]> git.saurik.com Git - wxWidgets.git/blame - src/osx/core/evtloop_cf.cpp
Use [DOMRange markupString] to get selection source.
[wxWidgets.git] / src / osx / core / evtloop_cf.cpp
CommitLineData
5cd99866
VZ
1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/core/evtloop_cf.cpp
3// Purpose: wxEventLoop implementation common to both Carbon and Cocoa
4// Author: Vadim Zeitlin
5// Created: 2009-10-18
0056673c 6// RCS-ID: $Id$
5cd99866 7// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
821d856a 8// (c) 2013 Rob Bresalier
5cd99866
VZ
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#include "wx/evtloop.h"
28
fe5816f0
VZ
29#ifndef WX_PRECOMP
30 #include "wx/log.h"
0056673c 31 #include "wx/app.h"
fe5816f0
VZ
32#endif
33
5cd99866
VZ
34#include "wx/evtloopsrc.h"
35
36#include "wx/scopedptr.h"
37
38#include "wx/osx/private.h"
39#include "wx/osx/core/cfref.h"
a94c4b85 40#include "wx/thread.h"
5cd99866 41
976e63a7
VZ
42#if wxUSE_GUI
43 #include "wx/nonownedwnd.h"
44#endif
45
a25b76f5
VZ
46#include <CoreFoundation/CFSocket.h>
47
5cd99866
VZ
48// ============================================================================
49// wxCFEventLoopSource and wxCFEventLoop implementation
50// ============================================================================
51
a6956131
VZ
52#if wxUSE_EVENTLOOP_SOURCE
53
a25b76f5 54void wxCFEventLoopSource::InitSourceSocket(CFSocketRef cfSocket)
5cd99866 55{
a25b76f5 56 wxASSERT_MSG( !m_cfSocket, "shouldn't be called more than once" );
5cd99866 57
a25b76f5 58 m_cfSocket = cfSocket;
5cd99866
VZ
59}
60
61wxCFEventLoopSource::~wxCFEventLoopSource()
62{
a25b76f5
VZ
63 if ( m_cfSocket )
64 {
65 CFSocketInvalidate(m_cfSocket);
66 CFRelease(m_cfSocket);
67 }
5cd99866
VZ
68}
69
5cd99866 70#endif // wxUSE_EVENTLOOP_SOURCE
0056673c 71
3cac3654 72void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
293a13ba
SC
73{
74 wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
75 if ( eventloop )
3cac3654 76 eventloop->CommonModeObserverCallBack(observer, activity);
976e63a7 77}
293a13ba 78
3cac3654
SC
79void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
80{
81 wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
82 if ( eventloop )
83 eventloop->DefaultModeObserverCallBack(observer, activity);
84}
85
86void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity)
293a13ba
SC
87{
88 if ( activity & kCFRunLoopBeforeTimers )
89 {
90 // process pending wx events first as they correspond to low-level events
91 // which happened before, i.e. typically pending events were queued by a
92 // previous call to Dispatch() and if we didn't process them now the next
93 // call to it might enqueue them again (as happens with e.g. socket events
94 // which would be generated as long as there is input available on socket
95 // and this input is only removed from it when pending event handlers are
96 // executed)
97
19736e64 98 if ( wxTheApp && ShouldProcessIdleEvents() )
293a13ba
SC
99 wxTheApp->ProcessPendingEvents();
100 }
976e63a7 101
3cac3654
SC
102 if ( activity & kCFRunLoopBeforeWaiting )
103 {
19736e64 104 if ( ShouldProcessIdleEvents() && ProcessIdle() )
592a3c6e
SC
