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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
3bfa4402 5// Modified by:
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6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
c801d85f 20
2600d8ee 21/** @name Dynamic arrays and object arrays (array which own their elements)
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22 @memo Arrays which grow on demand and do range checking (only in debug)
23 */
24//@{
25
26// ----------------------------------------------------------------------------
27// constants
28// ----------------------------------------------------------------------------
29
30/**
2600d8ee 31 the initial size by which an array grows when an element is added
3bfa4402 32 default value avoids allocate one or two bytes when the array is created
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33 which is rather inefficient
34*/
35#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
36
37// ----------------------------------------------------------------------------
38// types
39// ----------------------------------------------------------------------------
40
41/**
42 callback compare function for quick sort
3bfa4402 43 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
c801d85f 44 */
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45extern "C"
46{
0661ec39 47typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
90350682 48}
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49
50// ----------------------------------------------------------------------------
51/**
52 base class managing data having size of type 'long' (not used directly)
53
54 NB: for efficiency this often used class has no virtual functions (hence no
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55 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
56 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
57 so it's not too important if it's not called (this happens when you cast
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58 "SomeArray *" as "BaseArray *" and then delete it)
59
2600d8ee 60 @memo Base class for template array classes
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61*/
62// ----------------------------------------------------------------------------
fbcb4166 63class WXDLLEXPORT wxBaseArray
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64{
65public:
66 /** @name ctors and dtor */
67 //@{
68 /// default ctor
69 wxBaseArray();
70 /// copy ctor
71 wxBaseArray(const wxBaseArray& array);
72 /// assignment operator
73 wxBaseArray& operator=(const wxBaseArray& src);
74 /// not virtual, see above
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75 ~wxBaseArray();
76 //@}
77
78 /** @name memory management */
79 //@{
2600d8ee 80 /// empties the array, but doesn't release memory
3093cef8 81 void Empty() { m_nCount = 0; }
2600d8ee 82 /// empties the array and releases memory
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83 void Clear();
84 /// preallocates memory for given number of items
c86f1403 85 void Alloc(size_t uiSize);
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86 /// minimizes the memory used by the array (frees unused memory)
87 void Shrink();
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88 //@}
89
90 /** @name simple accessors */
91 //@{
92 /// number of elements in the array
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93 size_t Count() const { return m_nCount; }
94 size_t GetCount() const { return m_nCount; }
c801d85f 95 /// is it empty?
3093cef8 96 bool IsEmpty() const { return m_nCount == 0; }
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97 //@}
98
99protected:
3bfa4402 100 // these methods are protected because if they were public one could
2600d8ee 101 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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102 // type safe methods
103
104 /** @name items access */
105 //@{
106 /// get item at position uiIndex (range checking is done in debug version)
c86f1403 107 long& Item(size_t uiIndex) const
3093cef8 108 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
c801d85f 109 /// same as Item()
c86f1403 110 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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111 //@}
112
113 /** @name item management */
114 //@{
115 /**
116 Search the element in the array, starting from the either side
117 @param bFromEnd if TRUE, start from the end
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118 @return index of the first item matched or wxNOT_FOUND
119 @see wxNOT_FOUND
c801d85f 120 */
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121 int Index(long lItem, bool bFromEnd = FALSE) const;
122 /// search for an item using binary search in a sorted array
e99c3048 123 int Index(long lItem, CMPFUNC fnCompare) const;
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124 /// search for a place to insert the element into a sorted array
125 size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
c801d85f 126 /// add new element at the end
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127 void Add(long lItem);
128 /// add item assuming the array is sorted with fnCompare function
129 void Add(long lItem, CMPFUNC fnCompare);
130 /// add new element at given position (it becomes Item[uiIndex])
c86f1403 131 void Insert(long lItem, size_t uiIndex);
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132 /// remove first item matching this value
133 void Remove(long lItem);
134 /// remove item by index
8a729bb8 135 void RemoveAt(size_t uiIndex);
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136 //@}
137
138 /// sort array elements using given compare function
3bfa4402 139 void Sort(CMPFUNC fnCompare);
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140
141private:
142 void Grow(); // makes array bigger if needed
143
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144 size_t m_nSize, // current size of the array
145 m_nCount; // current number of elements
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146
147 long *m_pItems; // pointer to data
148};
149
150// ============================================================================
151// template classes
152// ============================================================================
153
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154// resolves the name conflict between the wxT() macor and T typedef: we can't
155// use wxT() inside WX_DEFINE_ARRAY!
