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1/////////////////////////////////////////////////////////////////////////////
2// Name: reader.h
3// Purpose: Life! pattern reader (writer coming soon)
4// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
5// Modified by:
6// Created: Jan/2000
7// RCS-ID: $Id$
8// Copyright: (c) 2000, Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _LIFE_READER_H_
13#define _LIFE_READER_H_
14
ab7ce33c 15#if defined(__GNUG__) && !defined(__APPLE__)
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16 #pragma interface "reader.h"
17#endif
18
19// for compilers that support precompilation, includes "wx/wx.h"
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26// for all others, include the necessary headers
27#ifndef WX_PRECOMP
28 #include "wx/wx.h"
29#endif
30
31#include "game.h"
32
33// --------------------------------------------------------------------------
34// LifeReader
35// --------------------------------------------------------------------------
36
37class LifeReader
38{
39public:
40 LifeReader(wxInputStream& is);
41
42 inline bool IsOk() const { return m_ok; };
43 inline wxString GetDescription() const { return m_description; };
44 inline wxString GetRules() const { return m_rules; };
45 inline wxArrayString GetShape() const { return m_shape; };
46 inline LifePattern GetPattern() const
47 {
48 return LifePattern(_(""), m_description, m_rules, m_shape);
49 };
50
51private:
52 bool m_ok;
53 wxString m_description;
54 wxString m_rules;
55 wxArrayString m_shape;
56};
57
58#endif // _LIFE_READER_H_