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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/framemanager.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/dockart.h"
30#include "wx/aui/floatpane.h"
31
32#ifndef WX_PRECOMP
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33 #include "wx/settings.h"
34 #include "wx/app.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
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37#endif
38
39//#include "wx/dcbuffer.h"
40
50acee04 41#include "wx/image.h"
9db1b540 42#include "wx/toolbar.h"
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43
44#if wxUSE_MDI
be66f18e 45 #include "wx/mdi.h"
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46#endif
47
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48WX_CHECK_BUILD_OPTIONS("wxAUI")
49
50#include "wx/arrimpl.cpp"
51WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
52WX_DEFINE_OBJARRAY(wxAuiRectArray)
53WX_DEFINE_OBJARRAY(wxDockUIPartArray)
54WX_DEFINE_OBJARRAY(wxDockInfoArray)
55WX_DEFINE_OBJARRAY(wxPaneButtonArray)
56WX_DEFINE_OBJARRAY(wxPaneInfoArray)
57
58wxPaneInfo wxNullPaneInfo;
59wxDockInfo wxNullDockInfo;
60DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
61
62#ifdef __WXMAC__
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #define __AIFF__
66 #include "wx/mac/private.h"
67#endif
68
69
70// -- static utility functions --
71
72static wxBitmap wxPaneCreateStippleBitmap()
73{
74 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
75 wxImage img(2,2,data,true);
76 return wxBitmap(img);
77}
78
79static void DrawResizeHint(wxDC& dc, const wxRect& rect)
80{
81 wxBitmap stipple = wxPaneCreateStippleBitmap();
82 wxBrush brush(stipple);
be66f18e 83 dc.SetBrush(brush);
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84 dc.SetPen(*wxTRANSPARENT_PEN);
85
86 dc.SetLogicalFunction(wxXOR);
87 dc.DrawRectangle(rect);
88}
89
90#ifdef __WXMSW__
91
92// on supported windows systems (Win2000 and greater), this function
93// will make a frame window transparent by a certain amount
94static void MakeWindowTransparent(wxWindow* wnd, int amount)
95{
96 // this API call is not in all SDKs, only the newer ones, so
97 // we will runtime bind this
98 typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
99 static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
100 static HMODULE h = NULL;
101 HWND hwnd = (HWND)wnd->GetHWND();
be66f18e 102
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103 if (!h)
104 h = LoadLibrary(_T("user32"));
be66f18e 105
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106 if (!pSetLayeredWindowAttributes)
107 {
108 pSetLayeredWindowAttributes =
109 (PSETLAYEREDWINDOWATTR)GetProcAddress(h,"SetLayeredWindowAttributes");
110 }
be66f18e 111
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112 if (pSetLayeredWindowAttributes == NULL)
113 return;
be66f18e 114
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115 LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
116 if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
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117 SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
118
119 pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/);
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120}
121
122#endif
123
124
125// CopyDocksAndPanes() - this utility function creates copies of
126// the dock and pane info. wxDockInfo's usually contain pointers
127// to wxPaneInfo classes, thus this function is necessary to reliably
128// reconstruct that relationship in the new dock info and pane info arrays
129
130static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
131 wxPaneInfoArray& dest_panes,
132 const wxDockInfoArray& src_docks,
133 const wxPaneInfoArray& src_panes)
134{
135 dest_docks = src_docks;
136 dest_panes = src_panes;
137 int i, j, k, dock_count, pc1, pc2;
138 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
139 {
140 wxDockInfo& dock = dest_docks.Item(i);
141 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
142 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
143 if (dock.panes.Item(j) == &src_panes.Item(k))
144 dock.panes.Item(j) = &dest_panes.Item(k);
145 }
146}
147
148// GetMaxLayer() is an internal function which returns
149// the highest layer inside the specified dock
150static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
151{
152 int i, dock_count, max_layer = 0;
153 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
154 {
155 wxDockInfo& dock = docks.Item(i);
156 if (dock.dock_direction == dock_direction &&
157 dock.dock_layer > max_layer && !dock.fixed)
158 max_layer = dock.dock_layer;
159 }
160 return max_layer;
161}
162
163
164// GetMaxRow() is an internal function which returns
165// the highest layer inside the specified dock
166static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
167{
168 int i, pane_count, max_row = 0;
169 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
170 {
171 wxPaneInfo& pane = panes.Item(i);
172 if (pane.dock_direction == direction &&
be66f18e 173 pane.dock_layer == layer &&
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174 pane.dock_row > max_row)
175 max_row = pane.dock_row;
176 }
177 return max_row;
178}
179
180
181
182// DoInsertDockLayer() is an internal function that inserts a new dock
183// layer by incrementing all existing dock layer values by one
184static void DoInsertDockLayer(wxPaneInfoArray& panes,
185 int dock_direction,
186 int dock_layer)
187{
188 int i, pane_count;
189 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
190 {
191 wxPaneInfo& pane = panes.Item(i);
192 if (!pane.IsFloating() &&
193 pane.dock_direction == dock_direction &&
194 pane.dock_layer >= dock_layer)
195 pane.dock_layer++;
196 }
197}
198
199// DoInsertDockLayer() is an internal function that inserts a new dock
200// row by incrementing all existing dock row values by one
201static void DoInsertDockRow(wxPaneInfoArray& panes,
202 int dock_direction,
203 int dock_layer,
204 int dock_row)
205{
206 int i, pane_count;
207 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
208 {
209 wxPaneInfo& pane = panes.Item(i);
210 if (!pane.IsFloating() &&
211 pane.dock_direction == dock_direction &&
212 pane.dock_layer == dock_layer &&
213 pane.dock_row >= dock_row)
214 pane.dock_row++;
215 }
216}
217
be66f18e 218// DoInsertDockLayer() is an internal function that inserts a space for
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219// another dock pane by incrementing all existing dock row values by one
220static void DoInsertPane(wxPaneInfoArray& panes,
221 int dock_direction,
222 int dock_layer,
223 int dock_row,
224 int dock_pos)
225{
226 int i, pane_count;
227 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
228 {
229 wxPaneInfo& pane = panes.Item(i);
230 if (!pane.IsFloating() &&
231 pane.dock_direction == dock_direction &&
232 pane.dock_layer == dock_layer &&
233 pane.dock_row == dock_row &&
234 pane.dock_pos >= dock_pos)
235 pane.dock_pos++;
236 }
237}
238
239// FindDocks() is an internal function that returns a list of docks which meet
240// the specified conditions in the parameters and returns a sorted array
241// (sorted by layer and then row)
242static void FindDocks(wxDockInfoArray& docks,
243 int dock_direction,
244 int dock_layer,
245 int dock_row,
246 wxDockInfoPtrArray& arr)
247{
248 int begin_layer = dock_layer;
249 int end_layer = dock_layer;
250 int begin_row = dock_row;
251 int end_row = dock_row;
252 int dock_count = docks.GetCount();
253 int layer, row, i, max_row = 0, max_layer = 0;
254
255 // discover the maximum dock layer and the max row
256 for (i = 0; i < dock_count; ++i)
257 {
258 max_row = wxMax(max_row, docks.Item(i).dock_row);
259 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
260 }
be66f18e 261
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262 // if no dock layer was specified, search all dock layers
263 if (dock_layer == -1)
264 {
265 begin_layer = 0;
266 end_layer = max_layer;
267 }
be66f18e 268
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269 // if no dock row was specified, search all dock row
270 if (dock_row == -1)
271 {
272 begin_row = 0;
273 end_row = max_row;
274 }
275
276 arr.Clear();
277
278 for (layer = begin_layer; layer <= end_layer; ++layer)
279 for (row = begin_row; row <= end_row; ++row)
280 for (i = 0; i < dock_count; ++i)
281 {
282 wxDockInfo& d = docks.Item(i);
283 if (dock_direction == -1 || dock_direction == d.dock_direction)
284 {
285 if (d.dock_layer == layer && d.dock_row == row)
286 arr.Add(&d);
287 }
288 }
289}
290
291// FindPaneInDock() looks up a specified window pointer inside a dock.
292// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
293static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
294{
295 int i, count = dock.panes.GetCount();
296 for (i = 0; i < count; ++i)
297 {
298 wxPaneInfo* p = dock.panes.Item(i);
299 if (p->window == window)
300 return p;
301 }
302 return NULL;
303}
304
305// RemovePaneFromDocks() removes a pane window from all docks
306// with a possible exception specified by parameter "except"
307static void RemovePaneFromDocks(wxDockInfoArray& docks,
308 wxPaneInfo& pane,
309 wxDockInfo* except = NULL)
310{
311 int i, dock_count;
312 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
313 {
314 wxDockInfo& d = docks.Item(i);
315 if (&d == except)
316 continue;
317 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
318 if (pi)
319 d.panes.Remove(pi);
320 }
321}
322
323// RenumberDockRows() takes a dock and assigns sequential numbers
324// to existing rows. Basically it takes out the gaps; so if a
325// dock has rows with numbers 0,2,5, they will become 0,1,2
326static void RenumberDockRows(wxDockInfoPtrArray& docks)
327{
328 int i, dock_count, j, pane_count;
329 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
330 {
331 wxDockInfo& dock = *docks.Item(i);
332 dock.dock_row = i;
333 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
334 dock.panes.Item(j)->dock_row = i;
335 }
336}
337
338
339
340static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
341{
342 int i, pane_count;
343 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
344 {
345 wxPaneInfo& pane = panes.Item(i);
346 pane.state &= ~wxPaneInfo::optionActive;
347 if (pane.window == active_pane)
348 pane.state |= wxPaneInfo::optionActive;
349 }
350}
351
352
353// this function is used to sort panes by dock position
354static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
355{
356 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
357}
358
359
360// -- wxFrameManager class implementation --
361
362
363BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
364 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
365 EVT_PAINT(wxFrameManager::OnPaint)
366 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
367 EVT_SIZE(wxFrameManager::OnSize)
368 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
369 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
370 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
371 EVT_MOTION(wxFrameManager::OnMotion)
372 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
373 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
374 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
375END_EVENT_TABLE()
376
377
378wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags)
379{
380 m_action = actionNone;
381 m_last_mouse_move = wxPoint();
382 m_hover_button = NULL;
383 m_art = new wxDefaultDockArt;
384 m_hint_wnd = NULL;
385 m_flags = flags;
386
387 if (frame)
388 {
389 SetFrame(frame);
390 }
391}
392
393wxFrameManager::~wxFrameManager()
394{
395 delete m_art;
396}
397
398// GetPane() looks up a wxPaneInfo structure based
399// on the supplied window pointer. Upon failure, GetPane()
400// returns an empty wxPaneInfo, a condition which can be checked
401// by calling wxPaneInfo::IsOk().
402//
403// The pane info's structure may then be modified. Once a pane's
404// info is modified, wxFrameManager::Update() must be called to
405// realize the changes in the UI.
406
407wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
408{
409 int i, pane_count;
410 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
411 {
412 wxPaneInfo& p = m_panes.Item(i);
413 if (p.window == window)
414 return p;
415 }
416 return wxNullPaneInfo;
417}
418
419// this version of GetPane() looks up a pane based on a
420// 'pane name', see above comment for more info
421wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
422{
423 int i, pane_count;
424 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
425 {
426 wxPaneInfo& p = m_panes.Item(i);
427 if (p.name == name)
428 return p;
429 }
430 return wxNullPaneInfo;
431}
432
433// GetAllPanes() returns a reference to all the pane info structures
434wxPaneInfoArray& wxFrameManager::GetAllPanes()
435{
436 return m_panes;
437}
438
439// HitTest() is an internal function which determines
440// which UI item the specified coordinates are over
441// (x,y) specify a position in client coordinates
442wxDockUIPart* wxFrameManager::HitTest(int x, int y)
443{
444 wxDockUIPart* result = NULL;
445
446 int i, part_count;
447 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
448 {
449 wxDockUIPart* item = &m_uiparts.Item(i);
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450
451 // we are not interested in typeDock, because this space
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452 // isn't used to draw anything, just for measurements;
453 // besides, the entire dock area is covered with other
454 // rectangles, which we are interested in.
