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1e6feb95 | 1 | /////////////////////////////////////////////////////////////////////////////// |
e4db172a | 2 | // Name: src/univ/ctrlrend.cpp |
1e6feb95 VZ |
3 | // Purpose: wxControlRenderer implementation |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.08.00 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 9 | // Licence: wxWindows licence |
1e6feb95 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
1e6feb95 VZ |
20 | // For compilers that support precompilation, includes "wx.h". |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/app.h" | |
29 | #include "wx/control.h" | |
30 | #include "wx/checklst.h" | |
31 | #include "wx/listbox.h" | |
32 | #include "wx/scrolbar.h" | |
33 | #include "wx/dc.h" | |
e4db172a | 34 | #include "wx/log.h" |
9d2c19f1 | 35 | #include "wx/gauge.h" |
155ecd4c | 36 | #include "wx/image.h" |
1e6feb95 VZ |
37 | #endif // WX_PRECOMP |
38 | ||
1e6feb95 VZ |
39 | #include "wx/univ/theme.h" |
40 | #include "wx/univ/renderer.h" | |
41 | #include "wx/univ/colschem.h" | |
42 | ||
43 | // ============================================================================ | |
44 | // implementation | |
45 | // ============================================================================ | |
46 | ||
1e6feb95 VZ |
47 | wxRenderer::~wxRenderer() |
48 | { | |
49 | } | |
50 | ||
51 | // ---------------------------------------------------------------------------- | |
52 | // wxControlRenderer | |
53 | // ---------------------------------------------------------------------------- | |
54 | ||
55 | wxControlRenderer::wxControlRenderer(wxWindow *window, | |
56 | wxDC& dc, | |
57 | wxRenderer *renderer) | |
58 | : m_dc(dc) | |
59 | { | |
60 | m_window = window; | |
61 | m_renderer = renderer; | |
62 | ||
63 | wxSize size = m_window->GetClientSize(); | |
64 | m_rect.x = | |
65 | m_rect.y = 0; | |
66 | m_rect.width = size.x; | |
67 | m_rect.height = size.y; | |
68 | } | |
69 | ||
70 | void wxControlRenderer::DrawLabel(const wxBitmap& bitmap, | |
71 | wxCoord marginX, wxCoord marginY) | |
72 | { | |
3a0b23eb | 73 | m_dc.SetBackgroundMode(wxTRANSPARENT); |
1e6feb95 VZ |
74 | m_dc.SetFont(m_window->GetFont()); |
75 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
76 | ||
77 | wxString label = m_window->GetLabel(); | |
78 | if ( !label.empty() || bitmap.Ok() ) | |
79 | { | |
80 | wxRect rectLabel = m_rect; | |
81 | if ( bitmap.Ok() ) | |
82 | { | |
83 | rectLabel.Inflate(-marginX, -marginY); | |
84 | } | |
85 | ||
86 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
87 | ||
88 | m_renderer->DrawButtonLabel(m_dc, | |
89 | label, | |
90 | bitmap, | |
91 | rectLabel, | |
92 | m_window->GetStateFlags(), | |
93 | ctrl->GetAlignment(), | |
94 | ctrl->GetAccelIndex()); | |
95 | } | |
96 | } | |
97 | ||
98 | void wxControlRenderer::DrawFrame() | |
99 | { | |
100 | m_dc.SetFont(m_window->GetFont()); | |
101 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
102 | m_dc.SetTextBackground(m_window->GetBackgroundColour()); | |
103 | ||
104 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
105 | ||
106 | m_renderer->DrawFrame(m_dc, | |
107 | m_window->GetLabel(), | |
108 | m_rect, | |
109 | m_window->GetStateFlags(), | |
110 | ctrl->GetAlignment(), | |
111 | ctrl->GetAccelIndex()); | |
112 | } | |
113 | ||
