]> git.saurik.com Git - wxWidgets.git/blame - docs/latex/wx/array.tex
corrected default arguments, so that setting GetStdIcon works again
[wxWidgets.git] / docs / latex / wx / array.tex
CommitLineData
6e6110ee
VZ
1\section{\class{wxArray}}\label{wxarray}
2
247aba10
VZ
3This section describes the so called {\it dynamic arrays}. This is a C
4array-like data structure i.e. the member access time is constant (and not
06ad8636 5linear according to the number of container elements as for linked lists). However, these
247aba10
VZ
6arrays are dynamic in the sense that they will automatically allocate more
7memory if there is not enough of it for adding a new element. They also perform
8range checking on the index values but in debug mode only, so please be sure to
437c49b2
JS
9compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10details). So, unlike the arrays in some other
247aba10
VZ
11languages, attempt to access an element beyond the arrays bound doesn't
12automatically expand the array but provokes an assertion failure instead in
13debug build and does nothing (except possibly crashing your program) in the
14release build.
15
16The array classes were designed to be reasonably efficient, both in terms of
17run-time speed and memory consumption and the executable size. The speed of
06ad8636 18array item access is, of course, constant (independent of the number of elements)
247aba10
VZ
19making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20Adding items to the arrays is also implemented in more or less constant time -
437c49b2
JS
21but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
247aba10
VZ
23wxArray functions are inline, so they do not take {\it any space at all}.
24
25wxWindows has three different kinds of array. All of them derive from
26wxBaseArray class which works with untyped data and can not be used directly.
27The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29classes declared will be called in this documentation wxArray, wxSortedArray and
30wxObjArray but you should keep in mind that no classes with such names actually
31exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32with a new name. In fact, these names are "template" names and each usage of one
33of the macros mentioned above creates a template specialization for the given
34element type.
35
36wxArray is suitable for storing integer types and pointers which it does not
37treat as objects in any way, i.e. the element pointed to by the pointer is not
06ad8636
JS
38deleted when the element is removed from the array. It should be noted that
39all of wxArray's functions are inline, so it costs strictly nothing to define as
247aba10
VZ
40many array types as you want (either in terms of the executable size or the
41speed) as long as at least one of them is defined and this is always the case
b2ff82b9
VZ
42because wxArrays are used by wxWindows internally. This class has one serious
43limitation: it can only be used for storing integral types (bool, char, short,
44int, long and their unsigned variants) or pointers (of any kind). An attempt
45to use with objects of sizeof() greater than sizeof(long) will provoke a
46runtime assertion failure, however declaring a wxArray of floats will not (on
47the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
48please use wxObjArray for storing floats and doubles (NB: a more efficient
49wxArrayDouble class is scheduled for the next release of wxWindows).
247aba10
VZ
50
51wxSortedArray is a wxArray variant which should be used when searching in the
52array is a frequently used operation. It requires you to define an additional
53function for comparing two elements of the array element type and always stores
f6bcfd97 54its items in the sorted order (according to this function). Thus, it is
437c49b2 55 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
247aba10
VZ
56$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
57slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58memory allocation routine). However, in a usual situation elements are added to
59an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 60huge performance improvements compared to wxArray. Finally, it should be
b2ff82b9
VZ
61noticed that, as wxArray, wxSortedArray can be only used for storing integral
62types or pointers.
247aba10
VZ
63
64wxObjArray class treats its elements like "objects". It may delete them when
65they are removed from the array (invoking the correct destructor) and copies
66them using the objects copy constructor. In order to implement this behaviour
67the definition of the wxObjArray arrays is split in two parts: first, you should
68declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
69you must include the file defining the implementation of template type:
70<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
71from a point where the full (as opposed to `forward') declaration of the array
72elements class is in scope. As it probably sounds very complicated here is an
73example:
74
75\begin{verbatim}
76#include <wx/dynarray.h>
77
f6bcfd97 78// we must forward declare the array because it is used inside the class
247aba10
VZ
79// declaration
80class MyDirectory;
81class MyFile;
82
83// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84// now used as shown below
85WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
87
88class MyDirectory
89{
90...
