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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
2 | %% Name: wxmsw.tex | |
3 | %% Purpose: wxMSW and wxWinCE platform specific informations | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
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12 | \section{wxMSW port}\label{wxmswport} |
13 | ||
fc2171bd | 14 | wxMSW is a port of wxWidgets for the Windows platforms |
298fe32f | 15 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and |
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16 | Unicode mode (for Windows 95 through the MSLU extension |
17 | library). wxMSW ensures native look and feel for XP | |
fc2171bd | 18 | as well when using wxWidgets version 2.3.3 or higher. |
b75b6d4c RR |
19 | wxMSW can be compile with a great variety of compilers |
20 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
21 | Watcom as well as cross-compilation with a Linux hosted | |
22 | MinGW32 tool chain. | |
23 | ||
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24 | For further information, please see the files in docs/msw |
25 | in the distribution. | |
26 | ||
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27 | \subsection{wxWinCE}\label{wxwince} |
28 | ||
29 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
30 | most of wxMSW is common to Win32 and Windows CE but there are | |
31 | some simplifications, enhancements, and differences in | |
32 | behaviour. | |
33 | ||
8c9f8f91 | 34 | For building instructions, see docs/msw/wince in the |
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35 | distribution. The rest of this section documents issues you |
36 | need to be aware of when programming for Windows CE devices. | |
37 | ||
38 | \subsubsection{General issues for wxWinCE programming} | |
39 | ||
40 | Mobile applications generally have fewer features and | |
41 | simpler user interfaces. Simply omit whole sizers, static | |
42 | lines and controls in your dialogs, and use comboboxes instead | |
43 | of listboxes where appropriate. You also need to reduce | |
44 | the amount of spacing used by sizers, for which you can | |
45 | use a macro such as this: | |
46 | ||
47 | \begin{verbatim} | |
c75d190a | 48 | #if defined(__WXWINCE__) |
9ceeecb9 JS |
49 | #define wxLARGESMALL(large,small) small |
50 | #else | |
51 | #define wxLARGESMALL(large,small) large | |
52 | #endif | |
53 | ||
54 | // Usage | |
55 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
56 | \end{verbatim} | |
57 | ||
58 | There is only ever one instance of a Windows CE application running, | |
59 | and wxWidgets will take care of showing the current instance and | |
60 | shutting down the second instance if necessary. | |
61 | ||
62 | You can test the return value of wxSystemSettings::GetScreenType() | |
63 | for a qualitative assessment of what kind of display is available, | |
64 | or use wxGetDisplaySize() if you need more information. | |
65 | ||
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66 | You can also use wxGetOsVersion to test for a version of Windows CE at |
67 | run-time (see the next section). However, because different builds | |
68 | are currently required to target different kinds of device, these | |
69 | values are hard-wired according to the build, and you cannot | |
70 | dynamically adapt the same executable for different major Windows CE | |
71 | platforms. This would require a different approach to the way | |
72 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
73 | style of device. | |
74 | ||
9ceeecb9 | 75 | See the "Life!" example (demos/life) for an example of |
c75d190a | 76 | an application that has been tailored for PocketPC and Smartphone use. |
9ceeecb9 | 77 | |
8c9f8f91 JS |
78 | {\bf Note:} don't forget to have this line in your .rc file, as for |
79 | desktop Windows applications: | |
80 | ||
81 | \begin{verbatim} | |
82 | #include "wx/msw/wx.rc" | |
83 | \end{verbatim} | |
84 | ||
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85 | \subsubsection{Testing for WinCE SDKs} |
86 | ||
b669780b | 87 | Use these preprocessor symbols to test for the different types of device or SDK: |
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88 | |
89 | \begin{twocollist}\itemsep=0pt | |
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90 | \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} |
91 | \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} | |
92 | \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} | |
9ceeecb9 | 93 | \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} |
b669780b | 94 | \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} |
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95 | \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} |
96 | \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} | |
97 | \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} | |
98 | \end{twocollist} | |
99 | ||
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100 | wxGetOsVersion will return these values: |
101 | ||
102 | \begin{twocollist}\itemsep=0pt | |
103 | \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.} | |
104 | \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.} | |
