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a6d70308 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: laywin.cpp | |
3 | // Purpose: Implements a simple layout algorithm, plus | |
4 | // wxSashLayoutWindow which is an example of a window with | |
5 | // layout-awareness (via event handlers). This is suited to | |
6 | // IDE-style window layout. | |
7 | // Author: Julian Smart | |
8 | // Modified by: | |
9 | // Created: 04/01/98 | |
10 | // RCS-ID: $Id$ | |
11 | // Copyright: (c) Julian Smart | |
12 | // Licence: wxWindows licence | |
13 | ///////////////////////////////////////////////////////////////////////////// | |
14 | ||
27529614 JS |
15 | #ifdef __GNUG__ |
16 | #pragma implementation "laywin.h" | |
17 | #endif | |
18 | ||
a6d70308 JS |
19 | // For compilers that support precompilation, includes "wx/wx.h". |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/wx.h" | |
28 | #include "wx/mdi.h" | |
29 | #endif | |
30 | ||
31 | #include "wx/laywin.h" | |
32 | ||
33 | IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent) | |
34 | IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent) | |
35 | ||
36 | IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow) | |
37 | ||
38 | BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow) | |
39 | EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout) | |
40 | EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo) | |
41 | END_EVENT_TABLE() | |
42 | ||
43 | wxSashLayoutWindow::wxSashLayoutWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos, | |
44 | const wxSize& size, long style, const wxString& name): | |
45 | wxSashWindow(parent, id, pos, size, style, name) | |
46 | { | |
47 | m_orientation = wxLAYOUT_HORIZONTAL; | |
48 | m_alignment = wxLAYOUT_TOP; | |
49 | } | |
50 | ||
51 | // These are the functions that wxWin will call to ascertain the window | |
52 | // dimensions. | |
53 | void wxSashLayoutWindow::OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event) | |
54 | { | |
341287bf | 55 | // int flags = event.GetFlags(); |
a6d70308 JS |
56 | int requestedLength = event.GetRequestedLength(); |
57 | ||
58 | // This code won't be in the final thing, it's just so we don't have to give it | |
59 | // real windows: mock up some dimensions. | |
60 | ||
61 | event.SetOrientation(m_orientation); | |
62 | event.SetAlignment(m_alignment); | |
63 | ||
64 | if (m_orientation == wxLAYOUT_HORIZONTAL) | |
65 | event.SetSize(wxSize(requestedLength, m_defaultSize.y)); | |
66 | else | |
67 | event.SetSize(wxSize(m_defaultSize.x, requestedLength)); | |
68 | } | |
69 | ||
70 | // Called by parent to allow window to take a bit out of the | |
71 | // client rectangle, and size itself if not in wxLAYOUT_QUERY mode. | |
72 | // Will eventually be an event. | |
73 | ||
74 | void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) | |
75 | { | |
76 | wxRect clientSize(event.GetRect()); | |
77 | ||
78 | int flags = event.GetFlags(); | |
79 | ||
80 | if (!IsShown()) | |
81 | return; | |
82 | ||
83 | // Let's assume that all windows stretch the full extent of the window in | |
84 | // the direction of that window orientation. This will work for non-docking toolbars, | |
85 | // and the status bar. Note that the windows have to have been created in a certain | |
86 | // order to work, else you might get a left-aligned window going to the bottom | |
87 | // of the window, and the status bar appearing to the right of it. The | |
88 | // status bar would have to be created after or before the toolbar(s). | |
89 | ||
90 | wxRect thisRect; | |
91 | ||
92 | // Try to stretch | |
93 | int length = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? clientSize.width : clientSize.height; | |
94 | wxLayoutOrientation orient = GetOrientation(); | |
95 | ||
96 | // We assume that a window that says it's horizontal, wants to be stretched in that | |
97 | // direction. Is this distinction too fine? Do we assume that any horizontal | |
98 | // window needs to be stretched in that direction? Possibly. | |
99 | int whichDimension = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? wxLAYOUT_LENGTH_X : wxLAYOUT_LENGTH_Y; | |
