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[wxWidgets.git] / samples / splash / splash.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: splash.cpp
3// Purpose: wxSplashScreen sample
4// Author: Wlodzimierz ABX Skiba
5// Modified by:
6// Created: 04/08/2004
7// RCS-ID: $Id$
8// Copyright: (c) Wlodzimierz Skiba
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#include "wx/image.h"
34#include "wx/splash.h"
b1096e45 35#include "wx/mediactrl.h"
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36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources and even
42// though we could still include the XPM here it would be unused)
43#if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45#endif
46
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47// for smartphone, pda and other small screens use resized embedded image
48// instead of full colour png dedicated to desktops
49#include "mobile.xpm"
50
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51// ----------------------------------------------------------------------------
52// private classes
53// ----------------------------------------------------------------------------
54
55// Define a new application type, each program should derive a class from wxApp
56class MyApp : public wxApp
57{
58public:
59 // override base class virtuals
60 // ----------------------------
61
62 // this one is called on application startup and is a good place for the app
63 // initialization (doing it here and not in the ctor allows to have an error
64 // return: if OnInit() returns false, the application terminates)
65 virtual bool OnInit();
66};
67
68// Define a new frame type: this is going to be our main frame
69class MyFrame : public wxFrame
70{
71public:
72 // ctor(s)
73 MyFrame(const wxString& title);
74
75 // event handlers (these functions should _not_ be virtual)
76 void OnQuit(wxCommandEvent& event);
77 void OnAbout(wxCommandEvent& event);
78
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79 bool m_isPda;
80
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81private:
82 // any class wishing to process wxWidgets events must use this macro
83 DECLARE_EVENT_TABLE()
84};
85
86// ----------------------------------------------------------------------------
87// constants
88// ----------------------------------------------------------------------------
89
90// IDs for the controls and the menu commands
91enum
92{
93 Minimal_Run = wxID_HIGHEST + 1,
94};
95
96// ----------------------------------------------------------------------------
97// event tables and other macros for wxWidgets
98// ----------------------------------------------------------------------------
99
100// the event tables connect the wxWidgets events with the functions (event
101// handlers) which process them. It can be also done at run-time, but for the
102// simple menu events like this the static method is much simpler.
103BEGIN_EVENT_TABLE(MyFrame, wxFrame)
104 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
105 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
106END_EVENT_TABLE()
107
108// Create a new application object: this macro will allow wxWidgets to create
109// the application object during program execution (it's better than using a
110// static object for many reasons) and also implements the accessor function
111// wxGetApp() which will return the reference of the right type (i.e. MyApp and
112// not wxApp)
113IMPLEMENT_APP(MyApp)
114
115// ============================================================================
116// implementation
117// ============================================================================
118
119// ----------------------------------------------------------------------------
120// the application class
121// ----------------------------------------------------------------------------
122
123// 'Main program' equivalent: the program execution "starts" here
124bool MyApp::OnInit()
125{
126 wxImage::AddHandler(new wxPNGHandler);
127
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128 // create the main application window
129 MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application"));
130
8b9d7133 131 wxBitmap bitmap;
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132
133 if (frame->m_isPda)
134 bitmap = wxBitmap(mobile_xpm);
135
136 bool ok = frame->m_isPda
137 ? bitmap.Ok()
138 : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG);
139
140 if (ok)
8b9d7133 141 {
78ee2a28 142 new wxSplashScreen(bitmap,
8b9d7133 143 wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
77f5549a 144 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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145 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
146 }
147 wxYield();
148
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149 // and show it (the frames, unlike simple controls, are not shown when
150 // created initially)
151 frame->Show(true);
152
153 // success: wxApp::OnRun() will be called which will enter the main message
154 // loop and the application will run. If we returned false here, the
155 // application would exit immediately.
156 return true;
157}
158
159// ----------------------------------------------------------------------------
160// main frame
161// ----------------------------------------------------------------------------
162
163// frame constructor
164MyFrame::MyFrame(const wxString& title)
165 : wxFrame(NULL, wxID_ANY, title)
166{
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167 m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
168
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169 // set the frame icon
170 SetIcon(wxICON(sample));
171
172#if wxUSE_MENUS
173 // create a menu bar
174 wxMenu *menuFile = new wxMenu;
175
176 // the "About" item should be in the help menu
177 wxMenu *helpMenu = new wxMenu;
78ee2a28 178 helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame"));
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179
180 menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program"));
181
182 // now append the freshly created menu to the menu bar...
183 wxMenuBar *menuBar = new wxMenuBar();
184 menuBar->Append(menuFile, _T("&File"));
185 menuBar->Append(helpMenu, _T("&Help"));
186
187 // ... and attach this menu bar to the frame
188 SetMenuBar(menuBar);
189#endif // wxUSE_MENUS
190
191#if wxUSE_STATUSBAR
192 // create a status bar just for fun (by default with 1 pane only)
193 CreateStatusBar(2);
194 SetStatusText(_T("Welcome to wxWidgets!"));
195#endif // wxUSE_STATUSBAR
196}
197
198
199// event handlers
200
201void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
202{
203 // true is to force the frame to close
204 Close(true);
205}
206
207void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
208{
78ee2a28 209 wxBitmap bitmap;
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210
211 if (m_isPda) bitmap = wxBitmap(mobile_xpm);
212
213 bool ok = m_isPda
214 ? bitmap.Ok()
215 : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG);
216
217 if (ok)
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218 {
219 wxImage image = bitmap.ConvertToImage();
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220 // do not scale on already small screens
221 if (!m_isPda)
222 image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
b1096e45 223 bitmap = wxBitmap(image);
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224 wxSplashScreen *splash = new wxSplashScreen(bitmap,
225 wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
226 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
227 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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228 wxWindow *win = splash->GetSplashWindow();
229#if wxUSE_MEDIACTRL
230 wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, _T("press.mpg"), wxPoint(2,2));
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231 media->Play();
232#else
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233 wxStaticText *text = new wxStaticText( win,
234 wxID_EXIT,
235 _T("click somewhere\non image"),
236 wxPoint(m_isPda ? 0 : 13,
237 m_isPda ? 0 : 11)
238 );
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239 text->SetBackgroundColour(*wxWHITE);
240 text->SetForegroundColour(*wxBLACK);
241 wxFont font = text->GetFont();
242 font.SetPointSize(2*font.GetPointSize()/3);
243 text->SetFont(font);
b1096e45 244#endif
78ee2a28 245 }
8b9d7133 246}