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1 | /////////////////////////////////////////////////////////////////////////////\r |
2 | // Name: eventhandling.h\r | |
3 | // Purpose: topic overview\r | |
4 | // Author: wxWidgets team\r | |
5 | // RCS-ID: $Id$\r | |
6 | // Licence: wxWindows license\r | |
7 | /////////////////////////////////////////////////////////////////////////////\r | |
8 | \r | |
9 | /**\r | |
10 | \r | |
11 | @page overview_eventhandling Event Handling\r | |
12 | \r | |
13 | Classes: wxEvtHandler, wxWindow, wxEvent\r | |
14 | \r | |
15 | @li @ref overview_eventhandling_introduction\r | |
16 | @li @ref overview_eventhandling_eventtables\r | |
17 | @li @ref overview_eventhandling_connect\r | |
18 | @li @ref overview_eventhandling_processing\r | |
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19 | @li @ref overview_eventhandling_propagation\r |
20 | @li @ref overview_eventhandling_virtual\r | |
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21 | @li @ref overview_eventhandling_prog\r |
22 | @li @ref overview_eventhandling_pluggable\r | |
23 | @li @ref overview_eventhandling_winid\r | |
24 | @li @ref overview_eventhandling_custom\r | |
25 | @li @ref overview_eventhandling_macros\r | |
26 | \r | |
27 | \r | |
28 | <hr>\r | |
29 | \r | |
30 | \r | |
31 | @section overview_eventhandling_introduction Introduction\r | |
32 | \r | |
33 | There are two principal ways to handle events in wxWidgets. One of them uses\r | |
34 | <em>event table</em> macros and allows you to define the connection between events\r | |
35 | and their handlers only statically, i.e. during program compilation. The other\r | |
36 | one uses wxEvtHandler::Connect() call and can be used to connect, and\r | |
37 | disconnect, the handlers dynamically, i.e. during run-time depending on some\r | |
38 | conditions. It also allows directly connecting the events of one object to a\r | |
39 | handler method in another object while the static event tables can only handle\r | |
40 | events in the object where they are defined so using Connect() is more flexible\r | |
41 | than using the event tables. On the other hand, event tables are more succinct\r | |
42 | and centralize all event handlers connection in one place. You can either\r | |
43 | choose a single approach which you find preferable or freely combine both\r | |
44 | methods in your program in different classes or even in one and the same class,\r | |
45 | although this is probably sufficiently confusing to be a bad idea.\r | |
46 | \r | |
47 | But before you make this choice, let us discuss these two ways in some more\r | |
48 | details: in the next section we provide a short introduction to handling the\r | |
49 | events using the event tables, please see @ref overview_eventhandling_connect\r | |
50 | for the discussion of Connect().\r | |
51 | \r | |
52 | @section overview_eventhandling_eventtables Event Handling with Event Tables\r | |
53 | \r | |
54 | To use an <em>event table</em> you must first decide in which class you wish to\r | |
55 | handle the events. The only requirement imposed by wxWidgets is that this class\r | |
56 | must derive from wxEvtHandler and so, considering that wxWindow derives from\r | |
57 | it, any classes representing windows can handle events. Simple events such as\r | |
58 | menu commands are usually processed at the level of a top-level window\r | |
59 | containing the menu, so let's suppose that you need to handle some events in @c\r | |
60 | MyFrame class deriving from wxFrame.\r | |
61 | \r | |
62 | First thing to do is to define one or more <em>event handlers</em>. They\r | |
63 | are just simple (non-virtual) methods of the class which take as a parameter a\r | |
64 | reference to an object of wxEvent-derived class and have no return value (any\r | |
65 | return information is passed via the argument, which is why it is non-const).\r | |
66 | You also need to insert a macro\r | |
67 | \r | |
68 | @code\r | |
69 | DECLARE_EVENT_TABLE()\r | |
70 | @endcode\r | |
71 | \r | |
72 | somewhere in the class declaration. It doesn't matter where does it occur but\r | |
73 | it's customary to put it at the end of it because the macro changes the access\r | |
74 | type internally and so it's safest if there is nothing that follows it. So the\r | |
75 | full class declaration might look like this:\r | |
76 | \r | |
77 | @code\r | |
78 | class MyFrame : public wxFrame\r | |
79 | {\r | |
80 | public:\r | |
81 | MyFrame(...) : wxFrame(...) { }\r | |
82 | \r | |
83 | ...\r | |
84 | \r | |
85 | protected:\r | |
86 | int m_whatever;\r | |
87 | \r | |
88 | private:\r | |
89 | // notice that as the event handlers normally are not called from outside\r | |
90 | // the class, they normally be private, in particular they don't need at\r | |
91 | // all to be public\r | |
92 | void OnExit(wxCommandEvent& event);\r | |
93 | void OnButton1(wxCommandEvent& event);\r | |
94 | void OnSize(wxSizeEvent& event);\r | |
95 | \r | |
96 | // it's common to call the event handlers OnSomething() but there is no\r | |