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
93};
94
95...
96
97// now that we have MyDirectory declaration in scope we may finish the
43c9c17d
VZ
98// definition of ArrayOfDirectories -- note that this expands into some C++
99// code and so should only be compiled once (i.e., don't put this in the
100// header, but into a source file or you will get linkin errors)
247aba10
VZ
101#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102WX_DEFINE_OBJARRAY(ArrayOfDirectories);
103
104// that's all!
247aba10
VZ
105\end{verbatim}
106
107It is not as elegant as writing
108
109\begin{verbatim}
110typedef std::vector<MyDirectory> ArrayOfDirectories;
111\end{verbatim}
437c49b2 112
247aba10
VZ
113but is not that complicated and allows the code to be compiled with any, however
114dumb, C++ compiler in the world.
115
06ad8636 116Things are much simpler for wxArray and wxSortedArray however: it is enough
247aba10
VZ
117just to write
118
119\begin{verbatim}
120WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
121WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
122\end{verbatim}
123
124\wxheading{See also:}
125
126\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
127
babc9758 128\wxheading{Include files}
247aba10
VZ
129
130<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
131for wxObjArray.
132
133\latexignore{\rtfignore{\wxheading{Function groups}}}
134
135\membersection{Macros for template array definition}
136
137To use an array you must first define the array class. This is done with the
138help of the macros in this section. The class of array elements must be (at
139least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
140WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
141WX\_DEFINE\_OBJARRAY macro.
142
143\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 144\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 145\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854
VS
146\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
147\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
247aba10
VZ
148\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
149
150\membersection{Constructors and destructors}
151
152Array classes are 100\% C++ objects and as such they have the appropriate copy
153constructors and assignment operators. Copying wxArray just copies the elements
154but copying wxObjArray copies the arrays items. However, for memory-efficiency
155sake, neither of these classes has virtual destructor. It is not very important
156for wxArray which has trivial destructor anyhow, but it does mean that you
157should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
158never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
159derive your own classes from the array classes.
160
437c49b2
JS
161\helpref{wxArray default constructor}{wxarrayctordef}\\
162\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
247aba10
VZ
163\helpref{\destruct{wxArray}}{wxarraydtor}
164
165\membersection{Memory management}\label{wxarraymemorymanagement}
166
167Automatic array memory management is quite trivial: the array starts by
168preallocating some minimal amount of memory (defined by
169WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
170allocated memory it reallocates it adding 50\% of the currently allocated
171amount, but no more than some maximal number which is defined by
172ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
173being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 174current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
247aba10
VZ
175provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
176function can also be quite useful if you know in advance how many items you are
177going to put in the array and will prevent the array code from reallocating the
178memory more times than needed.
179
180\helpref{Alloc}{wxarrayalloc}\\
181\helpref{Shrink}{wxarrayshrink}
182
183\membersection{Number of elements and simple item access}
184
185Functions in this section return the total number of array elements and allow to
186retrieve them - possibly using just the C array indexing $[]$ operator which
187does exactly the same as \helpref{Item()}{wxarrayitem} method.
