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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/region.h
3// Purpose: Base header for wxRegion
4// Author: Julian Smart
5// Modified by:
6// Created:
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows Licence
10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_REGION_H_BASE_
13#define _WX_REGION_H_BASE_
c801d85f 14
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15#include "wx/gdiobj.h"
16#include "wx/gdicmn.h"
c87beb79 17
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18class WXDLLIMPEXP_FWD_CORE wxBitmap;
19class WXDLLIMPEXP_FWD_CORE wxColour;
20class WXDLLIMPEXP_FWD_CORE wxRegion;
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21
22// ----------------------------------------------------------------------------
23// constants
24// ----------------------------------------------------------------------------
25
26// result of wxRegion::Contains() call
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27enum wxRegionContain
28{
29 wxOutRegion = 0,
30 wxPartRegion = 1,
31 wxInRegion = 2
32};
33
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34// these constants are used with wxRegion::Combine() in the ports which have
35// this method
36enum wxRegionOp
37{
38 // Creates the intersection of the two combined regions.
39 wxRGN_AND,
40
41 // Creates a copy of the region
42 wxRGN_COPY,
43
44 // Combines the parts of first region that are not in the second one
45 wxRGN_DIFF,
46
47 // Creates the union of two combined regions.
48 wxRGN_OR,
49
50 // Creates the union of two regions except for any overlapping areas.
51 wxRGN_XOR
52};
53
54// ----------------------------------------------------------------------------
55// wxRegionBase defines wxRegion API
56// ----------------------------------------------------------------------------
57
58class WXDLLEXPORT wxRegionBase : public wxGDIObject
59{
60public:
61 // ctors
62 // -----
63
64 // none are defined here but the following should be available:
65#if 0
66 wxRegion();
67 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
68 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
69 wxRegion(const wxRect& rect);
70 wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE);
71 wxRegion(const wxBitmap& bmp);
72 wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
73#endif // 0
74
75 // operators
76 // ---------
77
78 bool operator==(const wxRegion& region) const { return IsEqual(region); }
79 bool operator!=(const wxRegion& region) const { return !(*this == region); }
80
81
82 // accessors
83 // ---------
84
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85 // Is region empty?
86 virtual bool IsEmpty() const = 0;
87 bool Empty() const { return IsEmpty(); }
88
89 // Is region equal (i.e. covers the same area as another one)?
90 bool IsEqual(const wxRegion& region) const;
91
92 // Get the bounding box
93 bool GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
94 { return DoGetBox(x, y, w, h); }
95 wxRect GetBox() const
96 {
97 wxCoord x, y, w, h;
98 return DoGetBox(x, y, w, h) ? wxRect(x, y, w, h) : wxRect();
99 }
100
101 // Test if the given point or rectangle is inside this region
102 wxRegionContain Contains(wxCoord x, wxCoord y) const
103 { return DoContainsPoint(x, y); }
104 wxRegionContain Contains(const wxPoint& pt) const
105 { return DoContainsPoint(pt.x, pt.y); }
106 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
107 { return DoContainsRect(wxRect(x, y, w, h)); }
108 wxRegionContain Contains(const wxRect& rect) const
109 { return DoContainsRect(rect); }
110
111
112 // operations
113 // ----------
114
115 virtual void Clear() = 0;
116
117 // Move the region
118 bool Offset(wxCoord x, wxCoord y)
119 { return DoOffset(x, y); }
120 bool Offset(const wxPoint& pt)
121 { return DoOffset(pt.x, pt.y); }
122
123 // Union rectangle or region with this region.
124 bool Union(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
125 { return DoUnionWithRect(wxRect(x, y, w, h)); }
126 bool Union(const wxRect& rect)
127 { return DoUnionWithRect(rect); }
128 bool Union(const wxRegion& region)
129 { return DoUnionWithRegion(region); }
130
131#if wxUSE_IMAGE
132 // Use the non-transparent pixels of a wxBitmap for the region to combine
133 // with this region. First version takes transparency from bitmap's mask,
134 // second lets the user specify the colour to be treated as transparent
135 // along with an optional tolerance value.
136 // NOTE: implemented in common/rgncmn.cpp
137 bool Union(const wxBitmap& bmp);
138 bool Union(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
139#endif // wxUSE_IMAGE
140
141 // Intersect rectangle or region with this one.
8e7cb70c 142 bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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143 bool Intersect(const wxRect& rect);
144 bool Intersect(const wxRegion& region)
145 { return DoIntersect(region); }
146
147 // Subtract rectangle or region from this:
148 // Combines the parts of 'this' that are not part of the second region.
8e7cb70c 149 bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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150 bool Subtract(const wxRect& rect);
151 bool Subtract(const wxRegion& region)
152 { return DoSubtract(region); }
153
154 // XOR: the union of two combined regions except for any overlapping areas.
