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remove the unneeded +1 from wxGauge::SetValue() call in Update()
[wxWidgets.git] / src / aui / framemanager.cpp
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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/framemanager.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/dockart.h"
30#include "wx/aui/floatpane.h"
f244aef2 31#include "wx/aui/tabmdi.h"
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32
33#ifndef WX_PRECOMP
5ff14574 34 #include "wx/panel.h"
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35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
4e3e485b 39 #include "wx/toolbar.h"
59cf2e49 40 #include "wx/mdi.h"
155ecd4c 41 #include "wx/image.h"
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42#endif
43
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44WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46#include "wx/arrimpl.cpp"
47WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48WX_DEFINE_OBJARRAY(wxAuiRectArray)
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49WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
50acee04 53
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54wxAuiPaneInfo wxAuiNullPaneInfo;
55wxAuiDockInfo wxAuiNullDockInfo;
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56DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
673727f3 60DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
bc07ab17 61DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
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62
63#ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68#endif
69
a3a5df9d 70IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
4dc79cfb 71IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
f71d596e 72
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73
74
32e4b03c 75const int auiToolBarLayer = 10;
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76
77
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78class wxPseudoTransparentFrame : public wxFrame
79{
80public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
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82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
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84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
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94 m_lastWidth=0;
95 m_lastHeight=0;
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96#ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98#else
99 m_CanSetShape = true;
100#endif
8d361e83 101 m_Region = wxRegion(0, 0, 0, 0);
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102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
8d361e83 112
b4ea182b 113 m_MaxWidth = w;
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114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117// m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
7a5b04a6 119 {
8d361e83 120 for (int y=0; y<m_MaxHeight; y++)
7a5b04a6 121 {
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122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
7a5b04a6 126 }
7a5b04a6 127 }
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128 SetShape(m_Region);
129 Refresh();
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130 }
131 return true;
132 }
133
c08ee034 134 void OnPaint(wxPaintEvent& WXUNUSED(event))
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135 {
136 wxPaintDC dc(this);
c08ee034 137
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138 if (m_Region.IsEmpty())
139 return;
140
141#ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143#else
7a5b04a6 144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
8d361e83 145#endif
7a5b04a6 146 dc.SetPen(*wxTRANSPARENT_PEN);
c08ee034 147
7a5b04a6 148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
c08ee034 149
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150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
cedd7b22 155 ++upd;
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156 }
157 }
158
159#ifdef __WXGTK__
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160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
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165#endif
166
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167 void OnSize(wxSizeEvent& event)
168 {
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169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
b4ea182b 178
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179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
7a5b04a6 187private:
b4ea182b 188 wxByte m_Amount;
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189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
0ae3bace 192 int m_lastWidth,m_lastHeight;
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193
194 wxRegion m_Region;
195
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196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
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198};
199
200
cf6fec73 201IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
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202
203BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
8d361e83 205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
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206#ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208#endif
209END_EVENT_TABLE()
210
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211
212// -- static utility functions --
213
214static wxBitmap wxPaneCreateStippleBitmap()
215{
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219}
220
221static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222{
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
be66f18e 225 dc.SetBrush(brush);
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226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230}
231
50acee04 232
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233
234// CopyDocksAndPanes() - this utility function creates copies of
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235// the dock and pane info. wxAuiDockInfo's usually contain pointers
236// to wxAuiPaneInfo classes, thus this function is necessary to reliably
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237// reconstruct that relationship in the new dock info and pane info arrays
238
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239static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
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243{
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
a3a5df9d 249 wxAuiDockInfo& dock = dest_docks.Item(i);
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250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255}
256
257// GetMaxLayer() is an internal function which returns
258// the highest layer inside the specified dock
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259static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
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261{
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
a3a5df9d 265 wxAuiDockInfo& dock = docks.Item(i);
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266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271}
272
273
274// GetMaxRow() is an internal function which returns
275// the highest layer inside the specified dock
a3a5df9d 276static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
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277{
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
a3a5df9d 281 wxAuiPaneInfo& pane = panes.Item(i);
50acee04 282 if (pane.dock_direction == direction &&
be66f18e 283 pane.dock_layer == layer &&
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284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288}
289
290
291
292// DoInsertDockLayer() is an internal function that inserts a new dock
293// layer by incrementing all existing dock layer values by one
a3a5df9d 294static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
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295 int dock_direction,
296 int dock_layer)
297{
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
a3a5df9d 301 wxAuiPaneInfo& pane = panes.Item(i);
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302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307}
308
309// DoInsertDockLayer() is an internal function that inserts a new dock
310// row by incrementing all existing dock row values by one
a3a5df9d 311static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
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312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315{
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
a3a5df9d 319 wxAuiPaneInfo& pane = panes.Item(i);
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320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326}
327
be66f18e 328// DoInsertDockLayer() is an internal function that inserts a space for
50acee04 329// another dock pane by incrementing all existing dock row values by one
a3a5df9d 330static void DoInsertPane(wxAuiPaneInfoArray& panes,
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331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335{
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
a3a5df9d 339 wxAuiPaneInfo& pane = panes.Item(i);
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340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347}
348
349// FindDocks() is an internal function that returns a list of docks which meet
350// the specified conditions in the parameters and returns a sorted array
351// (sorted by layer and then row)
a3a5df9d 352static void FindDocks(wxAuiDockInfoArray& docks,
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353 int dock_direction,
354 int dock_layer,
355 int dock_row,
a3a5df9d 356 wxAuiDockInfoPtrArray& arr)
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357{
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
be66f18e 371
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372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
be66f18e 378
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379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
a3a5df9d 392 wxAuiDockInfo& d = docks.Item(i);
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393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399}
400
401// FindPaneInDock() looks up a specified window pointer inside a dock.
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402// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
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404{
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
a3a5df9d 408 wxAuiPaneInfo* p = dock.panes.Item(i);
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409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413}
414
415// RemovePaneFromDocks() removes a pane window from all docks
9259ed34 416// with a possible exception specified by parameter "ex_cept"
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417static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
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420{
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
a3a5df9d 424 wxAuiDockInfo& d = docks.Item(i);
9259ed34 425 if (&d == ex_cept)
50acee04 426 continue;
a3a5df9d 427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
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428 if (pi)
429 d.panes.Remove(pi);
430 }
431}
432
433// RenumberDockRows() takes a dock and assigns sequential numbers
434// to existing rows. Basically it takes out the gaps; so if a
435// dock has rows with numbers 0,2,5, they will become 0,1,2
a3a5df9d 436static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
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437{
438 int i, dock_count, j, pane_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
a3a5df9d 441 wxAuiDockInfo& dock = *docks.Item(i);
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442 dock.dock_row = i;
443 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
444 dock.panes.Item(j)->dock_row = i;
445 }
446}
447
448
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449// SetActivePane() sets the active pane, as well as cycles through
450// every other pane and makes sure that all others' active flags
451// are turned off
a3a5df9d 452static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
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453{
454 int i, pane_count;
455 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
456 {
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457 wxAuiPaneInfo& pane = panes.Item(i);
458 pane.state &= ~wxAuiPaneInfo::optionActive;
50acee04 459 if (pane.window == active_pane)
a3a5df9d 460 pane.state |= wxAuiPaneInfo::optionActive;
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461 }
462}
463
464
465// this function is used to sort panes by dock position
a3a5df9d 466static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
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467{
468 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
469}
470
471
a3a5df9d 472// -- wxAuiManager class implementation --
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473
474
a3a5df9d 475BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
bc07ab17 476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
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477 EVT_AUI_RENDER(wxAuiManager::OnRender)
478 EVT_PAINT(wxAuiManager::OnPaint)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
480 EVT_SIZE(wxAuiManager::OnSize)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
484 EVT_MOTION(wxAuiManager::OnMotion)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
bc07ab17 487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
a3a5df9d 488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
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489END_EVENT_TABLE()
490
491
a3a5df9d 492wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
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493{
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
a3a5df9d 497 m_art = new wxAuiDefaultDockArt;
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498 m_hint_wnd = NULL;
499 m_flags = flags;
c3008402 500 m_skipping = false;
37106ab2 501 m_has_maximized = false;
26da5e4f 502 m_frame = NULL;
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503 m_dock_constraint_x = 0.3;
504 m_dock_constraint_y = 0.3;
1dc6ec2c 505 m_reserved = NULL;
7608fd01 506
461125ea 507 if (managed_wnd)
50acee04 508 {
461125ea 509 SetManagedWindow(managed_wnd);
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510 }
511}
512
a3a5df9d 513wxAuiManager::~wxAuiManager()
50acee04 514{
fb48a5f8 515 for ( size_t i = 0; i < m_panes.size(); i++ )
7608fd01 516 {
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517 wxAuiPaneInfo& pinfo = m_panes[i];
518 if (pinfo.window && !pinfo.window->GetParent())
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519 delete pinfo.window;
520 }
521
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522 delete m_art;
523}
524
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525// creates a floating frame for the windows
526wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
bc429ce0 528{
9e1fc0e4 529 return new wxAuiFloatingFrame(parent, this, pane_info);
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530}
531
a3a5df9d 532// GetPane() looks up a wxAuiPaneInfo structure based
50acee04 533// on the supplied window pointer. Upon failure, GetPane()
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534// returns an empty wxAuiPaneInfo, a condition which can be checked
535// by calling wxAuiPaneInfo::IsOk().
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536//
537// The pane info's structure may then be modified. Once a pane's
a3a5df9d 538// info is modified, wxAuiManager::Update() must be called to
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539// realize the changes in the UI.
540
a3a5df9d 541wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
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542{
543 int i, pane_count;
544 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
545 {
a3a5df9d 546 wxAuiPaneInfo& p = m_panes.Item(i);
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547 if (p.window == window)
548 return p;
549 }
a3a5df9d 550 return wxAuiNullPaneInfo;
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551}
552
553// this version of GetPane() looks up a pane based on a
554// 'pane name', see above comment for more info
a3a5df9d 555wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
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556{
557 int i, pane_count;
558 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
559 {
a3a5df9d 560 wxAuiPaneInfo& p = m_panes.Item(i);
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561 if (p.name == name)
562 return p;
563 }
a3a5df9d 564 return wxAuiNullPaneInfo;
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565}
566
567// GetAllPanes() returns a reference to all the pane info structures
a3a5df9d 568wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
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569{
570 return m_panes;
571}
572
573// HitTest() is an internal function which determines
574// which UI item the specified coordinates are over
575// (x,y) specify a position in client coordinates
a3a5df9d 576wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
50acee04 577{
a3a5df9d 578 wxAuiDockUIPart* result = NULL;
50acee04
JS
579
580 int i, part_count;
581 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
582 {
a3a5df9d 583 wxAuiDockUIPart* item = &m_uiparts.Item(i);
be66f18e
WS
584
585 // we are not interested in typeDock, because this space
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JS
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
a3a5df9d 589 if (item->type == wxAuiDockUIPart::typeDock)
50acee04 590 continue;
be66f18e 591
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592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
a3a5df9d
BW
595 if ((item->type == wxAuiDockUIPart::typePane ||
596 item->type == wxAuiDockUIPart::typePaneBorder) && result)
50acee04 597 continue;
be66f18e 598
50acee04 599 // if the point is inside the rectangle, we have a hit
22a35096 600 if (item->rect.Contains(x,y))
50acee04
JS
601 result = item;
602 }
be66f18e 603
50acee04
JS
604 return result;
605}
606
607
608// SetFlags() and GetFlags() allow the owner to set various
a3a5df9d
BW
609// options which are global to wxAuiManager
610void wxAuiManager::SetFlags(unsigned int flags)
50acee04 611{
cf6fec73
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612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd = false;
614 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
615 wxAUI_MGR_VENETIAN_BLINDS_HINT |
616 wxAUI_MGR_RECTANGLE_HINT;
617 if ((flags & hint_mask) != (m_flags & hint_mask))
618 update_hint_wnd = true;
619
620
621 // set the new flags
50acee04 622 m_flags = flags;
7608fd01 623
cf6fec73
BW
624 if (update_hint_wnd)
625 {
626 UpdateHintWindowConfig();
627 }
50acee04
JS
628}
629
a3a5df9d 630unsigned int wxAuiManager::GetFlags() const
50acee04
JS
631{
632 return m_flags;
633}
634
635
461125ea
BW
636// don't use these anymore as they are deprecated
637// use Set/GetManagedFrame() instead
a3a5df9d 638void wxAuiManager::SetFrame(wxFrame* frame)
461125ea
BW
639{
640 SetManagedWindow((wxWindow*)frame);
641}
642
a3a5df9d 643wxFrame* wxAuiManager::GetFrame() const
461125ea
BW
644{
645 return (wxFrame*)m_frame;
646}
647
648
4dc79cfb
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649// this function will return the aui manager for a given
650// window. The |window| parameter should be any child window
651// or grand-child window (and so on) of the frame/window
652// managed by wxAuiManager. The |window| parameter does not
653// need to be managed by the manager itself.
654wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
655{
bc07ab17 656 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
bc9e3321 657 evt.SetManager(NULL);
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658 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
659 if (!window->ProcessEvent(evt))
660 return NULL;
7608fd01 661
4dc79cfb
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662 return evt.GetManager();
663}
664
665
a3a5df9d 666void wxAuiManager::UpdateHintWindowConfig()
cf6fec73
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667{
668 // find out if the the system can do transparent frames
669 bool can_do_transparent = false;
7608fd01 670
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BW
671 wxWindow* w = m_frame;
672 while (w)
673 {
674 if (w->IsKindOf(CLASSINFO(wxFrame)))
675 {
676 wxFrame* f = static_cast<wxFrame*>(w);
cf6fec73 677 can_do_transparent = f->CanSetTransparent();
cf6fec73
BW
678 break;
679 }
7608fd01 680
cf6fec73
BW
681 w = w->GetParent();
682 }
7608fd01 683
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684 // if there is an existing hint window, delete it
685 if (m_hint_wnd)
686 {
687 m_hint_wnd->Destroy();
688 m_hint_wnd = NULL;
689 }
690
691 m_hint_fademax = 50;
692 m_hint_wnd = NULL;
7608fd01 693
cf6fec73 694 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
7608fd01 695 {
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696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
699 wxDefaultPosition, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW |
701 wxFRAME_FLOAT_ON_PARENT |
702 wxFRAME_NO_TASKBAR |
703 wxNO_BORDER);
704
705 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
710 wxDefaultPosition, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW );
713
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel* p = new wxPanel(m_hint_wnd);
716
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
720 // blue.
721 p->SetBackgroundColour(*wxBLUE);
722 #endif
7608fd01 723
cf6fec73 724 }
7608fd01 725 else
cf6fec73
BW
726 {
727 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
728 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
729 {
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
733 wxID_ANY,
734 wxEmptyString,
735 wxDefaultPosition,
736 wxSize(1,1),
737 wxFRAME_TOOL_WINDOW |
738 wxFRAME_FLOAT_ON_PARENT |
739 wxFRAME_NO_TASKBAR |
740 wxNO_BORDER);
741 m_hint_fademax = 128;
742 }
743 }
744}
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BW
745
746
747// SetManagedWindow() is usually called once when the frame
50acee04
JS
748// manager class is being initialized. "frame" specifies
749// the frame which should be managed by the frame mananger
a3a5df9d 750void wxAuiManager::SetManagedWindow(wxWindow* wnd)
50acee04 751{
cf6fec73 752 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
50acee04 753
cf6fec73 754 m_frame = wnd;
50acee04
JS
755 m_frame->PushEventHandler(this);
756
757#if wxUSE_MDI
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
760 // center pane
761
cf6fec73 762 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
50acee04 763 {
cf6fec73 764 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
9db1b540 765 wxWindow* client_window = mdi_frame->GetClientWindow();
50acee04
JS
766
767 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
768
769 AddPane(client_window,
a3a5df9d 770 wxAuiPaneInfo().Name(wxT("mdiclient")).
50acee04
JS
771 CenterPane().PaneBorder(false));
772 }
cedd7b22 773 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
f244aef2
BW
774 {
775 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
776 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
777 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
778
779 AddPane(client_window,
780 wxAuiPaneInfo().Name(wxT("mdiclient")).
