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1 | \section{\class{wxThread}}\label{wxthread} |
2 | ||
9d9e5e5a | 3 | A thread is basically a path of execution through a program. Threads are |
631f1bfe | 4 | sometimes called {\it light-weight processes}, but the fundamental difference |
6e6110ee | 5 | between threads and processes is that memory spaces of different processes are |
c9c537e6 | 6 | separated while all threads share the same address space. |
eaaa6a06 | 7 | |
c9c537e6 VZ |
8 | While it makes it much easier to share common data between several threads, it also |
9 | makes it much easier to shoot oneself in the foot, so careful use of synchronization | |
10 | objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread | |
11 | objects because they allocate memory in their constructor, which will cause | |
12 | problems for the memory checking system. | |
9fc3ad34 | 13 | |
eaaa6a06 JS |
14 | \wxheading{Derived from} |
15 | ||
16 | None. | |
17 | ||
954b8ae6 JS |
18 | \wxheading{Include files} |
19 | ||
20 | <wx/thread.h> | |
21 | ||
eaaa6a06 JS |
22 | \wxheading{See also} |
23 | ||
e2a6f233 | 24 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} |
eaaa6a06 JS |
25 | |
26 | \latexignore{\rtfignore{\wxheading{Members}}} | |
27 | ||
c9c537e6 VZ |
28 | \membersection{Types of wxThreads}\label{typeswxthread} |
29 | ||
30 | There are two types of threads in wxWidgets: {\it detached} and {\it joinable}, | |
31 | modeled after the the POSIX thread API. This is different from the Win32 API | |
32 | where all threads are joinable. | |
33 | ||
34 | By default wxThreads in wxWidgets use the detached behavior. Detached threads | |
35 | delete themselves once they have completed, either by themselves when they complete | |
36 | processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus | |
37 | must be created on the heap (through the new operator, for example). Conversely, | |
38 | joinable threads do not delete themselves when they are done processing and as such | |
39 | are safe to create on the stack. Joinable threads also provide the ability | |
40 | for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry} | |
41 | through \helpref{wxThread::Wait}{wxthreadwait}. | |
42 | ||
43 | You shouldn't hurry to create all the threads joinable, however, because this | |
44 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the | |
45 | system resources used by it will never be freed, and you also must delete the | |
46 | corresponding wxThread object yourself if you did not create it on the stack. In | |
47 | contrast, detached threads are of the "fire-and-forget" kind: you only have to start | |
48 | a detached thread and it will terminate and destroy itself. | |
49 | ||
50 | \membersection{wxThread deletion}\label{deletionwxthread} | |
51 | ||
52 | Regardless of whether it has terminated or not, you should call | |
53 | \helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its | |
54 | memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created | |
55 | a joinable thread on the heap, remember to delete it manually with the delete | |
56 | operator or similar means as only detached threads handle this type of memory | |
57 | management. | |
58 | ||
59 | Since detached threads delete themselves when they are finished processing, | |
60 | you should take care when calling a routine on one. If you are certain the | |
61 | thread is still running and would like to end it, you may call | |
62 | \helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies | |
63 | that the thread will be deleted after that call to Delete()). It should be | |
64 | implied that you should never attempt to delete a detached thread with the | |
65 | delete operator or similar means. | |
66 | ||
67 | As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or | |
68 | \helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate | |
69 | a joinable and detached thread, respectively. It does this by waiting until | |
70 | the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy} | |
71 | or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}). | |
72 | ||
73 | Obviously, if the thread does call TestDestroy() and does not end the calling | |
74 | thread will come to halt. This is why it is important to call TestDestroy() in | |
75 | the Entry() routine of your threads as often as possible. | |
76 | ||
77 | As a last resort you can end the thread immediately through | |
78 | \helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you | |
79 | do not do this, however, as it does not free the resources associated with | |
80 | the object (although the wxThread object of detached threads will still be | |
81 | deleted) and could leave the C runtime library in an undefined state. | |
82 | ||
83 | \membersection{wxWidgets calls in secondary threads}\label{secondarywxthread} | |