114 | void wxControlRenderer::DrawButtonBorder() | |
115 | { | |
116 | int flags = m_window->GetStateFlags(); | |
117 | ||
118 | m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); | |
119 | ||
193e19cf RR |
120 | // Why do this here? |
121 | // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags ); | |
1e6feb95 VZ |
122 | } |
123 | ||
124 | void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) | |
125 | { | |
126 | int style = m_window->GetWindowStyle(); | |
127 | DrawBitmap(m_dc, bitmap, m_rect, | |
128 | style & wxALIGN_MASK, | |
129 | style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT); | |
130 | } | |
131 | ||
132 | /* static */ | |
133 | void wxControlRenderer::DrawBitmap(wxDC &dc, | |
134 | const wxBitmap& bitmap, | |
135 | const wxRect& rect, | |
136 | int alignment, | |
137 | wxStretch stretch) | |
138 | { | |
139 | // we may change the bitmap if we stretch it | |
140 | wxBitmap bmp = bitmap; | |
141 | if ( !bmp.Ok() ) | |
142 | return; | |
143 | ||
144 | int width = bmp.GetWidth(), | |
145 | height = bmp.GetHeight(); | |
146 | ||
147 | wxCoord x = 0, | |
148 | y = 0; | |
149 | if ( stretch & wxTILE ) | |
150 | { | |
151 | // tile the bitmap | |
152 | for ( ; x < rect.width; x += width ) | |
153 | { | |
154 | for ( y = 0; y < rect.height; y += height ) | |
155 | { | |
156 | // no need to use mask here as we cover the entire window area | |
157 | dc.DrawBitmap(bmp, x, y); | |
158 | } | |
159 | } | |
160 | } | |
9a6384ca | 161 | #if wxUSE_IMAGE |
1e6feb95 VZ |
162 | else if ( stretch & wxEXPAND ) |
163 | { | |
164 | // stretch bitmap to fill the entire control | |
387ebd3e | 165 | bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); |
1e6feb95 | 166 | } |
9a6384ca | 167 | #endif // wxUSE_IMAGE |
1e6feb95 VZ |
168 | else // not stretched, not tiled |
169 | { | |
170 | if ( alignment & wxALIGN_RIGHT ) | |
171 | { | |
172 | x = rect.GetRight() - width; | |
173 | } | |
174 | else if ( alignment & wxALIGN_CENTRE ) | |
175 | { | |
176 | x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2; | |
177 | } | |
178 | else // alignment & wxALIGN_LEFT | |
179 | { | |
180 | x = rect.GetLeft(); | |
181 | } | |
182 | ||
183 | if ( alignment & wxALIGN_BOTTOM ) | |
184 | { | |
185 | y = rect.GetBottom() - height; | |
186 | } | |
187 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
188 | { | |
189 | y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2; | |
190 | } | |
191 | else // alignment & wxALIGN_TOP | |
192 | { | |
193 | y = rect.GetTop(); | |
194 | } | |
195 | } | |
196 | ||
197 | // do draw it | |
a290fa5a | 198 | dc.DrawBitmap(bmp, x, y, true /* use mask */); |
1e6feb95 VZ |
199 | } |
200 | ||
9a6384ca WS |
201 | #if wxUSE_SCROLLBAR |
202 | ||
1e6feb95 | 203 | void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, |
61fef19b | 204 | int WXUNUSED(thumbPosOld)) |
1e6feb95 VZ |
205 | { |
206 | // we will only redraw the parts which must be redrawn and not everything | |
207 | wxRegion rgnUpdate = scrollbar->GetUpdateRegion(); | |
208 | ||
209 | { | |
210 | wxRect rectUpdate = rgnUpdate.GetBox(); | |
211 | wxLogTrace(_T("scrollbar"), | |
212 | _T("%s redraw: update box is (%d, %d)-(%d, %d)"), | |
213 | scrollbar->IsVertical() ? _T("vert") : _T("horz"), | |
214 | rectUpdate.GetLeft(), | |
215 | rectUpdate.GetTop(), | |
216 | rectUpdate.GetRight(), | |
217 | rectUpdate.GetBottom()); | |
