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1\section{\class{wxThread}}\label{wxthread}
2
6e6110ee 3A thread is basically a path of execution through a program. Threads are also
631f1bfe 4sometimes called {\it light-weight processes}, but the fundamental difference
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5between threads and processes is that memory spaces of different processes are
6separated while all threads share the same address space. While it makes it
7much easier to share common data between several threads, it also makes much
631f1bfe 8easier to shoot oneself in the foot, so careful use of synchronization objects
28d9589a 9such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
eaaa6a06 10
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11There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12ones, just as in POSIX thread API (but unlike Win32 threads where all threads
13are joinable). The difference between the two is that only joinbale threads
14can return a return code - it is returned by Wait() function. The detached
15threads (default) can not be waited for.
16
17You shouldn't hurry to create all the threads joinable, however, because this
18has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the
19system resources used by it will never be freed and you also must delete the
20corresponding wxThread object yourself, while detached threads are of the
21"fire-and-forget" kind: you only have to start a detached thread and it will
22terminate and destroy itself.
23
24This means, of course, that all detached threads {\bf must} be created on the
25heap because the thread will call {\tt delete this;} upon termination. The
26joinable threads may be created on stack (don't create global thread objects
27because they allocate memory in their constructor which is a badthing to do),
28although usually they will be created on the heap as well.
29
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30\wxheading{Derived from}
31
32None.
33
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34\wxheading{Include files}
35
36<wx/thread.h>
37
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38\wxheading{See also}
39
e2a6f233 40\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
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41
42\latexignore{\rtfignore{\wxheading{Members}}}
43
28d9589a 44\membersection{wxThread::wxThread}\label{wxthreadctor}
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45
46\func{}{wxThread}{\void}
47
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48Constructor creates a new detached (default) or joinable C++ thread object. It
49does not create (or starts execution of) the real thread - for this you should
50use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
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51
52\membersection{wxThread::\destruct{wxThread}}
53
54\func{}{\destruct{wxThread}}{\void}
55
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56Destructor frees the ressources associated with the thread. Notice that you
57should never delete a detached thread - you may only call
58\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
59destructs) itself. Because the detached threads delete themselves, they can
60only be allocated on the heap.
61
62The joinable threads, however, may and should be deleted explicitly and
63\helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
64will not delete the C++ thread object. It is also safe to allocate them on
65stack.
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66
67\membersection{wxThread::Create}\label{wxthreadcreate}
68
69\func{wxThreadError}{Create}{\void}
70
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71Creates a new thread. The thread object is created in the suspended state, you
72should call \helpref{Run}{wxthreadrun} to start running it.
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73
74\wxheading{Return value}
75
76One of:
77
78\twocolwidtha{7cm}
79\begin{twocollist}\itemsep=0pt
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80\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
81\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
82\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
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83\end{twocollist}
84
28d9589a 85\membersection{wxThread::Delete}\label{wxthreaddelete}
eaaa6a06 86
43191e0c 87\func{void}{Delete}{\void}
eaaa6a06 88
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89Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
90thread. It asks the thread to terminate and, if the thread code is well
91written, the thread will terminate after the next call to
92\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
93
94However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
95often enough (or at all), the function will not return immediately, but wait
96until the thread terminates. As it may take a long time, the message processing
97is not stopped during this function execution, so the message handlers may be
98called from inside it!
99
100Delete() may be called for thread in any state: running, paused or even not yet
101created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
102\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
103occupied by the thread object (it will be done in the destructor for joinable
104threads).
105
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106Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
107it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
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108the memory occupied by the thread object. However, you should not call Delete()
109on a detached thread which already terminated - doing so will probably result
110in a crash because the thread object doesn't exist any more.
9fc3ad34 111
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112For detached threads Delete() will also delete the C++ thread object, but it
113will not do this for joinable ones.
eaaa6a06 114
9063ea8e 115This function can only be called from another thread context.
eaaa6a06 116
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117\membersection{wxThread::Entry}\label{wxthreadentry}
118
9063ea8e 119\func{virtual ExitCode}{Entry}{\void}
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120
121This is the entry point of the thread. This function is pure virtual and must
122be implemented by any derived class. The thread execution will start here.
123
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124The returned value is the thread exit code which is only useful for the
125joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
43191e0c 126
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127This function is called by wxWindows itself and should never be called
128directly.
eaaa6a06 129
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130\membersection{wxThread::GetId}\label{wxthreadgetid}
131
132\constfunc{unsigned long}{GetId}{\void}
eaaa6a06 133
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134Gets the thread identifier: this is a platform dependent number which uniquely identifies the
135thread throughout the system during its existence (i.e. the thread identifiers may be reused).