84 | ||
85 | All threads other then the "main application thread" (the one | |
86 | \helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for | |
87 | example) are considered "secondary threads". These include all threads created | |
88 | by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors. | |
89 | ||
90 | GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or | |
91 | \helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads | |
92 | and could end your application prematurely. This is due to several reasons, | |
93 | including the underlying native API and the fact that wxThread does not run a | |
94 | GUI event loop similar to other APIs as MFC. | |
95 | ||
96 | A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter} | |
97 | before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However, | |
98 | the recommended way is to simply process the GUI calls in the main thread | |
99 | through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or | |
100 | \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does | |
101 | not imply that calls to these classes are thread-safe, however, as most | |
102 | wxWidgets classes are not thread-safe, including wxString. | |
103 | ||
104 | \membersection{Don't poll a wxThread}\label{dontpollwxthread} | |
105 | ||
106 | A common problem users experience with wxThread is that in their main thread | |
107 | they will check the thread every now and then to see if it has ended through | |
108 | \helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their | |
109 | application has run into problems because the thread is using the default | |
110 | behavior and has already deleted itself. Naturally, they instead attempt to | |
111 | use joinable threads in place of the previous behavior. | |
112 | ||
113 | However, polling a wxThread for when it has ended is in general a bad idea - | |
114 | in fact calling a routine on any running wxThread should be avoided if | |
115 | possible. Instead, find a way to notify yourself when the thread has ended. | |
116 | Usually you only need to notify the main thread, in which case you can post | |
117 | an event to it via \helpref{wxPostEvent}{wxpostevent} or | |
118 | \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In | |
119 | the case of secondary threads you can call a routine of another class | |
120 | when the thread is about to complete processing and/or set the value | |
121 | of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other | |
122 | synchronization means if necessary. | |
f06afb9c | 123 | |
28d9589a | 124 | \membersection{wxThread::wxThread}\label{wxthreadctor} |
eaaa6a06 | 125 | |
f6bcfd97 | 126 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} |
eaaa6a06 | 127 | |
9d9e5e5a | 128 | This constructor creates a new detached (default) or joinable C++ thread object. It |
9505511c | 129 | does not create or start execution of the real thread -- for this you should |
9d9e5e5a | 130 | use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. |
eaaa6a06 | 131 | |
f6bcfd97 | 132 | The possible values for {\it kind} parameters are: |
9d9e5e5a | 133 | |
f6bcfd97 BP |
134 | \twocolwidtha{7cm} |
135 | \begin{twocollist}\itemsep=0pt | |
c9c537e6 VZ |
136 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.} |
137 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.} | |
f6bcfd97 BP |
138 | \end{twocollist} |
139 | ||
f06afb9c | 140 | |
6d06e061 | 141 | \membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor} |
eaaa6a06 JS |
142 | |
143 | \func{}{\destruct{wxThread}}{\void} | |
144 | ||
9d9e5e5a | 145 | The destructor frees the resources associated with the thread. Notice that you |
9505511c | 146 | should never delete a detached thread -- you may only call |
9063ea8e VZ |
147 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto |
148 | destructs) itself. Because the detached threads delete themselves, they can | |
149 | only be allocated on the heap. | |
150 | ||
9d9e5e5a | 151 | Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions |
9063ea8e VZ |
152 | will not delete the C++ thread object. It is also safe to allocate them on |
153 | stack. | |
eaaa6a06 | 154 | |
f06afb9c | 155 | |
eaaa6a06 JS |
156 | \membersection{wxThread::Create}\label{wxthreadcreate} |
157 | ||
6fe73788 | 158 | \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}} |
eaaa6a06 | 159 | |
9d9e5e5a | 160 | Creates a new thread. The thread object is created in the suspended state, and you |
6fe73788 RL |
161 | should call \helpref{Run}{wxthreadrun} to start running it. You may optionally |
162 | specify the stack size to be allocated to it (Ignored on platforms that don't | |
94cf5fc7 VZ |
163 | support setting it explicitly, eg. Unix system without |
164 | \texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size, | |