218 | ||
219 | #if 0 //def WXDEBUG_SCROLLBAR | |
a290fa5a | 220 | static bool s_refreshDebug = false; |
1e6feb95 VZ |
221 | if ( s_refreshDebug ) |
222 | { | |
223 | wxClientDC dc(wxConstCast(scrollbar, wxScrollBar)); | |
224 | dc.SetBrush(*wxRED_BRUSH); | |
225 | dc.SetPen(*wxTRANSPARENT_PEN); | |
226 | dc.DrawRectangle(rectUpdate); | |
227 | ||
228 | // under Unix we use "--sync" X option for this | |
229 | #ifdef __WXMSW__ | |
230 | ::GdiFlush(); | |
231 | ::Sleep(200); | |
232 | #endif // __WXMSW__ | |
233 | } | |
234 | #endif // WXDEBUG_SCROLLBAR | |
235 | } | |
236 | ||
237 | wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL | |
238 | : wxHORIZONTAL; | |
239 | ||
240 | // the shaft | |
241 | for ( int nBar = 0; nBar < 2; nBar++ ) | |
242 | { | |
243 | wxScrollBar::Element elem = | |
244 | (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); | |
245 | ||
246 | wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem); | |
247 | ||
248 | if ( rgnUpdate.Contains(rectBar) ) | |
249 | { | |
250 | wxLogTrace(_T("scrollbar"), | |
251 | _T("drawing bar part %d at (%d, %d)-(%d, %d)"), | |
252 | nBar + 1, | |
253 | rectBar.GetLeft(), | |
254 | rectBar.GetTop(), | |
255 | rectBar.GetRight(), | |
256 | rectBar.GetBottom()); | |
257 | ||
258 | m_renderer->DrawScrollbarShaft(m_dc, | |
259 | orient, | |
260 | rectBar, | |
261 | scrollbar->GetState(elem)); | |
262 | } | |
263 | } | |
264 | ||
265 | // arrows | |
266 | for ( int nArrow = 0; nArrow < 2; nArrow++ ) | |
267 | { | |
268 | wxScrollBar::Element elem = | |
269 | (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); | |
270 | ||
271 | wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem); | |
272 | if ( rgnUpdate.Contains(rectArrow) ) | |
273 | { | |
274 | wxLogTrace(_T("scrollbar"), | |
275 | _T("drawing arrow %d at (%d, %d)-(%d, %d)"), | |
276 | nArrow + 1, | |
277 | rectArrow.GetLeft(), | |
278 | rectArrow.GetTop(), | |
279 | rectArrow.GetRight(), | |
280 | rectArrow.GetBottom()); | |
281 | ||
282 | scrollbar->GetArrows().DrawArrow | |
283 | ( | |
284 | (wxScrollArrows::Arrow)nArrow, | |
285 | m_dc, | |
286 | rectArrow, | |
a290fa5a | 287 | true // draw a scrollbar arrow, not just an arrow |
1e6feb95 VZ |
288 | ); |
289 | } | |
290 | } | |
291 | ||
292 | // TODO: support for page arrows | |
293 | ||
294 | // and the thumb | |
295 | wxScrollBar::Element elem = wxScrollBar::Element_Thumb; | |
296 | wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem); | |
297 | if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) | |
298 | { | |
299 | wxLogTrace(_T("scrollbar"), | |
300 | _T("drawing thumb at (%d, %d)-(%d, %d)"), | |
301 | rectThumb.GetLeft(), | |
302 | rectThumb.GetTop(), | |
303 | rectThumb.GetRight(), | |
304 | rectThumb.GetBottom()); | |
305 | ||
306 | m_renderer->DrawScrollbarThumb(m_dc, | |
307 | orient, | |
308 | rectThumb, | |
309 | scrollbar->GetState(elem)); | |
310 | } | |
311 | } | |
312 | ||
9a6384ca WS |
313 | #endif // wxUSE_SCROLLBAR |
314 | ||
1e6feb95 VZ |
315 | void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) |
316 | { | |
317 | wxASSERT_MSG( x1 == x2 || y1 == y2, | |
318 | _T("line must be either horizontal or vertical") ); | |
319 | ||
320 | if ( x1 == x2 ) | |
321 | m_renderer->DrawVerticalLine(m_dc, x1, y1, y2); | |
322 | else // horizontal | |
323 | m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2); | |
