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[wxWidgets.git] / src / motif / evtloop.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: motif/evtloop.cpp
3// Purpose: implements wxEventLoop for Motif
4// Author: Mattia Barbon
5// Modified by:
6// Created: 01.11.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Mattia Barbon
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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21 #pragma implementation "evtloop.h"
22#endif
23
24#ifdef __VMS
25#define XtParent XTPARENT
26#define XtDisplay XTDISPLAY
27#endif
28
29// For compilers that support precompilation, includes "wx.h".
30#include "wx/wxprec.h"
31
32#ifndef WX_PRECOMP
33#endif //WX_PRECOMP
34
35#include "wx/evtloop.h"
36#include "wx/event.h"
37#include "wx/app.h"
d8d18184 38#include "wx/window.h"
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39
40#ifdef __VMS__
41#pragma message disable nosimpint
42#endif
43#include <Xm/Xm.h>
44#include <X11/Xlib.h>
45#ifdef __VMS__
46#pragma message enable nosimpint
47#endif
48
49#include "wx/motif/private.h"
50
51static bool CheckForKeyUp(XEvent* event);
52static bool CheckForKeyDown(XEvent* event);
53static bool CheckForAccelerator(XEvent* event);
54static void ProcessXEvent(XEvent* event);
55static void wxBreakDispatch();
56
57// ----------------------------------------------------------------------------
58// wxEventLoopImpl
59// ----------------------------------------------------------------------------
60
61class WXDLLEXPORT wxEventLoopImpl
62{
63public:
64 // ctor
65 wxEventLoopImpl() { SetExitCode(0); }
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 bool SendIdleMessage();
72 bool GetKeepGoing() const { return m_keepGoing; }
73 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
74private:
75 // the exit code of the event loop
76 int m_exitcode;
77 bool m_keepGoing;
78};
79
80// ----------------------------------------------------------------------------
81// wxEventLoopImpl idle event processing
82// ----------------------------------------------------------------------------
83
84static bool SendIdleMessage()
85{
df7f0a04 86 return wxTheApp->ProcessIdle();
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87}
88
89bool wxEventLoopImpl::SendIdleMessage()
90{
91 return ::SendIdleMessage();
92}
93
94// ============================================================================
95// wxEventLoop implementation
96// ============================================================================
97
98// ----------------------------------------------------------------------------
99// wxEventLoop running and exiting
100// ----------------------------------------------------------------------------
101
3754265e 102wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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103
104wxEventLoop::~wxEventLoop()
105{
106 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
107}
108
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109int wxEventLoop::Run()
110{
111 // event loops are not recursive, you need to create another loop!
112 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
113
114 wxEventLoop *oldLoop = ms_activeLoop;
115 ms_activeLoop = this;
116
117 m_impl = new wxEventLoopImpl;
118 m_impl->SetKeepGoing( true );
119
120 for( ;; )
121 {
122 if( !wxDoEventLoopIteration( *this ) )
123 break;
124 }
125
126 int exitcode = m_impl->GetExitCode();
127 delete m_impl;
128 m_impl = NULL;
129
130 ms_activeLoop = oldLoop;
131
132 return exitcode;
133}
134
135void wxEventLoop::Exit(int rc)
136{
137 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
138
139 m_impl->SetExitCode(rc);
140 m_impl->SetKeepGoing( false );
141
142 ::wxBreakDispatch();
143}
144
145// ----------------------------------------------------------------------------
146// wxEventLoop message processing dispatching
147// ----------------------------------------------------------------------------
148
149bool wxEventLoop::Pending() const
150{
151 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
152}
153
154bool wxEventLoop::Dispatch()
155{
156 XEvent event;
157 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
158
159 if( XtAppPeekEvent( context, &event ) != 0 )
160 {
161 XtAppNextEvent( context, &event );
162 ProcessXEvent( &event );
163 }
164 else
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165 {
166 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
167#ifdef XtIMSignal
168 | XtIMSignal
bf91e652 169#endif
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170 );
171 }
369da724 172
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173 return m_impl ? m_impl->GetKeepGoing() : true;
174}
175
176// ----------------------------------------------------------------------------
177// Static functions (originally in app.cpp)
178// ----------------------------------------------------------------------------
179
180void ProcessXEvent(XEvent* event)
181{
182 if (event->type == KeyPress)
183 {
184 if (CheckForAccelerator(event))
185 {
186 // Do nothing! We intercepted and processed the event as an
187 // accelerator.