781 CenterPane().PaneBorder(false));
782 }
783
50acee04 784#endif
50f3c41d 785
cf6fec73 786 UpdateHintWindowConfig();
50acee04
JS
787}
788
789
790// UnInit() must be called, usually in the destructor
791// of the frame class. If it is not called, usually this
792// will result in a crash upon program exit
a3a5df9d 793void wxAuiManager::UnInit()
50acee04 794{
26da5e4f
BW
795 if (m_frame)
796 {
797 m_frame->RemoveEventHandler(this);
798 }
50acee04
JS
799}
800
461125ea 801// GetManagedWindow() returns the window pointer being managed
a3a5df9d 802wxWindow* wxAuiManager::GetManagedWindow() const
50acee04
JS
803{
804 return m_frame;
805}
806
a3a5df9d 807wxAuiDockArt* wxAuiManager::GetArtProvider() const
50acee04
JS
808{
809 return m_art;
810}
811
a3a5df9d 812void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
50acee04
JS
813{
814 // first, give the owner frame a chance to override
815 if (m_frame)
816 {
817 if (m_frame->ProcessEvent(event))
818 return;
819 }
820
821 ProcessEvent(event);
822}
823
a3a5df9d 824// SetArtProvider() instructs wxAuiManager to use the
50acee04 825// specified art provider for all drawing calls. This allows
cc0196c7 826// plugable look-and-feel features. The pointer that is
a3a5df9d 827// passed to this method subsequently belongs to wxAuiManager,
cc0196c7 828// and is deleted in the frame manager destructor
a3a5df9d 829void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
50acee04
JS
830{
831 // delete the last art provider, if any
832 delete m_art;
be66f18e 833
50acee04
JS
834 // assign the new art provider
835 m_art = art_provider;
836}
837
cc0196c7 838
a3a5df9d 839bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
50acee04
JS
840{
841 // check if the pane has a valid window
842 if (!window)
843 return false;
844
dc4334d7
BW
845 // check if the window is already managed by us
846 if (GetPane(pane_info.window).IsOk())
847 return false;
848
849 // check if the pane name already exists, this could reveal a
850 // bug in the library user's application
2a8f8889 851 bool already_exists = false;
2a8f8889
BW
852 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
853 {
854 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
855 already_exists = true;
856 }
50acee04 857
46067c35 858 // if the new pane is docked then we should undo maximize
32e4b03c 859 if (pane_info.IsDocked())
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BW
860 RestoreMaximizedPane();
861
50acee04
JS
862 m_panes.Add(pane_info);
863
a3a5df9d 864 wxAuiPaneInfo& pinfo = m_panes.Last();
50acee04
JS
865
866 // set the pane window
867 pinfo.window = window;
be66f18e 868
2a8f8889 869
50acee04 870 // if the pane's name identifier is blank, create a random string
2a8f8889 871 if (pinfo.name.empty() || already_exists)
50acee04 872 {
0e9c9923 873 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
50acee04
JS
874 ((unsigned long)pinfo.window) & 0xffffffff,
875 (unsigned int)time(NULL),
99ae6124
WS
876#ifdef __WXWINCE__
877 (unsigned int)GetTickCount(),
878#else
0e9c9923 879 (unsigned int)clock(),
99ae6124 880#endif
0e9c9923 881 (unsigned long)m_panes.GetCount());
50acee04 882 }
be66f18e 883
50acee04
JS
884 // set initial proportion (if not already set)
885 if (pinfo.dock_proportion == 0)
886 pinfo.dock_proportion = 100000;
887
37106ab2
BW
888 if (pinfo.HasMaximizeButton())
889 {
a3a5df9d 890 wxAuiPaneButton button;
37106ab2
BW
891 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
892 pinfo.buttons.Add(button);
893 }
7608fd01 894
50d5ad7d
BW
895 if (pinfo.HasPinButton())
896 {
897 wxAuiPaneButton button;
898 button.button_id = wxAUI_BUTTON_PIN;
899 pinfo.buttons.Add(button);
900 }
7608fd01 901
37106ab2 902 if (pinfo.HasCloseButton())
50acee04 903 {
a3a5df9d 904 wxAuiPaneButton button;
4953f8cf 905 button.button_id = wxAUI_BUTTON_CLOSE;
50acee04
JS
906 pinfo.buttons.Add(button);
907 }
be66f18e 908
50acee04
JS
909 if (pinfo.best_size == wxDefaultSize &&
910 pinfo.window)
911 {
912 pinfo.best_size = pinfo.window->GetClientSize();
913
914 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
915 {
916 // GetClientSize() doesn't get the best size for
917 // a toolbar under some newer versions of wxWidgets,
918 // so use GetBestSize()
919 pinfo.best_size = pinfo.window->GetBestSize();
be66f18e 920
50acee04
JS
921 // for some reason, wxToolBar::GetBestSize() is returning
922 // a size that is a pixel shy of the correct amount.
923 // I believe this to be the correct action, until
924 // wxToolBar::GetBestSize() is fixed. Is this assumption
925 // correct?
926 pinfo.best_size.y++;
927 }
be66f18e 928
50acee04
JS
929 if (pinfo.min_size != wxDefaultSize)
930 {
931 if (pinfo.best_size.x < pinfo.min_size.x)
932 pinfo.best_size.x = pinfo.min_size.x;
933 if (pinfo.best_size.y < pinfo.min_size.y)
934 pinfo.best_size.y = pinfo.min_size.y;
935 }
936 }
937
938 return true;
939}
940
a3a5df9d 941bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
942 int direction,
943 const wxString& caption)
50acee04 944{
a3a5df9d 945 wxAuiPaneInfo pinfo;
50acee04
JS
946 pinfo.Caption(caption);
947 switch (direction)
948 {
949 case wxTOP: pinfo.Top(); break;
950 case wxBOTTOM: pinfo.Bottom(); break;
951 case wxLEFT: pinfo.Left(); break;
952 case wxRIGHT: pinfo.Right(); break;
953 case wxCENTER: pinfo.CenterPane(); break;
954 }
955 return AddPane(window, pinfo);
956}
957
a3a5df9d 958bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
959 const wxAuiPaneInfo& pane_info,
960 const wxPoint& drop_pos)
0603bb28
BW
961{
962 if (!AddPane(window, pane_info))
963 return false;
c08ee034 964
a3a5df9d 965 wxAuiPaneInfo& pane = GetPane(window);
c08ee034 966
0603bb28 967 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
c08ee034 968
0603bb28
BW
969 return true;
970}
971
a3a5df9d 972bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
50acee04
JS
973 int insert_level)
974{
975 // shift the panes around, depending on the insert level
976 switch (insert_level)
977 {
978 case wxAUI_INSERT_PANE:
979 DoInsertPane(m_panes,
980 pane_info.dock_direction,
981 pane_info.dock_layer,
982 pane_info.dock_row,
983 pane_info.dock_pos);
984 break;
985 case wxAUI_INSERT_ROW:
986 DoInsertDockRow(m_panes,
987 pane_info.dock_direction,
988 pane_info.dock_layer,
989 pane_info.dock_row);
990 break;
991 case wxAUI_INSERT_DOCK:
992 DoInsertDockLayer(m_panes,
993 pane_info.dock_direction,
994 pane_info.dock_layer);
995 break;
996 }
be66f18e 997
50acee04
JS
998 // if the window already exists, we are basically just moving/inserting the
999 // existing window. If it doesn't exist, we need to add it and insert it
a3a5df9d 1000 wxAuiPaneInfo& existing_pane = GetPane(window);
50acee04
JS
1001 if (!existing_pane.IsOk())
1002 {
1003 return AddPane(window, pane_info);
1004 }
7608fd01 1005 else
50acee04
JS
1006 {
1007 if (pane_info.IsFloating())
1008 {
1009 existing_pane.Float();
1010 if (pane_info.floating_pos != wxDefaultPosition)
1011 existing_pane.FloatingPosition(pane_info.floating_pos);
1012 if (pane_info.floating_size != wxDefaultSize)
1013 existing_pane.FloatingSize(pane_info.floating_size);
1014 }
7608fd01 1015 else
50acee04 1016 {
46067c35
BW
1017 // if the new pane is docked then we should undo maximize
1018 RestoreMaximizedPane();
1019
50acee04
JS
1020 existing_pane.Direction(pane_info.dock_direction);
1021 existing_pane.Layer(pane_info.dock_layer);
1022 existing_pane.Row(pane_info.dock_row);
1023 existing_pane.Position(pane_info.dock_pos);
1024 }
1025 }
1026
1027 return true;
1028}
1029
be66f18e 1030
cc0196c7
BW
1031// DetachPane() removes a pane from the frame manager. This
1032// method will not destroy the window that is removed.
a3a5df9d 1033bool wxAuiManager::DetachPane(wxWindow* window)
50acee04
JS
1034{
1035 int i, count;
1036 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1037 {
a3a5df9d 1038 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
1039 if (p.window == window)
1040 {
1041 if (p.frame)
1042 {
1043 // we have a floating frame which is being detached. We need to
1044 // reparent it to m_frame and destroy the floating frame
1045
1046 // reduce flicker
1047 p.window->SetSize(1,1);
26178b5d
BW
1048
1049 if (p.frame->IsShown())
1050 p.frame->Show(false);
50acee04
JS
1051
1052 // reparent to m_frame and destroy the pane
32e4b03c 1053 if (m_action_window == p.frame)
7453065a 1054 {
49fa1dbb
RR
1055 m_action_window = NULL;
1056 }
7608fd01 1057
50acee04
JS
1058 p.window->Reparent(m_frame);
1059 p.frame->SetSizer(NULL);
1060 p.frame->Destroy();
1061 p.frame = NULL;
1062 }
c08ee034 1063
2f68106f
BW
1064 // make sure there are no references to this pane in our uiparts,
1065 // just in case the caller doesn't call Update() immediately after
1066 // the DetachPane() call. This prevets obscure crashes which would
1067 // happen at window repaint if the caller forgets to call Update()
1068 int pi, part_count;
1069 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1070 {
a3a5df9d 1071 wxAuiDockUIPart& part = m_uiparts.Item(pi);
2f68106f
BW
1072 if (part.pane == &p)
1073 {
1074 m_uiparts.RemoveAt(pi);
1075 part_count--;
1076 pi--;
1077 continue;
1078 }
1079 }
c08ee034 1080
50acee04
JS
1081 m_panes.RemoveAt(i);
1082 return true;
1083 }
1084 }
1085 return false;
1086}
1087
fa96a36e
RR
1088// ClosePane() destroys or hides the pane depending on its
1089// flags
a3a5df9d 1090void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
fa96a36e 1091{
37106ab2 1092 // if we were maximized, restore
7453065a
BW
1093 if (pane_info.IsMaximized())
1094 {
37106ab2
BW
1095 RestorePane(pane_info);
1096 }
1097
fa96a36e 1098 // first, hide the window
7453065a
BW
1099 if (pane_info.window && pane_info.window->IsShown())
1100 {
fa96a36e
RR
1101 pane_info.window->Show(false);
1102 }
1103
1104 // make sure that we are the parent of this window
7453065a
BW
1105 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1106 {
fa96a36e
RR
1107 pane_info.window->Reparent(m_frame);
1108 }
1109
1110 // if we have a frame, destroy it
7453065a
BW
1111 if (pane_info.frame)
1112 {
fa96a36e
RR
1113 pane_info.frame->Destroy();
1114 pane_info.frame = NULL;
1115 }
1116
1117 // now we need to either destroy or hide the pane
7608fd01 1118 if (pane_info.IsDestroyOnClose())
fa96a36e
RR
1119 {
1120 wxWindow * window = pane_info.window;
1121 DetachPane(window);
32e4b03c 1122 if (window)
7453065a 1123 {
fa96a36e
RR
1124 window->Destroy();
1125 }
7608fd01
VZ
1126 }
1127 else
fa96a36e
RR
1128 {
1129 pane_info.Hide();
1130 }
1131}
50acee04 1132
a3a5df9d 1133void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1134{
1135 int i, pane_count;
1136
1137 // un-maximize and hide all other panes
1138 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1139 {
a3a5df9d 1140 wxAuiPaneInfo& p = m_panes.Item(i);
7453065a
BW
1141 if (!p.IsToolbar())
1142 {
37106ab2 1143 p.Restore();
7608fd01 1144
8d0634ab 1145 // save hidden state
1dc6ec2c
BW
1146 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1147 p.HasFlag(wxAuiPaneInfo::optionHidden));
8d0634ab
BW
1148
1149 // hide the pane, because only the newly
1150 // maximized pane should show
37106ab2
BW
1151 p.Hide();
1152 }
1153 }
1154
1155 // mark ourselves maximized
1156 pane_info.Maximize();
1157 pane_info.Show();
1158 m_has_maximized = true;
1159
1160 // last, show the window
7453065a
BW
1161 if (pane_info.window && !pane_info.window->IsShown())
1162 {
37106ab2
BW
1163 pane_info.window->Show(true);
1164 }
1165}
1166
a3a5df9d 1167void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1168{
1169 int i, pane_count;
1170
1171 // restore all the panes
1172 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1173 {
a3a5df9d 1174 wxAuiPaneInfo& p = m_panes.Item(i);
7453065a
BW
1175 if (!p.IsToolbar())
1176 {
1dc6ec2c
BW
1177 p.SetFlag(wxAuiPaneInfo::optionHidden,
1178 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
37106ab2
BW
1179 }
1180 }
1181
1182 // mark ourselves non-maximized
1183 pane_info.Restore();
1184 m_has_maximized = false;
1185
1186 // last, show the window
7453065a
BW
1187 if (pane_info.window && !pane_info.window->IsShown())
1188 {
37106ab2
BW
1189 pane_info.window->Show(true);
1190 }
1191}
1192
a3a5df9d 1193void wxAuiManager::RestoreMaximizedPane()
37106ab2
BW
1194{
1195 int i, pane_count;
1196
1197 // restore all the panes
1198 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1199 {
a3a5df9d 1200 wxAuiPaneInfo& p = m_panes.Item(i);
32e4b03c 1201 if (p.IsMaximized())
7453065a 1202 {
37106ab2
BW
1203 RestorePane(p);
1204 break;
1205 }
1206 }
1207}
1208
50acee04
JS
1209// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1210// in the input string. This is an internal functions which is
1211// used for saving perspectives
1212static wxString EscapeDelimiters(const wxString& s)
1213{
1214 wxString result;
be66f18e 1215 result.Alloc(s.length());
50acee04
JS
1216 const wxChar* ch = s.c_str();
1217 while (*ch)
1218 {
1219 if (*ch == wxT(';') || *ch == wxT('|'))
1220 result += wxT('\\');
1221 result += *ch;
1222 ++ch;
1223 }
1224 return result;
1225}
1226
a3a5df9d 1227wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
75c8d68f
AB
1228{
1229 wxString result = wxT("name=");
1230 result += EscapeDelimiters(pane.name);
1231 result += wxT(";");
1232
1233 result += wxT("caption=");
1234 result += EscapeDelimiters(pane.caption);
1235 result += wxT(";");
1236
1237 result += wxString::Format(wxT("state=%u;"), pane.state);
1238 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1239 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1240 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1241 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1242 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1243 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1244 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1245 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1246 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1247 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1248 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1249 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1250 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1251 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1252 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1253
1254 return result;
1255}
1256
13201165 1257// Load a "pane" with the pane infor settings in pane_part
a3a5df9d 1258void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
75c8d68f
AB
1259{
1260 // replace escaped characters so we can
1261 // split up the string easily
1262 pane_part.Replace(wxT("\\|"), wxT("\a"));
1263 pane_part.Replace(wxT("\\;"), wxT("\b"));
1264
13201165
AB
1265 while(1)
1266 {
1267 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1268 pane_part = pane_part.AfterFirst(wxT(';'));
1269 wxString val_name = val_part.BeforeFirst(wxT('='));
1270 wxString value = val_part.AfterFirst(wxT('='));
1271 val_name.MakeLower();
1272 val_name.Trim(true);
1273 val_name.Trim(false);
1274 value.Trim(true);
1275 value.Trim(false);
b4ea182b 1276
13201165
AB
1277 if (val_name.empty())
1278 break;
b4ea182b 1279
13201165
AB
1280 if (val_name == wxT("name"))
1281 pane.name = value;
1282 else if (val_name == wxT("caption"))
1283 pane.caption = value;
1284 else if (val_name == wxT("state"))
1285 pane.state = (unsigned int)wxAtoi(value.c_str());
1286 else if (val_name == wxT("dir"))
1287 pane.dock_direction = wxAtoi(value.c_str());
1288 else if (val_name == wxT("layer"))
1289 pane.dock_layer = wxAtoi(value.c_str());
1290 else if (val_name == wxT("row"))
1291 pane.dock_row = wxAtoi(value.c_str());
1292 else if (val_name == wxT("pos"))
1293 pane.dock_pos = wxAtoi(value.c_str());
1294 else if (val_name == wxT("prop"))
1295 pane.dock_proportion = wxAtoi(value.c_str());
1296 else if (val_name == wxT("bestw"))
1297 pane.best_size.x = wxAtoi(value.c_str());
1298 else if (val_name == wxT("besth"))
1299 pane.best_size.y = wxAtoi(value.c_str());
1300 else if (val_name == wxT("minw"))
1301 pane.min_size.x = wxAtoi(value.c_str());
1302 else if (val_name == wxT("minh"))
1303 pane.min_size.y = wxAtoi(value.c_str());
1304 else if (val_name == wxT("maxw"))
1305 pane.max_size.x = wxAtoi(value.c_str());
1306 else if (val_name == wxT("maxh"))
1307 pane.max_size.y = wxAtoi(value.c_str());
1308 else if (val_name == wxT("floatx"))
1309 pane.floating_pos.x = wxAtoi(value.c_str());
1310 else if (val_name == wxT("floaty"))
1311 pane.floating_pos.y = wxAtoi(value.c_str());
1312 else if (val_name == wxT("floatw"))
1313 pane.floating_size.x = wxAtoi(value.c_str());
1314 else if (val_name == wxT("floath"))
1315 pane.floating_size.y = wxAtoi(value.c_str());
1316 else {
1317 wxFAIL_MSG(wxT("Bad Perspective String"));
1318 }
75c8d68f
AB
1319 }
1320
1321 // replace escaped characters so we can
1322 // split up the string easily
1323 pane.name.Replace(wxT("\a"), wxT("|"));
1324 pane.name.Replace(wxT("\b"), wxT(";"));
1325 pane.caption.Replace(wxT("\a"), wxT("|"));
1326 pane.caption.Replace(wxT("\b"), wxT(";"));
1327 pane_part.Replace(wxT("\a"), wxT("|"));
1328 pane_part.Replace(wxT("\b"), wxT(";"));
1329
13201165 1330 return;
75c8d68f
AB
1331}
1332
50acee04
JS
1333
1334// SavePerspective() saves all pane information as a single string.