105 | \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).} | |
106 | \end{twocollist} | |
107 | ||
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108 | \subsubsection{Window sizing in wxWinCE} |
109 | ||
110 | When creating frames and dialogs, create them with wxDefaultPosition and | |
111 | wxDefaultSize, which will tell WinCE to create them full-screen. | |
112 | ||
113 | Don't call Fit() and Centre(), so the content sizes to | |
114 | the window rather than fitting the window to the content. (We really need a single API call | |
115 | that will do the right thing on each platform.) | |
116 | ||
117 | If the screen orientation changes, the windows will automatically be resized | |
118 | so no further action needs to be taken (unless you want to change the layout | |
119 | according to the orientation, which you could detect in idle time, for example). | |
08b97268 WS |
120 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize |
121 | accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}). | |
9ceeecb9 | 122 | |
afafd942 JS |
123 | \subsubsection{Closing top-level windows in wxWinCE} |
124 | ||
125 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar | |
126 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the | |
127 | event to force the application to close down. | |
128 | ||
129 | \subsubsection{Hibernation in wxWinCE} | |
130 | ||
131 | Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low | |
132 | memory conditions. Your application should release memory and close dialogs, | |
133 | and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received. | |
134 | (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received | |
135 | in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.) | |
136 | ||
137 | \subsubsection{Hardware buttons in wxWinCE} | |
138 | ||
139 | Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event | |
140 | under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}, | |
141 | and unregister the button when you're done with it. For example: | |
142 | ||
143 | \begin{verbatim} | |
144 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); | |
145 | win->UnregisterHotKey(0); | |
146 | \end{verbatim} | |
147 | ||
40ca9449 | 148 | You may have to register the buttons in a wxEVT\_ACTIVATE event handler |
afafd942 JS |
149 | since other applications will grab the buttons. |
150 | ||
151 | There is currently no method of finding out the names of the special | |
152 | buttons or how many there are. | |
153 | ||
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154 | \subsubsection{Dialogs in wxWinCE} |
155 | ||
156 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
157 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
158 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
159 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
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160 | a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid} |
161 | with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to | |
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162 | have wxWidgets simply call Close to dismiss the dialog). |
163 | ||
164 | Smartphone dialogs do {\it not} have an OK button on the caption, and are closed | |
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165 | using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu} |
166 | and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example: | |
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167 | |
168 | \begin{verbatim} | |
169 | #ifdef __SMARTPHONE__ | |
170 | SetLeftMenu(wxID_OK); | |
171 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
172 | #elif defined(__POCKETPC__) | |
173 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
174 | #else | |
175 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
176 | #endif | |
177 | \end{verbatim} | |
178 | ||
40ca9449 | 179 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM |
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180 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels |
181 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
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182 | sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is |
183 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
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184 | |
185 | Notifications (bubble HTML text with optional buttons and links) will also be | |
186 | implemented in the future for PocketPC. | |
187 | ||
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188 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since |
189 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
190 | intended to co-exist with the main application frame. | |
191 | ||
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192 | \subsubsection{Menubars and toolbars in wxWinCE} |
193 | ||
a9102b36 | 194 | \wxheading{Menubars and toolbars in PocketPC} |
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195 | |
196 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
ec5f0c24 | 197 | An empty menubar/toolbar is automatically provided for dialogs, to hide |
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198 | any existing menubar for the duration of the dialog. |