97 | // obligation to it, this one is an event handler too:\r | |
98 | void DoTest(wxCommandEvent& event);\r | |
99 | \r | |
100 | DECLARE_EVENT_TABLE()\r | |
101 | };\r | |
102 | @endcode\r | |
103 | \r | |
104 | Next the event table must be defined and, as any definition, it must be placed\r | |
105 | in an implementation file to tell. The event table tells wxWidgets how to map\r | |
106 | events to member functions and in our example it could look like this:\r | |
107 | \r | |
108 | @code\r | |
109 | BEGIN_EVENT_TABLE(MyFrame, wxFrame)\r | |
110 | EVT_MENU(wxID_EXIT, MyFrame::OnExit)\r | |
111 | EVT_MENU(DO_TEST, MyFrame::DoTest)\r | |
112 | EVT_SIZE(MyFrame::OnSize)\r | |
113 | EVT_BUTTON(BUTTON1, MyFrame::OnButton1)\r | |
114 | END_EVENT_TABLE()\r | |
115 | @endcode\r | |
116 | \r | |
117 | Notice that you must mention a method you want to use for the event handling in\r | |
118 | the event table definition, just defining it in MyFrame class is @e not enough.\r | |
119 | \r | |
120 | Let us now look at the details of this definition: the first line means that we\r | |
121 | are defining the event table for MyFrame class and that its base class is\r | |
122 | wxFrame, so events not processed by MyFrame will, by default, be handled to\r | |
123 | wxFrame. The next four lines define connections of individual events to their\r | |
124 | handlers: the first two of them map menu commands from the items with the\r | |
125 | identifiers specified as the first macro parameter to two different member\r | |
126 | functions. In the next one, @c EVT_SIZE means that any changes in the size of\r | |
127 | the frame will result in calling OnSize() method. Note that this macro doesn't\r | |
128 | need a window identifier, since normally you are only interested in the current\r | |
129 | window's size events.\r | |
130 | \r | |
131 | The EVT_BUTTON macro demonstrates that the originating event does not have to\r | |
132 | come from the window class implementing the event table -- if the event source\r | |
133 | is a button within a panel within a frame, this will still work, because event\r | |
134 | tables are searched up through the hierarchy of windows for the command events\r | |
135 | (but only command events, so you can't catch mouse move events in a child\r | |
136 | control in the parent window in the same way because wxMouseEvent doesn't\r | |
137 | derive from wxCommandEvent, see below for how you can do it). In this case, the\r | |
138 | button's event table will be searched, then the parent panel's, then the\r | |
139 | frame's.\r | |
140 | \r | |
141 | Finally, you need to implement the event handlers. As mentioned before, all\r | |
142 | event handlers take a wxEvent-derived argument whose exact class differs\r | |
143 | according to the type of event and the class of the originating window. For\r | |
144 | size events, wxSizeEvent is used. For menu commands and most control commands\r | |
145 | (such as button presses), wxCommandEvent is used. And when controls get more\r | |
146 | complicated, more specific wxCommandEvent-derived event classes providing\r | |
147 | additional control-specific information can be used, such as wxTreeEvent for\r | |
148 | events from wxTreeCtrl windows.\r | |
149 | \r | |
150 | In the simplest possible case an event handler may not use the @c event\r | |
151 | parameter at all, e.g.\r | |
152 | \r | |
153 | @code\r | |
154 | void MyFrame::OnExit(wxCommandEvent&)\r | |
155 | {\r | |
156 | // when the user selects "Exit" from the menu we should close\r | |
157 | Close(true);\r | |
158 | }\r | |
159 | @endcode\r | |
160 | \r | |
161 | In other cases you may need some information carried by the @c event argument,\r | |
162 | as in:\r | |
163 | \r | |
164 | @code\r | |
165 | void MyFrame::OnSize(wxSizeEvent& event)\r | |
166 | {\r | |
167 | wxSize size = event.GetSize();\r | |
168 | \r | |
169 | ... update the frame using the new size ...\r | |
170 | }\r | |
171 | @endcode\r | |
172 | \r | |
173 | You will find the details about the event table macros and the corresponding\r | |
174 | wxEvent-derived classes in the discussion of each control generating these\r | |
175 | events.\r | |
176 | \r | |
177 | \r | |
178 | @section overview_eventhandling_connect Dynamic Event Handling\r | |
179 | \r | |
180 | As with the event tables, you need to decide in which class do you intend to\r | |
181 | handle the events first and, also as before, this class must still derive from\r | |
182 | wxEvtHandler (usually indirectly via wxWindow), see the declaration of MyFrame\r | |
183 | in the previous section. However the similarities end here and both the syntax\r | |
184 | and the possibilities of this way of handling events in this way are rather\r | |
185 | different.\r | |
186 | \r | |
187 | Let us start by looking at the syntax: the first obvious difference is that you\r | |
188 | don't need to use neither @c DECLARE_EVENT_TABLE() nor @c BEGIN_EVENT_TABLE and \r | |
189 | associated macros any more. Instead, in any place in your code, but usually in\r | |