165 | the system's default value is used. | |
8a077f28 SN |
166 | |
167 | {\bf Warning:} It is a good idea to explicitly specify a value as systems' | |
94cf5fc7 VZ |
168 | default values vary from just a couple of KB on some systems (BSD and |
169 | OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you | |
170 | have a thread that requires more than just a few KB of memory, you will | |
171 | have mysterious problems on some platforms but not on the common ones. On the | |
172 | other hand, just indicating a large stack size by default will give you | |
173 | performance issues on those systems with small default stack since those | |
174 | typically use fully committed memory for the stack. On the contrary, if | |
175 | use a lot of threads (say several hundred), virtual adress space can get tight | |
176 | unless you explicitly specify a smaller amount of thread stack space for each | |
8a077f28 SN |
177 | thread. |
178 | ||
eaaa6a06 JS |
179 | |
180 | \wxheading{Return value} | |
181 | ||
182 | One of: | |
183 | ||
184 | \twocolwidtha{7cm} | |
185 | \begin{twocollist}\itemsep=0pt | |
6e6110ee VZ |
186 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} |
187 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
188 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
eaaa6a06 JS |
189 | \end{twocollist} |
190 | ||
f06afb9c | 191 | |
28d9589a | 192 | \membersection{wxThread::Delete}\label{wxthreaddelete} |
eaaa6a06 | 193 | |
c9c537e6 | 194 | \func{wxThreadError}{Delete}{\void} |
eaaa6a06 | 195 | |
c9c537e6 VZ |
196 | Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a |
197 | detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing. | |
9063ea8e | 198 | |
c9c537e6 VZ |
199 | (Note that while this could work on a joinable thread you simply should not |
200 | call this routine on one as afterwards you may not be able to call | |
201 | \helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread). | |
9063ea8e | 202 | |
c9c537e6 | 203 | See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine. |
eaaa6a06 | 204 | |
c9c537e6 | 205 | %%FIXME: What does this return and why? |
f06afb9c | 206 | |
43191e0c VZ |
207 | \membersection{wxThread::Entry}\label{wxthreadentry} |
208 | ||
9063ea8e | 209 | \func{virtual ExitCode}{Entry}{\void} |
43191e0c VZ |
210 | |
211 | This is the entry point of the thread. This function is pure virtual and must | |
212 | be implemented by any derived class. The thread execution will start here. | |
213 | ||
9d9e5e5a | 214 | The returned value is the thread exit code which is only useful for |
9063ea8e | 215 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. |
43191e0c | 216 | |
fc2171bd | 217 | This function is called by wxWidgets itself and should never be called |
9063ea8e | 218 | directly. |
eaaa6a06 | 219 | |
f06afb9c | 220 | |
f7aa71fa VZ |
221 | \membersection{wxThread::Exit}\label{wxthreadexit} |
222 | ||
223 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
224 | ||
9d9e5e5a JS |
225 | This is a protected function of the wxThread class and thus can only be called |
226 | from a derived class. It also can only be called in the context of this | |
f7aa71fa VZ |
227 | thread, i.e. a thread can only exit from itself, not from another thread. |
228 | ||
229 | This function will terminate the OS thread (i.e. stop the associated path of | |
4958ea8f | 230 | execution) and also delete the associated C++ object for detached threads. |
f7aa71fa VZ |
231 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. |
232 | ||
f06afb9c | 233 | |
ef8d96c2 VZ |
234 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} |
235 | ||
236 | \func{static int}{GetCPUCount}{\void} | |
237 | ||
238 | Returns the number of system CPUs or -1 if the value is unknown. | |
239 | ||
240 | \wxheading{See also} | |
241 | ||
242 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
243 | ||
f06afb9c | 244 | |
4958ea8f RD |
245 | \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid} |
246 | ||
247 | \func{static unsigned long}{GetCurrentId}{\void} | |
248 | ||
249 | Returns the platform specific thread ID of the current thread as a | |
250 | long. This can be used to uniquely identify threads, even if they are | |
251 | not wxThreads. | |
252 | ||
f06afb9c | 253 | |
9063ea8e VZ |
254 | \membersection{wxThread::GetId}\label{wxthreadgetid} |
255 | ||
256 | \constfunc{unsigned long}{GetId}{\void} | |
eaaa6a06 | 257 | |
9d9e5e5a | 258 | Gets the thread identifier: this is a platform dependent number that uniquely identifies the |
28d9589a | 259 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). |
eaaa6a06 | 260 | |
f06afb9c | 261 | |
eaaa6a06 JS |
262 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} |
263 | ||
264 | \constfunc{int}{GetPriority}{\void} | |
265 | ||
