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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sound.h | |
3 | // Purpose: wxSound class (loads and plays short Windows .wav files). | |
4 | // Optional on non-Windows platforms. | |
5 | // Author: Ryan Norton | |
6 | // Modified by: | |
7 | // Created: 2004-10-02 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Ryan Norton | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
dcb68102 | 12 | |
0c0be4a3 RN |
13 | #ifndef _WX_COCOA_SOUND_H_ |
14 | #define _WX_COCOA_SOUND_H_ | |
15 | ||
16 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
17 | #pragma interface "sound.h" | |
18 | #endif | |
19 | ||
20 | #if wxUSE_SOUND | |
21 | ||
22 | #include "wx/object.h" | |
23 | ||
24 | class WXDLLEXPORT wxSound : public wxSoundBase | |
25 | { | |
26 | public: | |
27 | wxSound(); | |
28 | wxSound(const wxString& fileName, bool isResource = FALSE); | |
29 | wxSound(int size, const wxByte* data); | |
30 | ~wxSound(); | |
31 | ||
32 | public: | |
33 | bool Create(const wxString& fileName, bool isResource = FALSE); | |
34 | bool IsOk() const { return m_hSnd != NULL; } | |
35 | static void Stop(); | |
36 | static bool IsPlaying(); | |
37 | ||
38 | inline WX_NSSound GetNSSound() | |
39 | { return m_hSnd; } | |
40 | protected: | |
41 | bool DoPlay(unsigned flags) const; | |
42 | ||
43 | private: | |
44 | WX_NSSound m_hSnd; //NSSound handle | |
45 | wxString m_sndname; //file path | |
46 | int m_waveLength; //size of file in memory mode | |
47 | struct objc_object * m_cocoaSoundDelegate; | |
48 | }; | |
49 | ||
50 | #endif | |
51 | #endif | |
52 | // _WX_COCOA_SOUND_H_ |