455 if (item->type == wxDockUIPart::typeDock)
456 continue;
be66f18e 457
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458 // if we already have a hit on a more specific item, we are not
459 // interested in a pane hit. If, however, we don't already have
460 // a hit, returning a pane hit is necessary for some operations
461 if ((item->type == wxDockUIPart::typePane ||
462 item->type == wxDockUIPart::typePaneBorder) && result)
463 continue;
be66f18e 464
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465 // if the point is inside the rectangle, we have a hit
466 if (item->rect.Inside(x,y))
467 result = item;
468 }
be66f18e 469
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470 return result;
471}
472
473
474// SetFlags() and GetFlags() allow the owner to set various
475// options which are global to wxFrameManager
476void wxFrameManager::SetFlags(unsigned int flags)
477{
478 m_flags = flags;
479}
480
481unsigned int wxFrameManager::GetFlags() const
482{
483 return m_flags;
484}
485
486
487// SetFrame() is usually called once when the frame
488// manager class is being initialized. "frame" specifies
489// the frame which should be managed by the frame mananger
490void wxFrameManager::SetFrame(wxFrame* frame)
491{
492 wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
493
494 m_frame = frame;
495 m_frame->PushEventHandler(this);
496
497#if wxUSE_MDI
498 // if the owner is going to manage an MDI parent frame,
499 // we need to add the MDI client window as the default
500 // center pane
501
502 if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
503 {
504 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
9db1b540 505 wxWindow* client_window = mdi_frame->GetClientWindow();
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506
507 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
508
509 AddPane(client_window,
510 wxPaneInfo().Name(wxT("mdiclient")).
511 CenterPane().PaneBorder(false));
512 }
513#endif
514}
515
516
517// UnInit() must be called, usually in the destructor
518// of the frame class. If it is not called, usually this
519// will result in a crash upon program exit
520void wxFrameManager::UnInit()
521{
522 m_frame->RemoveEventHandler(this);
523}
524
525// GetFrame() returns the frame pointer being managed by wxFrameManager
526wxFrame* wxFrameManager::GetFrame() const
527{
528 return m_frame;
529}
530
531wxDockArt* wxFrameManager::GetArtProvider() const
532{
533 return m_art;
534}
535
536void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
537{
538 // first, give the owner frame a chance to override
539 if (m_frame)
540 {
541 if (m_frame->ProcessEvent(event))
542 return;
543 }
544
545 ProcessEvent(event);
546}
547
548// SetArtProvider() instructs wxFrameManager to use the
549// specified art provider for all drawing calls. This allows
550// plugable look-and-feel features
551void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
552{
553 // delete the last art provider, if any
554 delete m_art;
be66f18e 555
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556 // assign the new art provider
557 m_art = art_provider;
558}
559
560bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
561{
562 // check if the pane has a valid window
563 if (!window)
564 return false;
565
566 // check if the pane already exists
567 if (GetPane(pane_info.window).IsOk())
568 return false;
569
570 m_panes.Add(pane_info);
571
572 wxPaneInfo& pinfo = m_panes.Last();
573
574 // set the pane window
575 pinfo.window = window;
be66f18e 576
50acee04 577 // if the pane's name identifier is blank, create a random string
be66f18e 578 if (pinfo.name.empty())
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579 {
580 pinfo.name.Printf(wxT("%08x%08x%08x%08x"),
581 ((unsigned long)pinfo.window) & 0xffffffff,
582 (unsigned int)time(NULL),
583 (unsigned int)clock(), m_panes.GetCount());
584 }
be66f18e 585
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586 // set initial proportion (if not already set)
587 if (pinfo.dock_proportion == 0)
588 pinfo.dock_proportion = 100000;
589
590 if (pinfo.HasCloseButton() &&
591 pinfo.buttons.size() == 0)
592 {
593 wxPaneButton button;
594 button.button_id = wxPaneInfo::buttonClose;
595 pinfo.buttons.Add(button);
596 }
be66f18e 597
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598 if (pinfo.best_size == wxDefaultSize &&
599 pinfo.window)
600 {
601 pinfo.best_size = pinfo.window->GetClientSize();
602
603 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
604 {
605 // GetClientSize() doesn't get the best size for
606 // a toolbar under some newer versions of wxWidgets,
607 // so use GetBestSize()
608 pinfo.best_size = pinfo.window->GetBestSize();
be66f18e 609
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610 // for some reason, wxToolBar::GetBestSize() is returning
611 // a size that is a pixel shy of the correct amount.
612 // I believe this to be the correct action, until
613 // wxToolBar::GetBestSize() is fixed. Is this assumption
614 // correct?
615 pinfo.best_size.y++;
616 }
be66f18e 617
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618 if (pinfo.min_size != wxDefaultSize)
619 {
620 if (pinfo.best_size.x < pinfo.min_size.x)
621 pinfo.best_size.x = pinfo.min_size.x;
622 if (pinfo.best_size.y < pinfo.min_size.y)
623 pinfo.best_size.y = pinfo.min_size.y;
624 }
625 }
626
627 return true;
628}
629
630bool wxFrameManager::AddPane(wxWindow* window,
631 int direction,
632 const wxString& caption)
633{
634 wxPaneInfo pinfo;
635 pinfo.Caption(caption);
636 switch (direction)
637 {
638 case wxTOP: pinfo.Top(); break;
639 case wxBOTTOM: pinfo.Bottom(); break;
640 case wxLEFT: pinfo.Left(); break;
641 case wxRIGHT: pinfo.Right(); break;
642 case wxCENTER: pinfo.CenterPane(); break;
643 }
644 return AddPane(window, pinfo);
645}
646
647bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
648 int insert_level)
649{
650 // shift the panes around, depending on the insert level
651 switch (insert_level)
652 {
653 case wxAUI_INSERT_PANE:
654 DoInsertPane(m_panes,
655 pane_info.dock_direction,
656 pane_info.dock_layer,
657 pane_info.dock_row,
658 pane_info.dock_pos);
659 break;
660 case wxAUI_INSERT_ROW:
661 DoInsertDockRow(m_panes,
662 pane_info.dock_direction,
663 pane_info.dock_layer,
664 pane_info.dock_row);
665 break;
666 case wxAUI_INSERT_DOCK:
667 DoInsertDockLayer(m_panes,
668 pane_info.dock_direction,
669 pane_info.dock_layer);
670 break;
671 }
be66f18e 672
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673 // if the window already exists, we are basically just moving/inserting the
674 // existing window. If it doesn't exist, we need to add it and insert it
675 wxPaneInfo& existing_pane = GetPane(window);
676 if (!existing_pane.IsOk())
677 {
678 return AddPane(window, pane_info);
679 }
680 else
681 {
682 if (pane_info.IsFloating())
683 {
684 existing_pane.Float();
685 if (pane_info.floating_pos != wxDefaultPosition)
686 existing_pane.FloatingPosition(pane_info.floating_pos);
687 if (pane_info.floating_size != wxDefaultSize)
688 existing_pane.FloatingSize(pane_info.floating_size);
689 }
690 else
691 {
692 existing_pane.Direction(pane_info.dock_direction);
693 existing_pane.Layer(pane_info.dock_layer);
694 existing_pane.Row(pane_info.dock_row);
695 existing_pane.Position(pane_info.dock_pos);
696 }
697 }
698
699 return true;
700}
701
be66f18e 702
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703bool wxFrameManager::DetachPane(wxWindow* window)
704{
705 int i, count;
706 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
707 {
be66f18e 708 wxPaneInfo& p = m_panes.Item(i);
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709 if (p.window == window)
710 {
711 if (p.frame)
712 {
713 // we have a floating frame which is being detached. We need to
714 // reparent it to m_frame and destroy the floating frame
715
716 // reduce flicker
717 p.window->SetSize(1,1);
718 p.frame->Show(false);
719
720 // reparent to m_frame and destroy the pane
721 p.window->Reparent(m_frame);
722 p.frame->SetSizer(NULL);
723 p.frame->Destroy();
724 p.frame = NULL;
725 }
726 m_panes.RemoveAt(i);
727 return true;
728 }
729 }
730 return false;
731}
732
733
734// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
735// in the input string. This is an internal functions which is
736// used for saving perspectives
737static wxString EscapeDelimiters(const wxString& s)
738{
739 wxString result;
be66f18e 740 result.Alloc(s.length());
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741 const wxChar* ch = s.c_str();
742 while (*ch)
743 {
744 if (*ch == wxT(';') || *ch == wxT('|'))
745 result += wxT('\\');
746 result += *ch;
747 ++ch;
748 }
749 return result;
750}
751
752
753// SavePerspective() saves all pane information as a single string.
754// This string may later be fed into LoadPerspective() to restore
755// all pane settings. This save and load mechanism allows an
756// exact pane configuration to be saved and restored at a later time
757
758wxString wxFrameManager::SavePerspective()
759{
760 wxString result;
761 result.Alloc(500);
762 result = wxT("layout1|");
763
764 int pane_i, pane_count = m_panes.GetCount();
765 for (pane_i = 0; pane_i < pane_count; ++pane_i)
766 {
767 wxPaneInfo& pane = m_panes.Item(pane_i);
be66f18e 768
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769 result += wxT("name=");
770 result += EscapeDelimiters(pane.name);
771 result += wxT(";");
be66f18e 772
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773 result += wxT("caption=");
774 result += EscapeDelimiters(pane.caption);
775 result += wxT(";");
be66f18e 776
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777 result += wxString::Format(wxT("state=%u;"), pane.state);
778 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
779 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
780 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
781 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
782 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
783 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
784 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
785 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
786 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
787 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
788 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
789 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
790 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
791 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
792 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
793 result += wxT("|");
794 }
be66f18e 795
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796 int dock_i, dock_count = m_docks.GetCount();
797 for (dock_i = 0; dock_i < dock_count; ++dock_i)
798 {
799 wxDockInfo& dock = m_docks.Item(dock_i);
be66f18e 800
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801 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
802 dock.dock_direction, dock.dock_layer,
803 dock.dock_row, dock.size);
804 }
be66f18e 805
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806 return result;
807}
808
809// LoadPerspective() loads a layout which was saved with SavePerspective()
810// If the "update" flag parameter is true, the GUI will immediately be updated
811
812bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
813{
814 wxString input = layout;
815 wxString part;
be66f18e 816
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817 // check layout string version
818 part = input.BeforeFirst(wxT('|'));
819 input = input.AfterFirst(wxT('|'));
820 part.Trim(true);
821 part.Trim(false);
822 if (part != wxT("layout1"))
823 return false;
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824
825
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826 // mark all panes currently managed as docked and hidden
827 int pane_i, pane_count = m_panes.GetCount();
828 for (pane_i = 0; pane_i < pane_count; ++pane_i)
829 m_panes.Item(pane_i).Dock().Hide();
830
831 // clear out the dock array; this will be reconstructed
832 m_docks.Clear();
be66f18e 833
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834 // replace escaped characters so we can
835 // split up the string easily
836 input.Replace(wxT("\\|"), wxT("\a"));
837 input.Replace(wxT("\\;"), wxT("\b"));
be66f18e 838
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839 while (1)
840 {
841 wxPaneInfo pane;
842
843 wxString pane_part = input.BeforeFirst(wxT('|'));
844 input = input.AfterFirst(wxT('|'));
845 pane_part.Trim(true);
846
847 // if the string is empty, we're done parsing
be66f18e 848 if (pane_part.empty())
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849 break;
850
851
852 if (pane_part.Left(9) == wxT("dock_size"))
853 {
854 wxString val_name = pane_part.BeforeFirst(wxT('='));
855 wxString value = pane_part.AfterFirst(wxT('='));
be66f18e 856
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857 long dir, layer, row, size;
