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fix wxUniv/MSW compilation with wxUSE_MENUS==0 (patch 1744277)
[wxWidgets.git] / samples / render / render.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: render.cpp
be5a51fb 3// Purpose: Render wxWidgets sample
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04.08.03
7// RCS-ID: $Id$
be5a51fb 8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
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30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
32b9d9ff 37 #include "wx/icon.h"
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38#endif
39
40#include "wx/apptrait.h"
41#include "wx/renderer.h"
42
43// ----------------------------------------------------------------------------
44// resources
45// ----------------------------------------------------------------------------
46
47// the application icon (under Windows and OS/2 it is in resources)
48#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50#endif
51
52// ----------------------------------------------------------------------------
53// private classes
54// ----------------------------------------------------------------------------
55
56// A renderer class draws the header buttons in a "special" way
57class MyRenderer : public wxDelegateRendererNative
58{
59public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
adf07e34 62 virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
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63 wxDC& dc,
64 const wxRect& rect,
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65 int WXUNUSED(flags) = 0,
66 wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
67 wxHeaderButtonParams* WXUNUSED(params) = NULL)
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68 {
69 dc.SetBrush(*wxBLUE_BRUSH);
70 dc.SetTextForeground(*wxWHITE);
71 dc.DrawRoundedRectangle(rect, 5);
72 dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
adf07e34 73 return rect.width;
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74 }
75};
76
77// To use a different renderer from the very beginning we must override
78// wxAppTraits method creating the renderer (another, simpler, alternative is
79// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
80// cases, but we show this here just for completeness)
81class MyTraits : public wxGUIAppTraits
82{
83 virtual wxRendererNative *CreateRenderer()
84 {
be5a51fb 85 // it will be deleted on program shutdown by wxWidgets itself
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86 return new MyRenderer;
87 }
88};
89
90// Define a new application type, each program should derive a class from wxApp
91class MyApp : public wxApp
92{
93public:
94 virtual bool OnInit();
95
96 // if we want MyTraits to be used we must override CreateTraits()
97 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
98};
99
100// Define a new frame type: this is going to be our main frame
101class MyFrame : public wxFrame
102{
103public:
104 // ctor(s)
105 MyFrame();
106 virtual ~MyFrame();
107
108 // event handlers (these functions should _not_ be virtual)
ba46d9ea 109#if wxUSE_DYNLIB_CLASS
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110 void OnLoad(wxCommandEvent& event);
111 void OnUnload(wxCommandEvent& event);
ba46d9ea 112#endif // wxUSE_DYNLIB_CLASS
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113 void OnQuit(wxCommandEvent& event);
114 void OnAbout(wxCommandEvent& event);
115
116private:
117 wxPanel *m_panel;
118
be5a51fb 119 // any class wishing to process wxWidgets events must use this macro
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120 DECLARE_EVENT_TABLE()
121};
122
123// a very simple class just to have something to draw on
124class MyPanel : public wxPanel
125{
126public:
127 MyPanel(wxWindow *parent) : wxPanel(parent) { }
128
129 void OnPaint(wxPaintEvent&)
130 {
131 wxPaintDC dc(this);
132
133 dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
134 dc.DrawText(_T("using the current renderer:"), 10, 40);
135
136 wxRendererNative::Get().DrawHeaderButton(this, dc,
137 wxRect(20, 70, 100, 60));
138 }
139
140 DECLARE_EVENT_TABLE()
141};
142
143BEGIN_EVENT_TABLE(MyPanel, wxPanel)
144 EVT_PAINT(MyPanel::OnPaint)
145END_EVENT_TABLE()
146
147// ----------------------------------------------------------------------------
148// constants
149// ----------------------------------------------------------------------------
150
151// IDs for the controls and the menu commands
152enum
153{
154 // our menu items
ba46d9ea 155#if wxUSE_DYNLIB_CLASS
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156 Render_Load = 100,
157 Render_Unload,
ba46d9ea 158#endif // wxUSE_DYNLIB_CLASS
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159
160 // standard menu items
161 Render_Quit = wxID_EXIT,
162
163 // it is important for the id corresponding to the "About" command to have
164 // this standard value as otherwise it won't be handled properly under Mac
165 // (where it is special and put into the "Apple" menu)
166 Render_About = wxID_ABOUT
167};
168
169// ----------------------------------------------------------------------------
be5a51fb 170// event tables and other macros for wxWidgets
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171// ----------------------------------------------------------------------------
172
be5a51fb 173// the event tables connect the wxWidgets events with the functions (event
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174// handlers) which process them. It can be also done at run-time, but for the
175// simple menu events like this the static method is much simpler.