190 | the code of the class defining the handlers itself (and definitely not in the\r | |
191 | global scope as with the event tables), you should call its Connect() method\r | |
192 | like this:\r | |
193 | \r | |
194 | @code\r | |
195 | MyFrame::MyFrame(...)\r | |
196 | {\r | |
197 | Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED,\r | |
198 | wxCommandEventHandler(MyFrame::OnExit));\r | |
199 | }\r | |
200 | @endcode\r | |
201 | \r | |
202 | This class should be self-explanatory except for wxCommandEventHandler part:\r | |
203 | this is a macro which ensures that the method is of correct type by using\r | |
204 | static_cast in the same way as event table macros do it inside them.\r | |
205 | \r | |
206 | Now let us describe the semantic differences:\r | |
207 | <ul>\r | |
208 | <li>\r | |
209 | Event handlers can be connected at any moment, e.g. it's possible to do\r | |
210 | some initialization first and only connect the handlers if and when it\r | |
211 | succeeds. This can avoid the need to test that the object was properly\r | |
212 | initialized in the event handlers themselves: with Connect() they\r | |
213 | simply won't be called at all if it wasn't.\r | |
214 | </li>\r | |
215 | \r | |
216 | <li>\r | |
217 | As a slight extension of the above, the handlers can also be\r | |
218 | Disconnect()-ed at any time. And maybe later reconnected again. Of\r | |
219 | course, it's also possible to emulate this behaviour with the classic\r | |
220 | static (i.e. connected via event tables) handlers by using an internal\r | |
221 | flag indicating whether the handler is currently enabled and returning\r | |
222 | from it if it isn't, but using dynamically connected handlers requires\r | |
223 | less code and is also usually more clear.\r | |
224 | </li>\r | |
225 | \r | |
226 | <li>\r | |
227 | Also notice that you must derive a class inherited from, say,\r | |
228 | wxTextCtrl even if you don't want to modify the control behaviour at\r | |
229 | all but just want to handle some of its events. This is especially\r | |
230 | inconvenient when the control is loaded from the XRC. Connecting the\r | |
231 | event handler dynamically bypasses the need for this unwanted\r | |
232 | sub-classing.\r | |
233 | </li>\r | |
234 | \r | |
235 | <li>\r | |
236 | Last but very, very far from least is the possibility to connect an\r | |
237 | event of some object to a method of another object. This is impossible\r | |
238 | to do with event tables because there is no possibility to specify the\r | |
239 | object to dispatch the event to so it necessarily needs to be sent to\r | |
240 | the same object which generated the event. Not so with Connect() which\r | |
241 | has an optional @c eventSink parameter which can be used to specify the\r | |
242 | object which will handle the event. Of course, in this case the method\r | |
243 | being connected must belong to the class which is the type of the\r | |
244 | @c eventSink object! To give a quick example, people often want to catch\r | |
245 | mouse movement events happening when the mouse is in one of the frame\r | |
246 | children in the frame itself. Doing it in a naive way doesn't work:\r | |
247 | <ul>\r | |
248 | <li>\r | |
249 | A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame\r | |
250 | event table has no effect as mouse move (including entering and\r | |
251 | leaving) events are not propagated upwards to the parent window\r | |
252 | (at least not by default).\r | |
253 | </li>\r | |
254 | \r | |
255 | <li>\r | |
256 | Putting the same line in a child event table will crash during\r | |
257 | run-time because the MyFrame method will be called on a wrong\r | |
258 | object -- it's easy to convince oneself that the only object\r | |
259 | which can be used here is the pointer to the child, as\r | |
260 | wxWidgets has nothing else. But calling a frame method with the\r | |
261 | child window pointer instead of the pointer to the frame is, of\r | |
262 | course, disastrous.\r | |
263 | </li>\r | |
264 | </ul>\r | |
265 | \r | |
266 | However writing\r | |
267 | @code\r | |
268 | MyFrame::MyFrame(...)\r | |
269 | {\r | |
270 | m_child->Connect(wxID_ANY, wxEVT_LEAVE_WINDOW,\r | |
271 | wxMouseEventHandler(MyFrame::OnMouseLeave),\r | |
272 | NULL, // unused extra data parameter\r | |
273 | this); // this indicates the object to connect to\r | |
274 | }\r | |
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275 | @endcode\r |
276 | will work exactly as expected. Note that you can get the object which\r | |
277 | generated the event -- and which is not the same as the frame -- via\r | |
278 | wxEvent::GetEventObject() method of @c event argument passed to the\r | |
279 | event handler.\r | |
280 | </li>\r | |
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281 | </ul>\r |
282 | \r | |
283 | To summarize, using Connect() requires slightly more typing but is much more\r | |
284 | flexible than using static event tables so don't hesitate to use it when you\r | |