324 | } | |
325 | ||
326 | #if wxUSE_LISTBOX | |
327 | ||
328 | void wxControlRenderer::DrawItems(const wxListBox *lbox, | |
329 | size_t itemFirst, size_t itemLast) | |
330 | { | |
331 | DoDrawItems(lbox, itemFirst, itemLast); | |
332 | } | |
333 | ||
334 | void wxControlRenderer::DoDrawItems(const wxListBox *lbox, | |
335 | size_t itemFirst, size_t itemLast, | |
8a39593e | 336 | #if wxUSE_CHECKLISTBOX |
147b8a4a | 337 | bool isCheckLbox |
8a39593e | 338 | #else |
147b8a4a | 339 | bool WXUNUSED(isCheckLbox) |
8a39593e | 340 | #endif |
147b8a4a | 341 | ) |
1e6feb95 VZ |
342 | { |
343 | // prepare for the drawing: calc the initial position | |
344 | wxCoord lineHeight = lbox->GetLineHeight(); | |
345 | ||
346 | // note that SetClippingRegion() needs the physical (unscrolled) | |
347 | // coordinates while we use the logical (scrolled) ones for the drawing | |
348 | // itself | |
349 | wxRect rect; | |
350 | wxSize size = lbox->GetClientSize(); | |
351 | rect.width = size.x; | |
352 | rect.height = size.y; | |
353 | ||
354 | // keep the text inside the client rect or we will overwrite the vertical | |
355 | // scrollbar for the long strings | |
356 | m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1); | |
357 | ||
358 | // adjust the rect position now | |
359 | lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y); | |
360 | rect.y += itemFirst*lineHeight; | |
361 | rect.height = lineHeight; | |
362 | ||
363 | // the rect should go to the right visible border so adjust the width if x | |
364 | // is shifted (rightmost point should stay the same) | |
365 | rect.width -= rect.x; | |
366 | ||
367 | // we'll keep the text colour unchanged | |
368 | m_dc.SetTextForeground(lbox->GetForegroundColour()); | |
369 | ||
370 | // an item should have the focused rect only when the lbox has focus, so | |
371 | // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't | |
372 | int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed | |
373 | ? lbox->GetCurrentItem() | |
374 | : -1; | |
375 | for ( size_t n = itemFirst; n < itemLast; n++ ) | |
376 | { | |
377 | int flags = 0; | |
378 | if ( (int)n == itemCurrent ) | |
379 | flags |= wxCONTROL_FOCUSED; | |
380 | if ( lbox->IsSelected(n) ) | |
381 | flags |= wxCONTROL_SELECTED; | |
382 | ||
383 | #if wxUSE_CHECKLISTBOX | |
384 | if ( isCheckLbox ) | |
385 | { | |
386 | wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox); | |
387 | if ( checklstbox->IsChecked(n) ) | |
388 | flags |= wxCONTROL_CHECKED; | |
389 | ||
390 | m_renderer->DrawCheckItem(m_dc, lbox->GetString(n), | |
391 | wxNullBitmap, | |
392 | rect, | |
393 | flags); | |
394 | } | |
395 | else | |
396 | #endif // wxUSE_CHECKLISTBOX | |
397 | { | |
398 | m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags); | |
399 | } | |
400 | ||
401 | rect.y += lineHeight; | |
402 | } | |
403 | } | |
404 | ||
405 | #endif // wxUSE_LISTBOX | |
406 | ||
407 | #if wxUSE_CHECKLISTBOX | |
408 | ||
409 | void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox, | |
410 | size_t itemFirst, size_t itemLast) | |
411 | { | |
a290fa5a | 412 | DoDrawItems(lbox, itemFirst, itemLast, true); |
1e6feb95 VZ |
413 | } |
414 | ||
415 | #endif // wxUSE_CHECKLISTBOX | |
416 | ||
417 | #if wxUSE_GAUGE | |
418 | ||
419 | void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) | |
