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1 | \documentstyle[a4,makeidx,verbatim,texhelp,fancyhea,mysober,mytitle]{report} |
2 | \newcommand{\indexit}[1]{#1\index{#1}}% | |
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11 | \definecolour{white}{255}{255}{255}% | |
12 | \input psbox.tex | |
13 | \parskip=10pt | |
14 | \parindent=0pt | |
15 | \title{Guide to porting applications from wxWindows 1.xx to 2.0} | |
16 | \author{Julian Smart} | |
17 | \date{October 1997} | |
18 | \makeindex | |
19 | \begin{document} | |
20 | \maketitle | |
21 | \pagestyle{fancyplain} | |
22 | \bibliographystyle{plain} | |
23 | \setheader{{\it CONTENTS}}{}{}{}{}{{\it CONTENTS}} | |
24 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
25 | \pagenumbering{roman} | |
26 | \tableofcontents | |
27 | % | |
28 | \chapter{About this document}\label{about} | |
29 | \pagenumbering{arabic}% | |
30 | \setheader{{\it Porting guide}}{}{}{}{}{{\it Porting guide}}% | |
31 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
32 | ||
33 | This document gives guidelines and tips for porting applications from | |
34 | version 1.xx of wxWindows to version 2.0. | |
35 | ||
36 | The first section offers tips for writing 1.xx applications in a way to | |
37 | minimize porting time. The following sections detail the changes and | |
38 | how you can modify your application to be 2.0-compliant. | |
39 | ||
40 | You may be worrying that porting to 2.0 will be a lot of work, | |
41 | particularly if you have only recently started using 1.xx. In fact, | |
42 | the wxWindows 2.0 API has far more in common with 1.xx than it has differences. | |
43 | With backward compatibility mode on, much of the conversion can be | |
44 | done gradually. The main challenges are doing without the default | |
45 | panel item layout, and the lack of automatic labels in some controls. | |
46 | However, if you already use resource files (.wxr), or application-specific positioning, | |
47 | or constraints, then even this will be quite painless. | |
48 | ||
49 | So please don't be freaked out by the jump to 2.0! For one thing, 1.xx is still available | |
50 | and will be supported by the user community for some time. And when you have | |
51 | changed to 2.0, we hope that you will appreciate the benefits in terms | |
52 | of greater flexibility, better user interface aesthetics, improved C++ conformance, | |
53 | improved compilation speed, and many other enhancements. The revised architecture | |
54 | of 2.0 will ensure that wxWindows can continue to evolve for the forseeable | |
55 | future. | |
56 | ||
57 | {\it Please note that this document is a work in progress.} | |
58 | ||
59 | \chapter{Preparing for version 2.0}\label{preparing} | |
60 | ||
61 | Even before compiling with version 2.0, there's also a lot you can do right now to make porting | |
62 | relatively simple. Here are a few tips. | |
63 | ||
64 | \begin{itemize} | |
65 | \item {\bf Use constraints or .wxr resources} for layout, rather than the default layout scheme. | |
66 | Constraints should be the same in 2.0, and resources will be translated. | |
67 | \item {\bf Use separate wxMessage items} instead of labels for wxText, wxMultiText, | |
68 | wxChoice, wxComboBox. These labels will disappear in 2.0. Use separate | |
69 | wxMessages whether you're creating controls programmatically or using | |
70 | the dialog editor. The future dialog editor will be able to translate | |
71 | from old to new more accurately if labels are separated out. | |
72 | \item {\bf Parameterise functions that use wxDC} or derivatives, i.e. make the wxDC | |
73 | an argument to all functions that do drawing. Minimise the use of | |
74 | wxWindow::GetDC and definitely don't store wxDCs long-term | |
75 | because in 2.0, you can't use GetDC() and wxDCs are not persistent. | |
76 | You will use wxClientDC, wxPaintDC stack objects instead. Minimising | |
77 | the use of GetDC() will ensure that there are very few places you | |
78 | have to change drawing code for 2.0. | |
79 | \item {\bf Don't set GDI objects} (wxPen, wxBrush etc.) in windows or wxCanvasDCs before they're | |
80 | needed (e.g. in constructors) - do so within your drawing routine instead. In | |
81 | 2.0, these settings will only take effect between the construction and destruction | |