858 wxString piece = val_name.AfterFirst(wxT('('));
859 piece = piece.BeforeLast(wxT(')'));
860 piece.BeforeFirst(wxT(',')).ToLong(&dir);
861 piece = piece.AfterFirst(wxT(','));
862 piece.BeforeFirst(wxT(',')).ToLong(&layer);
863 piece.AfterFirst(wxT(',')).ToLong(&row);
864 value.ToLong(&size);
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866 wxDockInfo dock;
867 dock.dock_direction = dir;
868 dock.dock_layer = layer;
869 dock.dock_row = row;
870 dock.size = size;
871 m_docks.Add(dock);
872 continue;
873 }
874
875 while (1)
876 {
877 wxString val_part = pane_part.BeforeFirst(wxT(';'));
878 pane_part = pane_part.AfterFirst(wxT(';'));
879 wxString val_name = val_part.BeforeFirst(wxT('='));
880 wxString value = val_part.AfterFirst(wxT('='));
881 val_name.MakeLower();
882 val_name.Trim(true);
883 val_name.Trim(false);
884 value.Trim(true);
885 value.Trim(false);
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886
887 if (val_name.empty())
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888 break;
889
890 if (val_name == wxT("name"))
891 pane.name = value;
892 else if (val_name == wxT("caption"))
893 pane.caption = value;
894 else if (val_name == wxT("state"))
895 pane.state = (unsigned int)wxAtoi(value.c_str());
896 else if (val_name == wxT("dir"))
897 pane.dock_direction = wxAtoi(value.c_str());
898 else if (val_name == wxT("layer"))
899 pane.dock_layer = wxAtoi(value.c_str());
900 else if (val_name == wxT("row"))
901 pane.dock_row = wxAtoi(value.c_str());
902 else if (val_name == wxT("pos"))
903 pane.dock_pos = wxAtoi(value.c_str());
904 else if (val_name == wxT("prop"))
905 pane.dock_proportion = wxAtoi(value.c_str());
906 else if (val_name == wxT("bestw"))
907 pane.best_size.x = wxAtoi(value.c_str());
908 else if (val_name == wxT("besth"))
909 pane.best_size.y = wxAtoi(value.c_str());
910 else if (val_name == wxT("minw"))
911 pane.min_size.x = wxAtoi(value.c_str());
912 else if (val_name == wxT("minh"))
913 pane.min_size.y = wxAtoi(value.c_str());
914 else if (val_name == wxT("maxw"))
915 pane.max_size.x = wxAtoi(value.c_str());
916 else if (val_name == wxT("maxh"))
917 pane.max_size.y = wxAtoi(value.c_str());
918 else if (val_name == wxT("floatx"))
919 pane.floating_pos.x = wxAtoi(value.c_str());
920 else if (val_name == wxT("floaty"))
921 pane.floating_pos.y = wxAtoi(value.c_str());
922 else if (val_name == wxT("floatw"))
923 pane.floating_size.x = wxAtoi(value.c_str());
924 else if (val_name == wxT("floath"))
925 pane.floating_size.y = wxAtoi(value.c_str());
926 else {
927 wxFAIL_MSG(wxT("Bad Perspective String"));
928 }
929 }
be66f18e 930
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931 // replace escaped characters so we can
932 // split up the string easily
933 pane.name.Replace(wxT("\a"), wxT("|"));
934 pane.name.Replace(wxT("\b"), wxT(";"));
935 pane.caption.Replace(wxT("\a"), wxT("|"));
936 pane.caption.Replace(wxT("\b"), wxT(";"));
be66f18e 937
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938 wxPaneInfo& p = GetPane(pane.name);
939 if (!p.IsOk())
940 {
941 // the pane window couldn't be found
942 // in the existing layout
943 return false;
944 }
be66f18e 945
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946 pane.window = p.window;
947 pane.frame = p.frame;
948 pane.buttons = p.buttons;
949 p = pane;
950 }
be66f18e 951
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952 if (update)
953 Update();
954
955 return true;
956}
957
958
959void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
960 wxArrayInt& positions,
961 wxArrayInt& sizes)
962{
963 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
964 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
965 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
966
967 positions.Empty();
968 sizes.Empty();
969
970 int offset, action_pane = -1;
971 int pane_i, pane_count = dock.panes.GetCount();
972
973 // find the pane marked as our action pane
974 for (pane_i = 0; pane_i < pane_count; ++pane_i)
975 {
976 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
977
978 if (pane.state & wxPaneInfo::actionPane)
979 {
980 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
981 action_pane = pane_i;
982 }
983 }
be66f18e 984
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985 // set up each panes default position, and
986 // determine the size (width or height, depending
987 // on the dock's orientation) of each pane
988 for (pane_i = 0; pane_i < pane_count; ++pane_i)
989 {
990 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
991 positions.Add(pane.dock_pos);
992 int size = 0;
be66f18e 993
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994 if (pane.HasBorder())
995 size += (pane_border_size*2);
be66f18e 996
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997 if (dock.IsHorizontal())
998 {
999 if (pane.HasGripper() && !pane.HasGripperTop())
1000 size += gripper_size;
1001 size += pane.best_size.x;
1002 }
1003 else
1004 {
1005 if (pane.HasGripper() && pane.HasGripperTop())
1006 size += gripper_size;
1007
1008 if (pane.HasCaption())
be66f18e 1009 size += caption_size;
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1010 size += pane.best_size.y;
1011 }
be66f18e 1012
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1013 sizes.Add(size);
1014 }
1015
1016 // if there is no action pane, just return the default
1017 // positions (as specified in pane.pane_pos)
1018 if (action_pane == -1)
1019 return;
1020
1021 offset = 0;
1022 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1023 {
1024 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1025
1026 if (amount >= 0)
1027 offset += amount;
1028 else
1029 positions[pane_i] -= -amount;
1030
1031 offset += sizes[pane_i];
1032 }
be66f18e 1033
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1034 // if the dock mode is fixed, make sure none of the panes
1035 // overlap; we will bump panes that overlap
1036 offset = 0;
1037 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1038 {
1039 int amount = positions[pane_i] - offset;
1040 if (amount >= 0)
1041 offset += amount;
1042 else
1043 positions[pane_i] += -amount;
1044
1045 offset += sizes[pane_i];
1046 }
1047}
1048
1049
1050void wxFrameManager::LayoutAddPane(wxSizer* cont,
1051 wxDockInfo& dock,
1052 wxPaneInfo& pane,
1053 wxDockUIPartArray& uiparts,
1054 bool spacer_only)
be66f18e 1055{
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1056 wxDockUIPart part;
1057 wxSizerItem* sizer_item;
1058
1059 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1060 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1061 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1062 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1063
1064 // find out the orientation of the item (orientation for panes
1065 // is the same as the dock's orientation)
1066 int orientation;
1067 if (dock.IsHorizontal())
1068 orientation = wxHORIZONTAL;
1069 else
1070 orientation = wxVERTICAL;
1071
1072 // this variable will store the proportion
1073 // value that the pane will receive
1074 int pane_proportion = pane.dock_proportion;
1075
1076 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1077 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1078
1079 if (pane.HasGripper())
1080 {
1081 if (pane.HasGripperTop())
1082 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
be66f18e 1083 else
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1084 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1085
1086 part.type = wxDockUIPart::typeGripper;
1087 part.dock = &dock;
1088 part.pane = &pane;
1089 part.button = NULL;
1090 part.orientation = orientation;
1091 part.cont_sizer = horz_pane_sizer;
1092 part.sizer_item = sizer_item;
1093 uiparts.Add(part);
1094 }
1095
1096 if (pane.HasCaption())
1097 {
1098 // create the caption sizer
1099 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1100
1101 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1102
1103 part.type = wxDockUIPart::typeCaption;
1104 part.dock = &dock;
1105 part.pane = &pane;
1106 part.button = NULL;
1107 part.orientation = orientation;
1108 part.cont_sizer = vert_pane_sizer;
1109 part.sizer_item = sizer_item;
1110 int caption_part_idx = uiparts.GetCount();
1111 uiparts.Add(part);
1112
1113 // add pane buttons to the caption
1114 int i, button_count;
1115 for (i = 0, button_count = pane.buttons.GetCount();
1116 i < button_count; ++i)
1117 {
1118 wxPaneButton& button = pane.buttons.Item(i);
1119
1120 sizer_item = caption_sizer->Add(pane_button_size,
1121 caption_size,
1122 0, wxEXPAND);
1123
1124 part.type = wxDockUIPart::typePaneButton;
1125 part.dock = &dock;
1126 part.pane = &pane;
1127 part.button = &button;
1128 part.orientation = orientation;
1129 part.cont_sizer = caption_sizer;
1130 part.sizer_item = sizer_item;
1131 uiparts.Add(part);
1132 }
1133
1134 // add the caption sizer
1135 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1136
1137 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1138 }
1139
1140 // add the pane window itself
1141 if (spacer_only)
1142 {
1143 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1144 }
1145 else
1146 {
1147 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1148 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1149 }
1150
1151 part.type = wxDockUIPart::typePane;
1152 part.dock = &dock;
1153 part.pane = &pane;
1154 part.button = NULL;
1155 part.orientation = orientation;
1156 part.cont_sizer = vert_pane_sizer;
1157 part.sizer_item = sizer_item;
1158 uiparts.Add(part);
1159
1160
1161 // determine if the pane should have a minimum size; if the pane is
1162 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1163 // if the pane.min_size is set, we must use that value as well
be66f18e 1164
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1165 wxSize min_size = pane.min_size;
1166 if (pane.IsFixed())
1167 {
1168 if (min_size == wxDefaultSize)
1169 {
1170 min_size = pane.best_size;
1171 pane_proportion = 0;
1172 }
1173 }
be66f18e 1174
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1175 if (min_size != wxDefaultSize)
1176 {
1177 vert_pane_sizer->SetItemMinSize(
1178 vert_pane_sizer->GetChildren().GetCount()-1,
1179 min_size.x, min_size.y);
1180 }
1181
1182
1183 // add the verticle sizer (caption, pane window) to the
1184 // horizontal sizer (gripper, verticle sizer)
1185 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1186
1187 // finally, add the pane sizer to the dock sizer
1188
1189 if (pane.HasBorder())
1190 {
1191 // allowing space for the pane's border
1192 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1193 wxEXPAND | wxALL, pane_border_size);
1194
1195 part.type = wxDockUIPart::typePaneBorder;
1196 part.dock = &dock;
1197 part.pane = &pane;
1198 part.button = NULL;
1199 part.orientation = orientation;
1200 part.cont_sizer = cont;
1201 part.sizer_item = sizer_item;
1202 uiparts.Add(part);
1203 }
1204 else
1205 {
1206 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1207 }
1208}
1209
1210void wxFrameManager::LayoutAddDock(wxSizer* cont,
1211 wxDockInfo& dock,
1212 wxDockUIPartArray& uiparts,
1213 bool spacer_only)
1214{
1215 wxSizerItem* sizer_item;
1216 wxDockUIPart part;
1217
1218 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1219 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1220
1221 // resizable bottom and right docks have a sash before them
1222 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1223 dock.dock_direction == wxAUI_DOCK_RIGHT))
1224 {
1225 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1226
1227 part.type = wxDockUIPart::typeDockSizer;
1228 part.orientation = orientation;
1229 part.dock = &dock;
1230 part.pane = NULL;
1231 part.button = NULL;
1232 part.cont_sizer = cont;
1233 part.sizer_item = sizer_item;
1234 uiparts.Add(part);
1235 }
1236
1237 // create the sizer for the dock
1238 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1239
1240 // add each pane to the dock
1241 int pane_i, pane_count = dock.panes.GetCount();
1242
1243 if (dock.fixed)
1244 {
1245 wxArrayInt pane_positions, pane_sizes;
be66f18e 1246
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1247 // figure out the real pane positions we will
1248 // use, without modifying the each pane's pane_pos member
1249 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1250
1251 int offset = 0;
1252 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1253 {
1254 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1255 int pane_pos = pane_positions.Item(pane_i);
1256
1257 int amount = pane_pos - offset;
1258 if (amount > 0)
1259 {
1260 if (dock.IsVertical())
1261 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1262 else
1263 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1264
1265 part.type = wxDockUIPart::typeBackground;
1266 part.dock = &dock;
1267 part.pane = NULL;
1268 part.button = NULL;
1269 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1270 part.cont_sizer = dock_sizer;
1271 part.sizer_item = sizer_item;
1272 uiparts.Add(part);
1273
1274 offset += amount;
1275 }
