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Use consistent sizes for all icons used in the button page of widgets sample.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/xtistrm.h
3// Purpose: streaming runtime metadata information (extended class info)
4// Author: Stefan Csomor
5// Modified by:
6// Created: 27/07/03
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _CODEDEPERSISTER_
13#define _CODEDEPERSISTER_
14
15#include "wx/defs.h"
1bf29304 16#include "wx/sstream.h"
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17
18/*
19wxObjectCodeReaderCallback implements the callbacks that will depersist
20an object into a C++ initialization function.
21*/
22
23class WXDLLIMPEXP_BASE wxTextOutputStream;
24
1bf29304 25class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectReaderCallback
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26{
27private:
28 struct wxObjectCodeReaderCallbackInternal;
29 wxObjectCodeReaderCallbackInternal * m_data;
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30 wxString& m_headerincludes;
31 wxString& m_source;
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32
33public:
1bf29304 34 wxObjectCodeReaderCallback(wxString& headerincludes, wxString &source);
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35 virtual ~wxObjectCodeReaderCallback();
36
37 // allocate the new object on the heap, that object will have the passed in ID
38 virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
1bf29304 39 wxStringToAnyHashMap &metadata);
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40
41 // initialize the already allocated object having the ID objectID
42 // with the Create method creation parameters which are objects are
43 // having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
44
45 virtual void CreateObject(int objectID,
46 const wxClassInfo *classInfo,
47 int paramCount,
1bf29304 48 wxAny *variantValues,
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49 int *objectIDValues,
50 const wxClassInfo **objectClassInfos,
1bf29304 51 wxStringToAnyHashMap &metadata
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52 );
53
54 // construct the new object on the heap, that object will have the
55 // passed in ID (for objects that don't support allocate-create type
56 // of creation) creation parameters which are objects are having their
57 // Ids passed in objectIDValues having objectId <> wxInvalidObjectID
58
59 virtual void ConstructObject(int objectID,
60 const wxClassInfo *classInfo,
61 int paramCount,
1bf29304 62 wxAny *VariantValues,
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63 int *objectIDValues,
64 const wxClassInfo **objectClassInfos,
1bf29304 65 wxStringToAnyHashMap &metadata);
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66
67 // destroy the heap-allocated object having the ID objectID, this may
68 // be used if an object is embedded in another object and set via value
69 // semantics, so the intermediate object can be destroyed after safely
70 virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
71
72 // set the corresponding property
73 virtual void SetProperty(int objectID,
74 const wxClassInfo *classInfo,
75 const wxPropertyInfo* propertyInfo,
1bf29304 76 const wxAny &variantValue);
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77
78 // sets the corresponding property (value is an object)
79 virtual void SetPropertyAsObject(int objectId,
80 const wxClassInfo *classInfo,
81 const wxPropertyInfo* propertyInfo,
82 int valueObjectId);
83
84 // adds an element to a property collection
85 virtual void AddToPropertyCollection( int objectID,
86 const wxClassInfo *classInfo,
87 const wxPropertyInfo* propertyInfo,
1bf29304 88 const wxAny &VariantValue);
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89
90 // sets the corresponding property (value is an object)
91 virtual void AddToPropertyCollectionAsObject(int objectID,
92 const wxClassInfo *classInfo,
93 const wxPropertyInfo* propertyInfo,
94 int valueObjectId);
95
96 // sets the corresponding event handler
97 virtual void SetConnect(int eventSourceObjectID,
98 const wxClassInfo *eventSourceClassInfo,
99 const wxPropertyInfo *delegateInfo,
100 const wxClassInfo *eventSinkClassInfo,
101 const wxHandlerInfo* handlerInfo,
102 int eventSinkObjectID );
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103
104 // utility function exposed for callbacks
105 wxString ValueAsCode( const wxAny &param );
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106};
107
108#endif