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136
137\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
138
139\constfunc{int}{GetPriority}{\void}
140
141Gets the priority of the thread, between zero and 100.
142
9063ea8e 143The following priorities are defined:
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144
145\twocolwidtha{7cm}
146\begin{twocollist}\itemsep=0pt
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147\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
148\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
149\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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150\end{twocollist}
151
152\membersection{wxThread::IsAlive}\label{wxthreadisalive}
153
154\constfunc{bool}{IsAlive}{\void}
155
28d9589a 156Returns TRUE if the thread is alive (i.e. started and not terminating).
eaaa6a06 157
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158\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
159
160\constfunc{bool}{IsDetached}{\void}
161
162Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
163
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164\membersection{wxThread::IsMain}\label{wxthreadismain}
165
9063ea8e 166\func{static bool}{IsMain}{\void}
eaaa6a06 167
6e6110ee 168Returns TRUE if the calling thread is the main application thread.
eaaa6a06 169
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170\membersection{wxThread::IsPaused}\label{wxthreadispaused}
171
172\constfunc{bool}{IsPaused}{\void}
173
174Returns TRUE if the thread is paused.
175
176\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
eaaa6a06 177
28d9589a 178\constfunc{bool}{IsRunning}{\void}
eaaa6a06 179
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180Returns TRUE if the thread is running.
181
182\membersection{wxThread::Kill}\label{wxthreadkill}
183
184\func{wxThreadError}{Kill}{\void}
185
186Immediately terminates the target thread. {\bf This function is dangerous and should
187be used with extreme care (and not used at all whenever possible)!} The resources
188allocated to the thread will not be freed and the state of the C runtime library
189may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
eaaa6a06 190
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191For detached threads Kill() will also delete the associated C++ object.
192
193This function can only be called from another thread context.
194
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195\membersection{wxThread::OnExit}\label{wxthreadonexit}
196
197\func{void}{OnExit}{\void}
198
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199Called when the thread exits. This function is called in the context of the thread
200associated with the wxThread object, not in the context of the main thread.
eaaa6a06 201
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202This function should never be called directly.
203
204\membersection{wxThread::Pause}\label{wxthreadpause}
205
206\func{wxThreadError}{Pause}{\void}
207
208Suspends the thread. Under some implementations (Win32), the thread is
209suspended immediately, under others it will only be suspended when it calls
210\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
211thread doesn't call it at all, it won't be suspended).
212
213This function can only be called from another thread context.
214
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215\membersection{wxThread::Run}\label{wxthreadrun}
216
217\func{wxThreadError}{Run}{\void}
218
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219Starts the thread execution. Should be called after
220\helpref{Create}{wxthreadcreate}.
221
222This function can only be called from another thread context.
e2a6f233 223
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224\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
225
226\func{void}{SetPriority}{\param{int}{ priority}}
227
228Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
229
230The following priorities are already defined:
231
232\twocolwidtha{7cm}
233\begin{twocollist}\itemsep=0pt
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234\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
235\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
236\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
eaaa6a06 237\end{twocollist}
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238
239\membersection{wxThread::Sleep}\label{wxthreadsleep}
240
9063ea8e 241\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
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242
243Pauses the thread execution for the given amount of time.
244
245This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
246(i.e. all except the main one) threads.
247
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248\membersection{wxThread::Resume}\label{wxthreadresume}
249
250\func{wxThreadError}{Resume}{\void}
251
252Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
253
254This function can only be called from another thread context.
255
256\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
257
258\func{bool}{TestDestroy}{\void}
259
260This function should be periodically called by the thread to ensure that calls
261to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
262work. If it returns TRUE, the thread should exit as soon as possible.
263
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264\membersection{wxThread::This}\label{wxthreadthis}
265
9063ea8e 266\func{static wxThread *}{This}{\void}
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267
268Return the thread object for the calling thread. NULL is returned if the calling thread
269is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
270whether the thread is really the main one because NULL may also be returned for the thread
271not created with wxThread class. Generally speaking, the return value for such thread
272is undefined.
273
274\membersection{wxThread::Yield}\label{wxthreadyield}
275
9063ea8e 276\func{void}{Yield}{\void}
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277
278Give the rest of the thread time slice to the system allowing the other threads to run.
279See also \helpref{Sleep()}{wxthreadsleep}.
e2a6f233 280
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281\membersection{wxThread::Wait}\label{wxthreadwait}
282
283\constfunc{ExitCode}{Wait}{\void}
284
285Waits until the thread terminates and returns its exit code or {\tt
286(ExitCode)-1} on error.
287
288You can only Wait() for joinable (not detached) threads.
289
290This function can only be called from another thread context.