188
189\helpref{Count}{wxarraycount}\\
190\helpref{GetCount}{wxarraygetcount}\\
191\helpref{IsEmpty}{wxarrayisempty}\\
192\helpref{Item}{wxarrayitem}\\
193\helpref{Last}{wxarraylast}
194
195\membersection{Adding items}
437c49b2 196
247aba10 197\helpref{Add}{wxarrayadd}\\
4f6aed9c
VZ
198\helpref{Insert}{wxarrayinsert}\\
199\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
247aba10
VZ
200
201\membersection{Removing items}
437c49b2 202
247aba10
VZ
203\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
204\helpref{Empty}{wxarrayempty}\\
205\helpref{Clear}{wxarrayclear}\\
8a729bb8 206\helpref{RemoveAt}{wxarrayremoveat}\\
247aba10
VZ
207\helpref{Remove}{wxarrayremove}
208
209\membersection{Searching and sorting}
437c49b2 210
247aba10
VZ
211\helpref{Index}{wxarrayindex}\\
212\helpref{Sort}{wxarraysort}
213
214%%%%% MEMBERS HERE %%%%%
215\helponly{\insertatlevel{2}{
216
217\wxheading{Members}
218
219}}
220
221\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 222
06ad8636 223\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 224
fbd27854
VS
225\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
226
247aba10 227This macro defines a new array class named {\it name} and containing the
fbd27854
VS
228elements of type {\it T}. The second form is used when compiling DLL
229under Windows and array needs to be visible outside the DLL.
230Example:
437c49b2 231
247aba10
VZ
232\begin{verbatim}
233WX_DEFINE_ARRAY(int, wxArrayInt);
234
235class MyClass;
236WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
237\end{verbatim}
238
239Note that wxWindows predefines the following standard array classes: wxArrayInt,
240wxArrayLong and wxArrayPtrVoid.
241
242\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
437c49b2
JS
243
244\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 245
fbd27854
VS
246\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247
247aba10 248This macro defines a new sorted array class named {\it name} and containing
fbd27854
VS
249the elements of type {\it T}. The second form is used when compiling DLL
250under Windows and array needs to be visible outside the DLL.
251
fbd27854 252Example:
437c49b2 253
247aba10 254\begin{verbatim}
43c9c17d 255WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
247aba10
VZ
256
257class MyClass;
258WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
259\end{verbatim}
260
f6bcfd97 261You will have to initialize the objects of this class by passing a comparison
247aba10 262function to the array object constructor like this:
fa482912 263
247aba10
VZ
264\begin{verbatim}
265int CompareInts(int n1, int n2)
266{
267 return n1 - n2;
268}
269
43c9c17d 270wxSortedArrayInt sorted(CompareInts);
247aba10
VZ
271
272int CompareMyClassObjects(MyClass *item1, MyClass *item2)
273{
274 // sort the items by their address...
275 return Stricmp(item1->GetAddress(), item2->GetAddress());
276}
277
278wxArrayOfMyClass another(CompareMyClassObjects);
279\end{verbatim}
280
281\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
437c49b2
JS
282
283\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 284
fbd27854
VS
285\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
286
247aba10 287This macro declares a new object array class named {\it name} and containing
fbd27854
VS
288the elements of type {\it T}. The second form is used when compiling DLL
289under Windows and array needs to be visible outside the DLL.
290
291Example:
6be663cf 292
247aba10
VZ
293\begin{verbatim}
294class MyClass;
295WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
296\end{verbatim}
6be663cf 297
247aba10
VZ
298You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
299the array class - otherwise you would get link errors.
300
301\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
437c49b2
JS
302
303\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10
VZ
304
305This macro defines the methods of the array class {\it name} not defined by the
306\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
307file <wx/arrimpl.cpp> before using this macro and you must have the full
308declaration of the class of array elements in scope! If you forget to do the
309first, the error will be caught by the compiler, but, unfortunately, many
310compilers will not give any warnings if you forget to do the second - but the
311objects of the class will not be copied correctly and their real destructor will
312not be called.
313
314Example of usage:
437c49b2 315
247aba10
VZ
316\begin{verbatim}
317// first declare the class!
318class MyClass
319{
320public:
321 MyClass(const MyClass&);
322
323 ...
324
325 virtual ~MyClass();
326};
327
328#include <wx/arrimpl.cpp>
329WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
330\end{verbatim}
331
4f6aed9c
VZ
332\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
333
334\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
335
336This macro may be used to append all elements of the {\it other} array to the
337{\it array}. The two arrays must be of the same type.
