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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/osx/uiaction_osx.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
571d991b | 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
a02a5cfc KO |
5 | // Modified by: |
6 | // Created: 2010-03-06 | |
a02a5cfc | 7 | // Copyright: (c) Kevin Ollivier |
571d991b VZ |
8 | // (c) 2010 Steven Lamerton |
9 | // (c) 2010 Vadim Zeitlin | |
a02a5cfc KO |
10 | // Licence: wxWindows licence |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
d6eb3ff8 SC |
13 | #include "wx/wxprec.h" |
14 | ||
15 | #ifndef WX_PRECOMP | |
16 | #include "wx/object.h" | |
17 | #endif | |
9b7e0226 VZ |
18 | |
19 | #if wxUSE_UIACTIONSIMULATOR | |
20 | ||
21 | #include "wx/uiaction.h" | |
a02a5cfc | 22 | |
571d991b VZ |
23 | #include "wx/log.h" |
24 | ||
25 | #include "wx/osx/private.h" | |
26 | #include "wx/osx/core/cfref.h" | |
27 | ||
cd0f218c SC |
28 | #include "wx/evtloop.h" |
29 | ||
571d991b VZ |
30 | namespace |
31 | { | |
eeb7bdd0 | 32 | |
a02a5cfc KO |
33 | CGEventTapLocation tap = kCGSessionEventTap; |
34 | ||
35 | CGEventType CGEventTypeForMouseButton(int button, bool isDown) | |
36 | { | |
571d991b | 37 | switch ( button ) |
a02a5cfc KO |
38 | { |
39 | case wxMOUSE_BTN_LEFT: | |
571d991b | 40 | return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp; |
9b7e0226 | 41 | |
571d991b VZ |
42 | case wxMOUSE_BTN_RIGHT: |
43 | return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp; | |
9b7e0226 | 44 | |
571d991b VZ |
45 | // All the other buttons use the constant OtherMouseDown but we still |
46 | // want to check for invalid parameters so assert first | |
a02a5cfc | 47 | default: |
571d991b VZ |
48 | wxFAIL_MSG("Unsupported button passed in."); |
49 | // fall back to the only known remaining case | |
50 | ||
51 | case wxMOUSE_BTN_MIDDLE: | |
52 | return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp; | |
a02a5cfc KO |
53 | } |
54 | } | |
5ed9f8b2 SC |
55 | |
56 | CGEventType CGEventTypeForMouseDrag(int button) | |
57 | { | |
58 | switch ( button ) | |
59 | { | |
60 | case wxMOUSE_BTN_LEFT: | |
61 | return kCGEventLeftMouseDragged; | |
62 | break; | |
63 | ||
64 | case wxMOUSE_BTN_RIGHT: | |
65 | return kCGEventRightMouseDragged; | |
66 | break; | |
67 | ||
68 | // All the other buttons use the constant OtherMouseDown but we still | |
69 | // want to check for invalid parameters so assert first | |
70 | default: | |
71 | wxFAIL_MSG("Unsupported button passed in."); | |
72 | // fall back to the only known remaining case | |
73 | ||
74 | case wxMOUSE_BTN_MIDDLE: | |
75 | return kCGEventOtherMouseDragged; | |
76 | break; | |
77 | } | |
78 | ||
79 | } | |
a02a5cfc | 80 | |
5ed9f8b2 SC |
81 | CGMouseButton CGButtonForMouseButton(int button) |
82 | { | |
83 | switch ( button ) | |
84 | { | |
85 | case wxMOUSE_BTN_LEFT: | |
86 | return kCGMouseButtonLeft; | |
87 | ||
88 | case wxMOUSE_BTN_RIGHT: | |
89 | return kCGMouseButtonRight; | |
90 | ||
91 | // All the other buttons use the constant OtherMouseDown but we still | |
92 | // want to check for invalid parameters so assert first | |
93 | default: | |
94 | wxFAIL_MSG("Unsupported button passed in."); | |
95 | // fall back to the only known remaining case | |
96 | ||
97 | case wxMOUSE_BTN_MIDDLE: | |
98 | return kCGMouseButtonCenter; | |
99 | } | |
100 | } | |
101 | ||
571d991b | 102 | CGPoint GetMousePosition() |
a02a5cfc | 103 | { |
571d991b VZ |
104 | int x, y; |
105 | wxGetMousePosition(&x, &y); | |
106 | ||
107 | CGPoint pos; | |
108 | pos.x = x; | |
109 | pos.y = y; | |
110 | ||
111 | return pos; | |
112 | } | |
113 | ||
571d991b VZ |
114 | } // anonymous namespace |
115 | ||
a02a5cfc KO |
116 | bool wxUIActionSimulator::MouseDown(int button) |
117 | { | |
a02a5cfc | 118 | CGEventType type = CGEventTypeForMouseButton(button, true); |
571d991b | 119 | wxCFRef<CGEventRef> event( |
5ed9f8b2 SC |
120 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button))); |
121 | ||
122 | if ( !event ) | |
123 | return false; | |
124 | ||
125 | CGEventSetType(event, type); | |
126 | CGEventPost(tap, event); | |
127 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
128 | if (loop) | |
129 | loop->SetShouldWaitForEvent(true); | |
130 | ||
131 | return true; | |
132 | } | |
133 | ||
134 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
135 | { | |
136 | CGPoint pos; | |