156#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
157#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
e90c1d2a 158
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159// ----------------------------------------------------------------------------
160// This macro generates a new array class. It is intended for storage of simple
161// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
3bfa4402 162//
c801d85f 163// NB: it has only inline functions => takes no space at all
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164// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
165// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
166// so using a temporary variable instead.
c801d85f 167// ----------------------------------------------------------------------------
03e11df5 168// __MAC_X__ added min ~name() below for compiling Mac X
a497618a 169#define _WX_DEFINE_ARRAY(T, name, classexp) \
c801d85f 170typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
a497618a 171classexp name : public wxBaseArray \
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172{ \
173public: \
174 name() \
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175 { \
176 size_t type = sizeof(T); \
54da4255 177 size_t sizelong = sizeof(long); \
d422d01e 178 if ( type > sizelong ) \
e90c1d2a 179 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
54da4255 180 } \
03e11df5 181 ~name() {} \
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182 \
183 name& operator=(const name& src) \
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184 { wxBaseArray* temp = (wxBaseArray*) this; \
185 (*temp) = ((const wxBaseArray&)src); \
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186 return *this; } \
187 \
3093cef8 188 T& operator[](size_t uiIndex) const \
c801d85f 189 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 190 T& Item(size_t uiIndex) const \
c801d85f 191 { return (T&)(wxBaseArray::Item(uiIndex)); } \
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192 T& Last() const \
193 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 194 \
bc7665d4 195 int Index(T Item, bool bFromEnd = FALSE) const \
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196 { return wxBaseArray::Index((long)Item, bFromEnd); } \
197 \
198 void Add(T Item) \
199 { wxBaseArray::Add((long)Item); } \
3093cef8 200 void Insert(T Item, size_t uiIndex) \
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201 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
202 \
8a729bb8 203 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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204 void Remove(T Item) \
205 { int iIndex = Index(Item); \
9d2f3c71 206 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
e90c1d2a 207 _WX_ERROR_REMOVE); \
f373f197 208 wxBaseArray::RemoveAt((size_t)iIndex); } \
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209 \
210 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
211}
212
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213// ----------------------------------------------------------------------------
214// This is the same as the previous macro, but it defines a sorted array.
215// Differences:
216// 1) it must be given a COMPARE function in ctor which takes 2 items of type
217// T* and should return -1, 0 or +1 if the first one is less/greater
218// than/equal to the second one.
219// 2) the Add() method inserts the item in such was that the array is always
220// sorted (it uses the COMPARE function)
221// 3) it has no Sort() method because it's always sorted
222// 4) Index() method is much faster (the sorted arrays use binary search
223// instead of linear one), but Add() is slower.
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224// 5) there is no Insert() method because you can't insert an item into the
225// given position in a sorted array but there is IndexForInsert()/AddAt()
226// pair which may be used to optimize a common operation of "insert only if
227// not found"
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228//
229// Summary: use this class when the speed of Index() function is important, use
230// the normal arrays otherwise.
231//
232// NB: it has only inline functions => takes no space at all
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233// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
234// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
235// so using a temporary variable instead.