420 | { | |
421 | // draw background | |
422 | m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID)); | |
423 | m_dc.SetPen(*wxTRANSPARENT_PEN); | |
424 | m_dc.DrawRectangle(m_rect); | |
425 | ||
426 | int max = gauge->GetRange(); | |
427 | if ( !max ) | |
428 | { | |
429 | // nothing to draw | |
430 | return; | |
431 | } | |
432 | ||
433 | // calc the filled rect | |
434 | int pos = gauge->GetValue(); | |
435 | int left = max - pos; | |
436 | ||
437 | wxRect rect = m_rect; | |
438 | rect.Deflate(1); // FIXME this depends on the border width | |
439 | ||
a407ff6a VZ |
440 | wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour() |
441 | : wxTHEME_COLOUR(GAUGE); | |
442 | m_dc.SetBrush(wxBrush(col, wxSOLID)); | |
1e6feb95 VZ |
443 | |
444 | if ( gauge->IsSmooth() ) | |
445 | { | |
446 | // just draw the rectangle in one go | |
447 | if ( gauge->IsVertical() ) | |
448 | { | |
449 | // vert bars grow from bottom to top | |
450 | wxCoord dy = ((rect.height - 1) * left) / max; | |
451 | rect.y += dy; | |
452 | rect.height -= dy; | |
453 | } | |
454 | else // horizontal | |
455 | { | |
456 | // grow from left to right | |
457 | rect.width -= ((rect.width - 1) * left) / max; | |
458 | } | |
459 | ||
460 | m_dc.DrawRectangle(rect); | |
461 | } | |
462 | else // discrete | |
463 | { | |
464 | wxSize sizeStep = m_renderer->GetProgressBarStep(); | |
465 | int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x; | |
466 | ||
467 | // we divide by it below! | |
468 | wxCHECK_RET( step, _T("invalid wxGauge step") ); | |
469 | ||
470 | // round up to make the progress appear to start faster | |
471 | int lenTotal = gauge->IsVertical() ? rect.height : rect.width; | |
472 | int steps = ((lenTotal + step - 1) * pos) / (max * step); | |
473 | ||
474 | // calc the coords of one small rect | |
32b13913 WS |
475 | wxCoord *px; |
476 | wxCoord dx, dy; | |
1e6feb95 VZ |
477 | if ( gauge->IsVertical() ) |
478 | { | |
479 | // draw from bottom to top: so first set y to the bottom | |
480 | rect.y += rect.height - 1; | |
481 | ||
482 | // then adjust the height | |
483 | rect.height = step; | |
484 | ||
485 | // and then adjust y again to be what it should for the first rect | |
486 | rect.y -= rect.height; | |
487 | ||
488 | // we are going up | |
489 | step = -step; | |
490 | ||
491 | // remember that this will be the coord which will change | |
492 | px = &rect.y; | |
493 | ||
494 | dy = 1; | |
495 | dx = 0; | |
496 | } | |
497 | else // horizontal | |
498 | { | |
499 | // don't leave 2 empty pixels in the beginning | |
500 | rect.x--; | |
501 | ||
502 | px = &rect.x; | |
503 | rect.width = step; | |
504 | ||
505 | dy = 0; | |
506 | dx = 1; | |
507 | } | |
508 | ||
509 | for ( int n = 0; n < steps; n++ ) | |
510 | { | |
511 | wxRect rectSegment = rect; | |
512 | rectSegment.Deflate(dx, dy); | |
513 | ||
514 | m_dc.DrawRectangle(rectSegment); | |
515 | ||
516 | *px += step; | |
517 | if ( *px < 1 ) | |
518 | { | |
519 | // this can only happen for the last step of vertical gauge | |
520 | rect.height = *px - step - 1; | |
521 | *px = 1; | |
522 | } | |
523 | else if ( *px > lenTotal - step ) | |
524 | { | |
525 | // this can only happen for the last step of horizontal gauge | |
526 | rect.width = lenTotal - *px - 1; | |
527 | } | |
528 | } | |
529 | } | |
530 | } | |
531 | ||
532 | #endif // wxUSE_GAUGE |