8e7cb70c 155 bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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156 bool Xor(const wxRect& rect);
157 bool Xor(const wxRegion& region)
158 { return DoXor(region); }
159
160
161 // Convert the region to a B&W bitmap with the white pixels being inside
162 // the region.
163 wxBitmap ConvertToBitmap() const;
164
165protected:
166 virtual bool DoIsEqual(const wxRegion& region) const = 0;
167 virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const = 0;
168 virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const = 0;
169 virtual wxRegionContain DoContainsRect(const wxRect& rect) const = 0;
170
171 virtual bool DoOffset(wxCoord x, wxCoord y) = 0;
172
173 virtual bool DoUnionWithRect(const wxRect& rect) = 0;
174 virtual bool DoUnionWithRegion(const wxRegion& region) = 0;
175
176 virtual bool DoIntersect(const wxRegion& region) = 0;
177 virtual bool DoSubtract(const wxRegion& region) = 0;
178 virtual bool DoXor(const wxRegion& region) = 0;
179};
180
181// some ports implement a generic Combine() function while others only
182// implement individual wxRegion operations, factor out the common code for the
183// ports with Combine() in this class
184#if defined(__WXPALMOS__) || \
185 defined(__WXMSW__) || \
186 defined(__WXMAC__) || \
187 defined(__WXPM__)
188
189#define wxHAS_REGION_COMBINE
190
f600738e 191class WXDLLEXPORT wxRegionWithCombine : public wxRegionBase
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192{
193public:
194 // these methods are not part of public API as they're not implemented on
195 // all ports
196 bool Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op);
197 bool Combine(const wxRect& rect, wxRegionOp op);
198 bool Combine(const wxRegion& region, wxRegionOp op)
199 { return DoCombine(region, op); }
200
201
202protected:
203 // the real Combine() method, to be defined in the derived class
204 virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0;
205
206 // implement some wxRegionBase pure virtuals in terms of Combine()
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207 virtual bool DoUnionWithRect(const wxRect& rect);
208 virtual bool DoUnionWithRegion(const wxRegion& region);
209 virtual bool DoIntersect(const wxRegion& region);
210 virtual bool DoSubtract(const wxRegion& region);
211 virtual bool DoXor(const wxRegion& region);
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212};
213
214#endif // ports with wxRegion::Combine()
215
4055ed82 216#if defined(__WXPALMOS__)
c87beb79 217 #include "wx/palmos/region.h"
ffecfa5a 218#elif defined(__WXMSW__)
c87beb79 219 #include "wx/msw/region.h"
1be7a35c 220#elif defined(__WXGTK20__)
c87beb79 221 #include "wx/gtk/region.h"
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222#elif defined(__WXGTK__)
223 #include "wx/gtk1/region.h"
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224#elif defined(__WXMOTIF__) || defined(__WXX11__)
225 #include "wx/x11/region.h"
d32cad2c 226#elif defined(__WXMGL__)
c87beb79 227 #include "wx/mgl/region.h"
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228#elif defined(__WXDFB__)
229 #include "wx/dfb/region.h"
34138703 230#elif defined(__WXMAC__)
c87beb79 231 #include "wx/mac/region.h"
e64df9bc 232#elif defined(__WXCOCOA__)
c87beb79 233 #include "wx/cocoa/region.h"
1777b9bb 234#elif defined(__WXPM__)
c87beb79 235 #include "wx/os2/region.h"
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236#endif
237
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238// ----------------------------------------------------------------------------
239// inline functions implementation
240// ----------------------------------------------------------------------------
241
242// NB: these functions couldn't be defined in the class declaration as they use
243// wxRegion and so can be only defined after including the header declaring
244// the real class
245
246inline bool wxRegionBase::Intersect(const wxRect& rect)
247{
248 return DoIntersect(wxRegion(rect));
249}
250
251inline bool wxRegionBase::Subtract(const wxRect& rect)
252{
253 return DoSubtract(wxRegion(rect));
254}
255
256inline bool wxRegionBase::Xor(const wxRect& rect)
257{
258 return DoXor(wxRegion(rect));
259}
260
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261// ...and these functions are here because they call the ones above, and its
262// not really proper to call an inline function before its defined inline.
263
264inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
265{
266 return Intersect(wxRect(x, y, w, h));
267}
268
269inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
270{
271 return Subtract(wxRect(x, y, w, h));
272}
273
274inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
275{
276 return Xor(wxRect(x, y, w, h));
277}
278
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279#ifdef wxHAS_REGION_COMBINE
280
281inline bool wxRegionWithCombine::Combine(wxCoord x,
282 wxCoord y,
283 wxCoord w,
284 wxCoord h,
285 wxRegionOp op)
286{
287 return DoCombine(wxRegion(x, y, w, h), op);
288}
289
290inline bool wxRegionWithCombine::Combine(const wxRect& rect, wxRegionOp op)
291{
292 return DoCombine(wxRegion(rect), op);
293}
294
295#endif // wxHAS_REGION_COMBINE
296
297#endif // _WX_REGION_H_BASE_