105 {
106 WakeUp();
107 }
108 else
109 {
3cac3654 110#if wxUSE_THREADS
592a3c6e 111 wxMutexGuiLeaveOrEnter();
3cac3654 112#endif
592a3c6e 113 }
3cac3654
SC
114 }
115}
116
6a06eecf
VZ
117void
118wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer),
119 int WXUNUSED(activity))
3cac3654 120{
592a3c6e 121 /*
3cac3654
SC
122 if ( activity & kCFRunLoopBeforeTimers )
123 {
124 }
125
293a13ba
SC
126 if ( activity & kCFRunLoopBeforeWaiting )
127 {
293a13ba 128 }
592a3c6e 129 */
293a13ba
SC
130}
131
3cac3654 132
0056673c
SC
133wxCFEventLoop::wxCFEventLoop()
134{
135 m_shouldExit = false;
4c4cbded 136 m_processIdleEvents = true;
976e63a7 137
d60957aa
SC
138#if wxUSE_UIACTIONSIMULATOR
139 m_shouldWaitForEvent = false;
140#endif
141
9aee1212 142 m_runLoop = CFGetCurrentRunLoop();
976e63a7 143
293a13ba
SC
144 CFRunLoopObserverContext ctxt;
145 bzero( &ctxt, sizeof(ctxt) );
146 ctxt.info = this;
3cac3654
SC
147 m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
148 (CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt );
149 CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
3cac3654
SC
150
151 m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
152 (CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt );
153 CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
0056673c
SC
154}
155
156wxCFEventLoop::~wxCFEventLoop()
157{
3cac3654
SC
158 CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
159 CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
4c4cbded
SC
160
161 CFRelease(m_defaultModeRunLoopObserver);
162 CFRelease(m_commonModeRunLoopObserver);
0056673c 163}
976e63a7 164
0056673c
SC
165
166CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
167{
293a13ba 168 return CFRunLoopGetCurrent();
0056673c
SC
169}
170
171void wxCFEventLoop::WakeUp()
172{
58e74b83 173 CFRunLoopWakeUp(m_runLoop);
0056673c
SC
174}
175
3bfba421
SC
176#if wxUSE_BASE
177
178void wxMacWakeUp()
179{
180 wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
ce00f59b 181
3bfba421
SC
182 if ( loop )
183 loop->WakeUp();
184}
185
186#endif
187
0056673c
SC
188bool wxCFEventLoop::YieldFor(long eventsToProcess)
189{
190#if wxUSE_THREADS
191 // Yielding from a non-gui thread needs to bail out, otherwise we end up
192 // possibly sending events in the thread too.
193 if ( !wxThread::IsMain() )
194 {
195 return true;
196 }
197#endif // wxUSE_THREADS
976e63a7 198
0056673c
SC
199 m_isInsideYield = true;
200 m_eventsToProcessInsideYield = eventsToProcess;
976e63a7 201
0056673c
SC
202#if wxUSE_LOG
203 // disable log flushing from here because a call to wxYield() shouldn't
204 // normally result in message boxes popping up &c
205 wxLog::Suspend();
206#endif // wxUSE_LOG
976e63a7 207
0056673c
SC
208 // process all pending events:
209 while ( DoProcessEvents() == 1 )
210 ;
976e63a7 211
0056673c
SC
212 // it's necessary to call ProcessIdle() to update the frames sizes which
213 // might have been changed (it also will update other things set from
214 // OnUpdateUI() which is a nice (and desired) side effect)
215 while ( ProcessIdle() ) {}
976e63a7 216
0056673c
SC
217 // if there are pending events, we must process them.
