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fixed wxOverlay to handle wxWindowDC/wxClientDC in the same way wxMac does
[wxWidgets.git] / src / mac / classic / sound.cpp
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2646f485 1/////////////////////////////////////////////////////////////////////////////
8e3f3880 2// Name: src/mac/classic/sound.cpp
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3// Purpose: wxSound class implementation: optional
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// RCS-ID: $Id$
8// Copyright: (c) Stefan Csomor
8e3f3880 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
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14
15#if wxUSE_SOUND
16
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17#include "wx/sound.h"
18
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19#ifndef WX_PRECOMP
20 #include "wx/object.h"
df91131c 21 #include "wx/string.h"
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22#endif
23
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24#ifdef __WXMAC__
25#include "wx/mac/private.h"
26#ifndef __DARWIN__
27#include <Sound.h>
28#endif
29#endif
30
31wxSound::wxSound()
32 : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
33{
34}
35
36wxSound::wxSound(const wxString& sFileName, bool isResource)
37 : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
38{
39 Create(sFileName, isResource);
40}
41
42
43wxSound::~wxSound()
44{
45 FreeData();
46}
47
48wxSound::wxSound(int size, const wxByte* data)
49 : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(false)
50{
51 //TODO convert data
52}
53
54bool wxSound::Create(const wxString& fileName, bool isResource)
55{
56 bool ret = false;
57 m_sndname = fileName;
58 m_isResource = isResource;
59
60 if (m_isResource)
61 ret = true;
62 else
63 { /*
64 if (sndChan)
65 { // we're playing
66 FSClose(SndRefNum);
67 SndRefNum = 0;
68 SndDisposeChannel(sndChan, TRUE);
69 free(sndChan);
70 sndChan = 0;
71 KillTimer(0,timerID);
72 }
73
74 if (!lpSnd)
75 return true;
76
77 if (_access(lpSnd,0)) // no file, no service
78 return false;
79
80 // Allocate SndChannel
81 sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
82
83 if (!sndChan)
84 return false;
85
86 sndChan->qLength = 128;
87
88 if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0))
89 {
90 free(sndChan);
91 sndChan = 0;
92 return false;
93 }
94
95 if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd)))
96 {
97 SndDisposeChannel(sndChan, TRUE);
98 free(sndChan);
99 sndChan = 0;
100
101 return false;
102 }
103
104 bool async = false;
105
106 if (fdwSound & SND_ASYNC)
107 async = true;
108
109 if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr)
110 {
111 FSClose (SndRefNum);
112 SndRefNum = 0;
113 SndDisposeChannel (sndChan, TRUE);
114 free (sndChan);
115 sndChan = 0;
116 return false;
117 }
118
119 if (async)
120 { // haven't finish yet
121 timerID = SetTimer(0, 0, 250, TimerCallBack);
122 }
123 else
124 {
125 FSClose (SndRefNum);
126 SndRefNum = 0;
127 SndDisposeChannel (sndChan, TRUE);
128 free (sndChan);
129 sndChan = 0;
130 }*/
131 }
132
133 return ret;
134}
135
136
137//don't know what to do with looped, wth
138bool wxSound::DoPlay(unsigned flags) const
139{
140 bool ret = false;
141
142 if (m_isResource)
143 {
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144 Str255 snd ;
145 wxMacStringToPascal( m_sndname , snd ) ;
146 SndListHandle hSnd;
2646f485 147
8e3f3880 148 hSnd = (SndListHandle) GetNamedResource('snd ', snd);
2646f485 149
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150 if ((hSnd != NULL) && (SndPlay((SndChannelPtr)m_sndChan, (SndListHandle) hSnd, (flags & wxSOUND_ASYNC)) == noErr))
151 ret = true;
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152 }
153
154 return ret;
155}
156
157
158bool wxSound::FreeData()
159{
160 bool ret = false;
161
162 if (m_isResource)
163 {
164 m_sndname.Empty();
165 ret = true;
166 }
167 else
168 {
169 //TODO,
170 }
171
172 return ret;
173}
174
175
176//code below is from an old implementation used for telinfo with MSVC crossplatform support
177//technology proceeds, so it would be the wisest to drop this code, but it's left here just
178//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
179
180/*static short MacOpenSndFile (char * path)
181{
182 VolumeParam vp;
183 FSSpec fspec;
184 Str255 name;
185 char *c;
186
187 // first, get the volume reference number for the file. Start by
188 // making a Pstring with just the volume name
189 strcpy ((char *) name, path);
190 if (c = strchr ((char *) name, ':'))
191 {
192 c++;
193 *c = '\0';
194 }
195
196 c2pstr ((char *) name);
197 vp.ioCompletion = 0;
198 vp.ioVolIndex = -1;
199 vp.ioNamePtr = name;
200 vp.ioVRefNum = 0;
201
202 if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
203 return 0;
204
205 // next, buld an FSSpec for the file
206 strcpy ((char *) name, path);
207 c2pstr ((char *) name);
208 if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
209 return 0;
210
211 short frefnum;
212 // now open the file, and return it's reference number
213 if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
214 return 0;
215
216 return frefnum;
217}
218
219
220void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
221{
222 if(!sndChan)
223 {
224 KillTimer(0,timerID);
225 return;
226 }
227
228 SCStatus scstat;
229
230 if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
231 if (scstat.scChannelPaused || scstat.scChannelBusy)
232 return; // not done yet
233 }
234
235 // either error or done.
236 FSClose (SndRefNum);
237 SndRefNum = 0;
238 SndDisposeChannel (sndChan, TRUE);
239 free (sndChan);
240 sndChan = 0;
241 KillTimer(0,timerID);
242}*/
243
8e3f3880 244#endif // wxUSE_SOUND