1335// This string may later be fed into LoadPerspective() to restore
1336// all pane settings. This save and load mechanism allows an
1337// exact pane configuration to be saved and restored at a later time
1338
a3a5df9d 1339wxString wxAuiManager::SavePerspective()
50acee04
JS
1340{
1341 wxString result;
1342 result.Alloc(500);
1dc6ec2c 1343 result = wxT("layout2|");
50acee04
JS
1344
1345 int pane_i, pane_count = m_panes.GetCount();
1346 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1347 {
a3a5df9d 1348 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
75c8d68f 1349 result += SavePaneInfo(pane)+wxT("|");
50acee04 1350 }
be66f18e 1351
50acee04
JS
1352 int dock_i, dock_count = m_docks.GetCount();
1353 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1354 {
a3a5df9d 1355 wxAuiDockInfo& dock = m_docks.Item(dock_i);
be66f18e 1356
50acee04
JS
1357 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1358 dock.dock_direction, dock.dock_layer,
1359 dock.dock_row, dock.size);
1360 }
be66f18e 1361
50acee04
JS
1362 return result;
1363}
1364
1365// LoadPerspective() loads a layout which was saved with SavePerspective()
1366// If the "update" flag parameter is true, the GUI will immediately be updated
1367
a3a5df9d 1368bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
50acee04
JS
1369{
1370 wxString input = layout;
1371 wxString part;
be66f18e 1372
50acee04 1373 // check layout string version
1dc6ec2c
BW
1374 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1375 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
50acee04
JS
1376 part = input.BeforeFirst(wxT('|'));
1377 input = input.AfterFirst(wxT('|'));
1378 part.Trim(true);
1379 part.Trim(false);
1dc6ec2c 1380 if (part != wxT("layout2"))
50acee04 1381 return false;
be66f18e 1382
50acee04
JS
1383 // mark all panes currently managed as docked and hidden
1384 int pane_i, pane_count = m_panes.GetCount();
1385 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1386 m_panes.Item(pane_i).Dock().Hide();
1387
1388 // clear out the dock array; this will be reconstructed
1389 m_docks.Clear();
be66f18e 1390
50acee04
JS
1391 // replace escaped characters so we can
1392 // split up the string easily
1393 input.Replace(wxT("\\|"), wxT("\a"));
1394 input.Replace(wxT("\\;"), wxT("\b"));
be66f18e 1395
50acee04
JS
1396 while (1)
1397 {
a3a5df9d 1398 wxAuiPaneInfo pane;
50acee04
JS
1399
1400 wxString pane_part = input.BeforeFirst(wxT('|'));
1401 input = input.AfterFirst(wxT('|'));
1402 pane_part.Trim(true);
1403
1404 // if the string is empty, we're done parsing
be66f18e 1405 if (pane_part.empty())
50acee04
JS
1406 break;
1407
50acee04
JS
1408 if (pane_part.Left(9) == wxT("dock_size"))
1409 {
1410 wxString val_name = pane_part.BeforeFirst(wxT('='));
1411 wxString value = pane_part.AfterFirst(wxT('='));
be66f18e 1412
50acee04
JS
1413 long dir, layer, row, size;
1414 wxString piece = val_name.AfterFirst(wxT('('));
1415 piece = piece.BeforeLast(wxT(')'));
1416 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1417 piece = piece.AfterFirst(wxT(','));
1418 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1419 piece.AfterFirst(wxT(',')).ToLong(&row);
1420 value.ToLong(&size);
be66f18e 1421
a3a5df9d 1422 wxAuiDockInfo dock;
50acee04
JS
1423 dock.dock_direction = dir;
1424 dock.dock_layer = layer;
1425 dock.dock_row = row;
1426 dock.size = size;
1427 m_docks.Add(dock);
1428 continue;
1429 }
1430
75c8d68f
AB
1431 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1432 // name so it can be called by external callers
1433 pane_part.Replace(wxT("\a"), wxT("|"));
1434 pane_part.Replace(wxT("\b"), wxT(";"));
1435
13201165 1436 LoadPaneInfo(pane_part, pane);
be66f18e 1437
a3a5df9d 1438 wxAuiPaneInfo& p = GetPane(pane.name);
50acee04
JS
1439 if (!p.IsOk())
1440 {
1441 // the pane window couldn't be found
1442 // in the existing layout
1443 return false;
1444 }
be66f18e 1445
75c8d68f
AB
1446 p.SafeSet(pane);
1447
50acee04 1448 }
be66f18e 1449
50acee04
JS
1450 if (update)
1451 Update();
1452
1453 return true;
1454}
1455
a3a5df9d 1456void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
bb38f6c8
BW
1457 wxArrayInt& positions,
1458 wxArrayInt& sizes)
50acee04 1459{
254a3429
BW
1460 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1461 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1462 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04
JS
1463
1464 positions.Empty();
1465 sizes.Empty();
1466
1467 int offset, action_pane = -1;
1468 int pane_i, pane_count = dock.panes.GetCount();
1469
1470 // find the pane marked as our action pane
1471 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1472 {
a3a5df9d 1473 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1474
a3a5df9d 1475 if (pane.state & wxAuiPaneInfo::actionPane)
50acee04
JS
1476 {
1477 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1478 action_pane = pane_i;
1479 }
1480 }
be66f18e 1481
50acee04
JS
1482 // set up each panes default position, and
1483 // determine the size (width or height, depending
1484 // on the dock's orientation) of each pane
1485 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1486 {
a3a5df9d 1487 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04
JS
1488 positions.Add(pane.dock_pos);
1489 int size = 0;
be66f18e 1490
50acee04
JS
1491 if (pane.HasBorder())
1492 size += (pane_border_size*2);
be66f18e 1493
50acee04
JS
1494 if (dock.IsHorizontal())
1495 {
1496 if (pane.HasGripper() && !pane.HasGripperTop())
1497 size += gripper_size;
1498 size += pane.best_size.x;
1499 }
7608fd01 1500 else
50acee04
JS
1501 {
1502 if (pane.HasGripper() && pane.HasGripperTop())
1503 size += gripper_size;
1504
1505 if (pane.HasCaption())
be66f18e 1506 size += caption_size;
50acee04
JS
1507 size += pane.best_size.y;
1508 }
be66f18e 1509
50acee04
JS
1510 sizes.Add(size);
1511 }
1512
1513 // if there is no action pane, just return the default
1514 // positions (as specified in pane.pane_pos)
1515 if (action_pane == -1)
1516 return;
1517
1518 offset = 0;
1519 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1520 {
1521 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1522
1523 if (amount >= 0)
1524 offset += amount;
7608fd01 1525 else
50acee04
JS
1526 positions[pane_i] -= -amount;
1527
1528 offset += sizes[pane_i];
1529 }
be66f18e 1530
50acee04
JS
1531 // if the dock mode is fixed, make sure none of the panes
1532 // overlap; we will bump panes that overlap
1533 offset = 0;
1534 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1535 {
1536 int amount = positions[pane_i] - offset;
1537 if (amount >= 0)
1538 offset += amount;
7608fd01 1539 else
50acee04
JS
1540 positions[pane_i] += -amount;
1541
1542 offset += sizes[pane_i];
1543 }
1544}
1545
1546
a3a5df9d 1547void wxAuiManager::LayoutAddPane(wxSizer* cont,
1dc6ec2c
BW
1548 wxAuiDockInfo& dock,
1549 wxAuiPaneInfo& pane,
1550 wxAuiDockUIPartArray& uiparts,
1551 bool spacer_only)
be66f18e 1552{
a3a5df9d 1553 wxAuiDockUIPart part;
50acee04
JS
1554 wxSizerItem* sizer_item;
1555
254a3429
BW
1556 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1557 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1558 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1559 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
50acee04
JS
1560
1561 // find out the orientation of the item (orientation for panes
1562 // is the same as the dock's orientation)
1563 int orientation;
1564 if (dock.IsHorizontal())
1565 orientation = wxHORIZONTAL;
7608fd01 1566 else
50acee04
JS
1567 orientation = wxVERTICAL;
1568
1569 // this variable will store the proportion
1570 // value that the pane will receive
1571 int pane_proportion = pane.dock_proportion;
1572
1573 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1574 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1575
1576 if (pane.HasGripper())
1577 {
1578 if (pane.HasGripperTop())
1579 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
be66f18e 1580 else
50acee04
JS
1581 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1582
a3a5df9d 1583 part.type = wxAuiDockUIPart::typeGripper;
50acee04
JS
1584 part.dock = &dock;
1585 part.pane = &pane;
1586 part.button = NULL;
1587 part.orientation = orientation;
1588 part.cont_sizer = horz_pane_sizer;
1589 part.sizer_item = sizer_item;
1590 uiparts.Add(part);
1591 }
1592
1593 if (pane.HasCaption())
1594 {
1595 // create the caption sizer
1596 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1597
1598 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1599
a3a5df9d 1600 part.type = wxAuiDockUIPart::typeCaption;
50acee04
JS
1601 part.dock = &dock;
1602 part.pane = &pane;
1603 part.button = NULL;
1604 part.orientation = orientation;
1605 part.cont_sizer = vert_pane_sizer;
1606 part.sizer_item = sizer_item;
1607 int caption_part_idx = uiparts.GetCount();
1608 uiparts.Add(part);
1609
1610 // add pane buttons to the caption
1611 int i, button_count;
1612 for (i = 0, button_count = pane.buttons.GetCount();
1613 i < button_count; ++i)
1614 {
a3a5df9d 1615 wxAuiPaneButton& button = pane.buttons.Item(i);
50acee04
JS
1616
1617 sizer_item = caption_sizer->Add(pane_button_size,
1618 caption_size,
1619 0, wxEXPAND);
1620
a3a5df9d 1621 part.type = wxAuiDockUIPart::typePaneButton;
50acee04
JS
1622 part.dock = &dock;
1623 part.pane = &pane;
1624 part.button = &button;
1625 part.orientation = orientation;
1626 part.cont_sizer = caption_sizer;
1627 part.sizer_item = sizer_item;
1628 uiparts.Add(part);
1629 }
7608fd01 1630
8896cb72
BW
1631 // if we have buttons, add a little space to the right
1632 // of them to ease visual crowding
1633 if (button_count >= 1)
1634 {
1635 caption_sizer->Add(3,1);
1636 }
50acee04
JS
1637
1638 // add the caption sizer
1639 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1640
1641 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1642 }
1643
1644 // add the pane window itself
1645 if (spacer_only)
1646 {
1647 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1648 }
696978ee 1649 else
50acee04
JS
1650 {
1651 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
5c62cb6c 1652 // Don't do this because it breaks the pane size in floating windows
dec588bd
BW
1653 // BIW: Right now commenting this out is causing problems with
1654 // an mdi client window as the center pane.
1655 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
50acee04
JS
1656 }
1657
a3a5df9d 1658 part.type = wxAuiDockUIPart::typePane;
50acee04
JS
1659 part.dock = &dock;
1660 part.pane = &pane;
1661 part.button = NULL;
1662 part.orientation = orientation;
1663 part.cont_sizer = vert_pane_sizer;
1664 part.sizer_item = sizer_item;
1665 uiparts.Add(part);
1666
1667
1668 // determine if the pane should have a minimum size; if the pane is
1dc6ec2c 1669 // non-resizable (fixed) then we must set a minimum size. Alternatively,
50acee04 1670 // if the pane.min_size is set, we must use that value as well
be66f18e 1671
50acee04
JS
1672 wxSize min_size = pane.min_size;
1673 if (pane.IsFixed())
1674 {
1675 if (min_size == wxDefaultSize)
1676 {
1677 min_size = pane.best_size;
1678 pane_proportion = 0;
1679 }
1680 }
be66f18e 1681
50acee04
JS
1682 if (min_size != wxDefaultSize)
1683 {
1684 vert_pane_sizer->SetItemMinSize(
1685 vert_pane_sizer->GetChildren().GetCount()-1,
1686 min_size.x, min_size.y);
1687 }
1688
1689
1690 // add the verticle sizer (caption, pane window) to the
1691 // horizontal sizer (gripper, verticle sizer)
1692 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1693
1694 // finally, add the pane sizer to the dock sizer
1695
1696 if (pane.HasBorder())
1697 {
1698 // allowing space for the pane's border
1699 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1700 wxEXPAND | wxALL, pane_border_size);
1701
a3a5df9d 1702 part.type = wxAuiDockUIPart::typePaneBorder;
50acee04
JS
1703 part.dock = &dock;
1704 part.pane = &pane;
1705 part.button = NULL;
1706 part.orientation = orientation;
1707 part.cont_sizer = cont;
1708 part.sizer_item = sizer_item;
1709 uiparts.Add(part);
1710 }
7608fd01 1711 else
50acee04
JS
1712 {
1713 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1714 }
1715}
1716
a3a5df9d 1717void wxAuiManager::LayoutAddDock(wxSizer* cont,
bb38f6c8
BW
1718 wxAuiDockInfo& dock,
1719 wxAuiDockUIPartArray& uiparts,
1720 bool spacer_only)
50acee04
JS
1721{
1722 wxSizerItem* sizer_item;
a3a5df9d 1723 wxAuiDockUIPart part;
50acee04 1724
254a3429 1725 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04
JS
1726 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1727
1728 // resizable bottom and right docks have a sash before them
37106ab2 1729 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
50acee04
JS
1730 dock.dock_direction == wxAUI_DOCK_RIGHT))
1731 {
1732 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1733
a3a5df9d 1734 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
1735 part.orientation = orientation;
1736 part.dock = &dock;
1737 part.pane = NULL;
1738 part.button = NULL;
1739 part.cont_sizer = cont;
1740 part.sizer_item = sizer_item;
1741 uiparts.Add(part);
1742 }
1743
1744 // create the sizer for the dock
1745 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1746
1747 // add each pane to the dock
37106ab2 1748 bool has_maximized_pane = false;
50acee04
JS
1749 int pane_i, pane_count = dock.panes.GetCount();
1750
1751 if (dock.fixed)
1752 {
1753 wxArrayInt pane_positions, pane_sizes;
be66f18e 1754
50acee04
JS
1755 // figure out the real pane positions we will
1756 // use, without modifying the each pane's pane_pos member
1757 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1758
1759 int offset = 0;
1760 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1761 {
a3a5df9d 1762 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1763 int pane_pos = pane_positions.Item(pane_i);
7608fd01 1764
bb38f6c8 1765 if (pane.IsMaximized())
37106ab2 1766 has_maximized_pane = true;
bb38f6c8 1767
50acee04
JS
1768
1769 int amount = pane_pos - offset;
1770 if (amount > 0)
1771 {
1772 if (dock.IsVertical())
1773 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
7608fd01 1774 else
50acee04
JS
1775 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1776
a3a5df9d 1777 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
1778 part.dock = &dock;
1779 part.pane = NULL;
1780 part.button = NULL;
1781 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1782 part.cont_sizer = dock_sizer;
1783 part.sizer_item = sizer_item;
1784 uiparts.Add(part);
1785
1786 offset += amount;
1787 }
1788
1789 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1790
1791 offset += pane_sizes.Item(pane_i);
1792 }
1793
1794 // at the end add a very small stretchable background area
bb38f6c8 1795 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
50acee04 1796
a3a5df9d 1797 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
1798 part.dock = &dock;
1799 part.pane = NULL;
1800 part.button = NULL;
1801 part.orientation = orientation;
1802 part.cont_sizer = dock_sizer;
1803 part.sizer_item = sizer_item;
1804 uiparts.Add(part);
1805 }
696978ee 1806 else
50acee04
JS
1807 {
1808 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1809 {
a3a5df9d 1810 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
7608fd01 1811
32e4b03c 1812 if (pane.IsMaximized())