1276
1277 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1278
1279 offset += pane_sizes.Item(pane_i);
1280 }
1281
1282 // at the end add a very small stretchable background area
1283 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1284
1285 part.type = wxDockUIPart::typeBackground;
1286 part.dock = &dock;
1287 part.pane = NULL;
1288 part.button = NULL;
1289 part.orientation = orientation;
1290 part.cont_sizer = dock_sizer;
1291 part.sizer_item = sizer_item;
1292 uiparts.Add(part);
1293 }
1294 else
1295 {
1296 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1297 {
1298 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1299
1300 // if this is not the first pane being added,
1301 // we need to add a pane sizer
1302 if (pane_i > 0)
1303 {
1304 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1305
1306 part.type = wxDockUIPart::typePaneSizer;
1307 part.dock = &dock;
1308 part.pane = dock.panes.Item(pane_i-1);
1309 part.button = NULL;
1310 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1311 part.cont_sizer = dock_sizer;
1312 part.sizer_item = sizer_item;
1313 uiparts.Add(part);
1314 }
1315
1316 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1317 }
1318 }
1319
1320 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1321 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1322 else
1323 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1324
1325 part.type = wxDockUIPart::typeDock;
1326 part.dock = &dock;
1327 part.pane = NULL;
1328 part.button = NULL;
1329 part.orientation = orientation;
1330 part.cont_sizer = cont;
1331 part.sizer_item = sizer_item;
1332 uiparts.Add(part);
1333
1334 if (dock.IsHorizontal())
1335 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1336 else
1337 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1338
1339 // top and left docks have a sash after them
1340 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1341 dock.dock_direction == wxAUI_DOCK_LEFT))
1342 {
1343 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1344
1345 part.type = wxDockUIPart::typeDockSizer;
1346 part.dock = &dock;
1347 part.pane = NULL;
1348 part.button = NULL;
1349 part.orientation = orientation;
1350 part.cont_sizer = cont;
1351 part.sizer_item = sizer_item;
1352 uiparts.Add(part);
1353 }
1354}
1355
1356wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1357 wxDockInfoArray& docks,
1358 wxDockUIPartArray& uiparts,
1359 bool spacer_only)
1360{
1361 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1362
1363 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1364 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1365 wxSize cli_size = m_frame->GetClientSize();
1366 int i, dock_count, pane_count;
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1368
1369 // empty all docks out
1370 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1371 docks.Item(i).panes.Empty();
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1373 // iterate through all known panes, filing each
1374 // of them into the appropriate dock. If the
1375 // pane does not exist in the dock, add it
1376 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1377 {
1378 wxPaneInfo& p = panes.Item(i);
1379
1380 // find any docks in this layer
1381 wxDockInfo* dock;
1382 wxDockInfoPtrArray arr;
1383 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1384
1385 if (arr.GetCount() > 0)
1386 {
1387 dock = arr.Item(0);
1388 }
1389 else
1390 {
1391 // dock was not found, so we need to create a new one
1392 wxDockInfo d;
1393 d.dock_direction = p.dock_direction;
1394 d.dock_layer = p.dock_layer;
1395 d.dock_row = p.dock_row;
1396 docks.Add(d);
1397 dock = &docks.Last();
1398 }
1399
1400
1401 if (p.IsDocked() && p.IsShown())
1402 {
1403 // remove the pane from any existing docks except this one
1404 RemovePaneFromDocks(docks, p, dock);
1405
1406 // pane needs to be added to the dock,
be66f18e 1407 // if it doesn't already exist
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1408 if (!FindPaneInDock(*dock, p.window))
1409 dock->panes.Add(&p);
1410 }
1411 else
1412 {
1413 // remove the pane from any existing docks
1414 RemovePaneFromDocks(docks, p);
1415 }
1416
1417 }
1418
1419 // remove any empty docks
1420 for (i = docks.GetCount()-1; i >= 0; --i)
1421 {
1422 if (docks.Item(i).panes.GetCount() == 0)
1423 docks.RemoveAt(i);
1424 }
1425
1426 // configure the docks further
1427 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1428 {
1429 wxDockInfo& dock = docks.Item(i);
1430 int j, dock_pane_count = dock.panes.GetCount();
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1432 // sort the dock pane array by the pane's
1433 // dock position (dock_pos), in ascending order
1434 dock.panes.Sort(PaneSortFunc);
1435
1436 // for newly created docks, set up their initial size
1437 if (dock.size == 0)
1438 {
1439 int size = 0;
1440
1441 for (j = 0; j < dock_pane_count; ++j)
1442 {
1443 wxPaneInfo& pane = *dock.panes.Item(j);
1444 wxSize pane_size = pane.best_size;
1445 if (pane_size == wxDefaultSize)
1446 pane_size = pane.min_size;
1447 if (pane_size == wxDefaultSize)
1448 pane_size = pane.window->GetSize();
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1450 if (dock.IsHorizontal())
1451 size = wxMax(pane_size.y, size);
1452 else
1453 size = wxMax(pane_size.x, size);
1454 }
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1456 // add space for the border (two times), but only
1457 // if at least one pane inside the dock has a pane border
1458 for (j = 0; j < dock_pane_count; ++j)
1459 {
1460 if (dock.panes.Item(j)->HasBorder())
1461 {
1462 size += (pane_border_size*2);
1463 break;
1464 }
1465 }
1466
1467 // if pane is on the top or bottom, add the caption height,
1468 // but only if at least one pane inside the dock has a caption
1469 if (dock.IsHorizontal())
1470 {
1471 for (j = 0; j < dock_pane_count; ++j)
1472 {
1473 if (dock.panes.Item(j)->HasCaption())
1474 {
1475 size += caption_size;
1476 break;
1477 }
1478 }
1479 }
1480
1481 // new dock's size may not be more than 1/3 of the frame size
1482 if (dock.IsHorizontal())
1483 size = wxMin(size, cli_size.y/3);
1484 else
1485 size = wxMin(size, cli_size.x/3);
1486
1487 if (size < 10)
1488 size = 10;
1489 dock.size = size;
1490 }
1491
1492
1493 // determine the dock's minimum size
1494 bool plus_border = false;
1495 bool plus_caption = false;
1496 int dock_min_size = 0;
1497 for (j = 0; j < dock_pane_count; ++j)
1498 {
1499 wxPaneInfo& pane = *dock.panes.Item(j);
1500 if (pane.min_size != wxDefaultSize)
1501 {
1502 if (pane.HasBorder())
1503 plus_border = true;
1504 if (pane.HasCaption())
1505 plus_caption = true;
1506 if (dock.IsHorizontal())
1507 {
1508 if (pane.min_size.y > dock_min_size)
1509 dock_min_size = pane.min_size.y;
1510 }
1511 else
1512 {
1513 if (pane.min_size.x > dock_min_size)
1514 dock_min_size = pane.min_size.x;
1515 }
1516 }
1517 }
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1519 if (plus_border)
1520 dock_min_size += (pane_border_size*2);
1521 if (plus_caption && dock.IsHorizontal())
1522 dock_min_size += (caption_size);
be66f18e 1523
50acee04 1524 dock.min_size = dock_min_size;
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1525
1526
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1527 // if the pane's current size is less than it's
1528 // minimum, increase the dock's size to it's minimum
1529 if (dock.size < dock.min_size)
1530 dock.size = dock.min_size;
1531
1532
1533 // determine the dock's mode (fixed or proportional);
1534 // determine whether the dock has only toolbars
1535 bool action_pane_marked = false;
1536 dock.fixed = true;
1537 dock.toolbar = true;
1538 for (j = 0; j < dock_pane_count; ++j)
1539 {
1540 wxPaneInfo& pane = *dock.panes.Item(j);
1541 if (!pane.IsFixed())
1542 dock.fixed = false;
1543 if (!pane.IsToolbar())
1544 dock.toolbar = false;
1545 if (pane.state & wxPaneInfo::actionPane)
1546 action_pane_marked = true;
1547 }
1548
1549
1550 // if the dock mode is proportional and not fixed-pixel,
1551 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1552 // e.g. remove gaps like 1, 2, 30, 500
1553 if (!dock.fixed)
1554 {
1555 for (j = 0; j < dock_pane_count; ++j)
1556 {
1557 wxPaneInfo& pane = *dock.panes.Item(j);
1558 pane.dock_pos = j;
1559 }
1560 }
1561
1562 // if the dock mode is fixed, and none of the panes
1563 // are being moved right now, make sure the panes
1564 // do not overlap each other. If they do, we will
1565 // adjust the panes' positions
1566 if (dock.fixed && !action_pane_marked)
1567 {
1568 wxArrayInt pane_positions, pane_sizes;
1569 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
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1571 int offset = 0;
1572 for (j = 0; j < dock_pane_count; ++j)
1573 {
1574 wxPaneInfo& pane = *(dock.panes.Item(j));
1575 pane.dock_pos = pane_positions[j];
1576
1577 int amount = pane.dock_pos - offset;
1578 if (amount >= 0)
1579 offset += amount;
1580 else
1581 pane.dock_pos += -amount;
1582
1583 offset += pane_sizes[j];
1584 }
1585 }
1586 }
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1588 // discover the maximum dock layer
1589 int max_layer = 0;
1590 for (i = 0; i < dock_count; ++i)
1591 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
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1593
1594 // clear out uiparts
1595 uiparts.Empty();
1596
1597 // create a bunch of box sizers,
1598 // from the innermost level outwards.
1599 wxSizer* cont = NULL;
1600 wxSizer* middle = NULL;
1601 int layer = 0;
1602 int row, row_count;
1603
1604 for (layer = 0; layer <= max_layer; ++layer)
1605 {
1606 wxDockInfoPtrArray arr;
1607
1608 // find any docks in this layer
1609 FindDocks(docks, -1, layer, -1, arr);
1610
1611 // if there aren't any, skip to the next layer
1612 if (arr.IsEmpty())
1613 continue;
1614
1615 wxSizer* old_cont = cont;
1616
1617 // create a container which will hold this layer's
1618 // docks (top, bottom, left, right)
1619 cont = new wxBoxSizer(wxVERTICAL);
1620
1621
1622 // find any top docks in this layer
1623 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1624 RenumberDockRows(arr);
1625 if (!arr.IsEmpty())
1626 {
1627 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1628 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1629 }
1630
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1632 // fill out the middle layer (which consists
1633 // of left docks, content area and right docks)
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1635 middle = new wxBoxSizer(wxHORIZONTAL);
1636
1637 // find any left docks in this layer
1638 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1639 RenumberDockRows(arr);
1640 if (!arr.IsEmpty())
1641 {
1642 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1643 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1644 }
1645
1646 // add content dock (or previous layer's sizer
1647 // to the middle
1648 if (!old_cont)
1649 {
1650 // find any center docks
1651 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1652 if (!arr.IsEmpty())
1653 {
1654 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1655 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1656 }
1657 else
1658 {
1659 // there are no center docks, add a background area
1660 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1661 wxDockUIPart part;
1662 part.type = wxDockUIPart::typeBackground;
1663 part.pane = NULL;
1664 part.dock = NULL;
1665 part.button = NULL;
1666 part.cont_sizer = middle;
1667 part.sizer_item = sizer_item;
1668 uiparts.Add(part);
1669 }
1670 }
1671 else
1672 {
1673 middle->Add(old_cont, 1, wxEXPAND);
1674 }
1675
1676 // find any right docks in this layer
1677 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
1678 RenumberDockRows(arr);
1679 if (!arr.IsEmpty())
1680 {
1681 for (row = arr.GetCount()-1; row >= 0; --row)
1682 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1683 }
1684
1685 cont->Add(middle, 1, wxEXPAND);
1686
1687
1688
1689 // find any bottom docks in this layer
1690 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
1691 RenumberDockRows(arr);
1692 if (!arr.IsEmpty())
1693 {
1694 for (row = arr.GetCount()-1; row >= 0; --row)
1695 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1696 }
1697
1698 }
1699
1700 if (!cont)
1701 {
1702 // no sizer available, because there are no docks,
1703 // therefore we will create a simple background area
1704 cont = new wxBoxSizer(wxVERTICAL);
1705 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
1706 wxDockUIPart part;
1707 part.type = wxDockUIPart::typeBackground;
1708 part.pane = NULL;
1709 part.dock = NULL;
1710 part.button = NULL;
1711 part.cont_sizer = middle;
1712 part.sizer_item = sizer_item;
1713 uiparts.Add(part);
1714 }
1715
1716 container->Add(cont, 1, wxEXPAND);
1717 return container;
1718}
1719
1720
1721// Update() updates the layout. Whenever changes are made to
1722// one or more panes, this function should be called. It is the
1723// external entry point for running the layout engine.