218 if (wxTheApp)
219 wxTheApp->ProcessPendingEvents();
976e63a7 220
0056673c
SC
221#if wxUSE_LOG
222 wxLog::Resume();
223#endif // wxUSE_LOG
224 m_isInsideYield = false;
976e63a7 225
0056673c
SC
226 return true;
227}
228
229// implement/override base class pure virtual
230bool wxCFEventLoop::Pending() const
231{
232 return true;
233}
234
235int wxCFEventLoop::DoProcessEvents()
236{
ea075402 237#if wxUSE_UIACTIONSIMULATOR
d60957aa
SC
238 if ( m_shouldWaitForEvent )
239 {
57fe8307 240 int handled = DispatchTimeout( 1000 );
d60957aa
SC
241 wxASSERT_MSG( handled == 1, "No Event Available");
242 m_shouldWaitForEvent = false;
57fe8307 243 return handled;
d60957aa 244 }
57fe8307 245 else
ea075402 246#endif
57fe8307 247 return DispatchTimeout( 0 );
0056673c
SC
248}
249
250bool wxCFEventLoop::Dispatch()
251{
293a13ba 252 return DoProcessEvents() != 0;
0056673c
SC
253}
254
255int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
256{
257 if ( !wxTheApp )
258 return 0;
259
0056673c 260 int status = DoDispatchTimeout(timeout);
976e63a7 261
0056673c
SC
262 switch( status )
263 {
264 case 0:
265 break;
266 case -1:
267 if ( m_shouldExit )
268 return 0;
976e63a7 269
0056673c
SC
270 break;
271 case 1:
0056673c
SC
272 break;
273 }
976e63a7 274
0056673c
SC
275 return status;
276}
277
278int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
976e63a7 279{
0056673c
SC
280 SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
281 switch( status )
282 {
283 case kCFRunLoopRunFinished:
284 wxFAIL_MSG( "incorrect run loop state" );
285 break;
286 case kCFRunLoopRunStopped:
287 return 0;
288 break;
289 case kCFRunLoopRunTimedOut:
290 return -1;
291 break;
292 case kCFRunLoopRunHandledSource:
293 default:
294 break;
295 }
296 return 1;
297}
298
8d40c05f 299void wxCFEventLoop::OSXDoRun()
80eee837
SC
300{
301 for ( ;; )
302 {
303 // generate and process idle events for as long as we don't
304 // have anything else to do
305 DoProcessEvents();
976e63a7 306
80eee837
SC
307 // if the "should exit" flag is set, the loop should terminate
308 // but not before processing any remaining messages so while
309 // Pending() returns true, do process them
310 if ( m_shouldExit )
311 {
312 while ( DoProcessEvents() == 1 )
313 ;
976e63a7 314
80eee837
SC
315 break;
316 }
317 }
318}
319
8d40c05f 320void wxCFEventLoop::OSXDoStop()
80eee837
SC
321{
322 CFRunLoopStop(CFGetCurrentRunLoop());
323}
324
0056673c
SC
325// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
326// terminating when Exit() is called
c738d187 327int wxCFEventLoop::DoRun()
0056673c 328{
0056673c
SC
329 // we must ensure that OnExit() is called even if an exception is thrown
330 // from inside ProcessEvents() but we must call it from Exit() in normal
331 // situations because it is supposed to be called synchronously,
332 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
333 // something similar here)
334#if wxUSE_EXCEPTIONS
335 for ( ;; )
336 {
337 try
338 {
339#endif // wxUSE_EXCEPTIONS
976e63a7 340
8d40c05f 341 OSXDoRun();
976e63a7 342
0056673c
SC
343#if wxUSE_EXCEPTIONS
344 // exit the outer loop as well
345 break;
346 }
347 catch ( ... )
348 {
349 try
350 {
351 if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
352 {
353 OnExit();
354 break;
355 }
356 //else: continue running the event loop
357 }
358 catch ( ... )
359 {
360 // OnException() throwed, possibly rethrowing the same
361 // exception again: very good, but we still need OnExit() to
362 // be called
363 OnExit();
364 throw;
365 }
366 }
367 }
368#endif // wxUSE_EXCEPTIONS
976e63a7 369
0056673c
SC
370 return m_exitcode;
371}
372
373// sets the "should exit" flag and wakes up the loop so that it terminates
374// soon
d3ad22bd 375void wxCFEventLoop::ScheduleExit(int rc)
0056673c
SC
376{
377 m_exitcode = rc;
378 m_shouldExit = true;
8d40c05f 379 OSXDoStop();
80eee837 380}
a94c4b85 381
c657294b 382wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
4c4cbded
SC
383{
384 wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
385 if ( cfl )
19736e64
SC
386 {
387 m_formerState = cfl->ShouldProcessIdleEvents();
4c4cbded 388 cfl->SetProcessIdleEvents(false);
19736e64
SC
389 }