37106ab2 1813 has_maximized_pane = true;
50acee04
JS
1814
1815 // if this is not the first pane being added,
1816 // we need to add a pane sizer
37106ab2 1817 if (!m_has_maximized && pane_i > 0)
50acee04
JS
1818 {
1819 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1820
a3a5df9d 1821 part.type = wxAuiDockUIPart::typePaneSizer;
50acee04
JS
1822 part.dock = &dock;
1823 part.pane = dock.panes.Item(pane_i-1);
1824 part.button = NULL;
1825 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1826 part.cont_sizer = dock_sizer;
1827 part.sizer_item = sizer_item;
1828 uiparts.Add(part);
1829 }
1830
1831 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1832 }
1833 }
1834
37106ab2 1835 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
50acee04 1836 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
7608fd01 1837 else
50acee04
JS
1838 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1839
a3a5df9d 1840 part.type = wxAuiDockUIPart::typeDock;
50acee04
JS
1841 part.dock = &dock;
1842 part.pane = NULL;
1843 part.button = NULL;
1844 part.orientation = orientation;
1845 part.cont_sizer = cont;
1846 part.sizer_item = sizer_item;
1847 uiparts.Add(part);
1848
1849 if (dock.IsHorizontal())
1850 cont->SetItemMinSize(dock_sizer, 0, dock.size);
7608fd01 1851 else
50acee04
JS
1852 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1853
1854 // top and left docks have a sash after them
bb38f6c8
BW
1855 if (!m_has_maximized &&
1856 !dock.fixed &&
1857 (dock.dock_direction == wxAUI_DOCK_TOP ||
1858 dock.dock_direction == wxAUI_DOCK_LEFT))
50acee04
JS
1859 {
1860 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1861
a3a5df9d 1862 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
1863 part.dock = &dock;
1864 part.pane = NULL;
1865 part.button = NULL;
1866 part.orientation = orientation;
1867 part.cont_sizer = cont;
1868 part.sizer_item = sizer_item;
1869 uiparts.Add(part);
1870 }
1871}
1872
a3a5df9d 1873wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
8d0634ab
BW
1874 wxAuiDockInfoArray& docks,
1875 wxAuiDockUIPartArray& uiparts,
1876 bool spacer_only)
50acee04
JS
1877{
1878 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1879
254a3429
BW
1880 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1881 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
50acee04
JS
1882 wxSize cli_size = m_frame->GetClientSize();
1883 int i, dock_count, pane_count;
be66f18e 1884
50acee04
JS
1885
1886 // empty all docks out
1887 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
03dc5fad
BW
1888 {
1889 wxAuiDockInfo& dock = docks.Item(i);
7608fd01 1890
03dc5fad
BW
1891 // empty out all panes, as they will be readded below
1892 dock.panes.Empty();
7608fd01 1893
03dc5fad
BW
1894 if (dock.fixed)
1895 {
1896 // always reset fixed docks' sizes, because
1897 // the contained windows may have been resized
1898 dock.size = 0;
1899 }
1900 }
be66f18e 1901
37106ab2 1902
50acee04
JS
1903 // iterate through all known panes, filing each
1904 // of them into the appropriate dock. If the
1905 // pane does not exist in the dock, add it
1906 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1907 {
a3a5df9d 1908 wxAuiPaneInfo& p = panes.Item(i);
50acee04 1909
bb38f6c8
BW
1910 // find any docks with the same dock direction, dock layer, and
1911 // dock row as the pane we are working on
a3a5df9d
BW
1912 wxAuiDockInfo* dock;
1913 wxAuiDockInfoPtrArray arr;
50acee04
JS
1914 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1915
1916 if (arr.GetCount() > 0)
1917 {
bb38f6c8 1918 // found the right dock
50acee04
JS
1919 dock = arr.Item(0);
1920 }
7608fd01 1921 else
50acee04
JS
1922 {
1923 // dock was not found, so we need to create a new one
a3a5df9d 1924 wxAuiDockInfo d;
50acee04
JS
1925 d.dock_direction = p.dock_direction;
1926 d.dock_layer = p.dock_layer;
1927 d.dock_row = p.dock_row;
1928 docks.Add(d);
1929 dock = &docks.Last();
1930 }
1931
1932
1933 if (p.IsDocked() && p.IsShown())
1934 {
1935 // remove the pane from any existing docks except this one
1936 RemovePaneFromDocks(docks, p, dock);
1937
1938 // pane needs to be added to the dock,
be66f18e 1939 // if it doesn't already exist
50acee04
JS
1940 if (!FindPaneInDock(*dock, p.window))
1941 dock->panes.Add(&p);
1942 }
7608fd01 1943 else
50acee04
JS
1944 {
1945 // remove the pane from any existing docks
1946 RemovePaneFromDocks(docks, p);
1947 }
1948
1949 }
1950
1951 // remove any empty docks
1952 for (i = docks.GetCount()-1; i >= 0; --i)
1953 {
1954 if (docks.Item(i).panes.GetCount() == 0)
1955 docks.RemoveAt(i);
1956 }
1957
1958 // configure the docks further
1959 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1960 {
a3a5df9d 1961 wxAuiDockInfo& dock = docks.Item(i);
50acee04 1962 int j, dock_pane_count = dock.panes.GetCount();
be66f18e 1963
50acee04
JS
1964 // sort the dock pane array by the pane's
1965 // dock position (dock_pos), in ascending order
1966 dock.panes.Sort(PaneSortFunc);
1967
1968 // for newly created docks, set up their initial size
1969 if (dock.size == 0)
1970 {
1971 int size = 0;
1972
1973 for (j = 0; j < dock_pane_count; ++j)
1974 {
a3a5df9d 1975 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
1976 wxSize pane_size = pane.best_size;
1977 if (pane_size == wxDefaultSize)
1978 pane_size = pane.min_size;
1979 if (pane_size == wxDefaultSize)
1980 pane_size = pane.window->GetSize();
be66f18e 1981
50acee04
JS
1982 if (dock.IsHorizontal())
1983 size = wxMax(pane_size.y, size);
7608fd01 1984 else
50acee04
JS
1985 size = wxMax(pane_size.x, size);
1986 }
be66f18e 1987
50acee04
JS
1988 // add space for the border (two times), but only
1989 // if at least one pane inside the dock has a pane border
1990 for (j = 0; j < dock_pane_count; ++j)
1991 {
1992 if (dock.panes.Item(j)->HasBorder())
1993 {
1994 size += (pane_border_size*2);
1995 break;
1996 }
1997 }
1998
1999 // if pane is on the top or bottom, add the caption height,
2000 // but only if at least one pane inside the dock has a caption
2001 if (dock.IsHorizontal())
2002 {
2003 for (j = 0; j < dock_pane_count; ++j)
2004 {
2005 if (dock.panes.Item(j)->HasCaption())
2006 {
2007 size += caption_size;
2008 break;
2009 }
2010 }
2011 }
2012
a6b7a521
VZ
2013
2014 // new dock's size may not be more than the dock constraint
2015 // parameter specifies. See SetDockSizeConstraint()
7608fd01 2016
a6b7a521
VZ
2017 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2018 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
7608fd01 2019
a6b7a521
VZ
2020 if (dock.IsHorizontal())
2021 size = wxMin(size, max_dock_y_size);
7608fd01 2022 else
a6b7a521
VZ
2023 size = wxMin(size, max_dock_x_size);
2024
2025 // absolute minimum size for a dock is 10 pixels
50acee04
JS
2026 if (size < 10)
2027 size = 10;
7608fd01 2028
50acee04
JS
2029 dock.size = size;
2030 }
2031
2032
2033 // determine the dock's minimum size
2034 bool plus_border = false;
2035 bool plus_caption = false;
2036 int dock_min_size = 0;
2037 for (j = 0; j < dock_pane_count; ++j)
2038 {
a3a5df9d 2039 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2040 if (pane.min_size != wxDefaultSize)
2041 {
2042 if (pane.HasBorder())
2043 plus_border = true;
2044 if (pane.HasCaption())
2045 plus_caption = true;
2046 if (dock.IsHorizontal())
2047 {
2048 if (pane.min_size.y > dock_min_size)
2049 dock_min_size = pane.min_size.y;
2050 }
7608fd01 2051 else
50acee04
JS
2052 {
2053 if (pane.min_size.x > dock_min_size)
2054 dock_min_size = pane.min_size.x;
2055 }
2056 }
2057 }
be66f18e 2058
50acee04
JS
2059 if (plus_border)
2060 dock_min_size += (pane_border_size*2);
2061 if (plus_caption && dock.IsHorizontal())
2062 dock_min_size += (caption_size);
be66f18e 2063
50acee04 2064 dock.min_size = dock_min_size;
be66f18e
WS
2065
2066
50acee04
JS
2067 // if the pane's current size is less than it's
2068 // minimum, increase the dock's size to it's minimum
2069 if (dock.size < dock.min_size)
2070 dock.size = dock.min_size;
2071
2072
2073 // determine the dock's mode (fixed or proportional);
2074 // determine whether the dock has only toolbars
2075 bool action_pane_marked = false;
2076 dock.fixed = true;
2077 dock.toolbar = true;
2078 for (j = 0; j < dock_pane_count; ++j)
2079 {
a3a5df9d 2080 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2081 if (!pane.IsFixed())
2082 dock.fixed = false;
2083 if (!pane.IsToolbar())
2084 dock.toolbar = false;
a3a5df9d 2085 if (pane.state & wxAuiPaneInfo::actionPane)
50acee04
JS
2086 action_pane_marked = true;
2087 }
2088
2089
2090 // if the dock mode is proportional and not fixed-pixel,
2091 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2092 // e.g. remove gaps like 1, 2, 30, 500
2093 if (!dock.fixed)
2094 {
2095 for (j = 0; j < dock_pane_count; ++j)
2096 {
a3a5df9d 2097 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2098 pane.dock_pos = j;
2099 }
2100 }
2101
2102 // if the dock mode is fixed, and none of the panes
2103 // are being moved right now, make sure the panes
2104 // do not overlap each other. If they do, we will
bb38f6c8 2105 // adjust the positions of the panes
50acee04
JS
2106 if (dock.fixed && !action_pane_marked)
2107 {
2108 wxArrayInt pane_positions, pane_sizes;
2109 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 2110
50acee04
JS
2111 int offset = 0;
2112 for (j = 0; j < dock_pane_count; ++j)
2113 {
a3a5df9d 2114 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
50acee04
JS
2115 pane.dock_pos = pane_positions[j];
2116
2117 int amount = pane.dock_pos - offset;
2118 if (amount >= 0)
2119 offset += amount;
7608fd01 2120 else
50acee04
JS
2121 pane.dock_pos += -amount;
2122
2123 offset += pane_sizes[j];
2124 }
2125 }
2126 }
be66f18e 2127
50acee04
JS
2128 // discover the maximum dock layer
2129 int max_layer = 0;
2130 for (i = 0; i < dock_count; ++i)
2131 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
be66f18e 2132
50acee04
JS
2133
2134 // clear out uiparts
2135 uiparts.Empty();
2136
2137 // create a bunch of box sizers,
2138 // from the innermost level outwards.
2139 wxSizer* cont = NULL;
2140 wxSizer* middle = NULL;
2141 int layer = 0;
2142 int row, row_count;
2143
2144 for (layer = 0; layer <= max_layer; ++layer)
2145 {
a3a5df9d 2146 wxAuiDockInfoPtrArray arr;
50acee04
JS
2147
2148 // find any docks in this layer
2149 FindDocks(docks, -1, layer, -1, arr);
2150
2151 // if there aren't any, skip to the next layer
2152 if (arr.IsEmpty())
2153 continue;
2154
2155 wxSizer* old_cont = cont;
2156
2157 // create a container which will hold this layer's
2158 // docks (top, bottom, left, right)
2159 cont = new wxBoxSizer(wxVERTICAL);
2160
2161
2162 // find any top docks in this layer
2163 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2164 RenumberDockRows(arr);
2165 if (!arr.IsEmpty())
2166 {
2167 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2168 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2169 }
2170
be66f18e 2171
50acee04
JS
2172 // fill out the middle layer (which consists
2173 // of left docks, content area and right docks)
be66f18e 2174
50acee04
JS
2175 middle = new wxBoxSizer(wxHORIZONTAL);
2176
2177 // find any left docks in this layer
2178 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2179 RenumberDockRows(arr);
2180 if (!arr.IsEmpty())
2181 {
2182 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2183 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2184 }
2185
2186 // add content dock (or previous layer's sizer
2187 // to the middle
2188 if (!old_cont)
2189 {
2190 // find any center docks
2191 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2192 if (!arr.IsEmpty())
2193 {
2194 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2195 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2196 }
7608fd01 2197 else if (!m_has_maximized)
50acee04
JS
2198 {
2199 // there are no center docks, add a background area
2200 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2201 wxAuiDockUIPart part;
2202 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2203 part.pane = NULL;
2204 part.dock = NULL;
2205 part.button = NULL;
2206 part.cont_sizer = middle;
2207 part.sizer_item = sizer_item;
2208 uiparts.Add(part);
2209 }
2210 }
7608fd01 2211 else
50acee04
JS
2212 {
2213 middle->Add(old_cont, 1, wxEXPAND);
2214 }
2215
2216 // find any right docks in this layer
2217 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2218 RenumberDockRows(arr);
2219 if (!arr.IsEmpty())
2220 {
2221 for (row = arr.GetCount()-1; row >= 0; --row)
2222 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2223 }
2224
2225 cont->Add(middle, 1, wxEXPAND);
2226
2227
2228
2229 // find any bottom docks in this layer
2230 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2231 RenumberDockRows(arr);
2232 if (!arr.IsEmpty())
2233 {
2234 for (row = arr.GetCount()-1; row >= 0; --row)
2235 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2236 }
2237
2238 }
2239
2240 if (!cont)
2241 {
2242 // no sizer available, because there are no docks,
2243 // therefore we will create a simple background area
2244 cont = new wxBoxSizer(wxVERTICAL);
2245 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2246 wxAuiDockUIPart part;
2247 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2248 part.pane = NULL;
2249 part.dock = NULL;
2250 part.button = NULL;
2251 part.cont_sizer = middle;
2252 part.sizer_item = sizer_item;
2253 uiparts.Add(part);
2254 }
2255
2256 container->Add(cont, 1, wxEXPAND);
2257 return container;
2258}
2259
2260
a6b7a521
VZ
2261// SetDockSizeConstraint() allows the dock constraints to be set. For example,
2262// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2263// not be larger than half of the window's size
2264
2265void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2266{
2267 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2268 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2269}
2270
2271void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2272{
2273 if (width_pct)
2274 *width_pct = m_dock_constraint_x;
7608fd01 2275
a6b7a521
VZ
2276 if (height_pct)
2277 *height_pct = m_dock_constraint_y;
2278}
2279
2280
2281
50acee04
JS
2282// Update() updates the layout. Whenever changes are made to
2283// one or more panes, this function should be called. It is the
2284// external entry point for running the layout engine.
2285
a3a5df9d 2286void wxAuiManager::Update()
50acee04
JS
2287{
2288 wxSizer* sizer;
2289 int i, pane_count = m_panes.GetCount();
2290
50acee04
JS
2291
2292 // destroy floating panes which have been
2293 // redocked or are becoming non-floating
2294 for (i = 0; i < pane_count; ++i)
2295 {
a3a5df9d 2296 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2297
2298 if (!p.IsFloating() && p.frame)
2299 {
2300 // because the pane is no longer in a floating, we need to
2301 // reparent it to m_frame and destroy the floating frame
be66f18e 2302
50acee04
JS
2303 // reduce flicker
2304 p.window->SetSize(1,1);
26178b5d 2305
533bedbf 2306
cedd7b22
PC
2307 // the following block is a workaround for bug #1531361
2308 // (see wxWidgets sourceforge page). On wxGTK (only), when
2309 // a frame is shown/hidden, a move event unfortunately
2310 // also gets fired. Because we may be dragging around
2311 // a pane, we need to cancel that action here to prevent
2312 // a spurious crash.
