
50 #include "wx/arrimpl.cpp"
51
52 WX_DEFINE_OBJARRAY(wxMsgArray);
53#endif // wxUSE_THREADS
0cd7d9b2 54
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55// ----------------------------------------------------------------------------
56// wxEventLoopImpl
57// ----------------------------------------------------------------------------
58
59class WXDLLEXPORT wxEventLoopImpl
60{
61public:
62 // ctor
f7550d73 63 wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
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64
65 // process a message
66 void ProcessMessage(MSG *msg);
67
68 // generate an idle message, return TRUE if more idle time requested
69 bool SendIdleMessage();
70
71 // set/get the exit code
f7550d73 72 void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
3808e191 73 int GetExitCode() const { return m_exitcode; }
f7550d73 74 bool ShouldExit() const { return m_shouldExit; }
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75
76private:
77 // preprocess a message, return TRUE if processed (i.e. no further
78 // dispatching required)
79 bool PreProcessMessage(MSG *msg);
80
81 // the exit code of the event loop
82 int m_exitcode;
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83
84 // true if we were asked to terminate
85 bool m_shouldExit;
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86};
87
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88// ----------------------------------------------------------------------------
89// helper class
90// ----------------------------------------------------------------------------
91
92wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
93
94// this object sets the wxEventLoop given to the ctor as the currently active
95// one and unsets it in its dtor
96class wxEventLoopActivator
97{
98public:
99 wxEventLoopActivator(wxEventLoop **pActive,
100 wxEventLoop *evtLoop)
101 {
102 m_pActive = pActive;
103 m_evtLoopOld = *pActive;
104 *pActive = evtLoop;
105 }
106
107 ~wxEventLoopActivator()
108 {
109 // restore the previously active event loop
110 *m_pActive = m_evtLoopOld;
111 }
112
113private:
114 wxEventLoop *m_evtLoopOld;
115 wxEventLoop **m_pActive;
116};
117
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118// ============================================================================
119// wxEventLoopImpl implementation
120// ============================================================================
121
122// ----------------------------------------------------------------------------
123// wxEventLoopImpl message processing
124// ----------------------------------------------------------------------------
125
126void wxEventLoopImpl::ProcessMessage(MSG *msg)
127{
128 // give us the chance to preprocess the message first
129 if ( !PreProcessMessage(msg) )
130 {
131 // if it wasn't done, dispatch it to the corresponding window
132 ::TranslateMessage(msg);
133 ::DispatchMessage(msg);
134 }
135}
136
137bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
138{
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139 HWND hwnd = msg->hwnd;
140 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
141
142 // this may happen if the event occured in a standard modeless dialog (the
143 // only example of which I know of is the find/replace dialog) - then call
144 // IsDialogMessage() to make TAB navigation in it work
145 if ( !wndThis )
146 {
147 // we need to find the dialog containing this control as
148 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
149 // them) if we call it for the control itself
150 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
151 {
152 hwnd = ::GetParent(hwnd);
153 }
154
155 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
156 }
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157
158#if wxUSE_TOOLTIPS
159 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
160 // popup the tooltip bubbles
ac8d0c11 161 if ( msg->message == WM_MOUSEMOVE )
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162 {
163 wxToolTip *tt = wndThis->GetToolTip();
164 if ( tt )
165 {
166 tt->RelayEvent((WXMSG *)msg);
167 }
168 }
169#endif // wxUSE_TOOLTIPS
170
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171 // allow the window to prevent certain messages from being
172 // translated/processed (this is currently used by wxTextCtrl to always
173 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
174 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
175 {
176 return FALSE;
177 }
178
179 // try translations first: the accelerators override everything
3808e191 180 wxWindow *wnd;
ac8d0c11 181
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182 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
183 {
ac8d0c11 184 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
3808e191 185 return TRUE;
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186
187 // stop at first top level window, i.e. don't try to process the key
188 // strokes originating in a dialog using the accelerators of the parent
189 // frame - this doesn't make much sense
190 if ( wnd->IsTopLevel() )
191 break;
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192 }
193
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194 // now try the other hooks (kbd navigation is handled here): we start from
195 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
196 // called above
197 for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
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198 {
199 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
200 return TRUE;
201 }
202
ac8d0c11 203 // no special preprocessing for this message, dispatch it normally
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204 return FALSE;
205}
206
207// ----------------------------------------------------------------------------
208// wxEventLoopImpl idle event processing
209// ----------------------------------------------------------------------------
210
211bool wxEventLoopImpl::SendIdleMessage()
212{
e39af974 213 return wxTheApp->ProcessIdle();
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214}
215
216// ============================================================================
217// wxEventLoop implementation
218// ============================================================================
219
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220wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
221
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222// ----------------------------------------------------------------------------
223// wxEventLoop running and exiting
224// ----------------------------------------------------------------------------
225
226wxEventLoop::~wxEventLoop()
227{
228 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
229}
230
231bool wxEventLoop::IsRunning() const
232{
233 return m_impl != NULL;
234}
235
236int wxEventLoop::Run()
237{
238 // event loops are not recursive, you need to create another loop!
