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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: msw/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for MSW | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // License: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "evtloop.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #ifndef WX_PRECOMP | |
6c0e8b4e VZ |
32 | #include "wx/window.h" |
33 | #include "wx/app.h" | |
3808e191 JS |
34 | #endif //WX_PRECOMP |
35 | ||
36 | #include "wx/evtloop.h" | |
0cd7d9b2 | 37 | #include "wx/tooltip.h" |
3808e191 JS |
38 | |
39 | #include "wx/msw/private.h" | |
40 | ||
0cd7d9b2 VS |
41 | #if wxUSE_THREADS |
42 | // define the array of MSG strutures | |
43 | WX_DECLARE_OBJARRAY(MSG, wxMsgArray); | |
44 | // VS: this is a bit dirty - it duplicates same declaration in app.cpp | |
45 | // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already | |
6c0e8b4e | 46 | // defined in app.cpp). |
0cd7d9b2 VS |
47 | #endif |
48 | ||
3808e191 JS |
49 | // ---------------------------------------------------------------------------- |
50 | // wxEventLoopImpl | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | class WXDLLEXPORT wxEventLoopImpl | |
54 | { | |
55 | public: | |
56 | // ctor | |
57 | wxEventLoopImpl() { SetExitCode(0); } | |
58 | ||
59 | // process a message | |
60 | void ProcessMessage(MSG *msg); | |
61 | ||
62 | // generate an idle message, return TRUE if more idle time requested | |
63 | bool SendIdleMessage(); | |
64 | ||
65 | // set/get the exit code | |
66 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
67 | int GetExitCode() const { return m_exitcode; } | |
68 | ||
69 | private: | |
70 | // preprocess a message, return TRUE if processed (i.e. no further | |
71 | // dispatching required) | |
72 | bool PreProcessMessage(MSG *msg); | |
73 | ||
74 | // the exit code of the event loop | |
75 | int m_exitcode; | |
76 | }; | |
77 | ||
78 | // ============================================================================ | |
79 | // wxEventLoopImpl implementation | |
80 | // ============================================================================ | |
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // wxEventLoopImpl message processing | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | void wxEventLoopImpl::ProcessMessage(MSG *msg) | |
87 | { | |
88 | // give us the chance to preprocess the message first | |
89 | if ( !PreProcessMessage(msg) ) | |
90 | { | |
91 | // if it wasn't done, dispatch it to the corresponding window | |
92 | ::TranslateMessage(msg); | |
93 | ::DispatchMessage(msg); | |
94 | } | |
95 | } | |
96 | ||
97 | bool wxEventLoopImpl::PreProcessMessage(MSG *msg) | |
98 | { | |
99 | HWND hWnd = msg->hwnd; | |
100 | wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); | |
101 | ||
102 | #if wxUSE_TOOLTIPS | |
103 | // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to | |
104 | // popup the tooltip bubbles | |
105 | if ( wndThis && (msg->message == WM_MOUSEMOVE) ) | |
106 | { | |
107 | wxToolTip *tt = wndThis->GetToolTip(); | |
108 | if ( tt ) | |
109 | { | |
110 | tt->RelayEvent((WXMSG *)msg); | |
111 | } | |
112 | } | |
113 | #endif // wxUSE_TOOLTIPS | |
114 | ||
115 | // try translations first; find the youngest window with a translation | |
116 | // table. | |
117 | wxWindow *wnd; | |
118 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
119 | { | |
120 | if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) | |
121 | return TRUE; | |
122 | } | |
123 | ||
124 | // Anyone for a non-translation message? Try youngest descendants first. | |
125 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
126 | { | |
127 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) | |
128 | return TRUE; | |
129 | } | |
130 | ||
131 | return FALSE; | |
132 | } | |
133 | ||
134 | // ---------------------------------------------------------------------------- | |
135 | // wxEventLoopImpl idle event processing | |
136 | // ---------------------------------------------------------------------------- | |
137 | ||
138 | bool wxEventLoopImpl::SendIdleMessage() | |
139 | { | |
140 | wxIdleEvent event; | |
141 | ||
142 | return wxTheApp->ProcessEvent(event) && event.MoreRequested(); | |
143 | } | |
144 | ||
145 | // ============================================================================ | |
146 | // wxEventLoop implementation | |