82 | of temporary wxClient/PaintDC objects. | |
83 | \item {\bf Don't rely} on arguments to wxDC functions being floating point - they will | |
84 | be 32-bit integers in 2.0. | |
85 | \item {\bf Don't use the wxCanvas member functions} that duplicate wxDC functions, such as SetPen and DrawLine, since | |
86 | they are going. | |
87 | \item {\bf Using member callbacks} called from global callback functions will make the transition | |
88 | easier - see the FAQ | |
89 | for some notes on using member functions for callbacks. wxWindows 2.0 will banish global | |
90 | callback functions (and OnMenuCommand), and nearly all event handling will be done by functions taking a single event argument. | |
91 | So in future you will have code like: | |
92 | ||
93 | {\small\begin{verbatim} | |
94 | void MyFrame::OnOK(wxCommandEvent& event) | |
95 | { | |
96 | ... | |
97 | } | |
98 | \end{verbatim} | |
99 | }% | |
100 | ||
101 | You may find that writing the extra code to call a member function isn't worth it at this stage, | |
102 | but the option is there. | |
103 | \item {\bf Use wxString wherever possible.} 2.0 will replace char * with wxString | |
104 | in most cases, and if you use wxString to receive strings returned from | |
105 | wxWindows functions (except when you need to save the pointer if deallocation is required), there should | |
106 | be no conversion problems later on. | |
107 | \item Be aware that under Windows, {\bf font sizes will change} to match standard Windows | |
108 | font sizes (for example, a 12-point font will appear bigger than before). Write your application | |
109 | to be flexible where fonts are concerned. | |
110 | Don't rely on fonts being similarly-sized across platforms, as they were (by chance) between | |
111 | Windows and X under wxWindows 1.66. Yes, this is not easy... but I think it's better to conform to the | |
112 | standards of each platform, and currently the size difference makes it difficult to | |
113 | conform to Windows UI standards. You may eventually wish to build in a global 'fudge-factor' to compensate | |
114 | for size differences. The old font sizing will still be available via wx\_setup.h, so do not panic... | |
115 | \item {\bf Consider dropping wxForm usage}: an alternative is to be found in utils/wxprop. | |
116 | wxPropertyFormView can be used in a wxForm-like way, except that you specify a pre-constructed panel | |
117 | or dialog; or you can use a wxPropertyListView to show attributes in a scrolling list - you don't even need | |
118 | to lay panel items out. | |
119 | ||
120 | Because wxForm uses a number of features to be dropped in wxWindows 2.0, it cannot be | |
121 | supported in the future, at least in its present state. | |
122 | \item {\bf When creating a wxListBox}, put the wxLB\_SINGLE, wxLB\_MULTIPLE, wxLB\_EXTENDED styles in the window style parameter, and put | |
123 | zero in the {\it multiple} parameter. The {\it multiple} parameter will be removed in 2.0. | |
124 | \item {\bf For MDI applications}, don't reply on MDI being run-time-switchable in the way that the | |
125 | MDI sample is. In wxWindows 2.0, MDI functionality is separated into distinct classes. | |
126 | \end{itemize} | |
127 | ||
128 | \chapter{The new event system}\label{eventsystem} | |
129 | ||
130 | The way that events are handled has been radically changed in wxWindows 2.0. Please | |
131 | read the topic `Event handling overview' in the wxWindows 2.0 manual for background | |
132 | on this. | |
133 | ||
134 | \section{Callbacks} | |
135 | ||
136 | Instead of callbacks for panel items, menu command events, control commands and other events are directed to | |
137 | the originating window, or an ancestor, or an event handler that has been plugged into the window | |
138 | or its ancestor. Event handlers always have one argument, a derivative of wxEvent. | |
139 | ||
140 | For menubar commands, the {\bf OnMenuCommand} member function will be replaced by a series of separate member functions, | |
141 | each of which responds to a particular command. You need to add these (non-virtual) functions to your | |
142 | frame class, add a DECLARE\_EVENT\_TABLE entry to the class, and then add an event table to | |
143 | your implementation file, as a BEGIN\_EVENT\_TABLE and END\_EVENT\_TABLE block. The | |