100 | ||
101 | wxQueryLayoutInfoEvent infoEvent(GetId()); | |
102 | infoEvent.SetEventObject(this); | |
103 | infoEvent.SetRequestedLength(length); | |
104 | infoEvent.SetFlags(orient | whichDimension); | |
105 | ||
106 | if (!GetEventHandler()->ProcessEvent(infoEvent)) | |
107 | return; | |
108 | ||
109 | wxSize sz = infoEvent.GetSize(); | |
110 | ||
111 | if (sz.x == 0 && sz.y == 0) // Assume it's invisible | |
112 | return; | |
113 | ||
114 | // Now we know the size it wants to be. We wish to decide where to place it, i.e. | |
115 | // how it's aligned. | |
116 | switch (GetAlignment()) | |
117 | { | |
118 | case wxLAYOUT_TOP: | |
119 | { | |
120 | thisRect.x = clientSize.x; thisRect.y = clientSize.y; | |
121 | thisRect.width = sz.x; thisRect.height = sz.y; | |
122 | clientSize.y += thisRect.height; | |
123 | clientSize.height -= thisRect.height; | |
124 | break; | |
125 | } | |
126 | case wxLAYOUT_LEFT: | |
127 | { | |
128 | thisRect.x = clientSize.x; thisRect.y = clientSize.y; | |
129 | thisRect.width = sz.x; thisRect.height = sz.y; | |
130 | clientSize.x += thisRect.width; | |
131 | clientSize.width -= thisRect.width; | |
132 | break; | |
133 | } | |
134 | case wxLAYOUT_RIGHT: | |
135 | { | |
136 | thisRect.x = clientSize.x + (clientSize.width - sz.x); thisRect.y = clientSize.y; | |
137 | thisRect.width = sz.x; thisRect.height = sz.y; | |
138 | clientSize.width -= thisRect.width; | |
139 | break; | |
140 | } | |
141 | case wxLAYOUT_BOTTOM: | |
142 | { | |
143 | thisRect.x = clientSize.x; thisRect.y = clientSize.y + (clientSize.height - sz.y); | |
144 | thisRect.width = sz.x; thisRect.height = sz.y; | |
145 | clientSize.height -= thisRect.height; | |
146 | break; | |
147 | } | |
341287bf JS |
148 | case wxLAYOUT_NONE: |
149 | { | |
150 | break; | |
151 | } | |
152 | ||
a6d70308 JS |
153 | } |
154 | ||
155 | if ((flags & wxLAYOUT_QUERY) == 0) | |
156 | { | |
157 | // If not in query mode, resize the window. | |
158 | // TODO: add wxRect& form to wxWindow::SetSize | |
159 | SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height); | |
160 | } | |
161 | ||
162 | event.SetRect(clientSize); | |
163 | } | |
164 | ||
165 | /* | |
166 | * wxLayoutAlgorithm | |
167 | */ | |
168 | ||
169 | // Lays out windows for an MDI frame. The MDI client area gets what's left | |
170 | // over. | |
171 | bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame) | |
172 | { | |
173 | int cw, ch; | |
174 | frame->GetClientSize(& cw, & ch); | |
175 | ||
176 | wxRect rect(0, 0, cw, ch); | |
177 | ||
178 | wxCalculateLayoutEvent event; | |
179 | event.SetRect(rect); | |
180 | ||
181 | wxNode* node = frame->GetChildren()->First(); | |
182 | while (node) | |
183 | { | |
184 | wxWindow* win = (wxWindow*) node->Data(); | |
185 | ||
186 | event.SetId(win->GetId()); | |
187 | event.SetEventObject(win); | |
188 | event.SetFlags(0); // ?? | |
189 | ||
190 | win->GetEventHandler()->ProcessEvent(event); | |
191 | ||
192 | node = node->Next(); | |
193 | } | |
194 | ||
195 | wxWindow* clientWindow = frame->GetClientWindow(); | |
196 | ||
197 | rect = event.GetRect(); | |
198 | ||
199 | clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height); | |
200 | ||
201 | return TRUE; | |
202 | } | |
203 | ||
204 | // Layout algorithm for normal frame. mainWindow gets what's left over. | |
205 | bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow) | |
206 | { | |
207 | int cw, ch; | |
208 | frame->GetClientSize(& cw, & ch); | |
209 | ||
210 | wxRect rect(0, 0, cw, ch); | |
211 | ||
212 | wxCalculateLayoutEvent event; | |
213 | event.SetRect(rect); | |
214 | ||
215 | wxNode* node = frame->GetChildren()->First(); | |
216 | while (node) | |
217 | { | |
218 | wxWindow* win = (wxWindow*) node->Data(); | |
219 | ||
220 | event.SetId(win->GetId()); | |
221 | event.SetEventObject(win); | |
222 | event.SetFlags(0); // ?? | |
223 | ||
224 | win->GetEventHandler()->ProcessEvent(event); | |
225 | ||
226 | node = node->Next(); | |
227 | } | |
228 | ||
229 | rect = event.GetRect(); | |
230 | ||
231 | mainWindow->SetSize(rect.x, rect.y, rect.width, rect.height); | |
232 | ||
233 | return TRUE; | |
234 | } | |
235 |