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1/////////////////////////////////////////////////////////////////////////////
2// Name: dc.cpp
3// Purpose: wxDC Class
4// Author: Brian Macy
5// Modified by:
6// Created: 05/25/99
7// RCS-ID: $Id$
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8// Copyright: (c) wxWindows team
9// Licence: wxWindows license
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "dcbase.h"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
bd1e9c12 20 #pragma hdrstop
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21#endif
22
23#ifndef WX_PRECOMP
0c589ad0 24 #include "wx/window.h"
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25#endif
26
dbf3cd7a 27#ifdef __WXMSW__
0c589ad0 28 #include "wx/msw/private.h"
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29#endif
30
31#include "wx/dc.h"
32
33void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset)
34{
35 int n = list->Number();
36 wxPoint *points = new wxPoint[n];
37
38 int i = 0;
39 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
40 {
41 wxPoint *point = (wxPoint *)node->Data();
42 points[i].x = point->x;
43 points[i].y = point->y;
44 }
45
46 DoDrawLines(n, points, xoffset, yoffset);
47
48 delete [] points;
49}
50
51
52void wxDCBase::DrawPolygon(const wxList *list,
53 long xoffset, long yoffset,
54 int fillStyle)
55{
56 int n = list->Number();
57 wxPoint *points = new wxPoint[n];
58
59 int i = 0;
60 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
61 {
62 wxPoint *point = (wxPoint *)node->Data();
63 points[i].x = point->x;
64 points[i].y = point->y;
65 }
66
67 DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
68
69 delete [] points;
70}
71
72
88ac883a 73#if wxUSE_SPLINES
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74
75// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
76void wxDCBase::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
77{
78 wxList point_list;
79
80 wxPoint *point1 = new wxPoint;
81 point1->x = x1; point1->y = y1;
82 point_list.Append((wxObject*)point1);
83
84 wxPoint *point2 = new wxPoint;
85 point2->x = x2; point2->y = y2;
86 point_list.Append((wxObject*)point2);
87
88 wxPoint *point3 = new wxPoint;
89 point3->x = x3; point3->y = y3;
90 point_list.Append((wxObject*)point3);
91
92 DrawSpline(&point_list);
93
94 for( wxNode *node = point_list.First(); node; node = node->Next() )
95 {
96 wxPoint *p = (wxPoint *)node->Data();
97 delete p;
98 }
99}
100
101void wxDCBase::DrawSpline(int n, wxPoint points[])
102{
103 wxList list;
104 for (int i =0; i < n; i++)
105 {
106 list.Append((wxObject*)&points[i]);
107 }
108
109 DrawSpline(&list);
110}
111
88ac883a 112#endif // wxUSE_SPLINES