1724
1725void wxFrameManager::Update()
1726{
1727 wxSizer* sizer;
1728 int i, pane_count = m_panes.GetCount();
1729
1730 // delete old sizer first
1731 m_frame->SetSizer(NULL);
1732
1733 // destroy floating panes which have been
1734 // redocked or are becoming non-floating
1735 for (i = 0; i < pane_count; ++i)
1736 {
1737 wxPaneInfo& p = m_panes.Item(i);
1738
1739 if (!p.IsFloating() && p.frame)
1740 {
1741 // because the pane is no longer in a floating, we need to
1742 // reparent it to m_frame and destroy the floating frame
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1744 // reduce flicker
1745 p.window->SetSize(1,1);
1746 p.frame->Show(false);
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1748 // reparent to m_frame and destroy the pane
1749 p.window->Reparent(m_frame);
1750 p.frame->SetSizer(NULL);
1751 p.frame->Destroy();
1752 p.frame = NULL;
1753 }
1754 }
1755
1756
1757 // create a layout for all of the panes
1758 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
1759
1760 // hide or show panes as necessary,
1761 // and float panes as necessary
1762 for (i = 0; i < pane_count; ++i)
1763 {
1764 wxPaneInfo& p = m_panes.Item(i);
1765
1766 if (p.IsFloating())
1767 {
1768 if (p.frame == NULL)
1769 {
1770 // we need to create a frame for this
1771 // pane, which has recently been floated
1772 wxFloatingPane* frame = new wxFloatingPane(m_frame,
1773 this, -1,
1774 p.floating_pos,
1775 p.floating_size);
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1777 // on MSW, if the owner desires transparent dragging, and
1778 // the dragging is happening right now, then the floating
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1779 // window should have this style by default
1780#ifdef __WXMSW__
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1781 if (m_action == actionDragFloatingPane &&
1782 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
1783 MakeWindowTransparent(frame, 150);
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1784#endif
1785
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1786 frame->SetPaneWindow(p);
1787 p.frame = frame;
1788
1789 if (p.IsShown())
1790 {
1791 frame->Show();
1792 }
1793 }
1794 else
1795 {
1796 // frame already exists, make sure it's position
1797 // and size reflect the information in wxPaneInfo
1798 if (p.frame->GetPosition() != p.floating_pos)
1799 {
1800 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
1801 -1, -1, wxSIZE_USE_EXISTING);
1802 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1803 }
1804
1805 p.frame->Show(p.IsShown());
1806 }
1807 }
1808 else
1809 {
1810 p.window->Show(p.IsShown());
1811 }
1812
1813 // if "active panes" are no longer allowed, clear
1814 // any optionActive values from the pane states
1815 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
1816 {
1817 p.state &= ~wxPaneInfo::optionActive;
1818 }
1819 }
1820
1821
1822 // keep track of the old window rectangles so we can
1823 // refresh those windows whose rect has changed
1824 wxAuiRectArray old_pane_rects;
1825 for (i = 0; i < pane_count; ++i)
1826 {
1827 wxRect r;
1828 wxPaneInfo& p = m_panes.Item(i);
1829
1830 if (p.window && p.IsShown() && p.IsDocked())
1831 r = p.rect;
1832
1833 old_pane_rects.Add(r);
1834 }
1835
1836
1837
1838
1839 // apply the new sizer
1840 m_frame->SetSizer(sizer);
1841 m_frame->SetAutoLayout(false);
1842 DoFrameLayout();
1843
1844
1845
1846 // now that the frame layout is done, we need to check
1847 // the new pane rectangles against the old rectangles that
1848 // we saved a few lines above here. If the rectangles have
1849 // changed, the corresponding panes must also be updated
1850 for (i = 0; i < pane_count; ++i)
1851 {
1852 wxPaneInfo& p = m_panes.Item(i);
1853 if (p.window && p.window->IsShown() && p.IsDocked())
1854 {
1855 if (p.rect != old_pane_rects[i])
1856 {
1857 p.window->Refresh();
1858 p.window->Update();
1859 }
1860 }
1861 }
1862
1863
1864 Repaint();
be66f18e 1865
50acee04 1866 // set frame's minimum size
be66f18e 1867
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1868/*
1869 // N.B. More work needs to be done on frame minimum sizes;
1870 // this is some intresting code that imposes the minimum size,
1871 // but we may want to include a more flexible mechanism or
1872 // options for multiple minimum-size modes, e.g. strict or lax
1873 wxSize min_size = sizer->GetMinSize();
1874 wxSize frame_size = m_frame->GetSize();
1875 wxSize client_size = m_frame->GetClientSize();
1876
1877 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1878 min_size.y+frame_size.y-client_size.y );
be66f18e 1879
50acee04 1880 m_frame->SetMinSize(minframe_size);
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1882 if (frame_size.x < minframe_size.x ||
1883 frame_size.y < minframe_size.y)
1884 sizer->Fit(m_frame);
1885*/
1886}
1887
1888
1889// DoFrameLayout() is an internal function which invokes wxSizer::Layout
1890// on the frame's main sizer, then measures all the various UI items
1891// and updates their internal rectangles. This should always be called
1892// instead of calling m_frame->Layout() directly
1893
1894void wxFrameManager::DoFrameLayout()
1895{
1896 m_frame->Layout();
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1898 int i, part_count;
1899 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1900 {
1901 wxDockUIPart& part = m_uiparts.Item(i);
1902
1903 // get the rectangle of the UI part
1904 // originally, this code looked like this:
1905 // part.rect = wxRect(part.sizer_item->GetPosition(),
1906 // part.sizer_item->GetSize());
1907 // this worked quite well, with one exception: the mdi
be66f18e 1908 // client window had a "deferred" size variable
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1909 // that returned the wrong size. It looks like
1910 // a bug in wx, because the former size of the window
1911 // was being returned. So, we will retrieve the part's
1912 // rectangle via other means
1913
1914
1915 part.rect = part.sizer_item->GetRect();
1916 int flag = part.sizer_item->GetFlag();
1917 int border = part.sizer_item->GetBorder();
1918 if (flag & wxTOP)
1919 {
1920 part.rect.y -= border;
1921 part.rect.height += border;
1922 }
1923 if (flag & wxLEFT)
1924 {
1925 part.rect.x -= border;
1926 part.rect.width += border;
1927 }
1928 if (flag & wxBOTTOM)
1929 part.rect.height += border;
1930 if (flag & wxRIGHT)
1931 part.rect.width += border;
1932
1933
1934 if (part.type == wxDockUIPart::typeDock)
1935 part.dock->rect = part.rect;
1936 if (part.type == wxDockUIPart::typePane)
1937 part.pane->rect = part.rect;
1938 }
1939}
1940
1941// GetPanePart() looks up the pane the pane border UI part (or the regular
1942// pane part if there is no border). This allows the caller to get the exact
1943// rectangle of the pane in question, including decorations like
1944// caption and border (if any).
1945
1946wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
1947{
1948 int i, part_count;
1949 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1950 {
1951 wxDockUIPart& part = m_uiparts.Item(i);
1952 if (part.type == wxDockUIPart::typePaneBorder &&
1953 part.pane && part.pane->window == wnd)
1954 return &part;
1955 }
1956 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1957 {
1958 wxDockUIPart& part = m_uiparts.Item(i);
1959 if (part.type == wxDockUIPart::typePane &&
1960 part.pane && part.pane->window == wnd)
1961 return &part;
1962 }
1963 return NULL;
1964}
1965
1966
1967
1968// GetDockPixelOffset() is an internal function which returns
1969// a dock's offset in pixels from the left side of the window
1970// (for horizontal docks) or from the top of the window (for
1971// vertical docks). This value is necessary for calculating
1972// fixel-pane/toolbar offsets when they are dragged.
1973
1974int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
1975{
1976 // the only way to accurately calculate the dock's
1977 // offset is to actually run a theoretical layout
be66f18e 1978
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1979 int i, part_count, dock_count;
1980 wxDockInfoArray docks;
1981 wxPaneInfoArray panes;
1982 wxDockUIPartArray uiparts;
1983 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
1984 panes.Add(test);
1985
1986 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
1987 wxSize client_size = m_frame->GetClientSize();
1988 sizer->SetDimension(0, 0, client_size.x, client_size.y);
1989 sizer->Layout();
1990
1991 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
1992 {
1993 wxDockUIPart& part = uiparts.Item(i);
1994 part.rect = wxRect(part.sizer_item->GetPosition(),
1995 part.sizer_item->GetSize());
1996 if (part.type == wxDockUIPart::typeDock)
1997 part.dock->rect = part.rect;
1998 }
be66f18e 1999
50acee04 2000 delete sizer;
be66f18e 2001
50acee04
JS
2002 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2003 {
2004 wxDockInfo& dock = docks.Item(i);
2005 if (test.dock_direction == dock.dock_direction &&
2006 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2007 {
2008 if (dock.IsVertical())
2009 return dock.rect.y;
2010 else
2011 return dock.rect.x;
2012 }
2013 }
2014
2015 return 0;
2016}
2017
2018
2019
2020// ProcessDockResult() is a utility function used by DoDrop() - it checks
2021// if a dock operation is allowed, the new dock position is copied into
2022// the target info. If the operation was allowed, the function returns true.
2023
2024static bool ProcessDockResult(wxPaneInfo& target,
2025 const wxPaneInfo& new_pos)
2026{
2027 bool allowed = false;
2028 switch (new_pos.dock_direction)
2029 {
2030 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2031 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2032 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2033 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2034 }
2035
2036 if (allowed)
2037 target = new_pos;
2038
2039 return allowed;
2040}
2041
2042
2043// DoDrop() is an important function. It basically takes a mouse position,
2044// and determines where the pane's new position would be. If the pane is to be
2045// dropped, it performs the drop operation using the specified dock and pane
2046// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2047// scenario can be performed, giving precise coordinates for drop hints.
2048// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2049// as parameters, the changes will be made to the main state arrays
2050
2051const int auiInsertRowPixels = 10;
2052const int auiNewRowPixels = 40;
2053const int auiLayerInsertPixels = 40;
2054const int auiLayerInsertOffset = 5;
2055
2056bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2057 wxPaneInfoArray& panes,
2058 wxPaneInfo& target,
2059 const wxPoint& pt,
2060 const wxPoint& offset)
2061{
2062 wxSize cli_size = m_frame->GetClientSize();
2063
2064 wxPaneInfo drop = target;
2065
2066
2067 // The result should always be shown
2068 drop.Show();
be66f18e 2069
50acee04
JS
2070
2071 // Check to see if the pane has been dragged outside of the window
2072 // (or near to the outside of the window), if so, dock it along the edge
2073
2074
2075 int layer_insert_offset = auiLayerInsertOffset;
2076 if (target.IsToolbar())
2077 layer_insert_offset = 0;
be66f18e 2078
50acee04
JS
2079 if (pt.x < layer_insert_offset &&
2080 pt.x > layer_insert_offset-auiLayerInsertPixels)
2081 {
2082 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2083 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
be66f18e 2084 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
50acee04
JS
2085 drop.Dock().Left().
2086 Layer(new_layer).
2087 Row(0).
2088 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2089 return ProcessDockResult(target, drop);
2090 }
2091 else if (pt.y < layer_insert_offset &&
2092 pt.y > layer_insert_offset-auiLayerInsertPixels)
2093 {
2094 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2095 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2096 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2097 drop.Dock().Top().
2098 Layer(new_layer).
2099 Row(0).
2100 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2101 return ProcessDockResult(target, drop);
2102 }
2103 else if (pt.x >= cli_size.x - layer_insert_offset &&
2104 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2105 {
2106 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2107 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
be66f18e 2108 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
50acee04
JS
2109 drop.Dock().Right().
2110 Layer(new_layer).
2111 Row(0).
2112 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2113 return ProcessDockResult(target, drop);
2114 }
2115 else if (pt.y >= cli_size.y - layer_insert_offset &&
2116 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2117 {
2118 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2119 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2120 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2121 drop.Dock().Bottom().
2122 Layer(new_layer).
2123 Row(0).
2124 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2125 return ProcessDockResult(target, drop);
2126 }
2127
2128
2129 wxDockUIPart* part = HitTest(pt.x, pt.y);
2130
2131
2132 if (drop.IsToolbar())
2133 {
2134 if (!part || !part->dock)
2135 return false;
be66f18e 2136
50acee04
JS
2137
2138 // calculate the offset from where the dock begins
2139 // to the point where the user dropped the pane
2140 int dock_drop_offset = 0;
2141 if (part->dock->IsHorizontal())
2142 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2143 else
2144 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2145
2146
2147 // toolbars may only be moved in and to fixed-pane docks,
2148 // otherwise we will try to float the pane. Also, the pane
2149 // should float if being dragged over center pane windows
2150 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2151 {
2152 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2153 (drop.IsFloatable() ||
2154 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2155 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2156 {
2157 drop.Float();
2158 }
be66f18e 2159
50acee04
JS
2160 return ProcessDockResult(target, drop);
2161 }
be66f18e 2162
50acee04
JS
2163 drop.Dock().
2164 Direction(part->dock->dock_direction).
2165 Layer(part->dock->dock_layer).
2166 Row(part->dock->dock_row).
2167 Position(dock_drop_offset);
2168
2169 if ((
2170 ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
2171 ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
2172 ) && part->dock->panes.GetCount() > 1)
2173 {
2174 int row = drop.dock_row;
2175 DoInsertDockRow(panes, part->dock->dock_direction,
2176 part->dock->dock_layer,
2177 part->dock->dock_row);
2178 drop.dock_row = row;
2179 }
be66f18e 2180
50acee04
JS
2181 if ((
2182 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2183 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2184 ) && part->dock->panes.GetCount() > 1)
2185 {
2186 DoInsertDockRow(panes, part->dock->dock_direction,
2187 part->dock->dock_layer,
2188 part->dock->dock_row+1);
2189 drop.dock_row = part->dock->dock_row+1;
2190 }
2191
2192 return ProcessDockResult(target, drop);
2193 }
2194
2195
2196
be66f18e 2197
50acee04
JS
2198 if (!part)
2199 return false;
2200
2201 if (part->type == wxDockUIPart::typePaneBorder ||
2202 part->type == wxDockUIPart::typeCaption ||
2203 part->type == wxDockUIPart::typeGripper ||
2204 part->type == wxDockUIPart::typePaneButton ||
2205 part->type == wxDockUIPart::typePane ||
2206 part->type == wxDockUIPart::typePaneSizer ||
2207 part->type == wxDockUIPart::typeDockSizer ||
2208 part->type == wxDockUIPart::typeBackground)
2209 {
2210 if (part->type == wxDockUIPart::typeDockSizer)
2211 {
2212 if (part->dock->panes.GetCount() != 1)
2213 return false;
2214 part = GetPanePart(part->dock->panes.Item(0)->window);
2215 if (!part)
2216 return false;
2217 }
2218
2219
2220
2221 // If a normal frame is being dragged over a toolbar, insert it
2222 // along the edge under the toolbar, but over all other panes.
2223 // (this could be done much better, but somehow factoring this
2224 // calculation with the one at the beginning of this function)
2225 if (part->dock && part->dock->toolbar)
2226 {
2227 int layer = 0;
2228
2229 switch (part->dock->dock_direction)
2230 {
2231 case wxAUI_DOCK_LEFT:
2232 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2233 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2234 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2235 break;
2236 case wxAUI_DOCK_TOP:
2237 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2238 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2239 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2240 break;
2241 case wxAUI_DOCK_RIGHT:
2242 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2243 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2244 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2245 break;
2246 case wxAUI_DOCK_BOTTOM:
2247 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2248 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2249 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2250 break;
2251 }
2252
2253 DoInsertDockRow(panes, part->dock->dock_direction,
2254 layer, 0);
2255 drop.Dock().