144 | individual event mapping macros will be of the form: | |
145 | ||
146 | \begin{verbatim} | |
147 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
148 | EVT_MENU(MYAPP_NEW, MyFrame::OnNew) | |
149 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
150 | END_EVENT_TABLE() | |
151 | \end{verbatim} | |
152 | ||
153 | Control commands, such as button commands, can be routed to a derived button class, | |
154 | the parent window, or even the frame. Here, you use a function of the form EVT\_BUTTON(id, func). | |
155 | Similar macros exist for other control commands. | |
156 | ||
157 | \section{Other events} | |
158 | ||
159 | To intercept other events, you used to override virtual functions, such as OnSize. Now, while you can use | |
160 | the OnSize name for such event handlers (or any other name of your choice), it has only a single argument | |
161 | (wxSizeEvent) and must again be `mapped' using the EVT\_SIZE macro. The same goes for all other events, | |
162 | including OnClose (although in fact you can still use the old, virtual form of OnClose for the time being). | |
163 | ||
164 | \chapter{Class hierarchy}\label{classhierarchy} | |
165 | ||
166 | The class hierarchy has changed somewhat. wxToolBar and wxButtonBar | |
167 | classes have been split into several classes, and are derived from wxControl (which was | |
168 | called wxItem). wxPanel derives from wxWindow instead of from wxCanvas, which has | |
169 | disappeared in favour of wxScrolledWindow (since all windows are now effectively canvases | |
170 | which can be drawn into). The status bar has become a class in its own right, wxStatusBar. | |
171 | ||
172 | There are new MDI classes so that wxFrame does not have to be overloaded with this | |
173 | functionality. | |
174 | ||
175 | There are new device context classes, with wxPanelDC and wxCanvasDC disappearing. | |
176 | See \helpref{Device contexts and painting}{dc}. | |
177 | ||
178 | \chapter{GDI objects}\label{gdiobjects} | |
179 | ||
180 | These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) - | |
181 | are now implemented with reference-counting. This makes assignment a very cheap operation, | |
182 | and also means that management of the resource is largely automatic. You now pass {\it references} to | |
183 | objects to functions such as wxDC::SetPen. The device context does not store a copy of the pen | |
184 | itself, but takes a copy of it (via reference counting), and the object's data gets freed up | |
185 | when the reference count goes to zero. The application does not have to worry so much about | |
186 | who the object belongs to: it can pass the reference, then destroy the object without | |
187 | leaving a dangling pointer inside the device context. | |
188 | ||
189 | For the purposes of code migration, you can use the old style of object management - maintaining | |
190 | pointers to GDI objects, and using the FindOrCreate... functions. However, it is preferable to | |
191 | keep this explicit management to a minimum, instead creating objects on the fly as needed, on the stack, | |
192 | unless this causes too much of an overhead in your application. | |
193 | ||
194 | At a minimum, you will have to make sure that calls to SetPen, SetBrush etc. work. Some compilers | |
195 | will do the conversion from pointer to reference automatically (via a constructor in the GDI | |
196 | class) but you cannot rely on this being true for all compilers. Also, where you pass NULL to these | |
197 | functions, you will need to either cast to the appropriate reference type, or instead | |
198 | use an identifier such as wxNullPen or wxNullBrush. | |
199 | ||
200 | \chapter{Dialogs and controls}\label{dialogscontrols} | |
201 | ||
202 | \wxheading{Labels} | |
203 | ||
204 | Most controls no longer have labels and values as they used to in 1.xx. Instead, labels | |
205 | should be created separately using wxStaticText (the new name for wxMessage). This will | |
206 | need some reworking of dialogs, unfortunately; programmatic dialog creation that doesn't | |
207 | use constraints will be especially hard-hit. Perhaps take this opportunity to make more | |
208 | use of dialog resources or constraints. Or consider using the wxPropertyListView class | |