285 | need this extra power. On the other hand, event tables are still perfectly fine\r | |
286 | in simple situations where this extra flexibility is not needed.\r | |
287 | \r | |
288 | \r | |
289 | @section overview_eventhandling_processing How Events are Processed\r | |
290 | \r | |
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291 | The previous sections explain how to define event handlers but don't address\r |
292 | the question of how exactly does wxWidgets find the handler to call for the\r | |
293 | given event. This section describes the algorithm used to do it in details.\r | |
294 | \r | |
a007d249 | 295 | When an event is received from the windowing system, wxWidgets calls\r |
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296 | wxEvtHandler::ProcessEvent() on the first event handler object belonging to the\r |
297 | window generating the event. The normal order of event table searching by\r | |
298 | ProcessEvent() is as follows, with the event processing stopping as soon as a\r | |
299 | handler is found (unless the handler calls wxEvent::Skip() in which case it\r | |
4eda9c09 | 300 | doesn't count as having handled the event and the search continues):\r |
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301 | <ol>\r |
302 | <li value="0">\r | |
303 | Before anything else happens, wxApp::FilterEvent() is called. If it returns\r | |
304 | anything but -1 (default), the event handling stops immediately.\r | |
305 | </li>\r | |
a007d249 | 306 | \r |
8319fb52 VZ |
307 | <li value="1">\r |
308 | If this event handler is disabled via a call to\r | |
309 | wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and\r | |
310 | the event handler resumes at step (5).\r | |
311 | </li?\r | |
a007d249 | 312 | \r |
8319fb52 VZ |
313 | <li value="2">\r |
314 | If the object is a wxWindow and has an associated validator, wxValidator\r | |
315 | gets a chance to process the event.\r | |
316 | </li>\r | |
a007d249 | 317 | \r |
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318 | <li value="3">\r |
319 | The list of dynamically connected event handlers, i.e. those for which\r | |
320 | Connect() was called, is consulted. Notice that this is done before\r | |
321 | checking the static event table entries, so if both a dynamic and a static\r | |
322 | event handler match the same event, the static one is never going to be\r | |
323 | used.\r | |
324 | </li>\r | |
a007d249 | 325 | \r |
8319fb52 VZ |
326 | <li value="4">\r |
327 | The event table containing all the handlers defined using the event table\r | |
328 | macros in this class and its base classes is examined. Notice that this\r | |
329 | means that any event handler defined in a base class will be executed at\r | |
330 | this step.\r | |
331 | </li>\r | |
a007d249 | 332 | \r |
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333 | <li value="5">\r |
334 | The event is passed to the next event handler, if any, in the event handler\r | |
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335 | chain, i.e. the steps (1) to (4) are done for it. This chain can be formed\r |
336 | using wxEvtHandler::SetNextHandler() or wxWindow::PushEventHandler() but\r | |
337 | usually there is no next event handler and chaining event handlers using\r | |
338 | these functions is much less useful now that Connect() exists so this step\r | |
339 | will almost never do anything.\r | |
8319fb52 | 340 | </li>\r |
a007d249 | 341 | \r |
8319fb52 | 342 | <li value="6">\r |
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343 | If the object is a wxWindow and the event is set to propagate (by default\r |
344 | only wxCommandEvent-derived events are set to propagate), then the\r | |
8319fb52 | 345 | processing restarts from the step (1) (and excluding the step (7)) for the\r |
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346 | parent window. If this object is not a window but the next handler exists,\r |
347 | the event is passed to its parent if it is a window. This ensures that in a\r | |
348 | common case of (possibly several) non-window event handlers pushed on top\r | |
349 | of a window, the event eventually reaches the window parent.\r | |
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350 | </li>\r |
351 | \r | |
352 | <li value="7">\r | |
353 | Finally, i.e. if the event is still not processed, the wxApp object itself\r | |
354 | gets a last chance to process it.\r | |
355 | </li>\r | |
a007d249 | 356 | </ol>\r |
8319fb52 | 357 | \r |
4eda9c09 | 358 | <em>Please pay close attention to step 6!</em> People often overlook or get\r |
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359 | confused by this powerful feature of the wxWidgets event processing system. The\r |
360 | details of event propagation upwards the window hierarchy are described in the\r | |
361 | next section.\r | |
362 | \r | |
363 | Also please notice that there are additional steps in the event handling for\r | |
364 | the windows making part of wxWidgets document-view framework, i.e.\r | |
365 | wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame\r | |