176BEGIN_EVENT_TABLE(MyFrame, wxFrame)
ba46d9ea 177#if wxUSE_DYNLIB_CLASS
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178 EVT_MENU(Render_Load, MyFrame::OnLoad)
179 EVT_MENU(Render_Unload,MyFrame::OnUnload)
ba46d9ea 180#endif // wxUSE_DYNLIB_CLASS
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181 EVT_MENU(Render_Quit, MyFrame::OnQuit)
182
183 EVT_MENU(Render_About, MyFrame::OnAbout)
184END_EVENT_TABLE()
185
be5a51fb 186// Create a new application object: this macro will allow wxWidgets to create
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187// the application object during program execution (it's better than using a
188// static object for many reasons) and also implements the accessor function
189// wxGetApp() which will return the reference of the right type (i.e. MyApp and
190// not wxApp)
191IMPLEMENT_APP(MyApp)
192
193// ============================================================================
194// implementation
195// ============================================================================
196
197// ----------------------------------------------------------------------------
198// the application class
199// ----------------------------------------------------------------------------
200
201// 'Main program' equivalent: the program execution "starts" here
202bool MyApp::OnInit()
203{
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204 if ( !wxApp::OnInit() )
205 return false;
206
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207 // create the main application window
208 new MyFrame;
209
210 return true;
211}
212
213// ----------------------------------------------------------------------------
214// main frame
215// ----------------------------------------------------------------------------
216
217// frame constructor
218MyFrame::MyFrame()
219 : wxFrame(NULL,
1ca21e6d 220 wxID_ANY,
be5a51fb 221 _T("Render wxWidgets Sample"),
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222 wxPoint(50, 50),
223 wxSize(450, 340))
224{
225 // set the frame icon
226 SetIcon(wxICON(sample));
227
228#if wxUSE_MENUS
229 // create a menu bar
230 wxMenu *menuFile = new wxMenu;
ba46d9ea 231#if wxUSE_DYNLIB_CLASS
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232 menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
233 menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
ba46d9ea 234#endif // wxUSE_DYNLIB_CLASS
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235 menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
236
237 // the "About" item should be in the help menu
238 wxMenu *helpMenu = new wxMenu;
239 helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
240
241 // now append the freshly created menu to the menu bar...
242 wxMenuBar *menuBar = new wxMenuBar();
243 menuBar->Append(menuFile, _T("&File"));
244 menuBar->Append(helpMenu, _T("&Help"));
245
246 // ... and attach this menu bar to the frame
247 SetMenuBar(menuBar);
248#endif // wxUSE_MENUS
249
250 m_panel = new MyPanel(this);
251
252#if wxUSE_STATUSBAR
253 // create a status bar just for fun (by default with 1 pane only)
254 CreateStatusBar(2);
be5a51fb 255 SetStatusText(_T("Welcome to wxWidgets!"));
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256#endif // wxUSE_STATUSBAR
257
258 Show();
259}
260
261MyFrame::~MyFrame()
262{
263 delete wxRendererNative::Set(NULL);
264}
265
266
267// event handlers
268
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269#if wxUSE_DYNLIB_CLASS
270
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271void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
272{
273 static wxString s_name = _T("renddll");
274
275 wxString name = wxGetTextFromUser
276 (
277 _T("Name of the renderer to load:"),
be5a51fb 278 _T("Render wxWidgets Sample"),
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279 s_name,
280 this
281 );
282 if ( name.empty() )
283 {
284 // cancelled
285 return;
286 }
287
288 s_name = name;
289
290 wxRendererNative *renderer = wxRendererNative::Load(name);
291 if ( !renderer )
292 {
293 wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
294 }
295 else // loaded ok
296 {
297 delete wxRendererNative::Set(renderer);
298
299 m_panel->Refresh();
300
301 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
302 name.c_str());
303 }
304}
305
306void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
307{
308 wxRendererNative *renderer = wxRendererNative::Set(NULL);
309 if ( renderer )
310 {
311 delete renderer;
312
313 m_panel->Refresh();
314
315 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
316 }
317 else
318 {
319 wxLogWarning(_T("No renderer to unload."));
320 }
321}
322
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323#endif // wxUSE_DYNLIB_CLASS
324
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325void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
326{
327 // true is to force the frame to close
328 Close(true);
329}
330
331void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
332{
333 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
334 _T("\n")
749bfe9a 335 _T("(c) 2003 Vadim Zeitlin"),
be5a51fb 336 _T("About Render wxWidgets Sample"),
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337 wxOK | wxICON_INFORMATION, this);
338}
339