188 return;
189 }
190 // It seemed before that this hack was redundant and
191 // key down events were being generated by wxCanvasInputEvent.
192 // But no longer - why ???
193 //
194 else if (CheckForKeyDown(event))
195 {
196 // We intercepted and processed the key down event
197 return;
198 }
199 else
200 {
201 XtDispatchEvent(event);
202 return;
203 }
204 }
205 else if (event->type == KeyRelease)
206 {
207 // TODO: work out why we still need this ! -michael
208 //
209 if (::CheckForKeyUp(event))
210 {
211 // We intercepted and processed the key up event
212 return;
213 }
214 else
215 {
216 XtDispatchEvent(event);
217 return;
218 }
219 }
220 else if (event->type == PropertyNotify)
221 {
222 wxTheApp->HandlePropertyChange(event);
223 return;
224 }
225 else if (event->type == ResizeRequest)
226 {
227 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
228 * If resize event, don't resize until the last resize event for this
229 * window is recieved. Prevents flicker as windows are resized.
230 */
231
eb6fa4b4 232 Display *disp = event->xany.display;
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233 Window win = event->xany.window;
234 XEvent report;
235
236 // to avoid flicker
237 report = * event;
238 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
239
240 // TODO: when implementing refresh optimization, we can use
241 // XtAddExposureToRegion to expand the window's paint region.
242
243 XtDispatchEvent(event);
244 }
245 else
246 {
247 XtDispatchEvent(event);
248 }
249}
250
251// Returns true if an accelerator has been processed
252bool CheckForAccelerator(XEvent* event)
253{
254 if (event->xany.type == KeyPress)
255 {
256 // Find a wxWindow for this window
257 // TODO: should get display for the window, not the current display
eb6fa4b4 258 Widget widget = XtWindowToWidget(event->xany.display,
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259 event->xany.window);
260 wxWindow* win = NULL;
261
262 // Find the first wxWindow that corresponds to this event window
263 while (widget && !(win = wxGetWindowFromTable(widget)))
264 widget = XtParent(widget);
265
266 if (!widget || !win)
267 return false;
268
269 wxKeyEvent keyEvent(wxEVT_CHAR);
270 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
271
272 // Now we have a wxKeyEvent and we have a wxWindow.
273 // Go up the hierarchy until we find a matching accelerator,
274 // or we get to the top.
275 while (win)
276 {
277 if (win->ProcessAccelerator(keyEvent))
278 return true;
279 win = win->GetParent();
280 }
281 return false;
282 }
283 return false;
284}
285
286// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
287
288bool CheckForKeyDown(XEvent* event)
289{
290 if (event->xany.type == KeyPress)
291 {
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292 Widget widget = XtWindowToWidget(event->xany.display,
293 event->xany.window);
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294 wxWindow* win = NULL;
295
296 // Find the first wxWindow that corresponds to this event window
297 while (widget && !(win = wxGetWindowFromTable(widget)))
298 widget = XtParent(widget);
299
300 if (!widget || !win)
301 return false;
302
303 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
304 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
305
44f5b995 306 return win->GetEventHandler()->ProcessEvent( keyEvent );
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307 }
308
309 return false;
310}
311
312// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
313
314bool CheckForKeyUp(XEvent* event)
315{
316 if (event->xany.type == KeyRelease)
317 {
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318 Widget widget = XtWindowToWidget(event->xany.display,
319 event->xany.window);
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320 wxWindow* win = NULL;
321
322 // Find the first wxWindow that corresponds to this event window
323 while (widget && !(win = wxGetWindowFromTable(widget)))
324 widget = XtParent(widget);
325
326 if (!widget || !win)
327 return false;
328
329 wxKeyEvent keyEvent(wxEVT_KEY_UP);
330 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
331
44f5b995 332 return win->GetEventHandler()->ProcessEvent( keyEvent );
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333 }
334
335 return false;
336}
337
338// ----------------------------------------------------------------------------
