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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: test.cpp | |
3 | // Purpose: wxHtml testing example | |
4 | ///////////////////////////////////////////////////////////////////////////// | |
5 | ||
6 | #ifdef __GNUG__ | |
7 | #pragma implementation "test.cpp" | |
8 | #pragma interface "test.cpp" | |
9 | #endif | |
10 | ||
11 | // For compilers that support precompilation, includes "wx/wx.h". | |
12 | #include <wx/wxprec.h> | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | // for all others, include the necessary headers (this file is usually all you | |
19 | // need because it includes almost all "standard" wxWindows headers | |
20 | #ifndef WX_PRECOMP | |
21 | #include <wx/wx.h> | |
22 | #endif | |
23 | ||
24 | #include <wx/image.h> | |
25 | #include <wx/wxhtml.h> | |
26 | ||
27 | // ---------------------------------------------------------------------------- | |
28 | // private classes | |
29 | // ---------------------------------------------------------------------------- | |
30 | ||
31 | ||
32 | // Define a new application type, each program should derive a class from wxApp | |
33 | class MyApp : public wxApp | |
34 | { | |
35 | public: | |
36 | // override base class virtuals | |
37 | // ---------------------------- | |
38 | ||
39 | // this one is called on application startup and is a good place for the app | |
40 | // initialization (doing it here and not in the ctor allows to have an error | |
41 | // return: if OnInit() returns false, the application terminates) | |
42 | virtual bool OnInit(); | |
43 | }; | |
44 | ||
45 | // Define a new frame type: this is going to be our main frame | |
46 | class MyFrame : public wxFrame | |
47 | { | |
48 | public: | |
49 | // ctor(s) | |
50 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
51 | ||
52 | // event handlers (these functions should _not_ be virtual) | |
53 | void OnQuit(wxCommandEvent& event); | |
54 | void OnAbout(wxCommandEvent& event); | |
55 | ||
56 | private: | |
57 | // any class wishing to process wxWindows events must use this macro | |
58 | DECLARE_EVENT_TABLE() | |
59 | }; | |
60 | ||
61 | // ---------------------------------------------------------------------------- | |
62 | // constants | |
63 | // ---------------------------------------------------------------------------- | |
64 | ||
65 | // IDs for the controls and the menu commands | |
66 | enum | |
67 | { | |
68 | // menu items | |
69 | Minimal_Quit = 1, | |
70 | Minimal_About, | |
71 | Minimal_Back, | |
72 | Minimal_Forward, | |
73 | ||
74 | // controls start here (the numbers are, of course, arbitrary) | |
75 | Minimal_Text = 1000, | |
76 | }; | |
77 | ||
78 | // ---------------------------------------------------------------------------- | |
79 | // event tables and other macros for wxWindows | |
80 | // ---------------------------------------------------------------------------- | |
81 | ||
82 | // the event tables connect the wxWindows events with the functions (event | |
83 | // handlers) which process them. It can be also done at run-time, but for the | |
84 | // simple menu events like this the static method is much simpler. | |
85 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
86 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
87 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
88 | END_EVENT_TABLE() | |
89 | ||
90 | // Create a new application object: this macro will allow wxWindows to create | |
91 | // the application object during program execution (it's better than using a | |
92 | // static object for many reasons) and also declares the accessor function | |
93 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
94 | // not wxApp) | |
95 | IMPLEMENT_APP(MyApp) | |
96 | ||
97 | // ============================================================================ | |
98 | // implementation | |
99 | // ============================================================================ | |
100 | ||
101 | // ---------------------------------------------------------------------------- | |
102 | // the application class | |
103 | // ---------------------------------------------------------------------------- | |
104 | // `Main program' equivalent: the program execution "starts" here | |
105 | bool MyApp::OnInit() | |
106 | { | |
107 | wxImage::AddHandler(new wxPNGHandler); | |
108 | // Create the main application window | |
109 | MyFrame *frame = new MyFrame("wxHtmlWindow testing application", | |
110 | wxPoint(50, 50), wxSize(150, 50)); | |
111 | ||
112 | // Show it and tell the application that it's our main window | |
113 | // @@@ what does it do exactly, in fact? is it necessary here? | |
114 | frame->Show(TRUE); | |
115 | SetTopWindow(frame); | |
116 | ||
117 | ||
118 | // success: wxApp::OnRun() will be called which will enter the main message | |
119 | // loop and the application will run. If we returned FALSE here, the | |
120 | // application would exit immediately. | |
121 | return TRUE; | |
122 | } | |
123 | ||
124 | // ---------------------------------------------------------------------------- | |
125 | // main frame | |
126 | // ---------------------------------------------------------------------------- | |
127 | ||
128 | ||
129 | // frame constructor | |
130 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
131 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
132 | { | |
133 | // create a menu bar | |
134 | wxMenu *menuFile = new wxMenu; | |
135 | ||
136 | menuFile->Append(Minimal_About, "&About"); | |
137 | menuFile->Append(Minimal_Quit, "E&xit"); | |
138 | ||
139 | // now append the freshly created menu to the menu bar... | |
140 | wxMenuBar *menuBar = new wxMenuBar; | |
141 | menuBar->Append(menuFile, "&File"); | |
142 | ||
143 | // ... and attach this menu bar to the frame | |
144 | SetMenuBar(menuBar); | |
145 | } | |
146 | ||
147 | ||
148 | // event handlers | |
149 | ||
150 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
151 | { | |
152 | // TRUE is to force the frame to close | |
153 | Close(TRUE); | |
154 | } | |
155 | ||
156 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
157 | { | |
158 | wxHtmlWindow *html; | |
159 | wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 230), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE); | |
160 | ||
161 | html = new wxHtmlWindow(&dlg, -1, wxPoint(10, 10), wxSize(380, 160), "htmlWindow", FALSE); | |
162 | html -> SetBorders(0); | |
163 | html -> LoadPage("data/about.htm"); | |
164 | wxButton *bu1 = new wxButton(&dlg, wxID_OK, "OK", wxPoint(250, 185), wxSize(100, 30)); | |
165 | bu1 -> SetDefault(); | |
166 | dlg.ShowModal(); | |
167 | } | |
168 | ||
169 | ||
170 | ||
171 | ||
172 | ||
173 | ||
174 |