3bfa4402 236// ----------------------------------------------------------------------------
a497618a 237#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
3bfa4402 238typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
a497618a 239classexp name : public wxBaseArray \
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240{ \
241public: \
242 name(SCMPFUNC##T fn) \
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243 { size_t type = sizeof(T); \
244 size_t sizelong = sizeof(long); \
d422d01e 245 if ( type > sizelong ) \
e90c1d2a 246 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
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247 m_fnCompare = fn; \
248 } \
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249 \
250 name& operator=(const name& src) \
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251 { wxBaseArray* temp = (wxBaseArray*) this; \
252 (*temp) = ((const wxBaseArray&)src); \
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253 m_fnCompare = src.m_fnCompare; \
254 return *this; } \
255 \
3093cef8 256 T& operator[](size_t uiIndex) const \
3bfa4402 257 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 258 T& Item(size_t uiIndex) const \
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259 { return (T&)(wxBaseArray::Item(uiIndex)); } \
260 T& Last() const \
261 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
262 \
263 int Index(T Item) const \
264 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
265 \
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266 size_t IndexForInsert(T Item) const \
267 { return wxBaseArray::IndexForInsert((long)Item, \
268 (CMPFUNC)m_fnCompare); } \
269 \
270 void AddAt(T item, size_t index) \
271 { wxBaseArray::Insert((long)item, index); } \
272 \
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273 void Add(T Item) \
274 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
275 \
8a729bb8 276 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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277 void Remove(T Item) \
278 { int iIndex = Index(Item); \
9d2f3c71 279 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
e90c1d2a 280 _WX_ERROR_REMOVE ); \
f373f197 281 wxBaseArray::RemoveAt((size_t)iIndex); } \
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282 \
283private: \
284 SCMPFUNC##T m_fnCompare; \
285}
286
c801d85f 287// ----------------------------------------------------------------------------
2600d8ee 288// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
c801d85f 289// ----------------------------------------------------------------------------
a497618a 290#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
c801d85f 291typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
a497618a 292classexp name : public wxBaseArray \
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293{ \
294public: \
295 name() { } \
296 name(const name& src); \
297 name& operator=(const name& src); \
298 \
299 ~name(); \
300 \
3093cef8 301 T& operator[](size_t uiIndex) const \
c801d85f 302 { return *(T*)wxBaseArray::Item(uiIndex); } \
3093cef8 303 T& Item(size_t uiIndex) const \
c801d85f 304 { return *(T*)wxBaseArray::Item(uiIndex); } \
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305 T& Last() const \
306 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 307 \
bc7665d4 308 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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309 \
310 void Add(const T& Item); \
311 void Add(const T* pItem) \
312 { wxBaseArray::Add((long)pItem); } \
313 \
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314 void Insert(const T& Item, size_t uiIndex); \
315 void Insert(const T* pItem, size_t uiIndex) \
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316 { wxBaseArray::Insert((long)pItem, uiIndex); } \
317 \
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318 void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
319 void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
c801d85f 320 \
3093cef8 321 T* Detach(size_t uiIndex) \
c801d85f 322 { T* p = (T*)wxBaseArray::Item(uiIndex); \
32193feb 323 wxBaseArray::RemoveAt(uiIndex); return p; } \
8a729bb8 324 void RemoveAt(size_t uiIndex); \
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325 \
326 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
327 \
328private: \
f6bcfd97 329 void DoEmpty(); \
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330 void DoCopy(const name& src); \
331}
332
333// ----------------------------------------------------------------------------
2600d8ee 334/** @name Macros for definition of dynamic arrays and objarrays
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335
336 These macros are ugly (especially if you look in the sources ;-), but they
337 allow us to define 'template' classes without actually using templates.
338 <BR>
339 <BR>
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340 Range checking is performed in debug build for both arrays and objarrays.
341 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
342 they only grow, so loading 10 millions in an array only to delete them 2
343 lines below is <I>not</I> recommended. However, it does free memory when
344 it's destroyed, so if you destroy array also, it's ok.
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345 */
346// ----------------------------------------------------------------------------
347
348//@{
349 /**
350 This macro generates a new array class. It is intended for storage of simple
351 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
352 <BR>
353 NB: it has only inline functions => takes no space at all
354 <BR>
355
356 @memo declare and define array class 'name' containing elements of type 'T'
357 */
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358#define WX_DEFINE_ARRAY(T, name) \
359 typedef T _A##name; \
360 _WX_DEFINE_ARRAY(_A##name, name, class)
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361
362 /**
363 This macro does the same as WX_DEFINE_ARRAY except that the array will be
364 sorted with the specified compare function.
365 */
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366#define WX_DEFINE_SORTED_ARRAY(T, name) \
367 typedef T _A##name; \
368 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
3bfa4402 369
c801d85f 370 /**
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371 This macro generates a new objarrays class which owns the objects it
372 contains, i.e. it will delete them when it is destroyed. An element is of
373 type T*, but arguments of type T& are taken (see below!) and T& is
374 returned. <BR>
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375 Don't use this for simple types such as "int" or "long"!