366 | and wxDocMDIChildFrame. The parent frame classes modify the step (2) above to\r | |
367 | send the events received by them to wxDocManager object first. This object, in\r | |
368 | turn, sends the event to the current view and the view itself lets its\r | |
369 | associated document to process the event first. The child frame classes send\r | |
370 | the event directly to the associated view which still forwards it to its\r | |
371 | document object. Notice that to avoid remembering the exact order in which the\r | |
372 | events are processed in the document-view frame, the simplest, and recommended,\r | |
373 | solution is to only handle the events at the view classes level, but not in the\r | |
374 | document or document manager classes\r | |
375 | \r | |
376 | \r | |
377 | @section overview_eventhandling_propagation How Events Propagate Upwards\r | |
378 | \r | |
379 | As mentioned in the previous section, the events of the classes deriving from\r | |
380 | wxCommandEvent are propagated by default to the parent window if they are not\r | |
381 | processed in this window itself. But although by default only the command\r | |
382 | events are propagated like this, other events can be propagated as well because\r | |
383 | the event handling code uses wxEvent::ShouldPropagate() to check for whether an\r | |
384 | event should be propagated. It is also possible to propagate the event only a\r | |
385 | limited number of times and not until it is processed (or a top level parent\r | |
386 | window is reached).\r | |
a007d249 VZ |
387 | \r |
388 | Finally, there is another additional complication (which, in fact, simplifies\r | |
389 | life of wxWidgets programmers significantly): when propagating the command\r | |
390 | events upwards to the parent window, the event propagation stops when it\r | |
391 | reaches the parent dialog, if any. This means that you don't risk to get\r | |
392 | unexpected events from the dialog controls (which might be left unprocessed by\r | |
393 | the dialog itself because it doesn't care about them) when a modal dialog is\r | |
394 | popped up. The events do propagate beyond the frames, however. The rationale\r | |
395 | for this choice is that there are only a few frames in a typical application\r | |
396 | and their parent-child relation are well understood by the programmer while it\r | |
397 | may be very difficult, if not impossible, to track down all the dialogs which\r | |
398 | may be popped up in a complex program (remember that some are created\r | |
399 | automatically by wxWidgets). If you need to specify a different behaviour for\r | |
400 | some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)\r | |
401 | explicitly to prevent the events from being propagated beyond the given window\r | |
402 | or unset this flag for the dialogs which have it on by default.\r | |
403 | \r | |
404 | Typically events that deal with a window as a window (size, motion,\r | |
405 | paint, mouse, keyboard, etc.) are sent only to the window. Events\r | |
406 | that have a higher level of meaning and/or are generated by the window\r | |
407 | itself, (button click, menu select, tree expand, etc.) are command\r | |
408 | events and are sent up to the parent to see if it is interested in the event.\r | |
409 | \r | |
8319fb52 VZ |
410 | As mentioned above, only command events are recursively applied to the parents\r |
411 | event handler in the library itself. As this quite often causes confusion for\r | |
412 | users, here is a list of system events which will @em not get sent to the\r | |
413 | parent's event handler:\r | |
a007d249 VZ |
414 | \r |
415 | @li wxEvent: The event base class\r | |
416 | @li wxActivateEvent: A window or application activation event\r | |
417 | @li wxCloseEvent: A close window or end session event\r | |
418 | @li wxEraseEvent: An erase background event\r | |
419 | @li wxFocusEvent: A window focus event\r | |
420 | @li wxKeyEvent: A keypress event\r | |
421 | @li wxIdleEvent: An idle event\r | |
422 | @li wxInitDialogEvent: A dialog initialisation event\r | |
423 | @li wxJoystickEvent: A joystick event\r | |
424 | @li wxMenuEvent: A menu event\r | |
425 | @li wxMouseEvent: A mouse event\r | |
426 | @li wxMoveEvent: A move event\r | |
427 | @li wxPaintEvent: A paint event\r | |
428 | @li wxQueryLayoutInfoEvent: Used to query layout information\r | |
429 | @li wxSetCursorEvent: Used for special cursor processing based on current mouse position\r | |
430 | @li wxSizeEvent: A size event\r | |
431 | @li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)\r | |
432 | @li wxSysColourChangedEvent: A system colour change event\r | |
433 | \r | |
434 | In some cases, it might be desired by the programmer to get a certain number\r | |
435 | of system events in a parent window, for example all key events sent to, but not\r | |
436 | used by, the native controls in a dialog. In this case, a special event handler\r | |
437 | will have to be written that will override ProcessEvent() in order to pass\r | |