239 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
240
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241 // SendIdleMessage() and Dispatch() below may throw so the code here should
242 // be exception-safe, hence we must use local objects for all actions we
243 // should undo
244 wxEventLoopActivator activate(&ms_activeLoop, this);
245 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
246
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247 // we must ensure that OnExit() is called even if an exception is thrown
248 // from inside Dispatch() but we must call it from Exit() in normal
249 // situations because it is supposed to be called synchronously,
250 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
251 // something similar here)
252 wxTRY
3808e191 253 {
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254 for ( ;; )
255 {
3808e191 256#if wxUSE_THREADS
2a8f35c3 257 wxMutexGuiLeaveOrEnter();
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258#endif // wxUSE_THREADS
259
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260 // generate and process idle events for as long as we don't have
261 // anything else to do
262 while ( !Pending() && m_impl->SendIdleMessage() )
263 ;
264
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265 // if the "should exit" flag is set, the loop should terminate but
266 // not before processing any remaining messages so while Pending()
267 // returns true, do process them
268 if ( m_impl->ShouldExit() )
269 {
270 while ( Pending() )
271 Dispatch();
272
273 break;
274 }
275
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276 // a message came or no more idle processing to do, sit in
277 // Dispatch() waiting for the next message
278 if ( !Dispatch() )
279 {
280 // we got WM_QUIT
281 break;
282 }
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283 }
284 }
2a8f35c3 285 wxCATCH_ALL( OnExit(); )
3808e191 286
4300caa7 287 return m_impl->GetExitCode();
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288}
289
290void wxEventLoop::Exit(int rc)
291{
292 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
293
f7550d73 294 m_impl->Exit(rc);
3808e191 295
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296 OnExit();
297
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298 // all we have to do to exit from the loop is to (maybe) wake it up so that
299 // it can notice that Exit() had been called
300 //
301 // in particular, we do *not* use PostQuitMessage() here because we're not
302 // sure that WM_QUIT is going to be processed by the correct event loop: it
303 // is possible that another one is started before this one has a chance to
304 // process WM_QUIT
305 ::PostMessage(NULL, WM_NULL, 0, 0);
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306}
307
308// ----------------------------------------------------------------------------
309// wxEventLoop message processing dispatching
310// ----------------------------------------------------------------------------
311
312bool wxEventLoop::Pending() const
313{
314 MSG msg;
315 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
316}
317
318bool wxEventLoop::Dispatch()
319{
320 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
321
322 MSG msg;
323 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
324
325 if ( rc == 0 )
326 {
327 // got WM_QUIT
328 return FALSE;
329 }
330
331 if ( rc == -1 )
332 {
333 // should never happen, but let's test for it nevertheless
334 wxLogLastError(wxT("GetMessage"));
335
336 // still break from the loop
337 return FALSE;
338 }
339
340#if wxUSE_THREADS
341 wxASSERT_MSG( wxThread::IsMain(),
342 wxT("only the main thread can process Windows messages") );
343
344 static bool s_hadGuiLock = TRUE;
345 static wxMsgArray s_aSavedMessages;
346
347 // if a secondary thread owning the mutex is doing GUI calls, save all
348 // messages for later processing - we can't process them right now because
349 // it will lead to recursive library calls (and we're not reentrant)
350 if ( !wxGuiOwnedByMainThread() )
351 {
352 s_hadGuiLock = FALSE;
353
354 // leave out WM_COMMAND messages: too dangerous, sometimes
355 // the message will be processed twice
6c0e8b4e 356 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
3808e191 357 {
0cd7d9b2 358 s_aSavedMessages.Add(msg);
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359 }
360
361 return TRUE;
362 }
363 else
364 {
365 // have we just regained the GUI lock? if so, post all of the saved
366 // messages
367 //
368 // FIXME of course, it's not _exactly_ the same as processing the
369 // messages normally - expect some things to break...
370 if ( !s_hadGuiLock )
371 {
372 s_hadGuiLock = TRUE;
373
374 size_t count = s_aSavedMessages.Count();
375 for ( size_t n = 0; n < count; n++ )
376 {
377 MSG& msg = s_aSavedMessages[n];
378 m_impl->ProcessMessage(&msg);
379 }
380
381 s_aSavedMessages.Empty();
382 }
383 }
384#endif // wxUSE_THREADS
385
386 m_impl->ProcessMessage(&msg);
387
388 return TRUE;
389}
390