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[wxWidgets.git] / src / mac / classic / fontutil.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/fontutil.cpp
3// Purpose: font-related helper functions for wxMSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 05.11.99
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "fontutil.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35#endif //WX_PRECOMP
36
37#include "wx/fontutil.h"
38#include "wx/fontmap.h"
39#include "wx/encinfo.h"
40
41#include "wx/tokenzr.h"
42
43// ============================================================================
44// implementation
45// ============================================================================
46
47// ----------------------------------------------------------------------------
48// wxNativeEncodingInfo
49// ----------------------------------------------------------------------------
50
51// convert to/from the string representation: format is
52// facename[;charset]
53
54bool wxNativeEncodingInfo::FromString(const wxString& s)
55{
56 wxStringTokenizer tokenizer(s, _T(";"));
57
58 facename = tokenizer.GetNextToken();
59 if ( !facename )
60 return FALSE;
61
62 wxString tmp = tokenizer.GetNextToken();
63 if ( !tmp )
64 {
65 // default charset (don't use DEFAULT_CHARSET though because of subtle
66 // Windows 9x/NT differences in handling it)
67 charset = 0;
68 }
69 else
70 {
71 if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
72 {
73 // should be a number!
74 return FALSE;
75 }
76 }
77
78 return TRUE;
79}
80
81wxString wxNativeEncodingInfo::ToString() const
82{
83 wxString s(facename);
84 if ( charset != 0 )
85 {
86 s << _T(';') << charset;
87 }
88
89 return s;
90}
91
92// ----------------------------------------------------------------------------
93// helper functions
94// ----------------------------------------------------------------------------
95
96bool wxGetNativeFontEncoding(wxFontEncoding encoding,
97 wxNativeEncodingInfo *info)
98{
99 wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
100
101 if ( encoding == wxFONTENCODING_DEFAULT )
102 {
103 encoding = wxFont::GetDefaultEncoding();
104 }
105
106 info->encoding = encoding ;
107
108 return TRUE;
109}
110
111bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
112{
113 // basically we should be able to support every encoding via the OS
114 return true ;
115}
116
117