438 | all events (or any selection of them) to the parent window.\r | |
439 | \r | |
440 | \r | |
8319fb52 VZ |
441 | @section overview_eventhandling_virtual Event Handlers vs Virtual Methods\r |
442 | \r | |
443 | It may be noted that wxWidgets' event processing system implements something\r | |
444 | close to virtual methods in normal C++ in spirit: both of these mechanisms\r | |
445 | allow to alter the behaviour of the base class by defining the event handling\r | |
446 | functions in the derived classes.\r | |
447 | \r | |
448 | There is however an important difference between the two mechanisms when you\r | |
449 | want to invoke the default behaviour, as implemented by the base class, from a\r | |
450 | derived class handler. With the virtual functions, you need to call the base\r | |
451 | class function directly and you can do it either in the beginning of the\r | |
452 | derived class handler function (to post-process the event) or at its end (to\r | |
453 | pre-process the event). With the event handlers, you only have the option of\r | |
454 | pre-processing the events and in order to still let the default behaviour to\r | |
455 | happen you must call wxEvent::Skip() and @em not call the base class event\r | |
456 | handler directly. In fact, the event handler probably doesn't even exist in the\r | |
457 | base class as the default behaviour is often implemented in platform-specific\r | |
458 | code by the underlying toolkit or OS itself. But even if it does exist at\r | |
459 | wxWidgets level, it should never be called directly as the event handler are\r | |
460 | not part of wxWidgets API and should never be called directly.\r | |
461 | \r | |
462 | Finally, please notice that the event handlers themselves shouldn't be virtual.\r | |
463 | They should always be non-virtual and usually private (as there is no need to\r | |
464 | make them public) methods of a wxEvtHandler-derived class.\r | |
465 | \r | |
466 | \r | |
a007d249 VZ |
467 | @section overview_eventhandling_prog User Generated Events vs Programmatically Generated Events\r |
468 | \r | |
469 | While generically wxEvents can be generated both by user\r | |
470 | actions (e.g. resize of a wxWindow) and by calls to functions\r | |
471 | (e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived\r | |
472 | events only for the user-generated events. The only @b exceptions to this rule are:\r | |
473 | \r | |
474 | @li wxNotebook::AddPage: No event-free alternatives\r | |
475 | @li wxNotebook::AdvanceSelection: No event-free alternatives\r | |
476 | @li wxNotebook::DeletePage: No event-free alternatives\r | |
477 | @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as\r | |
478 | wxNotebook::SetSelection is deprecated\r | |
479 | @li wxTreeCtrl::Delete: No event-free alternatives\r | |
480 | @li wxTreeCtrl::DeleteAllItems: No event-free alternatives\r | |
481 | @li wxTreeCtrl::EditLabel: No event-free alternatives\r | |
482 | @li All wxTextCtrl methods\r | |
483 | \r | |
484 | wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other\r | |
485 | functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free\r | |
486 | equivalents.\r | |
487 | \r | |
488 | \r | |
489 | \r | |
490 | @section overview_eventhandling_pluggable Pluggable Event Handlers\r | |
491 | \r | |
492 | In fact, you don't have to derive a new class from a window class\r | |
493 | if you don't want to. You can derive a new class from wxEvtHandler instead,\r | |
494 | defining the appropriate event table, and then call wxWindow::SetEventHandler\r | |
495 | (or, preferably, wxWindow::PushEventHandler) to make this\r | |
496 | event handler the object that responds to events. This way, you can avoid\r | |
497 | a lot of class derivation, and use instances of the same event handler class (but different\r | |
498 | objects as the same event handler object shouldn't be used more than once) to\r | |
499 | handle events from instances of different widget classes.\r | |
500 | \r | |
501 | If you ever have to call a window's event handler\r | |
502 | manually, use the GetEventHandler function to retrieve the window's event handler and use that\r | |
503 | to call the member function. By default, GetEventHandler returns a pointer to the window itself\r | |
504 | unless an application has redirected event handling using SetEventHandler or PushEventHandler.\r | |
505 | \r | |
506 | One use of PushEventHandler is to temporarily or permanently change the\r | |
507 | behaviour of the GUI. For example, you might want to invoke a dialog editor\r | |
508 | in your application that changes aspects of dialog boxes. You can\r | |
509 | grab all the input for an existing dialog box, and edit it 'in situ',\r | |
510 | before restoring its behaviour to normal. So even if the application\r | |
511 | has derived new classes to customize behaviour, your utility can indulge\r | |
512 | in a spot of body-snatching. It could be a useful technique for on-line\r | |
513 | tutorials, too, where you take a user through a serious of steps and\r | |