209 | which can do away with dialog layout issues altogether by presenting a list of editable | |
210 | properties. | |
211 | ||
212 | \wxheading{Constructors} | |
213 | ||
214 | All window constructors have two main changes, apart from the label issue mentioned above. | |
215 | Windows now have integer identifiers; and position and size are now passed as wxPoint and | |
216 | wxSize objects. In addition, some windows have a wxValidator argument. wxWindows 2.0 may provide | |
217 | old-style constructors in WXWIN\_COMPATIBILITY mode for limited backward compatibility. | |
218 | ||
219 | \wxheading{Show versus ShowModal} | |
220 | ||
221 | If you have used or overridden the {\bf wxDialog::Show} function in the past, you may find | |
222 | that modal dialogs no longer work as expected. This is because the function for modal showing | |
223 | is now {\bf wxDialog:ShowModal}. This is part of a more fundamental change in which a | |
224 | control may tell the dialog that it caused the dismissal of a dialog, by | |
225 | calling {\bf wxDialog::EndModal} or {\bf wxWindow::SetReturnCode}. Using this | |
226 | information, {\bf ShowModal} now returns the id of the control that caused dismissal, | |
227 | giving greater feedback to the application than just TRUE or FALSE. | |
228 | ||
229 | If you overrode or called {\bf wxDialog::Show}, use {\bf ShowModal} and test for a returned identifier, | |
230 | commonly wxID\_OK or wxID\_CANCEL. | |
231 | ||
232 | \wxheading{wxItem} | |
233 | ||
234 | This is renamed wxControl. | |
235 | ||
236 | \wxheading{wxText, wxMultiText and wxTextWindow} | |
237 | ||
238 | These classes no longer exist and are replaced by the single class wxTextCtrl. | |
239 | Multi-line text items are created using the wxTE\_MULTILINE style. | |
240 | ||
241 | \wxheading{wxButton} | |
242 | ||
243 | Bitmap buttons are now a separate class, instead of being part of wxBitmap. | |
244 | ||
245 | \wxheading{wxMessage} | |
246 | ||
247 | Bitmap messages are now a separate class, wxStaticBitmap, and wxMessage | |
248 | is renamed wxStaticText. | |
249 | ||
250 | \wxheading{wxGroupBox} | |
251 | ||
252 | wxGroupBox is renamed wxStaticBox. | |
253 | ||
254 | \wxheading{wxForm} | |
255 | ||
256 | Note that wxForm is no longer supported in wxWindows 2.0. Consider using the wxPropertyForm class | |
257 | instead, which takes standard dialogs and panels and associates controls with property objects. | |
258 | You may also find that the new validation method, combined with dialog resources, is easier | |
259 | and more flexible than using wxForm. | |
260 | ||
261 | \chapter{Device contexts and painting}\label{dc} | |
262 | ||
263 | In wxWindows 2.0, device contexts are used for drawing into, as per 1.xx, but the way | |
264 | they are accessed and constructed is a bit different. | |
265 | ||
266 | You no longer use {\bf GetDC} to access device contexts for panels, dialogs and canvases. | |
267 | Instead, you create a temporary device context, which means that any window or control can be drawn | |
268 | into. The sort of device context you create depends on where your code is called from. If | |
269 | painting within an {\bf OnPaint} handler, you create a wxPaintDC. If not within an {\bf OnPaint} handler, | |
270 | you use a wxClientDC or wxWindowDC. You can still parameterise your drawing code so that it | |
271 | doesn't have to worry about what sort of device context to create - it uses the DC it is passed | |
272 | from other parts of the program. | |
273 | ||
274 | You {\bf must } create a wxPaintDC if you define an OnPaint handler, even if you do not | |
275 | actually use this device context, or painting will not work correctly under Windows. | |
276 | ||
277 | If you used device context functions with wxPoint or wxIntPoint before, please note | |
278 | that wxPoint now contains integer members, and there is a new class wxRealPoint. wxIntPoint | |
279 | no longer exists. | |
280 | ||
281 | \chapter{Miscellaneous} | |
282 | ||
283 | \section{Strings} | |
284 | ||
285 | wxString has replaced char* in the majority of cases. For passing strings into functions, | |
286 | this should not normally require you to change your code if the syntax is otherwise the | |