2313 if (m_action_window == p.frame)
2314 {
2315 if (wxWindow::GetCapture() == m_frame)
533bedbf
BW
2316 m_frame->ReleaseMouse();
2317 m_action = actionNone;
cedd7b22
PC
2318 m_action_window = NULL;
2319 }
533bedbf 2320
cedd7b22 2321 // hide the frame
26178b5d
BW
2322 if (p.frame->IsShown())
2323 p.frame->Show(false);
be66f18e 2324
50acee04 2325 // reparent to m_frame and destroy the pane
32e4b03c 2326 if (m_action_window == p.frame)
528a5e8f 2327 {
49fa1dbb
RR
2328 m_action_window = NULL;
2329 }
7608fd01 2330
50acee04
JS
2331 p.window->Reparent(m_frame);
2332 p.frame->SetSizer(NULL);
2333 p.frame->Destroy();
2334 p.frame = NULL;
2335 }
2336 }
2337
2338
852a7df6
BW
2339 // delete old sizer first
2340 m_frame->SetSizer(NULL);
2341
50acee04
JS
2342 // create a layout for all of the panes
2343 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2344
2345 // hide or show panes as necessary,
2346 // and float panes as necessary
2347 for (i = 0; i < pane_count; ++i)
2348 {
a3a5df9d 2349 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2350
2351 if (p.IsFloating())
2352 {
2353 if (p.frame == NULL)
2354 {
2355 // we need to create a frame for this
2356 // pane, which has recently been floated
00c1c94c 2357 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
be66f18e 2358
81cc4eb2 2359 // on MSW and Mac, if the owner desires transparent dragging, and
50acee04 2360 // the dragging is happening right now, then the floating
be66f18e 2361 // window should have this style by default
50acee04
JS
2362 if (m_action == actionDragFloatingPane &&
2363 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
07880314 2364 frame->SetTransparent(150);
be66f18e 2365
50acee04
JS
2366 frame->SetPaneWindow(p);
2367 p.frame = frame;
2368
26178b5d 2369 if (p.IsShown() && !frame->IsShown())
50acee04 2370 frame->Show();
50acee04 2371 }
7608fd01 2372 else
50acee04
JS
2373 {
2374 // frame already exists, make sure it's position
a3a5df9d 2375 // and size reflect the information in wxAuiPaneInfo
50acee04
JS
2376 if (p.frame->GetPosition() != p.floating_pos)
2377 {
9e1fc0e4
BW
2378 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2379 p.floating_size.x, p.floating_size.y,
2380 wxSIZE_USE_EXISTING);
2381 /*
50acee04 2382 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
a1b3b608
WS
2383 wxDefaultCoord, wxDefaultCoord,
2384 wxSIZE_USE_EXISTING);
50acee04 2385 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
9e1fc0e4 2386 */
50acee04
JS
2387 }
2388
f88d1716
BW
2389 if (p.frame->IsShown() != p.IsShown())
2390 p.frame->Show(p.IsShown());
50acee04
JS
2391 }
2392 }
7608fd01 2393 else
50acee04 2394 {
26178b5d
BW
2395 if (p.window->IsShown() != p.IsShown())
2396 p.window->Show(p.IsShown());
50acee04
JS
2397 }
2398
2399 // if "active panes" are no longer allowed, clear
2400 // any optionActive values from the pane states
2401 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2402 {
a3a5df9d 2403 p.state &= ~wxAuiPaneInfo::optionActive;
50acee04
JS
2404 }
2405 }
2406
2407
2408 // keep track of the old window rectangles so we can
2409 // refresh those windows whose rect has changed
2410 wxAuiRectArray old_pane_rects;
2411 for (i = 0; i < pane_count; ++i)
2412 {
2413 wxRect r;
a3a5df9d 2414 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2415
2416 if (p.window && p.IsShown() && p.IsDocked())
2417 r = p.rect;
2418
2419 old_pane_rects.Add(r);
2420 }
2421
2422
2423
2424
2425 // apply the new sizer
2426 m_frame->SetSizer(sizer);
2427 m_frame->SetAutoLayout(false);
2428 DoFrameLayout();
2429
2430
2431
2432 // now that the frame layout is done, we need to check
2433 // the new pane rectangles against the old rectangles that
2434 // we saved a few lines above here. If the rectangles have
2435 // changed, the corresponding panes must also be updated
2436 for (i = 0; i < pane_count; ++i)
2437 {
a3a5df9d 2438 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2439 if (p.window && p.window->IsShown() && p.IsDocked())
2440 {
2441 if (p.rect != old_pane_rects[i])
2442 {
2443 p.window->Refresh();
2444 p.window->Update();
2445 }
2446 }
2447 }
2448
2449
2450 Repaint();
be66f18e 2451
50acee04 2452 // set frame's minimum size
be66f18e 2453
50acee04
JS
2454/*
2455 // N.B. More work needs to be done on frame minimum sizes;
2456 // this is some intresting code that imposes the minimum size,
2457 // but we may want to include a more flexible mechanism or
2458 // options for multiple minimum-size modes, e.g. strict or lax
2459 wxSize min_size = sizer->GetMinSize();
2460 wxSize frame_size = m_frame->GetSize();
2461 wxSize client_size = m_frame->GetClientSize();
2462
2463 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2464 min_size.y+frame_size.y-client_size.y );
be66f18e 2465
50acee04 2466 m_frame->SetMinSize(minframe_size);
be66f18e 2467
50acee04
JS
2468 if (frame_size.x < minframe_size.x ||
2469 frame_size.y < minframe_size.y)
2470 sizer->Fit(m_frame);
2471*/
2472}
2473
2474
2475// DoFrameLayout() is an internal function which invokes wxSizer::Layout
2476// on the frame's main sizer, then measures all the various UI items
2477// and updates their internal rectangles. This should always be called
2478// instead of calling m_frame->Layout() directly
2479
a3a5df9d 2480void wxAuiManager::DoFrameLayout()
50acee04
JS
2481{
2482 m_frame->Layout();
be66f18e 2483
50acee04
JS
2484 int i, part_count;
2485 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2486 {
a3a5df9d 2487 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04
JS
2488
2489 // get the rectangle of the UI part
2490 // originally, this code looked like this:
2491 // part.rect = wxRect(part.sizer_item->GetPosition(),
2492 // part.sizer_item->GetSize());
2493 // this worked quite well, with one exception: the mdi
be66f18e 2494 // client window had a "deferred" size variable
50acee04
JS
2495 // that returned the wrong size. It looks like
2496 // a bug in wx, because the former size of the window
2497 // was being returned. So, we will retrieve the part's
2498 // rectangle via other means
2499
2500
2501 part.rect = part.sizer_item->GetRect();
2502 int flag = part.sizer_item->GetFlag();
2503 int border = part.sizer_item->GetBorder();
2504 if (flag & wxTOP)
2505 {
2506 part.rect.y -= border;
2507 part.rect.height += border;
2508 }
2509 if (flag & wxLEFT)
2510 {
2511 part.rect.x -= border;
2512 part.rect.width += border;
2513 }
2514 if (flag & wxBOTTOM)
2515 part.rect.height += border;
2516 if (flag & wxRIGHT)
2517 part.rect.width += border;
2518
2519
a3a5df9d 2520 if (part.type == wxAuiDockUIPart::typeDock)
50acee04 2521 part.dock->rect = part.rect;
a3a5df9d 2522 if (part.type == wxAuiDockUIPart::typePane)
50acee04
JS
2523 part.pane->rect = part.rect;
2524 }
2525}
2526
2527// GetPanePart() looks up the pane the pane border UI part (or the regular
2528// pane part if there is no border). This allows the caller to get the exact
2529// rectangle of the pane in question, including decorations like
2530// caption and border (if any).
2531
a3a5df9d 2532wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
50acee04
JS
2533{
2534 int i, part_count;
2535 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2536 {
a3a5df9d
BW
2537 wxAuiDockUIPart& part = m_uiparts.Item(i);
2538 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
2539 part.pane && part.pane->window == wnd)
2540 return &part;
2541 }
2542 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2543 {
a3a5df9d
BW
2544 wxAuiDockUIPart& part = m_uiparts.Item(i);
2545 if (part.type == wxAuiDockUIPart::typePane &&
50acee04
JS
2546 part.pane && part.pane->window == wnd)
2547 return &part;
2548 }
2549 return NULL;
2550}
2551
2552
2553
2554// GetDockPixelOffset() is an internal function which returns
2555// a dock's offset in pixels from the left side of the window
2556// (for horizontal docks) or from the top of the window (for
2557// vertical docks). This value is necessary for calculating
2558// fixel-pane/toolbar offsets when they are dragged.
2559
a3a5df9d 2560int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
50acee04
JS
2561{
2562 // the only way to accurately calculate the dock's
2563 // offset is to actually run a theoretical layout
be66f18e 2564
50acee04 2565 int i, part_count, dock_count;
a3a5df9d
BW
2566 wxAuiDockInfoArray docks;
2567 wxAuiPaneInfoArray panes;
2568 wxAuiDockUIPartArray uiparts;
50acee04
JS
2569 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2570 panes.Add(test);
2571
2572 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2573 wxSize client_size = m_frame->GetClientSize();
2574 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2575 sizer->Layout();
2576
2577 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2578 {
a3a5df9d 2579 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04
JS
2580 part.rect = wxRect(part.sizer_item->GetPosition(),
2581 part.sizer_item->GetSize());
a3a5df9d 2582 if (part.type == wxAuiDockUIPart::typeDock)
50acee04
JS
2583 part.dock->rect = part.rect;
2584 }
be66f18e 2585
50acee04 2586 delete sizer;
be66f18e 2587
50acee04
JS
2588 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2589 {
a3a5df9d 2590 wxAuiDockInfo& dock = docks.Item(i);
50acee04
JS
2591 if (test.dock_direction == dock.dock_direction &&
2592 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2593 {
2594 if (dock.IsVertical())
2595 return dock.rect.y;
7608fd01 2596 else
50acee04
JS
2597 return dock.rect.x;
2598 }
2599 }
2600
2601 return 0;
2602}
2603
2604
2605
2606// ProcessDockResult() is a utility function used by DoDrop() - it checks
2607// if a dock operation is allowed, the new dock position is copied into
2608// the target info. If the operation was allowed, the function returns true.
2609
a3a5df9d 2610bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
1dc6ec2c 2611 const wxAuiPaneInfo& new_pos)
50acee04
JS
2612{
2613 bool allowed = false;
2614 switch (new_pos.dock_direction)
2615 {
2616 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2617 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2618 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2619 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2620 }
2621
2622 if (allowed)
2623 target = new_pos;
2624
2625 return allowed;
2626}
2627
2628
2629// DoDrop() is an important function. It basically takes a mouse position,
2630// and determines where the pane's new position would be. If the pane is to be
2631// dropped, it performs the drop operation using the specified dock and pane
2632// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2633// scenario can be performed, giving precise coordinates for drop hints.
a3a5df9d 2634// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
50acee04
JS
2635// as parameters, the changes will be made to the main state arrays
2636
2637const int auiInsertRowPixels = 10;
2638const int auiNewRowPixels = 40;
2639const int auiLayerInsertPixels = 40;
2640const int auiLayerInsertOffset = 5;
2641
a3a5df9d 2642bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
32e4b03c
BW
2643 wxAuiPaneInfoArray& panes,
2644 wxAuiPaneInfo& target,
2645 const wxPoint& pt,
2646 const wxPoint& offset)
50acee04
JS
2647{
2648 wxSize cli_size = m_frame->GetClientSize();
2649
a3a5df9d 2650 wxAuiPaneInfo drop = target;
50acee04
JS
2651
2652
2653 // The result should always be shown
2654 drop.Show();
be66f18e 2655
50acee04
JS
2656
2657 // Check to see if the pane has been dragged outside of the window
2658 // (or near to the outside of the window), if so, dock it along the edge
2659
2660
2661 int layer_insert_offset = auiLayerInsertOffset;
32e4b03c 2662 if (drop.IsToolbar())
50acee04 2663 layer_insert_offset = 0;
be66f18e 2664
32e4b03c 2665
50acee04
JS
2666 if (pt.x < layer_insert_offset &&
2667 pt.x > layer_insert_offset-auiLayerInsertPixels)
2668 {
613a0c4c
BW
2669 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2670 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
32e4b03c 2671 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
7608fd01 2672
32e4b03c
BW
2673 if (drop.IsToolbar())
2674 new_layer = auiToolBarLayer;
7608fd01 2675
50acee04 2676 drop.Dock().Left().
613a0c4c 2677 Layer(new_layer).
50acee04
JS
2678 Row(0).
2679 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2680 return ProcessDockResult(target, drop);
2681 }
696978ee
WS
2682 else if (pt.y < layer_insert_offset &&
2683 pt.y > layer_insert_offset-auiLayerInsertPixels)
50acee04 2684 {
613a0c4c
BW
2685 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2686 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2687 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2688
32e4b03c
BW
2689 if (drop.IsToolbar())
2690 new_layer = auiToolBarLayer;
7608fd01 2691
50acee04 2692 drop.Dock().Top().
613a0c4c 2693 Layer(new_layer).
50acee04
JS
2694 Row(0).
2695 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2696 return ProcessDockResult(target, drop);
2697 }
696978ee
WS
2698 else if (pt.x >= cli_size.x - layer_insert_offset &&
2699 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
50acee04 2700 {
613a0c4c
BW
2701 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2702 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
7608fd01
VZ
2703 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2704
32e4b03c
BW
2705 if (drop.IsToolbar())
2706 new_layer = auiToolBarLayer;
7608fd01 2707
50acee04 2708 drop.Dock().Right().
613a0c4c 2709 Layer(new_layer).
50acee04
JS
2710 Row(0).
2711 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2712 return ProcessDockResult(target, drop);
2713 }
696978ee
WS
2714 else if (pt.y >= cli_size.y - layer_insert_offset &&
2715 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
50acee04 2716 {
26d18378
RR
2717 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2718 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2719 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2720
32e4b03c
BW
2721 if (drop.IsToolbar())
2722 new_layer = auiToolBarLayer;
7608fd01 2723
50acee04 2724 drop.Dock().Bottom().
26d18378 2725 Layer(new_layer).
50acee04
JS
2726 Row(0).
2727 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2728 return ProcessDockResult(target, drop);
2729 }
2730
32e4b03c 2731
a3a5df9d 2732 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
50acee04
JS
2733
2734
2735 if (drop.IsToolbar())
2736 {
2737 if (!part || !part->dock)
2738 return false;
93b9de86 2739
50acee04
JS
2740 // calculate the offset from where the dock begins
2741 // to the point where the user dropped the pane
2742 int dock_drop_offset = 0;
2743 if (part->dock->IsHorizontal())
2744 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
7608fd01 2745 else
50acee04
JS
2746 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2747
2748
2749 // toolbars may only be moved in and to fixed-pane docks,
2750 // otherwise we will try to float the pane. Also, the pane
2751 // should float if being dragged over center pane windows
2752 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2753 {
22a35096 2754 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
c3008402
RR
2755 {
2756 m_skipping = true;
2757 }
2758 else
2759 {
2760 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
50acee04
JS
2761 (drop.IsFloatable() ||
2762 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2763 part->dock->dock_direction != wxAUI_DOCK_NONE)))
c3008402
RR
2764 {
2765 drop.Float();
2766 }
93b9de86 2767
c3008402 2768 m_skipping = false;
93b9de86 2769
c3008402 2770 return ProcessDockResult(target, drop);
50acee04 2771 }
93b9de86 2772
c3008402 2773 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
be66f18e 2774
50acee04
JS
2775 return ProcessDockResult(target, drop);
2776 }
93b9de86 2777
cedd7b22
PC
2778 m_skipping = false;
2779
2780 m_last_rect = part->dock->rect;
2781 m_last_rect.Inflate( 15, 15 );
be66f18e 2782
50acee04
JS
2783 drop.Dock().
2784 Direction(part->dock->dock_direction).
2785 Layer(part->dock->dock_layer).
2786 Row(part->dock->dock_row).
2787 Position(dock_drop_offset);
2788
2789 if ((
12125a1e
RR
2790 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2791 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
50acee04
JS
2792 ) && part->dock->panes.GetCount() > 1)
2793 {
26d18378
RR
2794 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2795 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2796 {
2797 int row = drop.dock_row;
2798 DoInsertDockRow(panes, part->dock->dock_direction,
2799 part->dock->dock_layer,
2800 part->dock->dock_row);
2801 drop.dock_row = row;
2802 }
2803 else
2804 {
2805 DoInsertDockRow(panes, part->dock->dock_direction,
2806 part->dock->dock_layer,
2807 part->dock->dock_row+1);
2808 drop.dock_row = part->dock->dock_row+1;
2809 }
50acee04 2810 }
be66f18e 2811
50acee04
JS
2812 if ((
2813 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2814 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2815 ) && part->dock->panes.GetCount() > 1)
2816 {
26d18378
RR
2817 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2818 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2819 {
2820 DoInsertDockRow(panes, part->dock->dock_direction,
2821 part->dock->dock_layer,
2822 part->dock->dock_row+1);
2823 drop.dock_row = part->dock->dock_row+1;
2824 }
2825 else
2826 {
2827 int row = drop.dock_row;
2828 DoInsertDockRow(panes, part->dock->dock_direction,
2829 part->dock->dock_layer,
2830 part->dock->dock_row);
2831 drop.dock_row = row;
2832 }
50acee04
JS
2833 }
2834
2835 return ProcessDockResult(target, drop);
2836 }
2837
2838
2839
be66f18e 2840
50acee04
JS
2841 if (!part)
2842 return false;
2843
a3a5df9d
BW
2844 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2845 part->type == wxAuiDockUIPart::typeCaption ||
2846 part->type == wxAuiDockUIPart::typeGripper ||
2847 part->type == wxAuiDockUIPart::typePaneButton ||
2848 part->type == wxAuiDockUIPart::typePane ||
2849 part->type == wxAuiDockUIPart::typePaneSizer ||
2850 part->type == wxAuiDockUIPart::typeDockSizer ||
2851 part->type == wxAuiDockUIPart::typeBackground)
50acee04 2852 {
a3a5df9d 2853 if (part->type == wxAuiDockUIPart::typeDockSizer)
50acee04
JS
2854 {
2855 if (part->dock->panes.GetCount() != 1)
2856 return false;
2857 part = GetPanePart(part->dock->panes.Item(0)->window);
2858 if (!part)
2859 return false;
2860 }
2861
2862
2863
2864 // If a normal frame is being dragged over a toolbar, insert it
2865 // along the edge under the toolbar, but over all other panes.