514 | don't want them to diverge from the lesson. Here, you can examine the events\r | |
515 | coming from buttons and windows, and if acceptable, pass them through to\r | |
516 | the original event handler. Use PushEventHandler/PopEventHandler\r | |
517 | to form a chain of event handlers, where each handler processes a different\r | |
518 | range of events independently from the other handlers.\r | |
519 | \r | |
520 | \r | |
521 | \r | |
522 | @section overview_eventhandling_winid Window Identifiers\r | |
523 | \r | |
524 | Window identifiers are integers, and are used to\r | |
525 | uniquely determine window identity in the event system (though you can use it\r | |
526 | for other purposes). In fact, identifiers do not need to be unique\r | |
527 | across your entire application just so long as they are unique within a\r | |
528 | particular context you're interested in, such as a frame and its children. You\r | |
529 | may use the @c wxID_OK identifier, for example, on any number of dialogs so\r | |
530 | long as you don't have several within the same dialog.\r | |
531 | \r | |
532 | If you pass @c wxID_ANY to a window constructor, an identifier will be\r | |
533 | generated for you automatically by wxWidgets. This is useful when you don't\r | |
534 | care about the exact identifier either because you're not going to process the\r | |
535 | events from the control being created at all or because you process the events\r | |
536 | from all controls in one place (in which case you should specify @c wxID_ANY\r | |
537 | in the event table or wxEvtHandler::Connect call\r | |
538 | as well. The automatically generated identifiers are always negative and so\r | |
539 | will never conflict with the user-specified identifiers which must be always\r | |
540 | positive.\r | |
541 | \r | |
542 | See @ref page_stdevtid for the list of standard identifiers available.\r | |
543 | You can use wxID_HIGHEST to determine the number above which it is safe to\r | |
544 | define your own identifiers. Or, you can use identifiers below wxID_LOWEST.\r | |
545 | Finally, you can allocate identifiers dynamically using wxNewId() function to.\r | |
546 | If you use wxNewId() consistently in your application, you can be sure that\r | |
547 | the your identifiers don't conflict accidentally.\r | |
548 | \r | |
549 | \r | |
550 | @section overview_eventhandling_custom Custom Event Summary\r | |
551 | \r | |
552 | @subsection overview_eventhandling_custom_general General approach\r | |
553 | \r | |
554 | Since version 2.2.x of wxWidgets, each event type is identified by ID which\r | |
555 | is given to the event type @e at runtime which makes it possible to add\r | |
556 | new event types to the library or application without risking ID clashes\r | |
557 | (two different event types mistakingly getting the same event ID). This\r | |
558 | event type ID is stored in a struct of type @b const wxEventType.\r | |
559 | \r | |
560 | In order to define a new event type, there are principally two choices.\r | |
561 | One is to define a entirely new event class (typically deriving from\r | |
562 | wxEvent or wxCommandEvent.\r | |
563 | \r | |
564 | The other is to use the existing event classes and give them an new event\r | |
565 | type. You'll have to define and declare a new event type using either way,\r | |
566 | and this is done using the following macros:\r | |
567 | \r | |
568 | @code\r | |
569 | // in the header of the source file\r | |
570 | BEGIN_DECLARE_EVENT_TYPES()\r | |
571 | DECLARE_EVENT_TYPE(name, value)\r | |
572 | END_DECLARE_EVENT_TYPES()\r | |
573 | \r | |
574 | // in the implementation\r | |
575 | DEFINE_EVENT_TYPE(name)\r | |
576 | @endcode\r | |
577 | \r | |
578 | You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro\r | |
579 | since it is used only for backwards compatibility with wxWidgets 2.0.x based\r | |
580 | applications where you have to give the event type ID an explicit value.\r | |
581 | See also the @ref page_samples_event for an example of code\r | |
582 | defining and working with the custom event types.\r | |
583 | \r | |
584 | \r | |
585 | @subsection overview_eventhandling_custom_existing Using Existing Event Classes\r | |
586 | \r | |
587 | If you just want to use a wxCommandEvent with\r | |
588 | a new event type, you can then use one of the generic event table macros\r | |
589 | listed below, without having to define a new macro yourself. This also\r | |
590 | has the advantage that you won't have to define a new wxEvent::Clone()\r | |
591 | method for posting events between threads etc. This could look like this\r | |
592 | in your code:\r | |
593 | \r | |
594 | @code\r | |
595 | DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)\r | |
596 | DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)\r | |
597 | \r | |
598 | // user code intercepting the event\r | |
599 | \r | |
600 | BEGIN_EVENT_TABLE(MyFrame, wxFrame)\r | |
601 | EVT_MENU (wxID_EXIT, MyFrame::OnExit)\r | |
602 | // ....\r | |
603 | EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)\r | |