266 | Gets the priority of the thread, between zero and 100. | |
267 | ||
9063ea8e | 268 | The following priorities are defined: |
eaaa6a06 JS |
269 | |
270 | \twocolwidtha{7cm} | |
271 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
272 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
273 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
274 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 JS |
275 | \end{twocollist} |
276 | ||
f06afb9c | 277 | |
eaaa6a06 JS |
278 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} |
279 | ||
280 | \constfunc{bool}{IsAlive}{\void} | |
281 | ||
f06afb9c VZ |
282 | Returns \true if the thread is alive (i.e. started and not terminating). |
283 | ||
aea22172 | 284 | Note that this function can only safely be used with joinable threads, not |
f06afb9c | 285 | detached ones as the latter delete themselves and so when the real thread is |
aea22172 JS |
286 | no longer alive, it is not possible to call this function because |
287 | the wxThread object no longer exists. | |
eaaa6a06 | 288 | |
9063ea8e VZ |
289 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} |
290 | ||
291 | \constfunc{bool}{IsDetached}{\void} | |
292 | ||
f06afb9c VZ |
293 | Returns \true if the thread is of the detached kind, \false if it is a joinable |
294 | one. | |
295 | ||
9063ea8e | 296 | |
eaaa6a06 JS |
297 | \membersection{wxThread::IsMain}\label{wxthreadismain} |
298 | ||
9063ea8e | 299 | \func{static bool}{IsMain}{\void} |
eaaa6a06 | 300 | |
f06afb9c VZ |
301 | Returns \true if the calling thread is the main application thread. |
302 | ||
eaaa6a06 | 303 | |
28d9589a VZ |
304 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} |
305 | ||
306 | \constfunc{bool}{IsPaused}{\void} | |
307 | ||
f06afb9c VZ |
308 | Returns \true if the thread is paused. |
309 | ||
28d9589a VZ |
310 | |
311 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
eaaa6a06 | 312 | |
28d9589a | 313 | \constfunc{bool}{IsRunning}{\void} |
eaaa6a06 | 314 | |
f06afb9c VZ |
315 | Returns \true if the thread is running. |
316 | ||
317 | This method may only be safely used for joinable threads, see the remark in | |
318 | \helpref{IsAlive}{wxthreadisalive}. | |
319 | ||
28d9589a VZ |
320 | |
321 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
322 | ||
323 | \func{wxThreadError}{Kill}{\void} | |
324 | ||
325 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
326 | be used with extreme care (and not used at all whenever possible)!} The resources | |
327 | allocated to the thread will not be freed and the state of the C runtime library | |
c9c537e6 VZ |
328 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached |
329 | threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead. | |
eaaa6a06 | 330 | |
9d9e5e5a JS |
331 | For detached threads Kill() will also delete the associated C++ object. |
332 | However this will not happen for joinable threads and this means that you will | |
b18cfdd9 VZ |
333 | still have to delete the wxThread object yourself to avoid memory leaks. |
334 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
335 | called, so no thread-specific cleanup will be performed. | |
9063ea8e | 336 | |
f7aa71fa | 337 | This function can only be called from another thread context, i.e. a thread |
9d9e5e5a | 338 | cannot kill itself. |
f7aa71fa VZ |
339 | |
340 | It is also an error to call this function for a thread which is not running or | |
9505511c | 341 | paused (in the latter case, the thread will be resumed first) -- if you do it, |
9d9e5e5a | 342 | a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. |
9063ea8e | 343 | |
f06afb9c | 344 | |
eaaa6a06 JS |
345 | \membersection{wxThread::OnExit}\label{wxthreadonexit} |
346 | ||
347 | \func{void}{OnExit}{\void} | |
348 | ||
f7aa71fa VZ |
349 | Called when the thread exits. This function is called in the context of the |
350 | thread associated with the wxThread object, not in the context of the main | |
4958ea8f | 351 | thread. This function will not be called if the thread was |
b18cfdd9 | 352 | \helpref{killed}{wxthreadkill}. |
eaaa6a06 | 353 | |
9063ea8e VZ |
354 | This function should never be called directly. |
355 | ||
f06afb9c | 356 | |
9063ea8e VZ |
357 | \membersection{wxThread::Pause}\label{wxthreadpause} |
358 | ||
359 | \func{wxThreadError}{Pause}{\void} | |
360 | ||
361 | Suspends the thread. Under some implementations (Win32), the thread is | |
4958ea8f | 362 | suspended immediately, under others it will only be suspended when it calls |
9063ea8e VZ |
363 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the |
364 | thread doesn't call it at all, it won't be suspended). | |
365 | ||
366 | This function can only be called from another thread context. | |
367 | ||
f06afb9c | 368 | |
e2a6f233 JS |
369 | \membersection{wxThread::Run}\label{wxthreadrun} |