287 | same. This is because C++ will automatically convert a char* or const char* to a wxString by virtue | |
288 | of appropriate wxString constructors. | |
289 | ||
290 | However, when a wxString is returned from a function in wxWindows 2.0 where a char* was | |
291 | returned in wxWindows 1.xx, your application will need to be changed. Usually you can | |
292 | simplify your application's allocation and deallocation of memory for the returned string, | |
293 | and simply assign the result to a wxString object. For example, replace this: | |
294 | ||
295 | {\small\begin{verbatim} | |
296 | char* s = wxFunctionThatReturnsString(); | |
297 | s = copystring(s); // Take a copy in case it's temporary | |
298 | .... // Do something with it | |
299 | delete[] s; | |
300 | \end{verbatim} | |
301 | } | |
302 | ||
303 | with this: | |
304 | ||
305 | {\small\begin{verbatim} | |
306 | wxString s = wxFunctionThatReturnsString(); | |
307 | .... // Do something with it | |
308 | \end{verbatim} | |
309 | } | |
310 | ||
311 | To indicate an empty return value or a problem, a function may return either the | |
312 | empty string (``") or a null string. You can check for a null string with wxString::IsNull(). | |
313 | ||
314 | \section{Use of const} | |
315 | ||
316 | The {\bf const} keyword is now used to denote constant functions that do not affect the | |
317 | object, and for function arguments to denote that the object passed cannot be changed. | |
318 | ||
319 | This should not affect your application except for where you are overriding virtual functions | |
320 | which now have a different signature. If functions are not being called which were previously, | |
321 | check whether there is a parameter mismatch (or function type mismatch) involving consts. | |
322 | ||
323 | Try to use the {\bf const} keyword in your own code where possible. | |
324 | ||
325 | \chapter{Backward compatibility}\label{compat} | |
326 | ||
327 | Some wxWindows 1.xx functionality has been left to ease the transition to 2.0. This functionality | |
328 | (usually) only works if you compile with WXWIN\_COMPATIBILITY set to 1. | |
329 | ||
330 | TODO | |
331 | ||
332 | OnMenuCommand, OnSize, OnActivate, OnPaint, others?? can all be prefixed with Old (e.g. OldOnMenuCommand) | |
333 | and will work as before. You are encouraged to convert your code to the new forms, but | |
334 | this will allow you to get your applications up and running a little more quickly. | |
335 | ||
336 | OnClose can be used as-is without an 'Old' prefix, but officially the OnCloseWindow event table handler should be | |
337 | used instead. | |
338 | ||
339 | \chapter{Quick reference}\label{quickreference} | |
340 | ||
341 | This section allows you to quickly find features that | |
342 | need to be converted. | |
343 | ||
344 | TODO | |
345 | ||
346 | \section{OnActivate} | |
347 | ||
348 | Rename to OldOnActivate, or replace arguments with one wxActivateEvent\& argument. | |
349 | ||
350 | \wxheading{See also} | |
351 | ||
352 | \helpref{Backward compatibility}{compat} | |
353 | ||
354 | \section{OnClose} | |
355 | ||
356 | This can either remain the same as before, or you can add an OnCloseWindow event | |
357 | handler using an EVT\_CLOSE event table entry. | |
358 | ||
359 | \wxheading{See also} | |
360 | ||
361 | \helpref{Backward compatibility}{compat} | |
362 | ||
363 | \section{OnMenuCommand} | |
364 | ||
365 | Rename to OldOnMenuCommand, or replace with a series of functions, one for | |
366 | each case of your old switch statement. Create an event table for your frame | |
367 | containing EVT\_MENU macros, and insert DECLARE\_EVENT\_TABLE() in your frame class. | |
368 | ||
369 | \wxheading{See also} | |
370 | ||
371 | \helpref{Backward compatibility}{compat} | |
372 | ||
373 | \section{OnSize} | |
374 | ||
375 | Rename to OldOnSize, or replace arguments with one wxSizeEvent\& argument. | |
376 | ||
377 | \wxheading{See also} | |
378 | ||
379 | \helpref{Backward compatibility}{compat} | |
380 | ||
381 | \section{wxDialog::Show} | |
382 | ||
383 | If you used {\bf Show} to show a modal dialog, or to override the standard | |
384 | modal dialog {\bf Show}, use {\bf ShowModal} instead. | |
385 | ||
386 | \wxheading{See also} | |
387 | ||
388 | \helpref{Dialogs and controls}{dialogscontrols} | |
389 | ||
390 | \end{document} |