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Regenerate Makefile.in, configure and the VC++ project files after adding rcdefs.h
[wxWidgets.git] / include / wx / mac / carbon / sound.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
4b430ee1 5// Author: Ryan Norton, Stefan Csomor
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6// Modified by:
7// Created: 1998-01-01
8// RCS-ID: $Id$
4b430ee1 9// Copyright: (c) Ryan Norton, Stefan Csomor
65571936 10// Licence: wxWindows licence
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11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
15
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16#if wxUSE_SOUND
17
18#include "wx/object.h"
19
20class WXDLLEXPORT wxSound : public wxSoundBase
21{
22public:
23 wxSound();
24 wxSound(const wxString& fileName, bool isResource = FALSE);
25 wxSound(int size, const wxByte* data);
26 ~wxSound();
27
28public:
29 bool Create(const wxString& fileName, bool isResource = FALSE);
30 bool IsOk() const { return !m_sndname.IsEmpty(); }
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31 static void Stop();
32 static bool IsPlaying();
8cf73271 33
625d14ab 34 void* GetHandle();
4b430ee1 35protected:
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36 bool DoPlay(unsigned flags) const;
37
38private:
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39 wxString m_sndname; //file path
40 char* m_hSnd; //pointer to resource or memory location
41 int m_waveLength; //size of file in memory mode
42 void* m_pTimer; //timer
43
44 enum wxSoundType
45 {
46 wxSound_MEMORY,
47 wxSound_FILE,
48 wxSound_RESOURCE,
49 wxSound_NONE
50 } m_type; //mode
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51};
52
53#endif
54#endif
55 // _WX_SOUND_H_