2866 // (this could be done much better, but somehow factoring this
2867 // calculation with the one at the beginning of this function)
2868 if (part->dock && part->dock->toolbar)
2869 {
2870 int layer = 0;
2871
2872 switch (part->dock->dock_direction)
2873 {
2874 case wxAUI_DOCK_LEFT:
2875 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2876 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2877 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2878 break;
2879 case wxAUI_DOCK_TOP:
2880 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2881 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2882 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2883 break;
2884 case wxAUI_DOCK_RIGHT:
2885 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2886 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2887 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2888 break;
2889 case wxAUI_DOCK_BOTTOM:
2890 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2891 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2892 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2893 break;
2894 }
2895
2896 DoInsertDockRow(panes, part->dock->dock_direction,
2897 layer, 0);
2898 drop.Dock().
2899 Direction(part->dock->dock_direction).
2900 Layer(layer).Row(0).Position(0);
2901 return ProcessDockResult(target, drop);
2902 }
2903
2904
2905 if (!part->pane)
2906 return false;
2907
2908 part = GetPanePart(part->pane->window);
2909 if (!part)
2910 return false;
be66f18e 2911
50acee04
JS
2912 bool insert_dock_row = false;
2913 int insert_row = part->pane->dock_row;
2914 int insert_dir = part->pane->dock_direction;
2915 int insert_layer = part->pane->dock_layer;
be66f18e 2916
50acee04
JS
2917 switch (part->pane->dock_direction)
2918 {
2919 case wxAUI_DOCK_TOP:
2920 if (pt.y >= part->rect.y &&
2921 pt.y < part->rect.y+auiInsertRowPixels)
2922 insert_dock_row = true;
2923 break;
2924 case wxAUI_DOCK_BOTTOM:
2925 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2926 pt.y <= part->rect.y + part->rect.height)
2927 insert_dock_row = true;
2928 break;
2929 case wxAUI_DOCK_LEFT:
2930 if (pt.x >= part->rect.x &&
2931 pt.x < part->rect.x+auiInsertRowPixels)
2932 insert_dock_row = true;
2933 break;
2934 case wxAUI_DOCK_RIGHT:
2935 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2936 pt.x <= part->rect.x+part->rect.width)
2937 insert_dock_row = true;
2938 break;
2939 case wxAUI_DOCK_CENTER:
2940 {
2941 // "new row pixels" will be set to the default, but
2942 // must never exceed 20% of the window size
2943 int new_row_pixels_x = auiNewRowPixels;
2944 int new_row_pixels_y = auiNewRowPixels;
2945
2946 if (new_row_pixels_x > (part->rect.width*20)/100)
2947 new_row_pixels_x = (part->rect.width*20)/100;
2948
2949 if (new_row_pixels_y > (part->rect.height*20)/100)
2950 new_row_pixels_y = (part->rect.height*20)/100;
2951
be66f18e 2952
50acee04
JS
2953 // determine if the mouse pointer is in a location that
2954 // will cause a new row to be inserted. The hot spot positions
2955 // are along the borders of the center pane
2956
2957 insert_layer = 0;
2958 insert_dock_row = true;
7608fd01
VZ
2959 const wxRect& pr = part->rect;
2960 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2961 insert_dir = wxAUI_DOCK_LEFT;
2962 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2963 insert_dir = wxAUI_DOCK_TOP;
2964 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2965 pt.x < pr.x + pr.width)
2966 insert_dir = wxAUI_DOCK_RIGHT;
2967 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2968 pt.y < pr.y + pr.height)
2969 insert_dir = wxAUI_DOCK_BOTTOM;
2970 else
2971 return false;
50acee04
JS
2972
2973 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2974 }
2975 }
2976
2977 if (insert_dock_row)
be66f18e 2978 {
50acee04
JS
2979 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2980 drop.Dock().Direction(insert_dir).
2981 Layer(insert_layer).
2982 Row(insert_row).
2983 Position(0);
2984 return ProcessDockResult(target, drop);
2985 }
be66f18e 2986
50acee04
JS
2987 // determine the mouse offset and the pane size, both in the
2988 // direction of the dock itself, and perpendicular to the dock
be66f18e 2989
50acee04 2990 int offset, size;
be66f18e 2991
50acee04
JS
2992 if (part->orientation == wxVERTICAL)
2993 {
2994 offset = pt.y - part->rect.y;
be66f18e 2995 size = part->rect.GetHeight();
50acee04 2996 }
7608fd01 2997 else
50acee04
JS
2998 {
2999 offset = pt.x - part->rect.x;
3000 size = part->rect.GetWidth();
3001 }
be66f18e 3002
50acee04 3003 int drop_position = part->pane->dock_pos;
be66f18e 3004
50acee04
JS
3005 // if we are in the top/left part of the pane,
3006 // insert the pane before the pane being hovered over
3007 if (offset <= size/2)
3008 {
3009 drop_position = part->pane->dock_pos;
3010 DoInsertPane(panes,
3011 part->pane->dock_direction,
3012 part->pane->dock_layer,
3013 part->pane->dock_row,
3014 part->pane->dock_pos);
3015 }
3016
3017 // if we are in the bottom/right part of the pane,
3018 // insert the pane before the pane being hovered over
3019 if (offset > size/2)
3020 {
3021 drop_position = part->pane->dock_pos+1;
3022 DoInsertPane(panes,
3023 part->pane->dock_direction,
3024 part->pane->dock_layer,
3025 part->pane->dock_row,
3026 part->pane->dock_pos+1);
3027 }
3028
3029 drop.Dock().
3030 Direction(part->dock->dock_direction).
3031 Layer(part->dock->dock_layer).
3032 Row(part->dock->dock_row).
3033 Position(drop_position);
3034 return ProcessDockResult(target, drop);
3035 }
3036
3037 return false;
3038}
3039
3040
a3a5df9d 3041void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
50acee04 3042{
7a5b04a6 3043 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
50acee04
JS
3044 {
3045 m_hint_fadetimer.Stop();
3046 return;
3047 }
be66f18e 3048
7a5b04a6 3049 m_hint_fadeamt += 4;
07880314 3050 m_hint_wnd->SetTransparent(m_hint_fadeamt);
50acee04
JS
3051}
3052
a3a5df9d 3053void wxAuiManager::ShowHint(const wxRect& rect)
50acee04 3054{
cf6fec73 3055 if (m_hint_wnd)
50acee04 3056 {
cf6fec73 3057 // if the hint rect is the same as last time, don't do anything
50acee04
JS
3058 if (m_last_hint == rect)
3059 return;
3060 m_last_hint = rect;
be66f18e 3061
5826659c 3062 m_hint_fadeamt = m_hint_fademax;
7608fd01 3063
cf6fec73 3064 if ((m_flags & wxAUI_MGR_HINT_FADE)
5826659c 3065 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
cf6fec73 3066 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
5826659c
AB
3067 )
3068 m_hint_fadeamt = 0;
be66f18e 3069
e65fbef6 3070 m_hint_wnd->SetSize(rect);
c2291b1f 3071 m_hint_wnd->SetTransparent(m_hint_fadeamt);
b4ea182b 3072
cf6fec73 3073 if (!m_hint_wnd->IsShown())
50acee04
JS
3074 m_hint_wnd->Show();
3075
50f3c41d
RD
3076 // if we are dragging a floating pane, set the focus
3077 // back to that floating pane (otherwise it becomes unfocused)
3078 if (m_action == actionDragFloatingPane && m_action_window)
3079 m_action_window->SetFocus();
50acee04 3080
50f3c41d 3081 m_hint_wnd->Raise();
c08ee034 3082
be66f18e 3083
5826659c 3084 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
50acee04
JS
3085 {
3086 // start fade in timer
50acee04
JS
3087 m_hint_fadetimer.SetOwner(this, 101);
3088 m_hint_fadetimer.Start(5);
3089 }
50acee04 3090 }
7608fd01 3091 else // Not using a transparent hint window...
50acee04 3092 {
cf6fec73
BW
3093 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3094 return;
7608fd01 3095
50f3c41d
RD
3096 if (m_last_hint != rect)
3097 {
3098 // remove the last hint rectangle
3099 m_last_hint = rect;
3100 m_frame->Refresh();
3101 m_frame->Update();
3102 }
50acee04 3103
50f3c41d
RD
3104 wxScreenDC screendc;
3105 wxRegion clip(1, 1, 10000, 10000);
3106
3107 // clip all floating windows, so we don't draw over them
3108 int i, pane_count;
3109 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
50acee04 3110 {
a3a5df9d 3111 wxAuiPaneInfo& pane = m_panes.Item(i);
50f3c41d
RD
3112
3113 if (pane.IsFloating() &&
3114 pane.frame->IsShown())
3115 {
3116 wxRect rect = pane.frame->GetRect();
3117#ifdef __WXGTK__
3118 // wxGTK returns the client size, not the whole frame size
3119 rect.width += 15;
3120 rect.height += 35;
3121 rect.Inflate(5);
3122#endif
3123
3124 clip.Subtract(rect);
3125 }
50acee04 3126 }
50acee04 3127
8b001346
AB
3128 // As we can only hide the hint by redrawing the managed window, we
3129 // need to clip the region to the managed window too or we get
3130 // nasty redrawn problems.
3131 clip.Intersect(m_frame->GetRect());
3132
50f3c41d 3133 screendc.SetClippingRegion(clip);
50acee04 3134
50f3c41d
RD
3135 wxBitmap stipple = wxPaneCreateStippleBitmap();
3136 wxBrush brush(stipple);
3137 screendc.SetBrush(brush);
3138 screendc.SetPen(*wxTRANSPARENT_PEN);
50acee04 3139
50f3c41d
RD
3140 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3141 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3142 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3143 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3144 }
50acee04
JS
3145}
3146
a3a5df9d 3147void wxAuiManager::HideHint()
be66f18e 3148{
81cc4eb2 3149 // hides a transparent window hint, if there is one
50acee04
JS
3150 if (m_hint_wnd)
3151 {
26178b5d
BW
3152 if (m_hint_wnd->IsShown())
3153 m_hint_wnd->Show(false);
07880314 3154 m_hint_wnd->SetTransparent(0);
50acee04
JS
3155 m_hint_fadetimer.Stop();
3156 m_last_hint = wxRect();
3157 return;
3158 }
be66f18e 3159
50acee04
JS
3160 // hides a painted hint by redrawing the frame window
3161 if (!m_last_hint.IsEmpty())
3162 {
3163 m_frame->Refresh();
3164 m_frame->Update();
3165 m_last_hint = wxRect();
3166 }
3167}
3168
3169
3170
cf37c9a9
BW
3171void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3172 const wxPoint& offset)
3173{
3174 wxAuiPaneInfo& pane = GetPane(pane_window);
3175 if (!pane.IsOk())
3176 return;
7608fd01 3177
cf37c9a9
BW
3178 if (pane.IsToolbar())
3179 {
3180 m_action = actionDragToolbarPane;
3181 }
7608fd01 3182 else
cf37c9a9
BW
3183 {
3184 m_action = actionDragFloatingPane;
3185 }
7608fd01 3186
cf37c9a9
BW
3187 m_action_window = pane_window;
3188 m_action_offset = offset;
3189 m_frame->CaptureMouse();
3190}
3191
ce15b45f
BW
3192
3193// CalculateHintRect() calculates the drop hint rectangle. The method
3194// first calls DoDrop() to determine the exact position the pane would
3195// be at were if dropped. If the pane would indeed become docked at the
3196// specified drop point, the the rectangle hint will be returned in
3197// screen coordinates. Otherwise, an empty rectangle is returned.
3198// |pane_window| is the window pointer of the pane being dragged, |pt| is
3199// the mouse position, in client coordinates. |offset| describes the offset
3200// that the mouse is from the upper-left corner of the item being dragged
3201
3202wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3203 const wxPoint& pt,
3204 const wxPoint& offset)
50acee04
JS
3205{
3206 wxRect rect;
3207
3208 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3209 // we will create a new temporary layout and then measure the resulting
3210 // rectangle; we will create a copy of the docking structures (m_dock)
3211 // so that we don't modify the real thing on screen
3212
3213 int i, pane_count, part_count;
a3a5df9d
BW
3214 wxAuiDockInfoArray docks;
3215 wxAuiPaneInfoArray panes;
3216 wxAuiDockUIPartArray uiparts;
3217 wxAuiPaneInfo hint = GetPane(pane_window);
50acee04 3218 hint.name = wxT("__HINT__");
479574aa 3219 hint.PaneBorder(true);
483c90c2 3220 hint.Show();
50acee04
JS
3221
3222 if (!hint.IsOk())
ce15b45f 3223 return rect;
50acee04
JS
3224
3225 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3226
3227 // remove any pane already there which bears the same window;
3228 // this happens when you are moving a pane around in a dock
3229 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3230 {
3231 if (panes.Item(i).window == pane_window)
3232 {
3233 RemovePaneFromDocks(docks, panes.Item(i));
3234 panes.RemoveAt(i);
3235 break;
3236 }
3237 }
3238
3239 // find out where the new pane would be
3240 if (!DoDrop(docks, panes, hint, pt, offset))
3241 {
ce15b45f 3242 return rect;
50acee04
JS
3243 }
3244
3245 panes.Add(hint);
3246
3247 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3248 wxSize client_size = m_frame->GetClientSize();
3249 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3250 sizer->Layout();
3251
3252 for (i = 0, part_count = uiparts.GetCount();
3253 i < part_count; ++i)
3254 {
a3a5df9d 3255 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04 3256
a3a5df9d 3257 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
3258 part.pane && part.pane->name == wxT("__HINT__"))
3259 {
3260 rect = wxRect(part.sizer_item->GetPosition(),
3261 part.sizer_item->GetSize());
3262 break;
3263 }
3264 }
be66f18e 3265
50acee04
JS
3266 delete sizer;
3267
3268 if (rect.IsEmpty())
3269 {
ce15b45f 3270 return rect;
50acee04
JS
3271 }
3272
3273 // actually show the hint rectangle on the screen
3274 m_frame->ClientToScreen(&rect.x, &rect.y);
ce15b45f 3275
f928b1ab
VZ
3276 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3277 {
3278 // Mirror rectangle in RTL mode
3279 rect.x -= rect.GetWidth();
3280 }
3281
ce15b45f
BW
3282 return rect;
3283}
3284
3285// DrawHintRect() calculates the hint rectangle by calling
3286// CalculateHintRect(). If there is a rectangle, it shows it
3287// by calling ShowHint(), otherwise it hides any hint
3288// rectangle currently shown
3289void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3290 const wxPoint& pt,
3291 const wxPoint& offset)
3292{
3293 wxRect rect = CalculateHintRect(pane_window, pt, offset);
7608fd01 3294
ce15b45f
BW
3295 if (rect.IsEmpty())
3296 {
3297 HideHint();
3298 }
7608fd01 3299 else
ce15b45f
BW
3300 {
3301 ShowHint(rect);
3302 }
50acee04
JS
3303}
3304
a3a5df9d 3305void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
50acee04
JS
3306{