199 | ||
200 | Menubars and toolbars are implemented using a combined control, | |
201 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
202 | and toolbar. However, there are some restrictions: | |
203 | ||
204 | \itemsep=0pt | |
205 | \begin{itemize} | |
206 | \item You must create the frame's primary toolbar with wxFrame::CreateToolBar, | |
207 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
208 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
209 | using the wxToolBar class as usual, for example to implement an optional | |
210 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
211 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
212 | for the main frame toolbar. | |
422d719d | 213 | \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. |
ec5f0c24 JS |
214 | \item For speed, colours are not remapped to the system colours as they are |
215 | in wxMSW. Provide the tool bitmaps either with the correct system button background, | |
216 | or with transparency (for example, using XPMs). | |
422d719d JS |
217 | \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports |
218 | controls. | |
a9102b36 JS |
219 | \end{itemize} |
220 | ||
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221 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created |
222 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar | |
223 | and add buttons, then calling wxToolBar::Realize. You cannot set or recreate | |
224 | the toolbar. | |
225 | ||
a9102b36 | 226 | \wxheading{Menubars and toolbars in Smartphone} |
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227 | |
228 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
a9102b36 | 229 | using a nested menu on the right menu button. Any toolbars are simply ignored on |
ac1f013c | 230 | Smartphone. |
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231 | |
232 | \subsubsection{Closing windows in wxWinCE} | |
233 | ||
234 | The guidelines state that applications should not have a Quit menu item, | |
235 | since the user should not have to know whether an application is in memory | |
236 | or not. The close button on a window does not call the window's | |
237 | close handler; it simply hides the window. However, the guidelines say that | |
238 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
239 | defines this accelerator by default and if your application handles | |
240 | wxID\_EXIT, it will do the right thing. | |
241 | ||
242 | \subsubsection{Control differences on wxWinCE} | |
243 | ||
422d719d JS |
244 | These controls and styles are specific to wxWinCE: |
245 | ||
246 | \itemsep=0pt | |
247 | \begin{itemize} | |
248 | \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to | |
249 | be created, which capitalizes the first letter. | |
250 | \end{itemize} | |
251 | ||
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252 | These controls are missing from wxWinCE: |
253 | ||
254 | \itemsep=0pt | |
255 | \begin{itemize} | |
422d719d JS |
256 | \item {\bf MDI classes} MDI is not supported under Windows CE. |
257 | \item {\bf wxMiniFrame} Not supported under Windows CE. | |
a9102b36 | 258 | \end{itemize} |
9ceeecb9 | 259 | |
422d719d JS |
260 | Tooltips are not currently supported for controls, since on PocketPC controls with |
261 | tooltips are distinct controls, and it will be hard to add dynamic | |
262 | tooltip support. | |
9ceeecb9 | 263 | |
3a40452d JS |
264 | Control borders on PocketPC and Smartphone should normally be specified with |
265 | wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt | |
266 | appropriately by virtue of their GetDefaultBorder() function, but if you | |
267 | wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER | |
268 | which will give a simple border on PocketPC and Smartphone, and the sunken border on | |
269 | other platforms. | |
270 | ||
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271 | \subsubsection{Online help in wxWinCE} |
272 | ||
273 | You can use the help controller wxWinceHelpController which controls | |
274 | simple {\tt .htm} files, usually installed in the Windows directory. | |
ec5f0c24 JS |
275 | See the Windows CE reference for how to format the HTML files. |
276 | ||
277 | \subsubsection{Installing your PocketPC and Smartphone applications} | |
278 | ||
279 | To install your application, you need to build a CAB file using | |
280 | the parameters defined in a special .inf file. The CabWiz program | |
281 | in your SDK will compile the CAB file from the .inf file and | |
282 | files that it specifies. | |
283 | ||
284 | For delivery, you can simply ask the user to copy the CAB file to the | |
285 | device and execute the CAB file using File Explorer. Or, you can | |
286 | write a program for the desktop PC that will find the ActiveSync | |
287 | Application Manager and install the CAB file on the device, | |
288 | which is obviously much easier for the user. | |
289 | ||
290 | Here are some links that may help. | |
291 | ||
292 | \itemsep=0pt | |
293 | \begin{itemize} | |
294 | \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}. | |
295 | \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}. | |
296 | \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}. | |