2256 Direction(part->dock->dock_direction).
2257 Layer(layer).Row(0).Position(0);
2258 return ProcessDockResult(target, drop);
2259 }
2260
2261
2262 if (!part->pane)
2263 return false;
2264
2265 part = GetPanePart(part->pane->window);
2266 if (!part)
2267 return false;
be66f18e 2268
50acee04
JS
2269 bool insert_dock_row = false;
2270 int insert_row = part->pane->dock_row;
2271 int insert_dir = part->pane->dock_direction;
2272 int insert_layer = part->pane->dock_layer;
be66f18e 2273
50acee04
JS
2274 switch (part->pane->dock_direction)
2275 {
2276 case wxAUI_DOCK_TOP:
2277 if (pt.y >= part->rect.y &&
2278 pt.y < part->rect.y+auiInsertRowPixels)
2279 insert_dock_row = true;
2280 break;
2281 case wxAUI_DOCK_BOTTOM:
2282 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2283 pt.y <= part->rect.y + part->rect.height)
2284 insert_dock_row = true;
2285 break;
2286 case wxAUI_DOCK_LEFT:
2287 if (pt.x >= part->rect.x &&
2288 pt.x < part->rect.x+auiInsertRowPixels)
2289 insert_dock_row = true;
2290 break;
2291 case wxAUI_DOCK_RIGHT:
2292 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2293 pt.x <= part->rect.x+part->rect.width)
2294 insert_dock_row = true;
2295 break;
2296 case wxAUI_DOCK_CENTER:
2297 {
2298 // "new row pixels" will be set to the default, but
2299 // must never exceed 20% of the window size
2300 int new_row_pixels_x = auiNewRowPixels;
2301 int new_row_pixels_y = auiNewRowPixels;
2302
2303 if (new_row_pixels_x > (part->rect.width*20)/100)
2304 new_row_pixels_x = (part->rect.width*20)/100;
2305
2306 if (new_row_pixels_y > (part->rect.height*20)/100)
2307 new_row_pixels_y = (part->rect.height*20)/100;
2308
be66f18e 2309
50acee04
JS
2310 // determine if the mouse pointer is in a location that
2311 // will cause a new row to be inserted. The hot spot positions
2312 // are along the borders of the center pane
2313
2314 insert_layer = 0;
2315 insert_dock_row = true;
2316 if (pt.x >= part->rect.x &&
2317 pt.x < part->rect.x+new_row_pixels_x)
2318 insert_dir = wxAUI_DOCK_LEFT;
2319 else
2320 if (pt.y >= part->rect.y &&
2321 pt.y < part->rect.y+new_row_pixels_y)
2322 insert_dir = wxAUI_DOCK_TOP;
2323 else
2324 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2325 pt.x < part->rect.x + part->rect.width)
2326 insert_dir = wxAUI_DOCK_RIGHT;
2327 else
2328 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2329 pt.y < part->rect.y + part->rect.height)
2330 insert_dir = wxAUI_DOCK_BOTTOM;
2331 else
2332 return false;
2333
2334 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2335 }
2336 }
2337
2338 if (insert_dock_row)
be66f18e 2339 {
50acee04
JS
2340 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2341 drop.Dock().Direction(insert_dir).
2342 Layer(insert_layer).
2343 Row(insert_row).
2344 Position(0);
2345 return ProcessDockResult(target, drop);
2346 }
be66f18e 2347
50acee04
JS
2348 // determine the mouse offset and the pane size, both in the
2349 // direction of the dock itself, and perpendicular to the dock
be66f18e 2350
50acee04 2351 int offset, size;
be66f18e 2352
50acee04
JS
2353 if (part->orientation == wxVERTICAL)
2354 {
2355 offset = pt.y - part->rect.y;
be66f18e 2356 size = part->rect.GetHeight();
50acee04
JS
2357 }
2358 else
2359 {
2360 offset = pt.x - part->rect.x;
2361 size = part->rect.GetWidth();
2362 }
be66f18e 2363
50acee04 2364 int drop_position = part->pane->dock_pos;
be66f18e 2365
50acee04
JS
2366 // if we are in the top/left part of the pane,
2367 // insert the pane before the pane being hovered over
2368 if (offset <= size/2)
2369 {
2370 drop_position = part->pane->dock_pos;
2371 DoInsertPane(panes,
2372 part->pane->dock_direction,
2373 part->pane->dock_layer,
2374 part->pane->dock_row,
2375 part->pane->dock_pos);
2376 }
2377
2378 // if we are in the bottom/right part of the pane,
2379 // insert the pane before the pane being hovered over
2380 if (offset > size/2)
2381 {
2382 drop_position = part->pane->dock_pos+1;
2383 DoInsertPane(panes,
2384 part->pane->dock_direction,
2385 part->pane->dock_layer,
2386 part->pane->dock_row,
2387 part->pane->dock_pos+1);
2388 }
2389
2390 drop.Dock().
2391 Direction(part->dock->dock_direction).
2392 Layer(part->dock->dock_layer).
2393 Row(part->dock->dock_row).
2394 Position(drop_position);
2395 return ProcessDockResult(target, drop);
2396 }
2397
2398 return false;
2399}
2400
2401
2402void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2403{
2404#ifdef __WXMSW__
2405 if (!m_hint_wnd || m_hint_fadeamt >= 50)
2406 {
2407 m_hint_fadetimer.Stop();
2408 return;
2409 }
be66f18e 2410
50acee04
JS
2411 m_hint_fadeamt += 5;
2412 MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
2413#endif
2414}
2415
2416void wxFrameManager::ShowHint(const wxRect& rect)
2417{
be66f18e
WS
2418#ifdef __WXMSW__
2419
50acee04
JS
2420 // First, determine if the operating system can handle transparency.
2421 // Transparency is available on Win2000 and above
be66f18e 2422
50acee04
JS
2423 static int os_type = -1;
2424 static int ver_major = -1;
be66f18e 2425
50acee04
JS
2426 if (os_type == -1)
2427 os_type = ::wxGetOsVersion(&ver_major);
2428
2429 // If the transparent flag is set, and the OS supports it,
2430 // go ahead and use a transparent hint
be66f18e 2431
50acee04
JS
2432 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 &&
2433 os_type == wxWINDOWS_NT && ver_major >= 5)
2434 {
2435 if (m_last_hint == rect)
2436 return;
2437 m_last_hint = rect;
be66f18e 2438
50acee04
JS
2439 int initial_fade = 50;
2440 if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2441 initial_fade = 0;
be66f18e 2442
50acee04
JS
2443 if (m_hint_wnd == NULL)
2444 {
2445 wxPoint pt = rect.GetPosition();
2446 wxSize size = rect.GetSize();
2447 m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
2448 wxFRAME_TOOL_WINDOW |
2449 wxFRAME_FLOAT_ON_PARENT |
2450 wxFRAME_NO_TASKBAR |
2451 wxNO_BORDER);
2452
2453 MakeWindowTransparent(m_hint_wnd, initial_fade);
2454 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
2455 m_hint_wnd->Show();
2456
2457 // if we are dragging a floating pane, set the focus
2458 // back to that floating pane (otherwise it becomes unfocused)
2459 if (m_action == actionDragFloatingPane && m_action_window)
2460 m_action_window->SetFocus();
2461
2462 }
2463 else
2464 {
2465 wxPoint pt = rect.GetPosition();
2466 wxSize size = rect.GetSize();
2467 MakeWindowTransparent(m_hint_wnd, initial_fade);
2468 m_hint_wnd->SetSize(pt.x, pt.y, rect.width, rect.height);
2469 }
be66f18e 2470
50acee04
JS
2471 if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2472 {
2473 // start fade in timer
2474 m_hint_fadeamt = 0;
2475 m_hint_fadetimer.SetOwner(this, 101);
2476 m_hint_fadetimer.Start(5);
2477 }
be66f18e 2478
50acee04
JS
2479 return;
2480 }
be66f18e 2481#endif
50acee04
JS
2482
2483 if (m_last_hint != rect)
2484 {
2485 // remove the last hint rectangle
2486 m_last_hint = rect;
2487 m_frame->Refresh();
2488 m_frame->Update();
2489 }
be66f18e 2490
50acee04
JS
2491 wxScreenDC screendc;
2492 wxRegion clip(1, 1, 10000, 10000);
2493
2494 // clip all floating windows, so we don't draw over them
2495 int i, pane_count;
2496 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2497 {
2498 wxPaneInfo& pane = m_panes.Item(i);
2499
2500 if (pane.IsFloating() &&
2501 pane.frame->IsShown())
2502 {
2503 wxRect rect = pane.frame->GetRect();
2504 #ifdef __WXGTK__
2505 // wxGTK returns the client size, not the whole frame size
2506 rect.width += 15;
2507 rect.height += 35;
2508 rect.Inflate(5);
2509 #endif
2510
2511 clip.Subtract(rect);
2512 }
2513 }
2514
2515 screendc.SetClippingRegion(clip);
2516
2517 wxBitmap stipple = wxPaneCreateStippleBitmap();
2518 wxBrush brush(stipple);
2519 screendc.SetBrush(brush);
2520 screendc.SetPen(*wxTRANSPARENT_PEN);
2521
2522 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2523 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2524 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2525 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2526}
2527
2528void wxFrameManager::HideHint()
be66f18e 2529{
50acee04 2530 // hides a transparent window hint (currently wxMSW only)
be66f18e 2531#ifdef __WXMSW__
50acee04
JS
2532 if (m_hint_wnd)
2533 {
2534 MakeWindowTransparent(m_hint_wnd, 0);
2535 m_hint_fadetimer.Stop();
2536 m_last_hint = wxRect();
2537 return;
2538 }
be66f18e
WS
2539#endif
2540
50acee04
JS
2541 // hides a painted hint by redrawing the frame window
2542 if (!m_last_hint.IsEmpty())
2543 {
2544 m_frame->Refresh();
2545 m_frame->Update();
2546 m_last_hint = wxRect();
2547 }
2548}
2549
2550
2551
2552// DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2553// determine the exact position the pane would be at were if dropped. If
2554// the pame would indeed become docked at the specified drop point,
2555// DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2556// "pane_window" is the window pointer of the pane being dragged, pt is
2557// the mouse position, in client coordinates
2558void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2559 const wxPoint& pt,
2560 const wxPoint& offset)
2561{
2562 wxRect rect;
2563
2564 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2565 // we will create a new temporary layout and then measure the resulting
2566 // rectangle; we will create a copy of the docking structures (m_dock)
2567 // so that we don't modify the real thing on screen
2568
2569 int i, pane_count, part_count;
2570 wxDockInfoArray docks;
2571 wxPaneInfoArray panes;
2572 wxDockUIPartArray uiparts;
2573 wxPaneInfo hint = GetPane(pane_window);
2574 hint.name = wxT("__HINT__");
2575
2576 if (!hint.IsOk())
2577 return;
2578
2579 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2580
2581 // remove any pane already there which bears the same window;
2582 // this happens when you are moving a pane around in a dock
2583 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2584 {
2585 if (panes.Item(i).window == pane_window)
2586 {
2587 RemovePaneFromDocks(docks, panes.Item(i));
2588 panes.RemoveAt(i);
2589 break;
2590 }
2591 }
2592
2593 // find out where the new pane would be
2594 if (!DoDrop(docks, panes, hint, pt, offset))
2595 {
2596 HideHint();
2597 return;
2598 }
2599
2600 panes.Add(hint);
2601
2602 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2603 wxSize client_size = m_frame->GetClientSize();
2604 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2605 sizer->Layout();
2606
2607 for (i = 0, part_count = uiparts.GetCount();
2608 i < part_count; ++i)
2609 {
2610 wxDockUIPart& part = uiparts.Item(i);
2611
2612 if (part.type == wxDockUIPart::typePaneBorder &&
2613 part.pane && part.pane->name == wxT("__HINT__"))
2614 {
2615 rect = wxRect(part.sizer_item->GetPosition(),
2616 part.sizer_item->GetSize());
2617 break;
2618 }
2619 }
be66f18e 2620
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2621 delete sizer;
2622
2623 if (rect.IsEmpty())
2624 {
2625 HideHint();
2626 return;
2627 }
2628
2629 // actually show the hint rectangle on the screen
2630 m_frame->ClientToScreen(&rect.x, &rect.y);
2631 ShowHint(rect);
2632}
2633
2634void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
2635{
2636 // try to find the pane
2637 wxPaneInfo& pane = GetPane(wnd);
2638 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e
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2639
2640#ifdef __WXMSW__
50acee04
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2641 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2642 MakeWindowTransparent(pane.frame, 150);
be66f18e 2643#endif
50acee04
JS
2644}
2645
2646void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
2647{
2648 // try to find the pane
2649 wxPaneInfo& pane = GetPane(wnd);
2650 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 2651
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2652 wxPoint pt = ::wxGetMousePosition();
2653 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 2654
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2655 // calculate the offset from the upper left-hand corner
2656 // of the frame to the mouse pointer
2657 wxPoint frame_pos = pane.frame->GetPosition();
2658 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2659
2660 // no hint for toolbar floating windows
2661 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
2662 {
2663 if (m_action == actionDragFloatingPane)
2664 {
2665 wxDockInfoArray docks;
2666 wxPaneInfoArray panes;
2667 wxDockUIPartArray uiparts;
2668 wxPaneInfo hint = pane;
be66f18e 2669
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JS
