]>
Commit | Line | Data |
---|---|---|
8b089c5e JS |
1 | \section{\class{wxGLCanvas}}\label{wxglcanvas} |
2 | ||
3 | wxGLCanvas is a class for displaying OpenGL graphics. There are | |
4 | wrappers for OpenGL on Windows, and GTK+ and Motif. | |
5 | ||
6 | To use this class, create a wxGLCanvas window, call \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent} | |
7 | to direct normal OpenGL commands to the window, and then call \helpref{wxGLCanvas::SwapBuffers}{wxglcanvasswapbuffers} | |
8 | to show the OpenGL buffer on the window. | |
9 | ||
dd27a3bd JS |
10 | To set up the attributes for the rendering context (number of bits for the depth buffer, |
11 | number of bits for the stencil buffer and so on) you should set up the correct values of | |
12 | the {\it attribList} parameter. The values that should be set up and their meanings will be described below. | |
13 | ||
1162d0a2 VZ |
14 | To switch wxGLCanvas support on under Windows, edit setup.h and set |
15 | {\tt wxUSE\_GLCANVAS} to $1$. You may also need to have to add | |
16 | {\tt opengl32.lib} to the list of libraries your program is linked with. On | |
17 | Unix, pass {\tt --with-opengl} to configure to compile using OpenGL or Mesa. | |
8b089c5e JS |
18 | |
19 | \wxheading{Derived from} | |
20 | ||
8b089c5e JS |
21 | \helpref{wxWindow}{wxwindow}\\ |
22 | \helpref{wxEvtHandler}{wxevthandler}\\ | |
23 | \helpref{wxObject}{wxobject} | |
24 | ||
25 | \wxheading{Include files} | |
26 | ||
27 | <wx/glcanvas.h> | |
28 | ||
29 | \wxheading{Window styles} | |
30 | ||
31 | There are no specific window styles for this class. | |
32 | ||
33 | See also \helpref{window styles overview}{windowstyles}. | |
34 | ||
dd27a3bd JS |
35 | \wxheading{Constants} |
36 | ||
37 | The generic GL implementation doesn't support many of these options, such as stereo, auxiliary buffers, | |
38 | alpha channel, and accum buffer. Other implementations may support them. | |
39 | ||
40 | \twocolwidtha{5cm} | |
41 | \begin{twocollist}\itemsep=0pt | |
42 | \twocolitem{\windowstyle{WX\_GL\_RGBA}}{Use true colour} | |
43 | \twocolitem{\windowstyle{WX\_GL\_BUFFER\_SIZE}}{Bits for buffer if not WX\_GL\_RGBA} | |
44 | \twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay} | |
45 | \twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer} | |
46 | \twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display} | |
47 | \twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementation support this option)} | |
48 | \twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)} | |
49 | \twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) } | |
50 | \twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) } | |
51 | \twocolitem{\windowstyle{WX\_GL\_MIN\_ALPHA}}{Use alpha buffer with most bits (> MIN\_ALPHA bits)} | |
52 | \twocolitem{\windowstyle{WX\_GL\_DEPTH\_SIZE}}{Bits for Z-buffer (0,16,32)} | |
53 | \twocolitem{\windowstyle{WX\_GL\_STENCIL\_SIZE}}{Bits for stencil buffer} | |
54 | \twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_RED}}{Use red accum buffer with most bits (> MIN\_ACCUM\_RED bits)} | |
55 | \twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_GREEN}}{Use green buffer with most bits (> MIN\_ACCUM\_GREEN bits)} | |
56 | \twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_BLUE}}{Use blue buffer with most bits (> MIN\_ACCUM\_BLUE bits)} | |
57 | \twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)} | |
58 | \end{twocollist} | |
59 | ||
8b089c5e JS |
60 | \latexignore{\rtfignore{\wxheading{Members}}} |
61 | ||
62 | \membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr} | |
63 | ||
64 | \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, | |
65 | \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, | |
66 | \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} | |
67 | ||
68 | \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{ sharedCanvas = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, | |
69 | \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, | |
70 | \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} | |
71 | ||
72 | \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{ sharedContext = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, | |
73 | \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, | |
74 | \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} | |
75 | ||
76 | Constructor. | |
77 | ||
dd27a3bd JS |
78 | \docparam{parent}{Pointer to a parent window.} |
79 | ||
80 | \docparam{id}{Window identifier. If -1, will automatically create an identifier.} | |
81 | ||
fc2171bd | 82 | \docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets |
dd27a3bd JS |
83 | should generate a default position for the window.} |
84 | ||
fc2171bd | 85 | \docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should |
dd27a3bd JS |
86 | generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.} |
87 | ||
88 | \docparam{style}{Window style.} | |
89 | ||
90 | \docparam{name}{Window name.} | |
91 | ||
92 | \docparam{attribList}{Array of int. With this parameter you can set the device context attributes associated to this window. | |
93 | This array is zero-terminated: it should be set up with constants described in the table above. | |
94 | If a constant should be followed by a value, put it in the next array position. | |
95 | For example, the WX\_GL\_DEPTH\_SIZE should be followed by the value that indicates the number of | |
e119d049 | 96 | bits for the depth buffer, so:} |
dd27a3bd JS |
97 | |
98 | \begin{verbatim} | |
99 | attribList[index]= WX_GL_DEPTH_SIZE; | |
100 | attribList[index+1]=32; | |
101 | and so on. | |
102 | \end{verbatim} | |
dd27a3bd JS |
103 | |
104 | \docparam{palette}{If the window has the palette, it should by pass this value. | |
105 | Note: palette and WX\_GL\_RGBA are mutually exclusive.} | |
106 | ||
8b089c5e JS |
107 | \membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent} |
108 | ||
109 | \func{void}{SetCurrent}{\void} | |
110 | ||
111 | Sets this canvas as the current recipient of OpenGL calls. | |
dd27a3bd JS |
112 | Each canvas contain an OpenGL device context that has been created during |
113 | the creation of this window. So this call sets the current device context | |
114 | as the target device context for OpenGL operations. | |
8b089c5e JS |
115 | |
116 | \membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour} | |
117 | ||
118 | \func{void}{SetColour}{\param{const char*}{ colour}} | |
119 | ||
fc2171bd | 120 | Sets the current colour for this window, using the wxWidgets colour database to find a named colour. |
8b089c5e JS |
121 | |
122 | \membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers} | |
123 | ||
124 | \func{void}{SwapBuffers}{\void} | |
125 | ||
126 | Displays the previous OpenGL commands on the window. | |
127 |