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1 | \section{\class{wxDDEServer}}\label{wxddeserver} |
2 | ||
3 | A wxDDEServer object represents the server part of a client-server DDE | |
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4 | (Dynamic Data Exchange) conversation. |
5 | ||
6 | This DDE-based implementation is | |
7 | available on Windows only, but a platform-independent, socket-based version | |
8 | of this API is available using \helpref{wxTCPServer}{wxtcpserver}. | |
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9 | |
10 | \wxheading{Derived from} | |
11 | ||
e2a6f233 | 12 | wxServerBase |
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14 | \wxheading{Include files} |
15 | ||
16 | <wx/dde.h> | |
17 | ||
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18 | \wxheading{See also} |
19 | ||
e2a6f233 | 20 | \helpref{wxDDEClient}{wxddeclient}, \helpref{wxDDEConnection}{wxddeconnection}, \helpref{IPC overview}{ipcoverview} |
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21 | |
22 | \latexignore{\rtfignore{\wxheading{Members}}} | |
23 | ||
08f1d438 | 24 | \membersection{wxDDEServer::wxDDEServer}\label{wxddeserverctor} |
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25 | |
26 | \func{}{wxDDEServer}{\void} | |
27 | ||
28 | Constructs a server object. | |
29 | ||
08f1d438 | 30 | \membersection{wxDDEServer::Create}\label{wxddeservercreate} |
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31 | |
32 | \func{bool}{Create}{\param{const wxString\& }{service}} | |
33 | ||
34 | Registers the server using the given service name. Under UNIX, the | |
35 | string must contain an integer id which is used as an Internet port | |
cc81d32f | 36 | number. false is returned if the call failed (for example, the port |
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37 | number is already in use). |
38 | ||
39 | \membersection{wxDDEServer::OnAcceptConnection}\label{wxddeserveronacceptconnection} | |
40 | ||
e2a6f233 | 41 | \func{virtual wxConnectionBase *}{OnAcceptConnection}{\param{const wxString\& }{topic}} |
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42 | |
43 | When a client calls {\bf MakeConnection}, the server receives the | |
44 | message and this member is called. The application should derive a | |
45 | member to intercept this message and return a connection object of | |
46 | either the standard wxDDEConnection type, or of a user-derived type. If the | |
47 | topic is ``STDIO'', the application may wish to refuse the connection. | |
48 | Under UNIX, when a server is created the OnAcceptConnection message is | |
49 | always sent for standard input and output, but in the context of DDE | |
50 | messages it doesn't make a lot of sense. | |
51 |