147 | // ============================================================================ | |
148 | ||
149 | // ---------------------------------------------------------------------------- | |
150 | // wxEventLoop running and exiting | |
151 | // ---------------------------------------------------------------------------- | |
152 | ||
153 | wxEventLoop::~wxEventLoop() | |
154 | { | |
155 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
156 | } | |
157 | ||
158 | bool wxEventLoop::IsRunning() const | |
159 | { | |
160 | return m_impl != NULL; | |
161 | } | |
162 | ||
163 | int wxEventLoop::Run() | |
164 | { | |
165 | // event loops are not recursive, you need to create another loop! | |
166 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
167 | ||
168 | m_impl = new wxEventLoopImpl; | |
169 | ||
170 | for ( ;; ) | |
171 | { | |
172 | #if wxUSE_THREADS | |
173 | wxMutexGuiLeaveOrEnter(); | |
174 | #endif // wxUSE_THREADS | |
175 | ||
176 | // generate and process idle events for as long as we don't have | |
177 | // anything else to do | |
178 | while ( !Pending() && m_impl->SendIdleMessage() ) | |
179 | ; | |
180 | ||
181 | // a message came or no more idle processing to do, sit in Dispatch() | |
182 | // waiting for the next message | |
183 | if ( !Dispatch() ) | |
184 | { | |
185 | // we got WM_QUIT | |
186 | break; | |
187 | } | |
188 | } | |
189 | ||
190 | int exitcode = m_impl->GetExitCode(); | |
191 | delete m_impl; | |
192 | m_impl = NULL; | |
193 | ||
194 | return exitcode; | |
195 | } | |
196 | ||
197 | void wxEventLoop::Exit(int rc) | |
198 | { | |
199 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
200 | ||
201 | m_impl->SetExitCode(rc); | |
202 | ||
203 | ::PostQuitMessage(rc); | |
204 | } | |
205 | ||
206 | // ---------------------------------------------------------------------------- | |
207 | // wxEventLoop message processing dispatching | |
208 | // ---------------------------------------------------------------------------- | |
209 | ||
210 | bool wxEventLoop::Pending() const | |
211 | { | |
212 | MSG msg; | |
213 | return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; | |
214 | } | |
215 | ||
216 | bool wxEventLoop::Dispatch() | |
217 | { | |
218 | wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); | |
219 | ||
220 | MSG msg; | |
221 | BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); | |
222 | ||
223 | if ( rc == 0 ) | |
224 | { | |
225 | // got WM_QUIT | |
226 | return FALSE; | |
227 | } | |
228 | ||
229 | if ( rc == -1 ) | |
230 | { | |
231 | // should never happen, but let's test for it nevertheless | |
232 | wxLogLastError(wxT("GetMessage")); | |
233 | ||
234 | // still break from the loop | |
235 | return FALSE; | |
236 | } | |
237 | ||
238 | #if wxUSE_THREADS | |
239 | wxASSERT_MSG( wxThread::IsMain(), | |
240 | wxT("only the main thread can process Windows messages") ); | |
241 | ||
242 | static bool s_hadGuiLock = TRUE; | |
243 | static wxMsgArray s_aSavedMessages; | |
244 | ||
245 | // if a secondary thread owning the mutex is doing GUI calls, save all | |
246 | // messages for later processing - we can't process them right now because | |
247 | // it will lead to recursive library calls (and we're not reentrant) | |
248 | if ( !wxGuiOwnedByMainThread() ) | |
249 | { | |
250 | s_hadGuiLock = FALSE; | |
251 | ||
252 | // leave out WM_COMMAND messages: too dangerous, sometimes | |
253 | // the message will be processed twice | |
6c0e8b4e | 254 | if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) |
3808e191 | 255 | { |
0cd7d9b2 | 256 | s_aSavedMessages.Add(msg); |
3808e191 JS |
257 | } |
258 | ||
259 | return TRUE; | |
260 | } | |
261 | else | |
262 | { | |
263 | // have we just regained the GUI lock? if so, post all of the saved | |
264 | // messages | |
265 | // | |
266 | // FIXME of course, it's not _exactly_ the same as processing the | |
267 | // messages normally - expect some things to break... | |
268 | if ( !s_hadGuiLock ) | |
269 | { | |
270 | s_hadGuiLock = TRUE; | |
271 | ||
272 | size_t count = s_aSavedMessages.Count(); | |
273 | for ( size_t n = 0; n < count; n++ ) | |
274 | { | |
275 | MSG& msg = s_aSavedMessages[n]; | |
276 | m_impl->ProcessMessage(&msg); | |
277 | } | |
278 | ||
279 | s_aSavedMessages.Empty(); | |
280 | } | |
281 | } | |
282 | #endif // wxUSE_THREADS | |
283 | ||
284 | m_impl->ProcessMessage(&msg); | |
285 | ||
286 | return TRUE; | |
287 | } | |
288 |