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1///////////////////////////////////////////////////////////////////////////////
2// Name: mgl/evtloop.cpp
3// Purpose: implements wxEventLoop for MGL
4// Author: Vaclav Slavik
5// RCS-ID: $Id$
c41c20a5 6// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
e3a1e3e0 7// License: wxWindows licence
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8///////////////////////////////////////////////////////////////////////////////
9
10// ----------------------------------------------------------------------------
11// headers
12// ----------------------------------------------------------------------------
13
14f355c2 14#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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15 #pragma implementation "evtloop.h"
16#endif
17
18// For compilers that support precompilation, includes "wx.h".
19#include "wx/wxprec.h"
20
21#ifdef __BORLANDC__
22 #pragma hdrstop
23#endif
24
25#ifndef WX_PRECOMP
26 #include "wx/window.h"
27 #include "wx/app.h"
28 #include "wx/thread.h"
29#endif //WX_PRECOMP
30
31#include "wx/evtloop.h"
1acd70f9 32#include "wx/timer.h"
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33#include "wx/mgl/private.h"
34
35// ----------------------------------------------------------------------------
36// wxEventLoopImpl
37// ----------------------------------------------------------------------------
38
39class WXDLLEXPORT wxEventLoopImpl
40{
41public:
42 // ctor
43 wxEventLoopImpl()
44 {
45 SetExitCode(0);
46 SetKeepLooping(TRUE);
47 }
48
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49 // process an event
50 void Dispatch();
7bdc1879 51
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52 // generate an idle event, return TRUE if more idle time requested
53 bool SendIdleEvent();
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54
55 // set/get the exit code
56 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
57 int GetExitCode() const { return m_exitcode; }
58
59 void SetKeepLooping(bool k) { m_keepLooping = k; }
60 bool GetKeepLooping() const { return m_keepLooping; }
61
62private:
63
64 // the exit code of the event loop
65 int m_exitcode;
66 // FALSE if the loop should end
67 bool m_keepLooping;
68};
69
70// ============================================================================
71// wxEventLoopImpl implementation
72// ============================================================================
73
ef344ff8 74void wxEventLoopImpl::Dispatch()
7bdc1879 75{
ef344ff8 76 event_t evt;
ef344ff8 77
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78 // VS: The code bellow is equal to MGL's EVT_halt implementation, with
79 // two things added: sleeping (busy waiting is stupid, lets make CPU's
80 // life a bit easier) and timers updating
81
82 // EVT_halt(&evt, EVT_EVERYEVT);
88f2a771 83 for (;;)
1acd70f9 84 {
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85#if wxUSE_TIMER
86 wxTimer::NotifyTimers();
88f2a771 87 MGL_wmUpdateDC(g_winMng);
1acd70f9 88#endif
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89 EVT_pollJoystick();
90 if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
1acd70f9 91 PM_sleep(10);
88f2a771 92 }
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93 // end of EVT_halt
94
ef344ff8 95 MGL_wmProcessEvent(g_winMng, &evt);
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96}
97
ef344ff8 98bool wxEventLoopImpl::SendIdleEvent()
7bdc1879 99{
e39af974 100 return wxTheApp->ProcessIdle();
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101}
102
103// ============================================================================
104// wxEventLoop implementation
105// ============================================================================
106
107// ----------------------------------------------------------------------------
108// wxEventLoop running and exiting
109// ----------------------------------------------------------------------------
110
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111wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
112
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113wxEventLoop::~wxEventLoop()
114{
115 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
116}
117
118bool wxEventLoop::IsRunning() const
119{
120 return m_impl != NULL;
121}
122
123int wxEventLoop::Run()
124{
125 // event loops are not recursive, you need to create another loop!
126 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
127
128 m_impl = new wxEventLoopImpl;
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129
130 wxEventLoop *oldLoop = ms_activeLoop;
131 ms_activeLoop = this;
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132
133 for ( ;; )
134 {
135#if wxUSE_THREADS
136 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
137#endif // wxUSE_THREADS
138
139 // generate and process idle events for as long as we don't have
140 // anything else to do
ef344ff8 141 while ( !Pending() && m_impl->SendIdleEvent() ) {}
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142
143 // a message came or no more idle processing to do, sit in Dispatch()
144 // waiting for the next message
145 if ( !Dispatch() )
146 {
147 // app terminated
148 break;
149 }
150 }
151
152 int exitcode = m_impl->GetExitCode();
153 delete m_impl;
154 m_impl = NULL;
155
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156 ms_activeLoop = oldLoop;
157
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158 return exitcode;
159}
160
161void wxEventLoop::Exit(int rc)
162{
163 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
164
165 m_impl->SetExitCode(rc);
166 m_impl->SetKeepLooping(FALSE);
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167
168 // Send a dummy event so that the app won't block in EVT_halt if there
169 // are no user-generated events in the queue:
170 EVT_post(0, EVT_USEREVT, 0, 0);
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171}
172
173// ----------------------------------------------------------------------------
174// wxEventLoop message processing dispatching
175// ----------------------------------------------------------------------------
176
177bool wxEventLoop::Pending() const
178{
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179 // update the display here, so that wxYield refreshes display and
180 // changes take effect immediately, not after emptying events queue:
181 MGL_wmUpdateDC(g_winMng);
182
183 // is there an event in the queue?
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184 event_t evt;
185 return EVT_peekNext(&evt, EVT_EVERYEVT);
186}
187
188bool wxEventLoop::Dispatch()
189{
190 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
191
ef344ff8 192 m_impl->Dispatch();
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193 return m_impl->GetKeepLooping();
194}