604 | END_EVENT_TABLE()\r | |
605 | \r | |
606 | void MyFrame::OnMyEvent( wxCommandEvent )\r | |
607 | {\r | |
608 | // do something\r | |
609 | wxString text = event.GetText();\r | |
610 | }\r | |
611 | \r | |
612 | \r | |
613 | // user code sending the event\r | |
614 | \r | |
615 | void MyWindow::SendEvent()\r | |
616 | {\r | |
617 | wxCommandEvent event( wxEVT_MY_EVENT, GetId() );\r | |
618 | event.SetEventObject( this );\r | |
619 | // Give it some contents\r | |
620 | event.SetText( wxT("Hallo") );\r | |
621 | // Send it\r | |
622 | GetEventHandler()->ProcessEvent( event );\r | |
623 | }\r | |
624 | @endcode\r | |
625 | \r | |
626 | \r | |
627 | @subsection overview_eventhandling_custom_generic Generic Event Table Macros\r | |
628 | \r | |
629 | @beginTable\r | |
630 | @row2col{EVT_CUSTOM(event\, id\, func),\r | |
631 | Allows you to add a custom event table\r | |
632 | entry by specifying the event identifier (such as wxEVT_SIZE),\r | |
633 | the window identifier, and a member function to call.}\r | |
634 | @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),\r | |
635 | The same as EVT_CUSTOM, but responds to a range of window identifiers.}\r | |
636 | @row2col{EVT_COMMAND(id\, event\, func),\r | |
637 | The same as EVT_CUSTOM, but expects a member function with a\r | |
638 | wxCommandEvent argument.}\r | |
639 | @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),\r | |
640 | The same as EVT_CUSTOM_RANGE, but\r | |
641 | expects a member function with a wxCommandEvent argument.}\r | |
642 | @row2col{EVT_NOTIFY(event\, id\, func),\r | |
643 | The same as EVT_CUSTOM, but\r | |
644 | expects a member function with a wxNotifyEvent argument.}\r | |
645 | @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),\r | |
646 | The same as EVT_CUSTOM_RANGE, but\r | |
647 | expects a member function with a wxNotifyEvent argument.}\r | |
648 | @endTable\r | |
649 | \r | |
650 | \r | |
651 | @subsection overview_eventhandling_custom_ownclass Defining Your Own Event Class\r | |
652 | \r | |
653 | Under certain circumstances, it will be required to define your own event\r | |
654 | class e.g. for sending more complex data from one place to another. Apart\r | |
655 | from defining your event class, you will also need to define your own\r | |
656 | event table macro (which is quite long). Watch out to put in enough\r | |
657 | casts to the inherited event function. Here is an example:\r | |
658 | \r | |
659 | @code\r | |
660 | // code defining event\r | |
661 | \r | |
662 | class wxPlotEvent: public wxNotifyEvent\r | |
663 | {\r | |
664 | public:\r | |
665 | wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );\r | |
666 | \r | |
667 | // accessors\r | |
668 | wxPlotCurve *GetCurve()\r | |
669 | { return m_curve; }\r | |
670 | \r | |
671 | // required for sending with wxPostEvent()\r | |
672 | virtual wxEvent *Clone() const;\r | |
673 | \r | |
674 | private:\r | |
675 | wxPlotCurve *m_curve;\r | |
676 | };\r | |
677 | \r | |
678 | DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )\r | |
679 | \r | |
680 | typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);\r | |
681 | \r | |
682 | #define EVT_PLOT(id, fn) \\r | |
683 | DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \\r | |
684 | (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \\r | |
685 | wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),\r | |
686 | \r | |
687 | \r | |
688 | // code implementing the event type and the event class\r | |
689 | \r | |
690 | DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )\r | |
691 | \r | |
692 | wxPlotEvent::wxPlotEvent( ...\r | |
693 | \r | |
694 | \r | |
695 | // user code intercepting the event\r | |
696 | \r | |
697 | BEGIN_EVENT_TABLE(MyFrame, wxFrame)\r | |
698 | EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)\r | |
699 | END_EVENT_TABLE()\r | |
700 | \r | |
701 | void MyFrame::OnPlot( wxPlotEvent &event )\r | |
702 | {\r | |
703 | wxPlotCurve *curve = event.GetCurve();\r | |
704 | }\r | |
705 | \r | |
706 | \r | |
707 | // user code sending the event\r | |
708 | \r | |
709 | void MyWindow::SendEvent()\r | |
710 | {\r | |
711 | wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );\r | |
712 | event.SetEventObject( this );\r | |
713 | event.SetCurve( m_curve );\r | |
714 | GetEventHandler()->ProcessEvent( event );\r | |
715 | }\r | |
716 | @endcode\r | |
717 | \r | |
718 | \r | |
719 | @section overview_eventhandling_macros Event Handling Summary\r | |
720 | \r | |
721 | For the full list of event classes, please see the\r | |
722 | @ref group_class_events "event classes group page".\r | |
723 | \r | |
724 | \r | |
725 | @todo for all controls state clearly when calling a member function results in an \r | |
726 | event being generated and when it doesn't (possibly updating also the \r | |
727 | 'Events generated by the user vs programmatically generated events' paragraph \r | |
728 | of the 'Event handling overview' with the list of the functions which break \r | |
729 | that rule).\r | |
730 | \r | |
731 | */\r | |
732 | \r |