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Fix problem with COMDLG_FILTERSPEC declaration with MinGW-w64 4.8.
[wxWidgets.git] / src / msw / evtloopconsole.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/evtloopconsole.cpp
3// Purpose: wxConsoleEventLoop class for Windows
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
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7// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
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26#ifndef WX_PRECOMP
27 #include "wx/log.h"
28 #include "wx/msw/wrapwin.h"
29#endif //WX_PRECOMP
30
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31#include "wx/evtloop.h"
32
33// ============================================================================
34// wxMSWEventLoopBase implementation
35// ============================================================================
36
37// ----------------------------------------------------------------------------
38// ctor/dtor
39// ----------------------------------------------------------------------------
40
41wxMSWEventLoopBase::wxMSWEventLoopBase()
42{
43 m_shouldExit = false;
44 m_exitcode = 0;
45}
46
47// ----------------------------------------------------------------------------
48// wxEventLoop message processing dispatching
49// ----------------------------------------------------------------------------
50
51bool wxMSWEventLoopBase::Pending() const
52{
53 MSG msg;
54 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
55}
56
57bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
58{
59 const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
60
61 if ( rc == 0 )
62 {
63 // got WM_QUIT
64 return false;
65 }
66
67 if ( rc == -1 )
68 {
69 // should never happen, but let's test for it nevertheless
70 wxLogLastError(wxT("GetMessage"));
71
72 // still break from the loop
73 return false;
74 }
75
76 return true;
77}
78
79int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
80{
81 // MsgWaitForMultipleObjects() won't notice any input which was already
82 // examined (e.g. using PeekMessage()) but not yet removed from the queue
83 // so we need to remove any immediately messages manually
84 //
85 // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
86 // it is not available in very old Windows versions
87 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
88 {
89 // we use this function just in order to not block longer than the
90 // given timeout, so we don't pass any handles to it at all
91 DWORD rc = ::MsgWaitForMultipleObjects
92 (
93 0, NULL,
94 FALSE,
95 timeout,
96 QS_ALLINPUT
97 );
98
99 switch ( rc )
100 {
101 default:
102 wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
103 "value %lu", rc);
104 // fall through
105
106 case WAIT_TIMEOUT:
107 return -1;
108
109 case WAIT_OBJECT_0:
110 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
111 {
112 // somehow it may happen that MsgWaitForMultipleObjects()
113 // returns true but there are no messages -- just treat it
114 // the same as timeout then
115 return -1;
116 }
117 break;
118 }
119 }
120
121 return msg->message != WM_QUIT;
122}
123
124// ============================================================================
125// wxConsoleEventLoop implementation
126// ============================================================================
127
128#if wxUSE_CONSOLE_EVENTLOOP
129
130void wxConsoleEventLoop::WakeUp()
131{
132#if wxUSE_THREADS
133 wxWakeUpMainThread();
134#endif
135}
136
137void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
138{
139 ::DispatchMessage(msg);
140}
141
142bool wxConsoleEventLoop::Dispatch()
143{
144 MSG msg;
145 if ( !GetNextMessage(&msg) )
146 return false;
147
148 ProcessMessage(&msg);
149
150 return !m_shouldExit;
151}
152
153int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
154{
155 MSG msg;
156 int rc = GetNextMessageTimeout(&msg, timeout);
157 if ( rc != 1 )
158 return rc;
159
160 ProcessMessage(&msg);
161
162 return !m_shouldExit;
163}
164
165#endif // wxUSE_CONSOLE_EVENTLOOP