297 | \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}. | |
298 | \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}. | |
299 | \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}. | |
ea9aa80e | 300 | \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007} |
ec5f0c24 | 301 | \end{itemize} |
9ceeecb9 | 302 | |
ea9aa80e JS |
303 | You may also check out {\tt demos/life/setup/wince} which contains |
304 | scripts to create a PocketPC installation for ARM-based | |
305 | devices. In particular, {\tt build.bat} builds the distribution and | |
306 | copies it to a directory called {\tt Deliver}. | |
307 | ||
308 | \subsubsection{wxFileDialog in PocketPC} | |
309 | ||
310 | Allowing the user to access files on memory cards, or on arbitrary | |
311 | parts of the filesystem, is a pain; the standard file dialog only | |
312 | shows folders under My Documents or folders on memory cards | |
313 | (not the system or card root directory, for example). This is | |
314 | a known problem for PocketPC developers, and a wxFileDialog | |
315 | replacement will need to be written. | |
316 | ||
e7dfcb8e JS |
317 | \subsubsection{Embedded Visual C++ Issues} |
318 | ||
e536d73a | 319 | \wxheading{Run-time type information} |
e7dfcb8e JS |
320 | |
321 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download | |
322 | an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of | |
323 | writing you can get it from here: | |
324 | ||
325 | \begin{verbatim} | |
326 | http://support.microsoft.com/kb/830482/en-us | |
327 | \end{verbatim} | |
328 | ||
329 | Otherwise you will get linker errors similar to this: | |
330 | ||
331 | \begin{verbatim} | |
332 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) | |
333 | \end{verbatim} | |
334 | ||
9ceeecb9 JS |
335 | \subsubsection{Remaining issues} |
336 | ||
337 | These are some of the remaining problems to be sorted out, and features | |
338 | to be supported. | |
339 | ||
340 | \itemsep=0pt | |
341 | \begin{itemize} | |
9ceeecb9 JS |
342 | \item {\bf Font dialog.} The generic font dialog is currently used, which |
343 | needs to be simplified (and speeded up). | |
344 | \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, | |
345 | layout seems slow. Some analysis is required. | |
9ceeecb9 JS |
346 | \item {\bf Notification boxes.} The balloon-like notification messages, and their |
347 | icons, should be implemented. This will be quite straightforward. | |
9ceeecb9 JS |
348 | \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), |
349 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
350 | the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in | |
351 | the {\it Programming Windows CE} guide for more on this, and how to have dialogs | |
ec5f0c24 | 352 | show the SIP automatically using the WC\_SIPREF control. |
9ceeecb9 JS |
353 | \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is |
354 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
ac1f013c JS |
355 | \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that |
356 | missing styles are implemented with WM\_PAINT. | |
ea9aa80e JS |
357 | \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog) |
358 | that can access arbitrary locations. | |
422d719d JS |
359 | \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing |
360 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this | |
361 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow. | |
362 | \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding | |
363 | tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip. | |
364 | (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may | |
365 | be required.) | |
f98488c8 JS |
366 | \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate |
367 | between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp, | |
368 | and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog. | |
9ceeecb9 JS |
369 | \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps |
370 | by using wxCLOSE\_BOX to indicate when the OK button should be displayed. | |
9ceeecb9 JS |
371 | \item {\bf Dynamic adaptation.} We should probably be using run-time tests more |
372 | than preprocessor tests, so that the same WinCE application can run on different | |
373 | versions of the operating system. | |
78382290 JS |
374 | \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the |
375 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored | |
376 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are | |
377 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar | |
378 | on deactivation and activation. | |
9ceeecb9 JS |
379 | \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets |
380 | applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). | |
381 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
382 | a generic plugin that takes registry information from a given application, with | |
383 | options to display information in a particular way using icons and text from | |
384 | a specified location. | |
385 | \item {\bf Further abstraction.} We should be able to abstract away more of the differences | |
386 | between desktop and mobile applications, in particular for sizer layout. | |
387 | \end{itemize} |