3307 // try to find the pane
a3a5df9d 3308 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3309 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3310
50acee04 3311 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3312 pane.frame->SetTransparent(150);
50acee04
JS
3313}
3314
a3a5df9d 3315void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
50acee04
JS
3316{
3317 // try to find the pane
a3a5df9d 3318 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3319 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3320
50acee04 3321 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3322
f8a13949 3323#if 0
b4ea182b 3324 // Adapt pt to direction
322c5ec4
RR
3325 if (dir == wxNORTH)
3326 {
3327 // move to pane's upper border
3328 wxPoint pos( 0,0 );
3329 pos = wnd->ClientToScreen( pos );
3330 pt.y = pos.y;
3331 // and some more pixels for the title bar
3332 pt.y -= 5;
7608fd01
VZ
3333 }
3334 else if (dir == wxWEST)
322c5ec4
RR
3335 {
3336 // move to pane's left border
3337 wxPoint pos( 0,0 );
3338 pos = wnd->ClientToScreen( pos );
3339 pt.x = pos.x;
7608fd01
VZ
3340 }
3341 else if (dir == wxEAST)
322c5ec4
RR
3342 {
3343 // move to pane's right border
3344 wxPoint pos( wnd->GetSize().x, 0 );
3345 pos = wnd->ClientToScreen( pos );
3346 pt.x = pos.x;
7608fd01
VZ
3347 }
3348 else if (dir == wxSOUTH)
322c5ec4
RR
3349 {
3350 // move to pane's bottom border
3351 wxPoint pos( 0, wnd->GetSize().y );
3352 pos = wnd->ClientToScreen( pos );
3353 pt.y = pos.y;
3354 }
93b9de86
WS
3355#else
3356 wxUnusedVar(dir);
322c5ec4
RR
3357#endif
3358
50acee04 3359 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3360
50acee04
JS
3361 // calculate the offset from the upper left-hand corner
3362 // of the frame to the mouse pointer
3363 wxPoint frame_pos = pane.frame->GetPosition();
3364 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3365
3366 // no hint for toolbar floating windows
3367 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3368 {
cedd7b22
PC
3369 wxAuiDockInfoArray docks;
3370 wxAuiPaneInfoArray panes;
3371 wxAuiDockUIPartArray uiparts;
3372 wxAuiPaneInfo hint = pane;
be66f18e 3373
cedd7b22 3374 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
50acee04 3375
cedd7b22
PC
3376 // find out where the new pane would be
3377 if (!DoDrop(docks, panes, hint, client_pt))
3378 return;
3379 if (hint.IsFloating())
3380 return;
be66f18e 3381
cedd7b22
PC
3382 pane = hint;
3383 m_action = actionDragToolbarPane;
3384 m_action_window = pane.window;
be66f18e 3385
cedd7b22 3386 Update();
be66f18e 3387
50acee04
JS
3388 return;
3389 }
3390
3391
3392 // if a key modifier is pressed while dragging the frame,
3393 // don't dock the window
3394 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3395 {
3396 HideHint();
3397 return;
3398 }
3399
3400
3401 DrawHintRect(wnd, client_pt, action_offset);
3402
be66f18e 3403#ifdef __WXGTK__
50acee04
JS
3404 // this cleans up some screen artifacts that are caused on GTK because
3405 // we aren't getting the exact size of the window (see comment
3406 // in DrawHintRect)
3407 //Refresh();
be66f18e
WS
3408#endif
3409
3410
50acee04
JS
3411 // reduces flicker
3412 m_frame->Update();
3413}
3414
a3a5df9d 3415void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
50acee04
JS
3416{
3417 // try to find the pane
a3a5df9d 3418 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3419 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3420
50acee04 3421 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3422
f8a13949 3423#if 0
b4ea182b 3424 // Adapt pt to direction
322c5ec4
RR
3425 if (dir == wxNORTH)
3426 {
3427 // move to pane's upper border
3428 wxPoint pos( 0,0 );
3429 pos = wnd->ClientToScreen( pos );
3430 pt.y = pos.y;
3431 // and some more pixels for the title bar
3432 pt.y -= 10;
7608fd01
VZ
3433 }
3434 else if (dir == wxWEST)
322c5ec4
RR
3435 {
3436 // move to pane's left border
3437 wxPoint pos( 0,0 );
3438 pos = wnd->ClientToScreen( pos );
3439 pt.x = pos.x;
7608fd01
VZ
3440 }
3441 else if (dir == wxEAST)
322c5ec4
RR
3442 {
3443 // move to pane's right border
3444 wxPoint pos( wnd->GetSize().x, 0 );
3445 pos = wnd->ClientToScreen( pos );
3446 pt.x = pos.x;
7608fd01
VZ
3447 }
3448 else if (dir == wxSOUTH)
322c5ec4
RR
3449 {
3450 // move to pane's bottom border
3451 wxPoint pos( 0, wnd->GetSize().y );
3452 pos = wnd->ClientToScreen( pos );
3453 pt.y = pos.y;
3454 }
93b9de86
WS
3455#else
3456 wxUnusedVar(dir);
322c5ec4
RR
3457#endif
3458
50acee04 3459 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3460
50acee04
JS
3461 // calculate the offset from the upper left-hand corner
3462 // of the frame to the mouse pointer
3463 wxPoint frame_pos = pane.frame->GetPosition();
3464 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
be66f18e 3465
50acee04
JS
3466
3467 // if a key modifier is pressed while dragging the frame,
3468 // don't dock the window
50f3c41d 3469 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
50acee04 3470 {
50f3c41d
RD
3471 // do the drop calculation
3472 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
50acee04 3473 }
c08ee034 3474
50acee04
JS
3475 // if the pane is still floating, update it's floating
3476 // position (that we store)
3477 if (pane.IsFloating())
3478 {
3479 pane.floating_pos = pane.frame->GetPosition();
be66f18e 3480
50acee04 3481 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3482 pane.frame->SetTransparent(255);
7453065a 3483 }
7608fd01 3484 else if (m_has_maximized)
7453065a 3485 {
37106ab2 3486 RestoreMaximizedPane();
50acee04 3487 }
be66f18e 3488
50acee04 3489 Update();
be66f18e 3490
50acee04
JS
3491 HideHint();
3492}
3493
a3a5df9d 3494void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
50acee04
JS
3495{
3496 // try to find the pane
a3a5df9d 3497 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3498 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3499
50acee04
JS
3500 pane.floating_size = size;
3501}
3502
58754643 3503
a3a5df9d 3504void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
50acee04
JS
3505{
3506 // try to find the pane
a3a5df9d 3507 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04
JS
3508 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3509
58754643
BW
3510
3511 // fire pane close event
bc07ab17 3512 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
58754643
BW
3513 e.SetPane(&pane);
3514 e.SetCanVeto(evt.CanVeto());
3515 ProcessMgrEvent(e);
a1b3b608 3516
58754643
BW
3517 if (e.GetVeto())
3518 {
3519 evt.Veto();
3520 return;
3521 }
7608fd01 3522 else
58754643 3523 {
fa96a36e 3524 ClosePane(pane);
58754643 3525 }
50acee04
JS
3526}
3527
58754643
BW
3528
3529
a3a5df9d 3530void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
50acee04
JS
3531{
3532 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3533 {
3534 // try to find the pane
8f964392 3535 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
50acee04
JS
3536
3537 SetActivePane(m_panes, wnd);
3538 Repaint();
3539 }
3540}
3541
673727f3 3542// OnRender() draws all of the pane captions, sashes,
50acee04
JS
3543// backgrounds, captions, grippers, pane borders and buttons.
3544// It renders the entire user interface.
3545
a3a5df9d 3546void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
50acee04 3547{
befda040
RR
3548 // if the frame is about to be deleted, don't bother
3549 if (!m_frame || wxPendingDelete.Member(m_frame))
cedd7b22
PC
3550 return;
3551
673727f3 3552 wxDC* dc = evt.GetDC();
c08ee034 3553
50acee04
JS
3554#ifdef __WXMAC__
3555 dc->Clear() ;
3556#endif
3557 int i, part_count;
3558 for (i = 0, part_count = m_uiparts.GetCount();
3559 i < part_count; ++i)
3560 {
a3a5df9d 3561 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04
JS
3562
3563 // don't draw hidden pane items
3564 if (part.sizer_item && !part.sizer_item->IsShown())
3565 continue;
be66f18e 3566
50acee04
JS
3567 switch (part.type)
3568 {
a3a5df9d
BW
3569 case wxAuiDockUIPart::typeDockSizer:
3570 case wxAuiDockUIPart::typePaneSizer:
32205ebb 3571 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
50acee04 3572 break;
a3a5df9d 3573 case wxAuiDockUIPart::typeBackground:
32205ebb 3574 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
50acee04 3575 break;
a3a5df9d 3576 case wxAuiDockUIPart::typeCaption:
32205ebb 3577 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
50acee04 3578 break;
a3a5df9d 3579 case wxAuiDockUIPart::typeGripper:
32205ebb 3580 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
be66f18e 3581 break;
a3a5df9d 3582 case wxAuiDockUIPart::typePaneBorder:
32205ebb 3583 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
50acee04 3584 break;
a3a5df9d 3585 case wxAuiDockUIPart::typePaneButton:
32205ebb 3586 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
50acee04
JS
3587 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3588 break;
3589 }
3590 }
3591}
3592
673727f3
BW
3593
3594// Render() fire a render event, which is normally handled by
a3a5df9d 3595// wxAuiManager::OnRender(). This allows the render function to
673727f3
BW
3596// be overridden via the render event. This can be useful for paintin
3597// custom graphics in the main window. Default behavior can be
3598// invoked in the overridden function by calling OnRender()
3599
a3a5df9d 3600void wxAuiManager::Render(wxDC* dc)
673727f3 3601{
a3a5df9d 3602 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
bc9e3321 3603 e.SetManager(this);
673727f3
BW
3604 e.SetDC(dc);
3605 ProcessMgrEvent(e);
3606}
3607
a3a5df9d 3608void wxAuiManager::Repaint(wxDC* dc)
50acee04
JS
3609{
3610#ifdef __WXMAC__
3611 if ( dc == NULL )
3612 {
3613 m_frame->Refresh() ;
3614 m_frame->Update() ;
3615 return ;
3616 }
3617#endif
3618 int w, h;
3619 m_frame->GetClientSize(&w, &h);
3620
3621 // figure out which dc to use; if one
3622 // has been specified, use it, otherwise
3623 // make a client dc
3624 wxClientDC* client_dc = NULL;
3625 if (!dc)
3626 {
3627 client_dc = new wxClientDC(m_frame);
3628 dc = client_dc;
3629 }
3630
3631 // if the frame has a toolbar, the client area
3632 // origin will not be (0,0).
3633 wxPoint pt = m_frame->GetClientAreaOrigin();
3634 if (pt.x != 0 || pt.y != 0)
3635 dc->SetDeviceOrigin(pt.x, pt.y);
3636
3637 // render all the items
3638 Render(dc);
3639
3640 // if we created a client_dc, delete it
3641 if (client_dc)
3642 delete client_dc;
3643}
3644
a3a5df9d 3645void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
50acee04
JS
3646{
3647 wxPaintDC dc(m_frame);
3648 Repaint(&dc);
3649}
3650
a3a5df9d 3651void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
50acee04
JS
3652{
3653#ifdef __WXMAC__
3654 event.Skip() ;
3655#else
3656 wxUnusedVar(event);
3657#endif
3658}
3659
a3a5df9d 3660void wxAuiManager::OnSize(wxSizeEvent& event)
50acee04
JS
3661{
3662 if (m_frame)
3663 {
3664 DoFrameLayout();
3665 Repaint();
7608fd01 3666
473016d6
BW
3667#if wxUSE_MDI
3668 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3669 {
3670 // for MDI parent frames, this event must not
3671 // be "skipped". In other words, the parent frame
3672 // must not be allowed to resize the client window
3673 // after we are finished processing sizing changes
3674 return;
3675 }
3676#endif
50acee04 3677 }
8d361e83 3678 event.Skip();
50acee04
JS
3679}
3680
4dc79cfb
BW
3681void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3682{
3683 // get the window we are managing, if none, return NULL
3684 wxWindow* window = GetManagedWindow();
3685 if (!window)
3686 {
3687 evt.SetManager(NULL);
3688 return;
3689 }
7608fd01 3690
4dc79cfb
BW
3691 // if we are managing a child frame, get the 'real' manager
3692 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3693 {
3694 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3695 evt.SetManager(float_frame->GetOwnerManager());
3696 return;
3697 }
7608fd01 3698
4dc79cfb
BW
3699 // return pointer to ourself
3700 evt.SetManager(this);
3701}
50acee04 3702
a3a5df9d 3703void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
50acee04
JS
3704{
3705 // determine cursor
a3a5df9d 3706 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
3707 wxCursor cursor = wxNullCursor;
3708
3709 if (part)
3710 {
a3a5df9d
BW
3711 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3712 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04
JS
3713 {
3714 // a dock may not be resized if it has a single
3715 // pane which is not resizable
a3a5df9d 3716 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
3717 part->dock->panes.GetCount() == 1 &&
3718 part->dock->panes.Item(0)->IsFixed())
3719 return;
3720
3721 // panes that may not be resized do not get a sizing cursor
3722 if (part->pane && part->pane->IsFixed())
3723 return;
3724
3725 if (part->orientation == wxVERTICAL)
3726 cursor = wxCursor(wxCURSOR_SIZEWE);
7608fd01 3727 else
50acee04
JS
3728 cursor = wxCursor(wxCURSOR_SIZENS);
3729 }
7608fd01 3730 else if (part->type == wxAuiDockUIPart::typeGripper)
50acee04
JS
3731 {
3732 cursor = wxCursor(wxCURSOR_SIZING);
3733 }
3734 }
be66f18e 3735
50acee04
JS
3736 event.SetCursor(cursor);
3737}
3738
3739
3740
a3a5df9d 3741void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
28169517 3742 const wxMouseEvent& event)
50acee04 3743{
a3a5df9d 3744 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
a93d5af8 3745 if (!hit_test || !button_ui_part)
28169517 3746 return;
7608fd01 3747
50acee04 3748 int state = wxAUI_BUTTON_STATE_NORMAL;
be66f18e 3749
50acee04
JS
3750 if (hit_test == button_ui_part)
3751 {
3752 if (event.LeftDown())
3753 state = wxAUI_BUTTON_STATE_PRESSED;
7608fd01 3754 else
50acee04
JS
3755 state = wxAUI_BUTTON_STATE_HOVER;
3756 }
7608fd01 3757 else
50acee04
JS
3758 {
3759 if (event.LeftDown())
3760 state = wxAUI_BUTTON_STATE_HOVER;
3761 }
3762
3763 // now repaint the button with hover state
3764 wxClientDC cdc(m_frame);
3765
3766 // if the frame has a toolbar, the client area
3767 // origin will not be (0,0).