390 else
391 m_formerState = true;
4c4cbded
SC
392}
393
c657294b 394wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
4c4cbded
SC
395{
396 wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
397 if ( cfl )
19736e64 398 cfl->SetProcessIdleEvents(m_formerState);
4c4cbded
SC
399}
400
a94c4b85
SC
401// TODO Move to thread_osx.cpp
402
403#if wxUSE_THREADS
404
405// ----------------------------------------------------------------------------
406// GUI Serialization copied from MSW implementation
407// ----------------------------------------------------------------------------
408
409// if it's false, some secondary thread is holding the GUI lock
410static bool gs_bGuiOwnedByMainThread = true;
411
412// critical section which controls access to all GUI functions: any secondary
413// thread (i.e. except the main one) must enter this crit section before doing
414// any GUI calls
415static wxCriticalSection *gs_critsectGui = NULL;
416
417// critical section which protects gs_nWaitingForGui variable
418static wxCriticalSection *gs_critsectWaitingForGui = NULL;
419
420// number of threads waiting for GUI in wxMutexGuiEnter()
421static size_t gs_nWaitingForGui = 0;
422
423void wxOSXThreadModuleOnInit()
424{
ce00f59b 425 gs_critsectWaitingForGui = new wxCriticalSection();
a94c4b85
SC
426 gs_critsectGui = new wxCriticalSection();
427 gs_critsectGui->Enter();
428}
429
430
431void wxOSXThreadModuleOnExit()
432{
433 if ( gs_critsectGui )
434 {
435 if ( !wxGuiOwnedByMainThread() )
436 {
437 gs_critsectGui->Enter();
438 gs_bGuiOwnedByMainThread = true;
439 }
ce00f59b 440
a94c4b85
SC
441 gs_critsectGui->Leave();
442 wxDELETE(gs_critsectGui);
443 }
ce00f59b 444
a94c4b85
SC
445 wxDELETE(gs_critsectWaitingForGui);
446}
447
448
449// wake up the main thread
450void WXDLLIMPEXP_BASE wxWakeUpMainThread()
451{
452 wxMacWakeUp();
453}
454
455void wxMutexGuiEnterImpl()
456{
457 // this would dead lock everything...
458 wxASSERT_MSG( !wxThread::IsMain(),
459 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
ce00f59b 460
a94c4b85 461 // the order in which we enter the critical sections here is crucial!!
ce00f59b 462
a94c4b85
SC
463 // set the flag telling to the main thread that we want to do some GUI
464 {
465 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
ce00f59b 466
a94c4b85
SC
467 gs_nWaitingForGui++;
468 }
ce00f59b 469
a94c4b85 470 wxWakeUpMainThread();
ce00f59b 471
a94c4b85
SC
472 // now we may block here because the main thread will soon let us in
473 // (during the next iteration of OnIdle())
474 gs_critsectGui->Enter();
475}
476
477void wxMutexGuiLeaveImpl()
478{
479 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
ce00f59b 480
a94c4b85
SC
481 if ( wxThread::IsMain() )
482 {
483 gs_bGuiOwnedByMainThread = false;
484 }
485 else
486 {
487 // decrement the number of threads waiting for GUI access now
488 wxASSERT_MSG( gs_nWaitingForGui > 0,
489 wxT("calling wxMutexGuiLeave() without entering it first?") );
ce00f59b 490
a94c4b85 491 gs_nWaitingForGui--;
ce00f59b 492
a94c4b85
SC
493 wxWakeUpMainThread();
494 }
ce00f59b 495
a94c4b85
SC
496 gs_critsectGui->Leave();
497}
498
499void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
500{
501 wxASSERT_MSG( wxThread::IsMain(),
502 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
ce00f59b 503
a94c4b85
SC
504 if ( !gs_critsectWaitingForGui )
505 return;
ce00f59b 506
a94c4b85 507 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
ce00f59b 508
a94c4b85
SC
509 if ( gs_nWaitingForGui == 0 )
510 {
511 // no threads are waiting for GUI - so we may acquire the lock without
512 // any danger (but only if we don't already have it)
513 if ( !wxGuiOwnedByMainThread() )
514 {
515 gs_critsectGui->Enter();
ce00f59b 516
a94c4b85
SC
517 gs_bGuiOwnedByMainThread = true;
518 }
519 //else: already have it, nothing to do
520 }
521 else
522 {
523 // some threads are waiting, release the GUI lock if we have it
524 if ( wxGuiOwnedByMainThread() )
525 wxMutexGuiLeave();
526 //else: some other worker thread is doing GUI
527 }
528}
529
530bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
531{
532 return gs_bGuiOwnedByMainThread;
533}
534
535#endif