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Add DLL export macro
[wxWidgets.git] / include / wx / anidecod.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/anidecod.h
3// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
4// Author: Francesco Montorsi
5// CVS-ID: $Id$
6// Copyright: (c) 2006 Francesco Montorsi
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_ANIDECOD_H
11#define _WX_ANIDECOD_H
12
13#include "wx/defs.h"
14
d18868bb 15#if wxUSE_STREAMS && wxUSE_ICO_CUR
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16
17#include "wx/stream.h"
18#include "wx/image.h"
19#include "wx/animdecod.h"
20
21
22class /*WXDLLEXPORT*/ wxANIFrameInfo;
23
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24WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
25WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
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26
27// --------------------------------------------------------------------------
28// wxANIDecoder class
29// --------------------------------------------------------------------------
30
31class WXDLLEXPORT wxANIDecoder : public wxAnimationDecoder
32{
33private:
34
35 // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
36 // cursors and thus they do not use any optimization to encode differences between
37 // two frames: they are just a list of images to display sequentially.
38 wxImageArray m_images;
39
40 // the info about each image stored in m_images.
41 // NB: m_info.GetCount() may differ from m_images.GetCount()!
42 wxANIFrameInfoArray m_info;
43
44 // this is the wxCURHandler used to load the ICON chunk of the ANI files
45 static wxCURHandler sm_handler;
46
47public:
48 virtual wxSize GetFrameSize(size_t frame) const;
49 virtual wxPoint GetFramePosition(size_t frame) const;
50 virtual wxAnimationDisposal GetDisposalMethod(size_t frame) const;
51 virtual long GetDelay(size_t frame) const;
05a98b6d 52 virtual wxColour GetTransparentColour(size_t frame) const;
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53
54public:
55 // constructor, destructor, etc.
56 wxANIDecoder();
57 ~wxANIDecoder();
58
59public: // implementation of wxAnimationDecoder's pure virtuals
60
61 virtual bool CanRead( wxInputStream& stream ) const;
62 virtual bool Load( wxInputStream& stream );
63
64 bool ConvertToImage(size_t frame, wxImage *image) const;
65
66 wxAnimationDecoder *Clone() const
67 { return new wxANIDecoder; }
68 wxAnimationType GetType() const
69 { return wxANIMATION_TYPE_ANI; }
70
71private:
72 DECLARE_NO_COPY_CLASS(wxANIDecoder)
73};
74
75
d18868bb 76#endif // wxUSE_STREAM && wxUSE_ICO_CUR
72045d57 77
d18868bb 78#endif // _WX_ANIDECOD_H