137 | pos.x = x; | |
138 | pos.y = y; | |
139 | ||
140 | CGEventType type = kCGEventMouseMoved; | |
141 | wxCFRef<CGEventRef> event( | |
142 | CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft)); | |
143 | ||
144 | if ( !event ) | |
145 | return false; | |
146 | ||
147 | CGEventSetType(event, type); | |
148 | CGEventPost(tap, event); | |
149 | ||
150 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
151 | if (loop) | |
152 | loop->SetShouldWaitForEvent(true); | |
153 | ||
154 | return true; | |
155 | } | |
156 | ||
157 | bool wxUIActionSimulator::MouseUp(int button) | |
158 | { | |
159 | CGEventType type = CGEventTypeForMouseButton(button, false); | |
160 | wxCFRef<CGEventRef> event( | |
161 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button))); | |
571d991b VZ |
162 | |
163 | if ( !event ) | |
164 | return false; | |
165 | ||
a02a5cfc | 166 | CGEventSetType(event, type); |
571d991b | 167 | CGEventPost(tap, event); |
cd0f218c SC |
168 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); |
169 | if (loop) | |
170 | loop->SetShouldWaitForEvent(true); | |
171 | ||
172 | return true; | |
173 | } | |
174 | ||
175 | bool wxUIActionSimulator::MouseDblClick(int button) | |
176 | { | |
177 | CGEventType downtype = CGEventTypeForMouseButton(button, true); | |
178 | CGEventType uptype = CGEventTypeForMouseButton(button, false); | |
179 | wxCFRef<CGEventRef> event( | |
5ed9f8b2 | 180 | CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button))); |
cd0f218c SC |
181 | |
182 | if ( !event ) | |
183 | return false; | |
184 | ||
185 | CGEventSetType(event,downtype); | |
186 | CGEventPost(tap, event); | |
5ed9f8b2 | 187 | |
cd0f218c SC |
188 | CGEventSetType(event, uptype); |
189 | CGEventPost(tap, event); | |
190 | ||
191 | CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2); | |
192 | CGEventSetType(event, downtype); | |
193 | CGEventPost(tap, event); | |
194 | ||
195 | CGEventSetType(event, uptype); | |
196 | CGEventPost(tap, event); | |
197 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
198 | if (loop) | |
199 | loop->SetShouldWaitForEvent(true); | |
200 | ||
a02a5cfc KO |
201 | return true; |
202 | } | |
203 | ||
e5354813 SC |
204 | bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, |
205 | int button) | |
a02a5cfc | 206 | { |
e5354813 SC |
207 | CGPoint pos1,pos2; |
208 | pos1.x = x1; | |
209 | pos1.y = y1; | |
210 | pos2.x = x2; | |
211 | pos2.y = y2; | |
212 | ||
5ed9f8b2 SC |
213 | CGEventType downtype = CGEventTypeForMouseButton(button, true); |
214 | CGEventType uptype = CGEventTypeForMouseButton(button, false); | |
215 | CGEventType dragtype = CGEventTypeForMouseDrag(button) ; | |
571d991b | 216 | |
571d991b | 217 | wxCFRef<CGEventRef> event( |
e5354813 | 218 | CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, pos1, CGButtonForMouseButton(button))); |
5ed9f8b2 | 219 | |
571d991b VZ |
220 | if ( !event ) |
221 | return false; | |
5ed9f8b2 | 222 | |
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223 | CGEventSetType(event,kCGEventMouseMoved); |
224 | CGEventPost(tap, event); | |
225 | ||
5ed9f8b2 | 226 | CGEventSetType(event,downtype); |
571d991b | 227 | CGEventPost(tap, event); |
cd0f218c | 228 | |
5ed9f8b2 SC |
229 | |
230 | CGEventSetType(event, dragtype); | |
e5354813 | 231 | CGEventSetLocation(event,pos2); |
5ed9f8b2 SC |
232 | CGEventPost(tap, event); |
233 | ||
234 | CGEventSetType(event, uptype); | |
571d991b | 235 | CGEventPost(tap, event); |
cd0f218c SC |
236 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); |
237 | if (loop) | |
238 | loop->SetShouldWaitForEvent(true); | |
239 | ||
a02a5cfc KO |
240 | return true; |
241 | } | |
242 | ||
03bec791 VZ |
243 | bool |
244 | wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) | |
a02a5cfc | 245 | { |
571d991b | 246 | CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode); |
571d991b | 247 | |
37141214 VZ |
248 | wxCFRef<CGEventRef> |
249 | event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown)); | |
250 | if ( !event ) | |
251 | return false; | |
9b7e0226 | 252 | |
37141214 | 253 | CGEventPost(kCGHIDEventTap, event); |
cd0f218c SC |
254 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); |
255 | if (loop) | |
256 | loop->SetShouldWaitForEvent(true); | |
257 | ||
a02a5cfc KO |
258 | return true; |
259 | } | |
260 | ||
9b7e0226 | 261 | #endif // wxUSE_UIACTIONSIMULATOR |
a02a5cfc | 262 |