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1\section{wxMSW port}\label{wxmswport}
2
fc2171bd 3wxMSW is a port of wxWidgets for the Windows platforms
298fe32f 4including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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5Unicode mode (for Windows 95 through the MSLU extension
6library). wxMSW ensures native look and feel for XP
fc2171bd 7as well when using wxWidgets version 2.3.3 or higher.
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8wxMSW can be compile with a great variety of compilers
9including MS VC++, Borland 5.5, MinGW32, Cygwin and
10Watcom as well as cross-compilation with a Linux hosted
11MinGW32 tool chain.
12
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13For further information, please see the files in docs/msw
14in the distribution.
15
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16\subsection{wxWinCE}\label{wxwince}
17
18wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19most of wxMSW is common to Win32 and Windows CE but there are
20some simplifications, enhancements, and differences in
21behaviour.
22
23For installation instructions, see docs/msw/wince in the
24distribution. The rest of this section documents issues you
25need to be aware of when programming for Windows CE devices.
26
27\subsubsection{General issues for wxWinCE programming}
28
29Mobile applications generally have fewer features and
30simpler user interfaces. Simply omit whole sizers, static
31lines and controls in your dialogs, and use comboboxes instead
32of listboxes where appropriate. You also need to reduce
33the amount of spacing used by sizers, for which you can
34use a macro such as this:
35
36\begin{verbatim}
c75d190a 37#if defined(__WXWINCE__)
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38 #define wxLARGESMALL(large,small) small
39#else
40 #define wxLARGESMALL(large,small) large
41#endif
42
43// Usage
44topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45\end{verbatim}
46
47There is only ever one instance of a Windows CE application running,
48and wxWidgets will take care of showing the current instance and
49shutting down the second instance if necessary.
50
51You can test the return value of wxSystemSettings::GetScreenType()
52for a qualitative assessment of what kind of display is available,
53or use wxGetDisplaySize() if you need more information.
54
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55You can also use wxGetOsVersion to test for a version of Windows CE at
56run-time (see the next section). However, because different builds
57are currently required to target different kinds of device, these
58values are hard-wired according to the build, and you cannot
59dynamically adapt the same executable for different major Windows CE
60platforms. This would require a different approach to the way
61wxWidgets adapts its behaviour (such as for menubars) to suit the
62style of device.
63
9ceeecb9 64See the "Life!" example (demos/life) for an example of
c75d190a 65an application that has been tailored for PocketPC and Smartphone use.
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66
67\subsubsection{Testing for WinCE SDKs}
68
b669780b 69Use these preprocessor symbols to test for the different types of device or SDK:
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70
71\begin{twocollist}\itemsep=0pt
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72\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
73\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
74\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
9ceeecb9 75\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
b669780b 76\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
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77\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
78\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
79\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
80\end{twocollist}
81
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82wxGetOsVersion will return these values:
83
84\begin{twocollist}\itemsep=0pt
85\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
86\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
87\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
88\end{twocollist}
89
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90\subsubsection{Window sizing in wxWinCE}
91
92When creating frames and dialogs, create them with wxDefaultPosition and
93wxDefaultSize, which will tell WinCE to create them full-screen.
94
95Don't call Fit() and Centre(), so the content sizes to
96the window rather than fitting the window to the content. (We really need a single API call
97that will do the right thing on each platform.)
98
99If the screen orientation changes, the windows will automatically be resized
100so no further action needs to be taken (unless you want to change the layout
101according to the orientation, which you could detect in idle time, for example).
102However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
103be implemented soon.
104
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105\subsubsection{Closing top-level windows in wxWinCE}
106
107You won't get a wxCloseEvent when the user clicks on the X in the titlebar
108on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
109event to force the application to close down.
110
111\subsubsection{Hibernation in wxWinCE}
112
113Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
114memory conditions. Your application should release memory and close dialogs,
115and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
116(wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
117in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
118
119\subsubsection{Hardware buttons in wxWinCE}
120
121Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
122under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
123and unregister the button when you're done with it. For example:
124
125\begin{verbatim}
126 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
127 win->UnregisterHotKey(0);
128\end{verbatim}
129
130You may have to register the buttons in a wxEVT_ACTIVATE event handler
131since other applications will grab the buttons.
132
133There is currently no method of finding out the names of the special
134buttons or how many there are.