376 You _may_ use it for "double" but it's awfully inefficient.
377 <BR>
378 <BR>
379 Note on Add/Insert functions:
380 <BR>
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381 1) function(T*) gives the object to the array, i.e. it will delete the
382 object when it's removed or in the array's dtor
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383 <BR>
384 2) function(T&) will create a copy of the object and work with it
385 <BR>
386 <BR>
387 Also:
388 <BR>
2600d8ee 389 1) Remove() will delete the object after removing it from the array
c801d85f 390 <BR>
2600d8ee 391 2) Detach() just removes the object from the array (returning pointer to it)
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392 <BR>
393 <BR>
394 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
395 <BR>
2600d8ee 396 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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397 it will provoke memory leaks
398 <BR>
399 <BR>
3bfa4402 400 some functions of this class are not inline, so it takes some space to
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401 define new class from this template.
402
2600d8ee 403 @memo declare objarray class 'name' containing elements of type 'T'
c801d85f 404 */
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405#define WX_DECLARE_OBJARRAY(T, name) \
406 typedef T _L##name; \
407 _WX_DECLARE_OBJARRAY(_L##name, name, class)
408
c801d85f 409 /**
2600d8ee 410 To use an objarray class you must
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411 <ll>
412 <li>#include "dynarray.h"
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413 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
414 <li>#include "arrimpl.cpp"
415 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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416 </ll>
417 <BR><BR>
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418 This is necessary because at the moment of DEFINE_OBJARRAY class
419 element_type must be fully defined (i.e. forward declaration is not
420 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
421 two allows to break cicrcular dependencies with classes which have member
422 variables of objarray type.
c801d85f 423
2600d8ee 424 @memo define (must include arrimpl.cpp!) objarray class 'name'
c801d85f 425 */
2600d8ee 426#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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427//@}
428
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429// these macros do the same thing as the WX_XXX ones above, but should be used
430// inside the library for user visible classes because otherwise they wouldn't
431// be visible from outside (when using wxWindows as DLL under Windows)
432#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
433 typedef T _A##name; \
434 _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
435
436#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
437 typedef T _A##name; \
438 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
439
76314141 440#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
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441#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
442 typedef T _L##name; \
443 _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
444
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445// ..and likewise these macros do very same thing as the ones above them too,
446// but allow the user to specify the export spec. Needed if you have a dll
447// that wants to export a wxArray daubed with your own import/export goo.
448#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, usergoo) \
449 typedef T _A##name; \
450 _WX_DEFINE_ARRAY(_A##name, name, class usergoo)
451
452#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, usergoo) \
453 typedef T _A##name; \
454 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class usergoo)
455
456#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
457#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, usergoo) \
458 typedef T _L##name; \
459 _WX_DECLARE_OBJARRAY(_L##name, name, class usergoo)
460
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461// ----------------------------------------------------------------------------
462/** @name Some commonly used predefined arrays */
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463// ----------------------------------------------------------------------------
464
465//@{
466 /** @name ArrayInt */
a497618a 467WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
c801d85f 468 /** @name ArrayLong */
a497618a 469WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
c801d85f 470 /** @name ArrayPtrVoid */
a497618a 471WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
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472//@}
473
474//@}
475
2b9bd418 476// -----------------------------------------------------------------------------
0cbff120 477// convenience macros
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478// -----------------------------------------------------------------------------
479
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480// append all element of one array to another one
481#define WX_APPEND_ARRAY(array, other) \
482 { \
5d5b1c0c 483 size_t count = (other).Count(); \
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484 for ( size_t n = 0; n < count; n++ ) \
485 { \
5d5b1c0c 486 (array).Add((other)[n]); \
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487 } \
488 }
489
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490// delete all array elements
491//
492// NB: the class declaration of the array elements must be visible from the
493// place where you use this macro, otherwise the proper destructor may not
494// be called (a decent compiler should give a warning about it, but don't
495// count on it)!
496#define WX_CLEAR_ARRAY(array) \
497 { \
5d5b1c0c 498 size_t count = (array).Count(); \
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499 for ( size_t n = 0; n < count; n++ ) \
500 { \
5d5b1c0c 501 delete (array)[n]; \
2b9bd418 502 } \
2c356747 503 \
5d5b1c0c 504 (array).Empty(); \
2b9bd418 505 }
a497618a 506
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507#endif // _DYNARRAY_H
508