2670 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2671
2672 // find out where the new pane would be
2673 if (!DoDrop(docks, panes, hint, client_pt))
2674 return;
2675 if (hint.IsFloating())
2676 return;
be66f18e 2677
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JS
2678 pane = hint;
2679 m_action = actionDragToolbarPane;
2680 m_action_window = pane.window;
be66f18e 2681
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JS
2682 Update();
2683 }
be66f18e 2684
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JS
2685 return;
2686 }
2687
2688
2689 // if a key modifier is pressed while dragging the frame,
2690 // don't dock the window
2691 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2692 {
2693 HideHint();
2694 return;
2695 }
2696
2697
2698 DrawHintRect(wnd, client_pt, action_offset);
2699
be66f18e 2700#ifdef __WXGTK__
50acee04
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2701 // this cleans up some screen artifacts that are caused on GTK because
2702 // we aren't getting the exact size of the window (see comment
2703 // in DrawHintRect)
2704 //Refresh();
be66f18e
WS
2705#endif
2706
2707
50acee04
JS
2708 // reduces flicker
2709 m_frame->Update();
2710}
2711
2712void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
2713{
2714 // try to find the pane
2715 wxPaneInfo& pane = GetPane(wnd);
2716 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 2717
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2718 wxPoint pt = ::wxGetMousePosition();
2719 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 2720
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JS
2721 // calculate the offset from the upper left-hand corner
2722 // of the frame to the mouse pointer
2723 wxPoint frame_pos = pane.frame->GetPosition();
2724 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
be66f18e 2725
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JS
2726
2727 // if a key modifier is pressed while dragging the frame,
2728 // don't dock the window
2729 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2730 {
2731 HideHint();
2732 return;
2733 }
2734
2735
2736 // do the drop calculation
2737 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
2738
2739 // if the pane is still floating, update it's floating
2740 // position (that we store)
2741 if (pane.IsFloating())
2742 {
2743 pane.floating_pos = pane.frame->GetPosition();
be66f18e 2744
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JS
2745 #ifdef __WXMSW__
2746 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2747 MakeWindowTransparent(pane.frame, 255);
2748 #endif
2749 }
be66f18e 2750
50acee04 2751 Update();
be66f18e 2752
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JS
2753 HideHint();
2754}
2755
2756void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
2757{
2758 // try to find the pane
2759 wxPaneInfo& pane = GetPane(wnd);
2760 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 2761
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JS
2762 pane.floating_size = size;
2763}
2764
2765void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd)
2766{
2767 // try to find the pane
2768 wxPaneInfo& pane = GetPane(wnd);
2769 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2770
2771 // reparent the pane window back to us and
2772 // prepare the frame window for destruction
2773 pane.window->Show(false);
2774 pane.window->Reparent(m_frame);
2775 pane.frame = NULL;
2776 pane.Hide();
2777}
2778
2779void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
2780{
2781 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
2782 {
2783 // try to find the pane
2784 wxPaneInfo& pane = GetPane(wnd);
2785 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2786
2787 SetActivePane(m_panes, wnd);
2788 Repaint();
2789 }
2790}
2791
2792// Render() draws all of the pane captions, sashes,
2793// backgrounds, captions, grippers, pane borders and buttons.
2794// It renders the entire user interface.
2795
2796void wxFrameManager::Render(wxDC* dc)
2797{
2798#ifdef __WXMAC__
2799 dc->Clear() ;
2800#endif
2801 int i, part_count;
2802 for (i = 0, part_count = m_uiparts.GetCount();
2803 i < part_count; ++i)
2804 {
2805 wxDockUIPart& part = m_uiparts.Item(i);
2806
2807 // don't draw hidden pane items
2808 if (part.sizer_item && !part.sizer_item->IsShown())
2809 continue;
be66f18e 2810
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JS
2811 switch (part.type)
2812 {
2813 case wxDockUIPart::typeDockSizer:
2814 case wxDockUIPart::typePaneSizer:
2815 m_art->DrawSash(*dc, part.orientation, part.rect);
2816 break;
2817 case wxDockUIPart::typeBackground:
2818 m_art->DrawBackground(*dc, part.orientation, part.rect);
2819 break;
2820 case wxDockUIPart::typeCaption:
2821 m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
2822 break;
2823 case wxDockUIPart::typeGripper:
2824 m_art->DrawGripper(*dc, part.rect, *part.pane);
be66f18e 2825 break;
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JS
2826 case wxDockUIPart::typePaneBorder:
2827 m_art->DrawBorder(*dc, part.rect, *part.pane);
2828 break;
2829 case wxDockUIPart::typePaneButton:
2830 m_art->DrawPaneButton(*dc, part.button->button_id,
2831 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
2832 break;
2833 }
2834 }
2835}
2836
2837void wxFrameManager::Repaint(wxDC* dc)
2838{
2839#ifdef __WXMAC__
2840 if ( dc == NULL )
2841 {
2842 m_frame->Refresh() ;
2843 m_frame->Update() ;
2844 return ;
2845 }
2846#endif
2847 int w, h;
2848 m_frame->GetClientSize(&w, &h);
2849
2850 // figure out which dc to use; if one
2851 // has been specified, use it, otherwise
2852 // make a client dc
2853 wxClientDC* client_dc = NULL;
2854 if (!dc)
2855 {
2856 client_dc = new wxClientDC(m_frame);
2857 dc = client_dc;
2858 }
2859
2860 // if the frame has a toolbar, the client area
2861 // origin will not be (0,0).
2862 wxPoint pt = m_frame->GetClientAreaOrigin();
2863 if (pt.x != 0 || pt.y != 0)
2864 dc->SetDeviceOrigin(pt.x, pt.y);
2865
2866 // render all the items
2867 Render(dc);
2868
2869 // if we created a client_dc, delete it
2870 if (client_dc)
2871 delete client_dc;
2872}
2873
2874void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
2875{
2876 wxPaintDC dc(m_frame);
2877 Repaint(&dc);
2878}
2879
2880void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
2881{
2882#ifdef __WXMAC__
2883 event.Skip() ;
2884#else
2885 wxUnusedVar(event);
2886#endif
2887}
2888
2889void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
2890{
2891 if (m_frame)
2892 {
2893 DoFrameLayout();
2894 Repaint();
2895 }
2896}
2897
2898
2899void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
2900{
2901 // determine cursor
2902 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
2903 wxCursor cursor = wxNullCursor;
2904
2905 if (part)
2906 {
2907 if (part->type == wxDockUIPart::typeDockSizer ||
2908 part->type == wxDockUIPart::typePaneSizer)
2909 {
2910 // a dock may not be resized if it has a single
2911 // pane which is not resizable
2912 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
2913 part->dock->panes.GetCount() == 1 &&
2914 part->dock->panes.Item(0)->IsFixed())
2915 return;
2916
2917 // panes that may not be resized do not get a sizing cursor
2918 if (part->pane && part->pane->IsFixed())
2919 return;
2920
2921 if (part->orientation == wxVERTICAL)
2922 cursor = wxCursor(wxCURSOR_SIZEWE);
2923 else
2924 cursor = wxCursor(wxCURSOR_SIZENS);
2925 }
2926 else if (part->type == wxDockUIPart::typeGripper)
2927 {
2928 cursor = wxCursor(wxCURSOR_SIZING);
2929 }
2930 }
be66f18e 2931
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JS
2932 event.SetCursor(cursor);
2933}
2934
2935
2936
2937void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
2938 const wxMouseEvent& event)
2939{
2940 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
2941
2942 int state = wxAUI_BUTTON_STATE_NORMAL;
be66f18e 2943
50acee04
JS
2944 if (hit_test == button_ui_part)
2945 {
2946 if (event.LeftDown())
2947 state = wxAUI_BUTTON_STATE_PRESSED;
2948 else
2949 state = wxAUI_BUTTON_STATE_HOVER;
2950 }
2951 else
2952 {
2953 if (event.LeftDown())
2954 state = wxAUI_BUTTON_STATE_HOVER;
2955 }
2956
2957 // now repaint the button with hover state
2958 wxClientDC cdc(m_frame);
2959
2960 // if the frame has a toolbar, the client area
2961 // origin will not be (0,0).
2962 wxPoint pt = m_frame->GetClientAreaOrigin();
2963 if (pt.x != 0 || pt.y != 0)
2964 cdc.SetDeviceOrigin(pt.x, pt.y);
2965
2966 m_art->DrawPaneButton(cdc,
2967 button_ui_part->button->button_id,
2968 state,
2969 button_ui_part->rect,
2970 *hit_test->pane);
2971}
2972
2973void wxFrameManager::OnLeftDown(wxMouseEvent& event)
2974{
2975 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
2976 if (part)
2977 {
2978 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
2979 return;
2980
2981 if (part->type == wxDockUIPart::typeDockSizer ||
2982 part->type == wxDockUIPart::typePaneSizer)
2983 {
2984 // a dock may not be resized if it has a single
2985 // pane which is not resizable
2986 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
2987 part->dock->panes.GetCount() == 1 &&
2988 part->dock->panes.Item(0)->IsFixed())
2989 return;
2990
2991 // panes that may not be resized should be ignored here
2992 if (part->pane && part->pane->IsFixed())
2993 return;
2994
2995 m_action = actionResize;
2996 m_action_part = part;
2997 m_action_hintrect = wxRect();
2998 m_action_start = wxPoint(event.m_x, event.m_y);
2999 m_action_offset = wxPoint(event.m_x - part->rect.x,
3000 event.m_y - part->rect.y);
3001 m_frame->CaptureMouse();
3002 }
3003 else if (part->type == wxDockUIPart::typePaneButton)
3004 {
3005 m_action = actionClickButton;
3006 m_action_part = part;
3007 m_action_start = wxPoint(event.m_x, event.m_y);
3008 m_frame->CaptureMouse();
3009
3010 UpdateButtonOnScreen(part, event);
3011 }
3012 else if (part->type == wxDockUIPart::typeCaption ||
3013 part->type == wxDockUIPart::typeGripper)
3014 {
3015 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3016 {
3017 // set the caption as active
3018 SetActivePane(m_panes, part->pane->window);
3019 Repaint();
3020 }
3021
3022 m_action = actionClickCaption;
3023 m_action_part = part;
3024 m_action_start = wxPoint(event.m_x, event.m_y);
3025 m_action_offset = wxPoint(event.m_x - part->rect.x,
3026 event.m_y - part->rect.y);
3027 m_frame->CaptureMouse();
3028 }
3029#ifdef __WXMAC__
3030 else
3031 {
3032 event.Skip();
3033 }
3034#endif
3035 }
3036#ifdef __WXMAC__
3037 else
3038 {
3039 event.Skip();
3040 }
3041#else
3042 event.Skip();
3043#endif
3044}
3045
3046
3047void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3048{
3049 if (m_action == actionResize)
3050 {
3051 m_frame->ReleaseMouse();
3052
3053 // get rid of the hint rectangle
3054 wxScreenDC dc;
3055 DrawResizeHint(dc, m_action_hintrect);
3056
3057 // resize the dock or the pane
3058 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3059 {
3060 wxRect& rect = m_action_part->dock->rect;
3061
3062 wxPoint new_pos(event.m_x - m_action_offset.x,
3063 event.m_y - m_action_offset.y);
3064
3065 switch (m_action_part->dock->dock_direction)
3066 {
3067 case wxAUI_DOCK_LEFT:
3068 m_action_part->dock->size = new_pos.x - rect.x;
3069 break;
3070 case wxAUI_DOCK_TOP:
3071 m_action_part->dock->size = new_pos.y - rect.y;
3072 break;
3073 case wxAUI_DOCK_RIGHT:
3074 m_action_part->dock->size = rect.x + rect.width -
3075 new_pos.x - m_action_part->rect.GetWidth();
3076 break;
3077 case wxAUI_DOCK_BOTTOM:
3078 m_action_part->dock->size = rect.y + rect.height -
3079 new_pos.y - m_action_part->rect.GetHeight();
3080 break;
3081 }
3082
3083 Update();
3084 Repaint(NULL);
3085 }
3086 else if (m_action_part &&
3087 m_action_part->type == wxDockUIPart::typePaneSizer)
3088 {
3089 wxDockInfo& dock = *m_action_part->dock;
3090 wxPaneInfo& pane = *m_action_part->pane;
3091
3092 int total_proportion = 0;
3093 int dock_pixels = 0;
3094 int new_pixsize = 0;
3095
3096 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3097 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3098 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3099
3100 wxPoint new_pos(event.m_x - m_action_offset.x,
3101 event.m_y - m_action_offset.y);
3102
3103 // determine the pane rectangle by getting the pane part
3104 wxDockUIPart* pane_part = GetPanePart(pane.window);
3105 wxASSERT_MSG(pane_part,
3106 wxT("Pane border part not found -- shouldn't happen"));
3107
3108 // determine the new pixel size that the user wants;
3109 // this will help us recalculate the pane's proportion
