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Removed old wxGLCanvas stuff; moved wxTreeLayout to wxWindows; corrected some doc...
[wxWidgets.git] / include / wx / msw / dcscreen.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcscreen.h
3// Purpose: wxScreenDC class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
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8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_DCSCREEN_H_
13#define _WX_DCSCREEN_H_
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14
15#ifdef __GNUG__
16#pragma interface "dcscreen.h"
17#endif
18
e6460682 19#include "wx/dcclient.h"
2bda0e17 20
e6460682 21class WXDLLEXPORT wxScreenDC: public wxWindowDC
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22{
23 DECLARE_DYNAMIC_CLASS(wxScreenDC)
24
25 public:
26 // Create a DC representing the whole screen
27 wxScreenDC(void);
28 ~wxScreenDC(void);
29
30 // Compatibility with X's requirements for
31 // drawing on top of all windows
6b0eb19f 32 static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
16e93305 33 static bool StartDrawingOnTop(wxRect* WXUNUSED(rect) = NULL) { return TRUE; }
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34 static bool EndDrawingOnTop(void) { return TRUE; }
35};
36
37#endif
bbcdf8bc 38 // _WX_DCSCREEN_H_
2bda0e17 39