339// executes one main loop iteration (declared in include/wx/motif/private.h)
340// ----------------------------------------------------------------------------
341
342bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
343{
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344 bool moreRequested, pendingEvents;
345
346 for(;;)
347 {
348 pendingEvents = evtLoop.Pending();
349 if( pendingEvents ) break;
350 moreRequested = ::SendIdleMessage();
351 if( !moreRequested ) break;
352 }
353
7e1bcfa8 354#if wxUSE_THREADS
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355 if( !pendingEvents && !moreRequested )
356 {
357 // leave the main loop to give other threads a chance to
358 // perform their GUI work
359 wxMutexGuiLeave();
27d1f929 360 wxMilliSleep(20);
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361 wxMutexGuiEnter();
362 }
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363#endif
364
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365 if( !evtLoop.Dispatch() )
366 return false;
367
368 return true;
369}
370
371// ----------------------------------------------------------------------------
372// ::wxWakeUpIdle implementation
373// ----------------------------------------------------------------------------
374
375// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
376// writing a single byte to the pipe will cause wxEventLoop::Pending
377// to return true, and wxEventLoop::Dispatch to dispatch an input handler
378// that simply removes the byte(s), and to return, which will cause
379// an idle event to be sent
380
381// also wxEventLoop::Exit is implemented that way, so that exiting an
382// event loop won't require an event being in the queue
383
384#include "wx/module.h"
385
386#include <sys/types.h>
387#include <sys/time.h>
388#include <unistd.h>
389
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390static int idleFds[2] = { -1, -1 };
391
392class wxIdlePipeModule : public wxModule
393{
394public:
395 wxIdlePipeModule() {};
396
397 virtual bool OnInit()
398 {
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399 // Must be done before modules are initialized
400#if 0
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401 if( pipe(idleFds) != 0 )
402 return false;
74039d33 403#endif
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404 return true;
405 }
406
407 virtual void OnExit()
408 {
409 close( idleFds[0] );
410 close( idleFds[1] );
411 }
412private:
bc21780e 413 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
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414};
415
416IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
417
418static void wxInputCallback( XtPointer, int* fd, XtInputId* )
419{
420 char buffer[128];
421
422 // wxWakeUpIdle may have been called more than once
423 for(;;)
424 {
425 fd_set in;
426 struct timeval timeout;
427
428 timeout.tv_sec = 0;
429 timeout.tv_usec = 0;
430
431 FD_ZERO( &in );
432 FD_SET( *fd, &in );
433
434 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
435 break;
436 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
437 break;
438 }
439}
440
441static void wxBreakDispatch()
442{
d8d18184 443 char dummy = 0; // for valgrind
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444
445 // check if wxWakeUpIdle has already been called
446 fd_set in;
447 struct timeval timeout;
448
449 timeout.tv_sec = 0;
450 timeout.tv_usec = 0;
451
452 FD_ZERO( &in );
453 FD_SET( idleFds[0], &in );
454
455 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
456 return;
457
458 // write a single byte
459 write( idleFds[1], &dummy, 1 );
460}
461
e2478fde 462void wxApp::WakeUpIdle()
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463{
464 ::wxBreakDispatch();
465}
466
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467bool wxInitIdleFds()
468{
469 if( pipe(idleFds) != 0 )
470 return false;
471 return true;
472}
473
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474bool wxAddIdleCallback()
475{
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476 if (!wxInitIdleFds())
477 return false;
478
7e1bcfa8 479 // install input handler for wxWakeUpIdle
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480 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
481 idleFds[0],
482 (XtPointer)XtInputReadMask,
483 wxInputCallback,
484 NULL);
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485
486 return true;
487}
488