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Don't define __STRICT_ANSI__, we should build both with and without it.
[wxWidgets.git] / include / wx / msw / evtloopconsole.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/msw/evtloopconsole.h
3// Purpose: wxConsoleEventLoop class for Windows
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 2004-07-31
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7// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_MSW_EVTLOOPCONSOLE_H_
12#define _WX_MSW_EVTLOOPCONSOLE_H_
13
14class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
15{
16public:
17 wxMSWEventLoopBase();
18
19 // implement base class pure virtuals
20 virtual bool Pending() const;
21
22protected:
23 // get the next message from queue and return true or return false if we
24 // got WM_QUIT or an error occurred
25 bool GetNextMessage(WXMSG *msg);
26
27 // same as above but with a timeout and return value can be -1 meaning that
28 // time out expired in addition to
29 int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
30};
31
32#if wxUSE_CONSOLE_EVENTLOOP
33
34class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
35{
36public:
37 wxConsoleEventLoop() { }
38
39 // override/implement base class virtuals
40 virtual bool Dispatch();
41 virtual int DispatchTimeout(unsigned long timeout);
42 virtual void WakeUp();
43 virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
44
45 // Windows-specific function to process a single message
46 virtual void ProcessMessage(WXMSG *msg);
47};
48
49#endif // wxUSE_CONSOLE_EVENTLOOP
50
51#endif // _WX_MSW_EVTLOOPCONSOLE_H_