370 | ||
371 | \func{wxThreadError}{Run}{\void} | |
372 | ||
4958ea8f | 373 | Starts the thread execution. Should be called after |
9063ea8e VZ |
374 | \helpref{Create}{wxthreadcreate}. |
375 | ||
376 | This function can only be called from another thread context. | |
e2a6f233 | 377 | |
f06afb9c | 378 | |
eaaa6a06 JS |
379 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} |
380 | ||
381 | \func{void}{SetPriority}{\param{int}{ priority}} | |
382 | ||
7737c485 | 383 | Sets the priority of the thread, between $0$ and $100$. It can only be set |
4958ea8f | 384 | after calling \helpref{Create()}{wxthreadcreate} but before calling |
7737c485 | 385 | \helpref{Run()}{wxthreadrun}. |
eaaa6a06 JS |
386 | |
387 | The following priorities are already defined: | |
388 | ||
389 | \twocolwidtha{7cm} | |
390 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
391 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
392 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
393 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 | 394 | \end{twocollist} |
28d9589a | 395 | |
f06afb9c | 396 | |
28d9589a VZ |
397 | \membersection{wxThread::Sleep}\label{wxthreadsleep} |
398 | ||
9063ea8e | 399 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} |
28d9589a VZ |
400 | |
401 | Pauses the thread execution for the given amount of time. | |
402 | ||
403 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
9d9e5e5a | 404 | threads (i.e. all except the main one). |
28d9589a | 405 | |
f06afb9c | 406 | |
9063ea8e VZ |
407 | \membersection{wxThread::Resume}\label{wxthreadresume} |
408 | ||
409 | \func{wxThreadError}{Resume}{\void} | |
410 | ||
411 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
412 | ||
413 | This function can only be called from another thread context. | |
414 | ||
f06afb9c | 415 | |
ef8d96c2 VZ |
416 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} |
417 | ||
418 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
419 | ||
420 | Sets the thread concurrency level for this process. This is, roughly, the | |
421 | number of threads that the system tries to schedule to run in parallel. | |
422 | The value of $0$ for {\it level} may be used to set the default one. | |
423 | ||
c096f614 | 424 | Returns \true on success or false otherwise (for example, if this function is |
9505511c | 425 | not implemented for this platform -- currently everything except Solaris). |
ef8d96c2 | 426 | |
f06afb9c | 427 | |
9063ea8e VZ |
428 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} |
429 | ||
c096f614 | 430 | \func{virtual bool}{TestDestroy}{\void} |
9063ea8e | 431 | |
9d9e5e5a | 432 | This function should be called periodically by the thread to ensure that calls |
9063ea8e | 433 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will |
c096f614 VZ |
434 | work. If it returns \true, the thread should exit as soon as possible. |
435 | ||
436 | Notice that under some platforms (POSIX), implementation of | |
437 | \helpref{Pause}{wxthreadpause} also relies on this function being called, so | |
438 | not calling it would prevent both stopping and suspending thread from working. | |
9063ea8e | 439 | |
f06afb9c | 440 | |
28d9589a VZ |
441 | \membersection{wxThread::This}\label{wxthreadthis} |
442 | ||
9063ea8e | 443 | \func{static wxThread *}{This}{\void} |
28d9589a VZ |
444 | |
445 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
446 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
447 | whether the thread is really the main one because NULL may also be returned for the thread | |
9d9e5e5a | 448 | not created with wxThread class. Generally speaking, the return value for such a thread |
28d9589a VZ |
449 | is undefined. |
450 | ||
f06afb9c | 451 | |
28d9589a VZ |
452 | \membersection{wxThread::Yield}\label{wxthreadyield} |
453 | ||
9063ea8e | 454 | \func{void}{Yield}{\void} |
28d9589a VZ |
455 | |
456 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
457 | See also \helpref{Sleep()}{wxthreadsleep}. | |
e2a6f233 | 458 | |
f06afb9c | 459 | |
9063ea8e VZ |
460 | \membersection{wxThread::Wait}\label{wxthreadwait} |
461 | ||
462 | \constfunc{ExitCode}{Wait}{\void} | |
463 | ||
93905463 VZ |
464 | Waits for a joinable thread to terminate and returns the value the thread |
465 | returned from \helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on | |
466 | error. Notice that, unlike \helpref{Delete}{wxthreaddelete} doesn't cancel the | |
467 | thread in any way so the caller waits for as long as it takes to the thread to | |
468 | exit. | |
9063ea8e VZ |
469 | |
470 | You can only Wait() for joinable (not detached) threads. | |
471 | ||
472 | This function can only be called from another thread context. | |
457e6c54 | 473 | |
c9c537e6 | 474 | See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine. |
b67a86d5 | 475 |