338
247aba10 339\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 340
e2a6f233 341\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
247aba10
VZ
342
343This macro may be used to delete all elements of the array before emptying it.
344It can not be used with wxObjArrays - but they will delete their elements anyhow
345when you call Empty().
346
6be663cf 347\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 348
e2a6f233 349\func{}{wxArray}{\void}
437c49b2 350
e2a6f233 351\func{}{wxObjArray}{\void}
247aba10
VZ
352
353Default constructor initializes an empty array object.
354
355\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
356
357There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 358with a function to use for item comparison. It is a function which is passed
247aba10
VZ
359two arguments of type {\it T} where {\it T} is the array element type and which
360should return a negative, zero or positive value according to whether the first
361element passed to it is less than, equal to or greater than the second one.
362
6be663cf 363\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 364
247aba10 365\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 366
247aba10 367\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 368
247aba10
VZ
369\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
370
06ad8636 371\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 372
06ad8636 373\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 374
06ad8636 375\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
247aba10
VZ
376
377The copy constructors and assignment operators perform a shallow array copy
378(i.e. they don't copy the objects pointed to even if the source array contains
379the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
380the array element are copied too) for wxObjArray.
381
382\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 383
06ad8636 384\func{}{\destruct{wxArray}}{\void}
437c49b2 385
06ad8636 386\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 387
06ad8636 388\func{}{\destruct{wxObjArray}}{\void}
247aba10
VZ
389
390The wxObjArray destructor deletes all the items owned by the array. This is not
391done by wxArray and wxSortedArray versions - you may use
392\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
393
394\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 395
e2a6f233 396\func{void}{Add}{\param{T }{item}}
437c49b2 397
e2a6f233 398\func{void}{Add}{\param{T *}{item}}
437c49b2 399
e2a6f233 400\func{void}{Add}{\param{T \&}{item}}
247aba10
VZ
401
402Appends a new element to the array (where {\it T} is the type of the array
403elements.)
404
405The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 406third are used with wxObjArray. There is an important difference between
247aba10
VZ
407them: if you give a pointer to the array, it will take ownership of it, i.e.
408will delete it when the item is deleted from the array. If you give a reference
409to the array, however, the array will make a copy of the item and will not take
410ownership of the original item. Once again, it only makes sense for wxObjArrays
411because the other array types never take ownership of their elements.
412
4f6aed9c
VZ
413You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
414elements of one array to another one.
415
247aba10 416\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 417
e2a6f233 418\func{void}{Alloc}{\param{size\_t }{count}}
247aba10
VZ
419
420Preallocates memory for a given number of array elements. It is worth calling
421when the number of items which are going to be added to the array is known in
422advance because it will save unneeded memory reallocation. If the array already
423has enough memory for the given number of items, nothing happens.
424
425\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 426
e2a6f233 427\func{void}{Clear}{\void}
247aba10
VZ
428
429This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
430frees the memory allocated to the array.
431
432\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 433
247aba10
VZ
434\constfunc{size\_t}{Count}{\void}
435
436Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
437it exists only for compatibility.
438
439\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 440
247aba10
VZ
441\func{T *}{Detach}{\param{size\_t }{index}}
442
443Removes the element from the array, but, unlike,
444\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
445pointer to the removed element.
446
447\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 448
e2a6f233 449\func{void}{Empty}{\void}
247aba10
VZ
450
451Empties the array. For wxObjArray classes, this destroys all of the array
452elements. For wxArray and wxSortedArray this does nothing except marking the
e2a6f233 453array of being empty - this function does not free the allocated memory, use
247aba10
VZ
454\helpref{Clear()}{wxarrayclear} for this.
455
456\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 457
247aba10
VZ
458\constfunc{size\_t}{GetCount}{\void}
459
460Return the number of items in the array.
461
462\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 463
247aba10 464\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
437c49b2 465
247aba10
VZ
466\func{int}{Index}{\param{T\& }{item}}
467
468The first version of the function is for wxArray and wxObjArray, the second is
469for wxSortedArray only.