135
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136\subsubsection{Dialogs in wxWinCE}
137
138PocketPC dialogs have an OK button on the caption, and so you should generally
139not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
140simply don't offer you the choice (the guidelines recommend you offer an Undo facility
141to make up for it). When the user clicks on the OK button, your dialog will receive
142a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
143with the required identifier to be used. Or, override wxDialog::DoOK (return false to
144have wxWidgets simply call Close to dismiss the dialog).
145
146Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
147using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
148and wxTopLevelWindow::SetRightMenu, for example:
149
150\begin{verbatim}
151#ifdef __SMARTPHONE__
152 SetLeftMenu(wxID_OK);
153 SetRightMenu(wxID_CANCEL, _("Cancel"));
154#elif defined(__POCKETPC__)
155 // No OK/Cancel buttons on PocketPC, OK on caption will close
156#else
157 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
158#endif
159\end{verbatim}
160
161For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
162and have the notebook left, top and right sides overlap the dialog by about 3 pixels
163to eliminate spurious borders. You can do this by using a negative spacing in your
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164sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
165provided, to show settings in the correct style on PocketPC and on other platforms.
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166
167Notifications (bubble HTML text with optional buttons and links) will also be
168implemented in the future for PocketPC.
169
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170Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
171frames and dialogs are normally full-screen, and a modeless dialog is normally
172intended to co-exist with the main application frame.
173
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174\subsubsection{Menubars and toolbars in wxWinCE}
175
a9102b36 176\wxheading{Menubars and toolbars in PocketPC}
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177
178On PocketPC, a frame must always have a menubar, even if it's empty.
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179An empty menubar is automatically provided for dialogs, to hide
180any existing menubar for the duration of the dialog.
181
182Menubars and toolbars are implemented using a combined control,
183but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
184and toolbar. However, there are some restrictions:
185
186\itemsep=0pt
187\begin{itemize}
188\item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
189because this uses the special wxToolMenuBar class (derived from wxToolBar)
190to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
191using the wxToolBar class as usual, for example to implement an optional
192formatting toolbar above the menubar as Pocket Word does. But don't assign
193a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
194for the main frame toolbar.
195\item Deleting and adding tools to wxToolMenuBar is not supported.
196\end{itemize}
197
198\wxheading{Menubars and toolbars in Smartphone}
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199
200On Smartphone, there are only two menu buttons, so a menubar is simulated
a9102b36 201using a nested menu on the right menu button. Any toolbars are simply ignored on
ac1f013c 202Smartphone.
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203
204\subsubsection{Closing windows in wxWinCE}
205
206The guidelines state that applications should not have a Quit menu item,
207since the user should not have to know whether an application is in memory
208or not. The close button on a window does not call the window's
209close handler; it simply hides the window. However, the guidelines say that
210the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
211defines this accelerator by default and if your application handles
212wxID\_EXIT, it will do the right thing.
213
214\subsubsection{Control differences on wxWinCE}
215
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216These controls are missing from wxWinCE:
217
218\itemsep=0pt
219\begin{itemize}
220\item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
221with checked/unchecked images.
222\end{itemize}
9ceeecb9 223
a9102b36 224This section is currently incomplete.
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225
226\subsubsection{Online help in wxWinCE}
227
228You can use the help controller wxWinceHelpController which controls
229simple {\tt .htm} files, usually installed in the Windows directory.
230
231\subsubsection{Remaining issues}
232
233These are some of the remaining problems to be sorted out, and features
234to be supported.
235
236\itemsep=0pt
237\begin{itemize}
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238\item {\bf Font dialog.} The generic font dialog is currently used, which
239needs to be simplified (and speeded up).
240\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
241layout seems slow. Some analysis is required.
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242\item {\bf Notification boxes.} The balloon-like notification messages, and their
243icons, should be implemented. This will be quite straightforward.
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244\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
245and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
246the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
247the {\it Programming Windows CE} guide for more on this, and how to have dialogs
248show the SIP automatically using the WC_SIPREF control.
249\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
250indicating that drawing works a bit differently between desktop and mobile versions of
251Win32.
252\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
253the correct size on the emulator, but too small on a VGA Pocket Loox device.
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254\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
255missing styles are implemented with WM\_PAINT.
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256\item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
257in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
258are not supported on Windows CE.
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259\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
260by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
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261\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
262than preprocessor tests, so that the same WinCE application can run on different
263versions of the operating system.
264\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
265applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
266Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
267a generic plugin that takes registry information from a given application, with
268options to display information in a particular way using icons and text from
269a specified location.
270\item {\bf Further abstraction.} We should be able to abstract away more of the differences
271between desktop and mobile applications, in particular for sizer layout.
272\end{itemize}
273