3768 wxPoint pt = m_frame->GetClientAreaOrigin();
3769 if (pt.x != 0 || pt.y != 0)
3770 cdc.SetDeviceOrigin(pt.x, pt.y);
3771
37106ab2
BW
3772 if (hit_test->pane)
3773 {
3774 m_art->DrawPaneButton(cdc, m_frame,
3775 button_ui_part->button->button_id,
3776 state,
3777 button_ui_part->rect,
3778 *hit_test->pane);
3779 }
50acee04
JS
3780}
3781
a3a5df9d 3782void wxAuiManager::OnLeftDown(wxMouseEvent& event)
50acee04 3783{
a3a5df9d 3784 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
3785 if (part)
3786 {
a3a5df9d
BW
3787 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3788 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04 3789 {
46067c35
BW
3790 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3791 return;
7608fd01 3792
50acee04
JS
3793 // a dock may not be resized if it has a single
3794 // pane which is not resizable
a3a5df9d 3795 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
3796 part->dock->panes.GetCount() == 1 &&
3797 part->dock->panes.Item(0)->IsFixed())
3798 return;
3799
3800 // panes that may not be resized should be ignored here
3801 if (part->pane && part->pane->IsFixed())
3802 return;
3803
3804 m_action = actionResize;
3805 m_action_part = part;
3806 m_action_hintrect = wxRect();
3807 m_action_start = wxPoint(event.m_x, event.m_y);
3808 m_action_offset = wxPoint(event.m_x - part->rect.x,
3809 event.m_y - part->rect.y);
3810 m_frame->CaptureMouse();
3811 }
7608fd01 3812 else if (part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
3813 {
3814 m_action = actionClickButton;
3815 m_action_part = part;
3816 m_action_start = wxPoint(event.m_x, event.m_y);
3817 m_frame->CaptureMouse();
3818
3819 UpdateButtonOnScreen(part, event);
3820 }
7608fd01 3821 else if (part->type == wxAuiDockUIPart::typeCaption ||
a3a5df9d 3822 part->type == wxAuiDockUIPart::typeGripper)
50acee04 3823 {
79bcf6f4
RD
3824 // if we are managing a wxAuiFloatingFrame window, then
3825 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3826 // We want to initiate a toolbar drag in our owner manager
3827 wxWindow* managed_wnd = GetManagedWindow();
7608fd01
VZ
3828
3829 if (part->pane &&
79bcf6f4
RD
3830 part->pane->window &&
3831 managed_wnd &&
3832 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3833 {
3834 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3835 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3836 owner_mgr->StartPaneDrag(part->pane->window,
3837 wxPoint(event.m_x - part->rect.x,
3838 event.m_y - part->rect.y));
3839 return;
3840 }
7608fd01
VZ
3841
3842
3843
46067c35
BW
3844 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3845 return;
3846
50acee04
JS
3847 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3848 {
3849 // set the caption as active
3850 SetActivePane(m_panes, part->pane->window);
3851 Repaint();
3852 }
3853
3854 m_action = actionClickCaption;
3855 m_action_part = part;
3856 m_action_start = wxPoint(event.m_x, event.m_y);
3857 m_action_offset = wxPoint(event.m_x - part->rect.x,
3858 event.m_y - part->rect.y);
3859 m_frame->CaptureMouse();
3860 }
3861#ifdef __WXMAC__
3862 else
3863 {
3864 event.Skip();
3865 }
3866#endif
3867 }
3868#ifdef __WXMAC__
3869 else
3870 {
3871 event.Skip();
3872 }
3873#else
3874 event.Skip();
3875#endif
3876}
3877
3878
a3a5df9d 3879void wxAuiManager::OnLeftUp(wxMouseEvent& event)
50acee04
JS
3880{
3881 if (m_action == actionResize)
3882 {
3883 m_frame->ReleaseMouse();
3884
3885 // get rid of the hint rectangle
3886 wxScreenDC dc;
3887 DrawResizeHint(dc, m_action_hintrect);
3888
3889 // resize the dock or the pane
a3a5df9d 3890 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
50acee04
JS
3891 {
3892 wxRect& rect = m_action_part->dock->rect;
3893
3894 wxPoint new_pos(event.m_x - m_action_offset.x,
3895 event.m_y - m_action_offset.y);
3896
3897 switch (m_action_part->dock->dock_direction)
3898 {
3899 case wxAUI_DOCK_LEFT:
3900 m_action_part->dock->size = new_pos.x - rect.x;
3901 break;
3902 case wxAUI_DOCK_TOP:
3903 m_action_part->dock->size = new_pos.y - rect.y;
3904 break;
3905 case wxAUI_DOCK_RIGHT:
3906 m_action_part->dock->size = rect.x + rect.width -
3907 new_pos.x - m_action_part->rect.GetWidth();
3908 break;
3909 case wxAUI_DOCK_BOTTOM:
3910 m_action_part->dock->size = rect.y + rect.height -
3911 new_pos.y - m_action_part->rect.GetHeight();
3912 break;
3913 }
3914
3915 Update();
3916 Repaint(NULL);
3917 }
7608fd01
VZ
3918 else if (m_action_part &&
3919 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
50acee04 3920 {
a3a5df9d
BW
3921 wxAuiDockInfo& dock = *m_action_part->dock;
3922 wxAuiPaneInfo& pane = *m_action_part->pane;
50acee04
JS
3923
3924 int total_proportion = 0;
3925 int dock_pixels = 0;
3926 int new_pixsize = 0;
3927
254a3429
BW
3928 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3929 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3930 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04
JS
3931
3932 wxPoint new_pos(event.m_x - m_action_offset.x,
3933 event.m_y - m_action_offset.y);
3934
3935 // determine the pane rectangle by getting the pane part
a3a5df9d 3936 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
50acee04
JS
3937 wxASSERT_MSG(pane_part,
3938 wxT("Pane border part not found -- shouldn't happen"));
3939
3940 // determine the new pixel size that the user wants;
3941 // this will help us recalculate the pane's proportion
3942 if (dock.IsHorizontal())
3943 new_pixsize = new_pos.x - pane_part->rect.x;
7608fd01 3944 else
50acee04
JS
3945 new_pixsize = new_pos.y - pane_part->rect.y;
3946
3947 // determine the size of the dock, based on orientation
3948 if (dock.IsHorizontal())
3949 dock_pixels = dock.rect.GetWidth();
7608fd01 3950 else
50acee04
JS
3951 dock_pixels = dock.rect.GetHeight();
3952
3953 // determine the total proportion of all resizable panes,
3954 // and the total size of the dock minus the size of all
3955 // the fixed panes
3956 int i, dock_pane_count = dock.panes.GetCount();
3957 int pane_position = -1;
3958 for (i = 0; i < dock_pane_count; ++i)
3959 {
a3a5df9d 3960 wxAuiPaneInfo& p = *dock.panes.Item(i);
50acee04
JS
3961 if (p.window == pane.window)
3962 pane_position = i;
be66f18e 3963
50acee04
JS
3964 // while we're at it, subtract the pane sash
3965 // width from the dock width, because this would
3966 // skew our proportion calculations
3967 if (i > 0)
3968 dock_pixels -= sash_size;
be66f18e 3969
50acee04
JS
3970 // also, the whole size (including decorations) of
3971 // all fixed panes must also be subtracted, because they
3972 // are not part of the proportion calculation
3973 if (p.IsFixed())
3974 {
3975 if (dock.IsHorizontal())
3976 dock_pixels -= p.best_size.x;
7608fd01 3977 else
50acee04
JS
3978 dock_pixels -= p.best_size.y;
3979 }
7608fd01 3980 else
50acee04
JS
3981 {
3982 total_proportion += p.dock_proportion;
3983 }
3984 }
be66f18e 3985
50acee04
JS
3986 // find a pane in our dock to 'steal' space from or to 'give'
3987 // space to -- this is essentially what is done when a pane is
3988 // resized; the pane should usually be the first non-fixed pane
3989 // to the right of the action pane
3990 int borrow_pane = -1;
3991 for (i = pane_position+1; i < dock_pane_count; ++i)
3992 {
a3a5df9d 3993 wxAuiPaneInfo& p = *dock.panes.Item(i);
50acee04
JS
3994 if (!p.IsFixed())
3995 {
3996 borrow_pane = i;
3997 break;
3998 }
3999 }
be66f18e
WS
4000
4001
50acee04
JS
4002 // demand that the pane being resized is found in this dock
4003 // (this assert really never should be raised)
4004 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
be66f18e 4005
50acee04
JS
4006 // prevent division by zero
4007 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4008 {
4009 m_action = actionNone;
4010 return;
4011 }
4012
4013 // calculate the new proportion of the pane
4014 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
be66f18e 4015
50acee04
JS
4016 // default minimum size
4017 int min_size = 0;
be66f18e 4018
50acee04
JS
4019 // check against the pane's minimum size, if specified. please note
4020 // that this is not enough to ensure that the minimum size will
4021 // not be violated, because the whole frame might later be shrunk,
4022 // causing the size of the pane to violate it's minimum size
4023 if (pane.min_size.IsFullySpecified())
4024 {
4025 min_size = 0;
be66f18e 4026
50acee04
JS
4027 if (pane.HasBorder())
4028 min_size += (pane_border_size*2);
4029
4030 // calculate minimum size with decorations (border,caption)
4031 if (pane_part->orientation == wxVERTICAL)
4032 {
4033 min_size += pane.min_size.y;
4034 if (pane.HasCaption())
4035 min_size += caption_size;
4036 }
7608fd01 4037 else
50acee04
JS
4038 {
4039 min_size += pane.min_size.x;
4040 }
4041 }
be66f18e
WS
4042
4043
50acee04
JS
4044 // for some reason, an arithmatic error somewhere is causing
4045 // the proportion calculations to always be off by 1 pixel;
4046 // for now we will add the 1 pixel on, but we really should
4047 // determine what's causing this.
4048 min_size++;
4049
4050 int min_proportion = (min_size*total_proportion)/dock_pixels;
be66f18e 4051
50acee04
JS
4052 if (new_proportion < min_proportion)
4053 new_proportion = min_proportion;
be66f18e
WS
4054
4055
4056
50acee04
JS
4057 int prop_diff = new_proportion - pane.dock_proportion;
4058
4059 // borrow the space from our neighbor pane to the
4060 // right or bottom (depending on orientation)
4061 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4062 pane.dock_proportion = new_proportion;
be66f18e 4063
50acee04
JS
4064 // repaint
4065 Update();
4066 Repaint(NULL);
4067 }
4068 }
696978ee 4069 else if (m_action == actionClickButton)
50acee04
JS
4070 {
4071 m_hover_button = NULL;
be66f18e 4072 m_frame->ReleaseMouse();
50acee04
JS
4073 UpdateButtonOnScreen(m_action_part, event);
4074
4075 // make sure we're still over the item that was originally clicked
4076 if (m_action_part == HitTest(event.GetX(), event.GetY()))
be66f18e 4077 {
50acee04 4078 // fire button-click event
bc07ab17 4079 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
bc9e3321 4080 e.SetManager(this);
50acee04
JS
4081 e.SetPane(m_action_part->pane);
4082 e.SetButton(m_action_part->button->button_id);
4083 ProcessMgrEvent(e);
4084 }
4085 }
696978ee 4086 else if (m_action == actionClickCaption)
50acee04
JS
4087 {
4088 m_frame->ReleaseMouse();
4089 }
696978ee 4090 else if (m_action == actionDragFloatingPane)
50acee04
JS
4091 {
4092 m_frame->ReleaseMouse();
4093 }
696978ee 4094 else if (m_action == actionDragToolbarPane)
50acee04
JS
4095 {
4096 m_frame->ReleaseMouse();
4097
a3a5df9d 4098 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04 4099 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 4100
50acee04 4101 // save the new positions
a3a5df9d 4102 wxAuiDockInfoPtrArray docks;
50acee04
JS
4103 FindDocks(m_docks, pane.dock_direction,
4104 pane.dock_layer, pane.dock_row, docks);
4105 if (docks.GetCount() == 1)
4106 {
a3a5df9d 4107 wxAuiDockInfo& dock = *docks.Item(0);
be66f18e 4108
50acee04
JS
4109 wxArrayInt pane_positions, pane_sizes;
4110 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 4111
50acee04
JS
4112 int i, dock_pane_count = dock.panes.GetCount();
4113 for (i = 0; i < dock_pane_count; ++i)
4114 dock.panes.Item(i)->dock_pos = pane_positions[i];
4115 }
be66f18e 4116
a3a5df9d 4117 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4118 Update();
4119 }
696978ee 4120 else
50acee04
JS
4121 {
4122 event.Skip();
4123 }
4124
4125 m_action = actionNone;
4126 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4127}
4128
4129
a3a5df9d 4130void wxAuiManager::OnMotion(wxMouseEvent& event)
50acee04
JS
4131{
4132 // sometimes when Update() is called from inside this method,
4133 // a spurious mouse move event is generated; this check will make
4134 // sure that only real mouse moves will get anywhere in this method;
4135 // this appears to be a bug somewhere, and I don't know where the
4136 // mouse move event is being generated. only verified on MSW
be66f18e 4137
50acee04
JS
4138 wxPoint mouse_pos = event.GetPosition();
4139 if (m_last_mouse_move == mouse_pos)
4140 return;
4141 m_last_mouse_move = mouse_pos;
4142
be66f18e 4143
50acee04
JS
4144 if (m_action == actionResize)
4145 {
4146 wxPoint pos = m_action_part->rect.GetPosition();
4147 if (m_action_part->orientation == wxHORIZONTAL)
4148 pos.y = wxMax(0, event.m_y - m_action_offset.y);
7608fd01 4149 else
50acee04
JS
4150 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4151
4152 wxRect rect(m_frame->ClientToScreen(pos),
4153 m_action_part->rect.GetSize());
4154
4155 wxScreenDC dc;
4156 if (!m_action_hintrect.IsEmpty())
4157 DrawResizeHint(dc, m_action_hintrect);
4158 DrawResizeHint(dc, rect);
4159 m_action_hintrect = rect;
4160 }
696978ee 4161 else if (m_action == actionClickCaption)
50acee04
JS
4162 {
4163 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4164 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
be66f18e 4165
50acee04
JS
4166 // caption has been clicked. we need to check if the mouse
4167 // is now being dragged. if it is, we need to change the
4168 // mouse action to 'drag'
4169 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
be66f18e 4170 abs(event.m_y - m_action_start.y) > drag_y_threshold)
50acee04 4171 {
a3a5df9d 4172 wxAuiPaneInfo* pane_info = m_action_part->pane;
50acee04
JS
4173
4174 if (!pane_info->IsToolbar())
4175 {
4176 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
be66f18e 4177 pane_info->IsFloatable())
50acee04
JS
4178 {
4179 m_action = actionDragFloatingPane;
4180
4181 // set initial float position
4182 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4183 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4184 pt.y - m_action_offset.y);
49fa1dbb 4185
50acee04 4186 // float the window
cf37c9a9 4187 if (pane_info->IsMaximized())
37106ab2 4188 RestorePane(*pane_info);
50acee04
JS
4189 pane_info->Float();
4190 Update();
4191
4192 m_action_window = pane_info->frame;
be66f18e 4193
50acee04
JS
4194 // action offset is used here to make it feel "natural" to the user
4195 // to drag a docked pane and suddenly have it become a floating frame.
4196 // Sometimes, however, the offset where the user clicked on the docked
4197 // caption is bigger than the width of the floating frame itself, so
4198 // in that case we need to set the action offset to a sensible value
4199 wxSize frame_size = m_action_window->GetSize();
4200 if (frame_size.x <= m_action_offset.x)
4201 m_action_offset.x = 30;
4202 }
4203 }
7608fd01 4204 else
50acee04
JS
4205 {
4206 m_action = actionDragToolbarPane;
4207 m_action_window = pane_info->window;
4208 }
4209 }
4210 }
696978ee 4211 else if (m_action == actionDragFloatingPane)
50acee04 4212 {
32e4b03c
BW
4213 if (m_action_window)
4214 {
49fa1dbb
RR
4215 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4216 m_action_window->Move(pt.x - m_action_offset.x,
4217 pt.y - m_action_offset.y);
4218 }
50acee04 4219 }
696978ee 4220 else if (m_action == actionDragToolbarPane)
50acee04 4221 {
a3a5df9d 4222 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04
JS
4223 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4224
a3a5df9d 4225 pane.state |= wxAuiPaneInfo::actionPane;
50acee04
JS
4226
4227 wxPoint pt = event.GetPosition();
4228 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
be66f18e 4229
50acee04
JS
4230 // if DoDrop() decided to float the pane, set up
4231 // the floating pane's initial position
4232 if (pane.IsFloating())
4233 {
4234 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4235 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4236 pt.y - m_action_offset.y);
4237 }
be66f18e 4238
50acee04
JS
4239 // this will do the actiual move operation;
4240 // in the case that the pane has been floated,
4241 // this call will create the floating pane
4242 // and do the reparenting
4243 Update();
be66f18e 4244
50acee04
JS
4245 // if the pane has been floated, change the mouse
4246 // action actionDragFloatingPane so that subsequent
4247 // EVT_MOTION() events will move the floating pane
4248 if (pane.IsFloating())
4249 {
a3a5df9d 4250 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4251 m_action = actionDragFloatingPane;
4252 m_action_window = pane.frame;
4253 }
be66f18e
WS
4254 }
4255 else
50acee04 4256 {
a3a5df9d
BW
4257 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4258 if (part && part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4259 {
4260 if (part != m_hover_button)
4261 {
4262 // make the old button normal
4263 if (m_hover_button)
37106ab2 4264 {
50acee04 4265 UpdateButtonOnScreen(m_hover_button, event);
37106ab2
BW
4266 Repaint();
4267 }
7608fd01 4268
50acee04
JS
4269 // mouse is over a button, so repaint the
4270 // button in hover mode
4271 UpdateButtonOnScreen(part, event);
4272 m_hover_button = part;
7608fd01 4273
50acee04
JS
4274 }
4275 }
7608fd01 4276 else
50acee04
JS
4277 {
4278 if (m_hover_button)
4279 {
4280 m_hover_button = NULL;
4281 Repaint();
4282 }
7608fd01 4283 else
50acee04
JS
4284 {
4285 event.Skip();
4286 }
4287 }
4288 }
4289}
4290
a3a5df9d 4291void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
50acee04
JS
4292{
4293 if (m_hover_button)
4294 {
4295 m_hover_button = NULL;
4296 Repaint();
4297 }
4298}
4299
a3a5df9d 4300void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
50acee04 4301{
be66f18e
WS
4302 // when a child pane has it's focus set, we should change the
4303 // pane's active state to reflect this. (this is only true if
50acee04
JS
4304 // active panes are allowed by the owner)
4305 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4306 {
4307 if (GetPane(event.GetWindow()).IsOk())
4308 {
4309 SetActivePane(m_panes, event.GetWindow());
4310 m_frame->Refresh();
4311 }
4312 }
c08ee034 4313
16541a4e 4314 event.Skip();
50acee04
JS
4315}
4316
4317
4318// OnPaneButton() is an event handler that is called
4319// when a pane button has been pressed.
a3a5df9d 4320void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
50acee04 4321{
a3a5df9d 4322 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
a1b3b608 4323
a3a5df9d 4324 wxAuiPaneInfo& pane = *(evt.pane);
be66f18e 4325
4953f8cf 4326 if (evt.button == wxAUI_BUTTON_CLOSE)
50acee04 4327 {
e092fb2e 4328 // fire pane close event
bc07ab17 4329 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
bc9e3321 4330 e.SetManager(this);
58754643
BW
4331 e.SetPane(evt.pane);
4332 ProcessMgrEvent(e);
a1b3b608 4333
58754643 4334 if (!e.GetVeto())
cf08f19a 4335 {
fa96a36e 4336 ClosePane(pane);
58754643 4337 Update();
cf08f19a 4338 }
37106ab2
BW
4339 }
4340 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4341 {
4342 // fire pane close event
bc07ab17 4343 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
bc9e3321 4344 e.SetManager(this);
37106ab2
BW
4345 e.SetPane(evt.pane);
4346 ProcessMgrEvent(e);
4347
4348 if (!e.GetVeto())
4349 {
4350 MaximizePane(pane);
4351 Update();
4352 }
4353 }
4354 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4355 {
4356 // fire pane close event
bc07ab17 4357 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
bc9e3321 4358 e.SetManager(this);
37106ab2
BW
4359 e.SetPane(evt.pane);
4360 ProcessMgrEvent(e);
4361
4362 if (!e.GetVeto())
4363 {
4364 RestorePane(pane);
4365 Update();
4366 }
50acee04 4367 }
7608fd01 4368 else if (evt.button == wxAUI_BUTTON_PIN)
50acee04
JS
4369 {
4370 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4371 pane.IsFloatable())
4372 pane.Float();
4373 Update();
4374 }
4375}
4376
4377#endif // wxUSE_AUI