470
471Searches the element in the array, starting from either beginning or the end
472depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
473returned if the element is not found, otherwise the index of the element is
474returned.
475
476Linear search is used for the wxArray and wxObjArray classes but binary search
477in the sorted array is used for wxSortedArray (this is why searchFromEnd
478parameter doesn't make sense for it).
479
2cd31b57
VZ
480{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
481array is {\bf not} used by this function. It searches exactly the given
482element in the array and so will only succeed if this element had been
483previously added to the array, but fail even if another, identical, element is
484in the array.
485
247aba10 486\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 487
e2a6f233 488\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
437c49b2 489
e2a6f233 490\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 491
e2a6f233 492\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
247aba10 493
e2a6f233
JS
494Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
495insert an item in such way that it will become the
247aba10
VZ
496first array element.
497
498Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
499between the overloaded versions of this function.
500
501\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 502
e2a6f233 503\constfunc{bool}{IsEmpty}{\void}
247aba10
VZ
504
505Returns TRUE if the array is empty, FALSE otherwise.
506
507\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 508
247aba10
VZ
509\constfunc{T\&}{Item}{\param{size\_t }{index}}
510
511Returns the item at the given position in the array. If {\it index} is out of
512bounds, an assert failure is raised in the debug builds but nothing special is
513done in the release build.
514
515The returned value is of type "reference to the array element type" for all of
516the array classes.
517
518\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 519
247aba10
VZ
520\constfunc{T\&}{Last}{\void}
521
522Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
523An assert failure is raised in the debug mode if the array is empty.
524
525The returned value is of type "reference to the array element type" for all of
526the array classes.
527
528\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 529
247aba10
VZ
530\func{\void}{Remove}{\param{T }{item}}
531
f6bcfd97 532Removes an element from the array by value: the first item of the
8a729bb8
VZ
533array equal to {\it item} is removed, an assert failure will result from an
534attempt to remove an item which doesn't exist in the array.
535
536When an element is removed from wxObjArray it is deleted by the array - use
247aba10
VZ
537\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
538other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 539should delete it manually if required:
437c49b2 540
247aba10
VZ
541\begin{verbatim}
542T *item = array[n];
543delete item;
544array.Remove(n)
545\end{verbatim}
546
547See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
548elements of a wxArray (supposed to contain pointers).
549
8a729bb8
VZ
550\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
551
552\func{\void}{RemoveAt}{\param{size\_t }{index}}
553
f6bcfd97 554Removes an element from the array by index. When an element
8a729bb8
VZ
555is removed from wxObjArray it is deleted by the array - use
556\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
557other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 558should delete it manually if required:
8a729bb8
VZ
559
560\begin{verbatim}
561T *item = array[n];
562delete item;
563array.RemoveAt(n)
564\end{verbatim}
565
566See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
567elements of a wxArray (supposed to contain pointers).
568
247aba10 569\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 570
e2a6f233 571\func{void}{Shrink}{\void}
247aba10
VZ
572
573Frees all memory unused by the array. If the program knows that no new items
574will be added to the array it may call Shrink() to reduce its memory usage.
575However, if a new item is added to the array, some extra memory will be
576allocated again.
577
578\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 579
e2a6f233 580\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
247aba10
VZ
581
582The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 583
247aba10
VZ
584\begin{verbatim}
585template int CMPFUNC(T *first, T *second);
586\end{verbatim}
437c49b2 587
e2a6f233 588where {\it T} is the type of the array elements. I.e. it is a function returning
247aba10
VZ
589{\it int} which is passed two arguments of type {\it T *}.
590
591Sorts the array using the specified compare function: this function should
592return a negative, zero or positive value according to whether the first element
593passed to it is less than, equal to or greater than the second one.
594
595wxSortedArray doesn't have this function because it is always sorted.
437c49b2 596