3110 if (dock.IsHorizontal())
3111 new_pixsize = new_pos.x - pane_part->rect.x;
3112 else
3113 new_pixsize = new_pos.y - pane_part->rect.y;
3114
3115 // determine the size of the dock, based on orientation
3116 if (dock.IsHorizontal())
3117 dock_pixels = dock.rect.GetWidth();
3118 else
3119 dock_pixels = dock.rect.GetHeight();
3120
3121 // determine the total proportion of all resizable panes,
3122 // and the total size of the dock minus the size of all
3123 // the fixed panes
3124 int i, dock_pane_count = dock.panes.GetCount();
3125 int pane_position = -1;
3126 for (i = 0; i < dock_pane_count; ++i)
3127 {
3128 wxPaneInfo& p = *dock.panes.Item(i);
3129 if (p.window == pane.window)
3130 pane_position = i;
be66f18e 3131
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JS
3132 // while we're at it, subtract the pane sash
3133 // width from the dock width, because this would
3134 // skew our proportion calculations
3135 if (i > 0)
3136 dock_pixels -= sash_size;
be66f18e 3137
50acee04
JS
3138 // also, the whole size (including decorations) of
3139 // all fixed panes must also be subtracted, because they
3140 // are not part of the proportion calculation
3141 if (p.IsFixed())
3142 {
3143 if (dock.IsHorizontal())
3144 dock_pixels -= p.best_size.x;
3145 else
3146 dock_pixels -= p.best_size.y;
3147 }
3148 else
3149 {
3150 total_proportion += p.dock_proportion;
3151 }
3152 }
be66f18e 3153
50acee04
JS
3154 // find a pane in our dock to 'steal' space from or to 'give'
3155 // space to -- this is essentially what is done when a pane is
3156 // resized; the pane should usually be the first non-fixed pane
3157 // to the right of the action pane
3158 int borrow_pane = -1;
3159 for (i = pane_position+1; i < dock_pane_count; ++i)
3160 {
3161 wxPaneInfo& p = *dock.panes.Item(i);
3162 if (!p.IsFixed())
3163 {
3164 borrow_pane = i;
3165 break;
3166 }
3167 }
be66f18e
WS
3168
3169
50acee04
JS
3170 // demand that the pane being resized is found in this dock
3171 // (this assert really never should be raised)
3172 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
be66f18e 3173
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JS
3174 // prevent division by zero
3175 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3176 {
3177 m_action = actionNone;
3178 return;
3179 }
3180
3181 // calculate the new proportion of the pane
3182 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
be66f18e 3183
50acee04
JS
3184 // default minimum size
3185 int min_size = 0;
be66f18e 3186
50acee04
JS
3187 // check against the pane's minimum size, if specified. please note
3188 // that this is not enough to ensure that the minimum size will
3189 // not be violated, because the whole frame might later be shrunk,
3190 // causing the size of the pane to violate it's minimum size
3191 if (pane.min_size.IsFullySpecified())
3192 {
3193 min_size = 0;
be66f18e 3194
50acee04
JS
3195 if (pane.HasBorder())
3196 min_size += (pane_border_size*2);
3197
3198 // calculate minimum size with decorations (border,caption)
3199 if (pane_part->orientation == wxVERTICAL)
3200 {
3201 min_size += pane.min_size.y;
3202 if (pane.HasCaption())
3203 min_size += caption_size;
3204 }
3205 else
3206 {
3207 min_size += pane.min_size.x;
3208 }
3209 }
be66f18e
WS
3210
3211
50acee04
JS
3212 // for some reason, an arithmatic error somewhere is causing
3213 // the proportion calculations to always be off by 1 pixel;
3214 // for now we will add the 1 pixel on, but we really should
3215 // determine what's causing this.
3216 min_size++;
3217
3218 int min_proportion = (min_size*total_proportion)/dock_pixels;
be66f18e 3219
50acee04
JS
3220 if (new_proportion < min_proportion)
3221 new_proportion = min_proportion;
be66f18e
WS
3222
3223
3224
50acee04
JS
3225 int prop_diff = new_proportion - pane.dock_proportion;
3226
3227 // borrow the space from our neighbor pane to the
3228 // right or bottom (depending on orientation)
3229 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3230 pane.dock_proportion = new_proportion;
be66f18e 3231
50acee04
JS
3232 // repaint
3233 Update();
3234 Repaint(NULL);
3235 }
3236 }
3237 else if (m_action == actionClickButton)
3238 {
3239 m_hover_button = NULL;
be66f18e 3240 m_frame->ReleaseMouse();
50acee04
JS
3241 UpdateButtonOnScreen(m_action_part, event);
3242
3243 // make sure we're still over the item that was originally clicked
3244 if (m_action_part == HitTest(event.GetX(), event.GetY()))
be66f18e 3245 {
50acee04
JS
3246 // fire button-click event
3247 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3248 e.SetPane(m_action_part->pane);
3249 e.SetButton(m_action_part->button->button_id);
3250 ProcessMgrEvent(e);
3251 }
3252 }
3253 else if (m_action == actionClickCaption)
3254 {
3255 m_frame->ReleaseMouse();
3256 }
3257 else if (m_action == actionDragFloatingPane)
3258 {
3259 m_frame->ReleaseMouse();
3260 }
3261 else if (m_action == actionDragToolbarPane)
3262 {
3263 m_frame->ReleaseMouse();
3264
3265 wxPaneInfo& pane = GetPane(m_action_window);
3266 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3267
50acee04
JS
3268 // save the new positions
3269 wxDockInfoPtrArray docks;
3270 FindDocks(m_docks, pane.dock_direction,
3271 pane.dock_layer, pane.dock_row, docks);
3272 if (docks.GetCount() == 1)
3273 {
3274 wxDockInfo& dock = *docks.Item(0);
be66f18e 3275
50acee04
JS
3276 wxArrayInt pane_positions, pane_sizes;
3277 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 3278
50acee04
JS
3279 int i, dock_pane_count = dock.panes.GetCount();
3280 for (i = 0; i < dock_pane_count; ++i)
3281 dock.panes.Item(i)->dock_pos = pane_positions[i];
3282 }
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3284 pane.state &= ~wxPaneInfo::actionPane;
3285 Update();
3286 }
3287 else
3288 {
3289 event.Skip();
3290 }
3291
3292 m_action = actionNone;
3293 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3294}
3295
3296
3297void wxFrameManager::OnMotion(wxMouseEvent& event)
3298{
3299 // sometimes when Update() is called from inside this method,
3300 // a spurious mouse move event is generated; this check will make
3301 // sure that only real mouse moves will get anywhere in this method;
3302 // this appears to be a bug somewhere, and I don't know where the
3303 // mouse move event is being generated. only verified on MSW
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3305 wxPoint mouse_pos = event.GetPosition();
3306 if (m_last_mouse_move == mouse_pos)
3307 return;
3308 m_last_mouse_move = mouse_pos;
3309
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3311 if (m_action == actionResize)
3312 {
3313 wxPoint pos = m_action_part->rect.GetPosition();
3314 if (m_action_part->orientation == wxHORIZONTAL)
3315 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3316 else
3317 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3318
3319 wxRect rect(m_frame->ClientToScreen(pos),
3320 m_action_part->rect.GetSize());
3321
3322 wxScreenDC dc;
3323 if (!m_action_hintrect.IsEmpty())
3324 DrawResizeHint(dc, m_action_hintrect);
3325 DrawResizeHint(dc, rect);
3326 m_action_hintrect = rect;
3327 }
3328 else if (m_action == actionClickCaption)
3329 {
3330 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3331 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
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3333 // caption has been clicked. we need to check if the mouse
3334 // is now being dragged. if it is, we need to change the
3335 // mouse action to 'drag'
3336 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
be66f18e 3337 abs(event.m_y - m_action_start.y) > drag_y_threshold)
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3338 {
3339 wxPaneInfo* pane_info = m_action_part->pane;
3340
3341 if (!pane_info->IsToolbar())
3342 {
3343 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
be66f18e 3344 pane_info->IsFloatable())
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3345 {
3346 m_action = actionDragFloatingPane;
3347
3348 // set initial float position
3349 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3350 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3351 pt.y - m_action_offset.y);
3352 // float the window
3353 pane_info->Float();
3354 Update();
3355
3356 m_action_window = pane_info->frame;
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3358 // action offset is used here to make it feel "natural" to the user
3359 // to drag a docked pane and suddenly have it become a floating frame.
3360 // Sometimes, however, the offset where the user clicked on the docked
3361 // caption is bigger than the width of the floating frame itself, so
3362 // in that case we need to set the action offset to a sensible value
3363 wxSize frame_size = m_action_window->GetSize();
3364 if (frame_size.x <= m_action_offset.x)
3365 m_action_offset.x = 30;
3366 }
3367 }
3368 else
3369 {
3370 m_action = actionDragToolbarPane;
3371 m_action_window = pane_info->window;
3372 }
3373 }
3374 }
3375 else if (m_action == actionDragFloatingPane)
3376 {
3377 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3378 m_action_window->Move(pt.x - m_action_offset.x,
3379 pt.y - m_action_offset.y);
3380 }
3381 else if (m_action == actionDragToolbarPane)
3382 {
3383 wxPaneInfo& pane = GetPane(m_action_window);
3384 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3385
3386 pane.state |= wxPaneInfo::actionPane;
3387
3388 wxPoint pt = event.GetPosition();
3389 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
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3391 // if DoDrop() decided to float the pane, set up
3392 // the floating pane's initial position
3393 if (pane.IsFloating())
3394 {
3395 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3396 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3397 pt.y - m_action_offset.y);
3398 }
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3400 // this will do the actiual move operation;
3401 // in the case that the pane has been floated,
3402 // this call will create the floating pane
3403 // and do the reparenting
3404 Update();
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3406 // if the pane has been floated, change the mouse
3407 // action actionDragFloatingPane so that subsequent
3408 // EVT_MOTION() events will move the floating pane
3409 if (pane.IsFloating())
3410 {
3411 pane.state &= ~wxPaneInfo::actionPane;
3412 m_action = actionDragFloatingPane;
3413 m_action_window = pane.frame;
3414 }
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3415 }
3416 else
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3417 {
3418 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3419 if (part && part->type == wxDockUIPart::typePaneButton)
3420 {
3421 if (part != m_hover_button)
3422 {
3423 // make the old button normal
3424 if (m_hover_button)
3425 UpdateButtonOnScreen(m_hover_button, event);
3426
3427 // mouse is over a button, so repaint the
3428 // button in hover mode
3429 UpdateButtonOnScreen(part, event);
3430 m_hover_button = part;
3431 }
3432 }
3433 else
3434 {
3435 if (m_hover_button)
3436 {
3437 m_hover_button = NULL;
3438 Repaint();
3439 }
3440 else
3441 {
3442 event.Skip();
3443 }
3444 }
3445 }
3446}
3447
3448void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3449{
3450 if (m_hover_button)
3451 {
3452 m_hover_button = NULL;
3453 Repaint();
3454 }
3455}
3456
3457void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3458{
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3459 // when a child pane has it's focus set, we should change the
3460 // pane's active state to reflect this. (this is only true if
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3461 // active panes are allowed by the owner)
3462 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3463 {
3464 if (GetPane(event.GetWindow()).IsOk())
3465 {
3466 SetActivePane(m_panes, event.GetWindow());
3467 m_frame->Refresh();
3468 }
3469 }
3470}
3471
3472
3473// OnPaneButton() is an event handler that is called
3474// when a pane button has been pressed.
3475void wxFrameManager::OnPaneButton(wxFrameManagerEvent& event)
3476{
3477 wxPaneInfo& pane = *(event.pane);
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3479 if (event.button == wxPaneInfo::buttonClose)
3480 {
3481 pane.Hide();
3482 Update();
3483 }
3484 else if (event.button == wxPaneInfo::buttonPin)
3485 {
3486 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3487 pane.IsFloatable())
3488 pane.Float();
3489 Update();
3490 }
3491}
3492
3493#endif // wxUSE_AUI