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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: customwidgets.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
526954c5 | 5 | // Licence: wxWindows licence |
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6 | ///////////////////////////////////////////////////////////////////////////// |
7 | ||
8 | /** | |
9 | ||
ce154616 | 10 | @page overview_customwidgets Creating a Custom Widget |
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ce154616 | 12 | @tableofcontents |
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14 | Typically combining the existing @ref group_class_ctrl controls in wxDialogs |
15 | and wxFrames is sufficient to fullfill any GUI design. Using the wxWidgets | |
16 | standard controls makes your GUI looks native on all ports and is obviously | |
17 | easier and faster. | |
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19 | However there are situations where you need to show some particular kind of |
20 | data which is not suited to any existing control. In these cases rather than | |
21 | hacking an existing control for something it has not been conceived for, it's | |
22 | better to write a new widget. | |
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ce154616 | 26 | @section overview_customwidgets_how Writing a Custom Widget |
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27 | |
28 | There are at least two very different ways to implement a new widget. | |
29 | ||
30 | The first is to build it upon wxWidgets existing classes, thus deriving it from | |
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31 | wxControl or wxWindow. In this way you'll get a @b generic widget. This method |
32 | has the advantage that writing a single implementation works on all ports; the | |
33 | disadvantage is that it the widget will look the same on all platforms, and | |
34 | thus it may not integrate well with the native look and feel. | |
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36 | The second method is to build it directly upon the native toolkits of the |
37 | platforms you want to support (e.g. GTK+, Carbon and GDI). In this way you'll | |
38 | get a @b native widget. This method in fact has the advantage of a native look | |
39 | and feel but requires different implementations and thus more work. | |
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40 | |
41 | In both cases you'll want to better explore some hot topics like: | |
42 | - @ref overview_windowsizing | |
3e083d65 | 43 | - @ref overview_events_custom to implement your custom widget's events. |
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44 | |
45 | You will probably need also to gain some familiarity with the wxWidgets | |
46 | sources, since you'll need to interface with some undocumented wxWidgets | |
47 | internal mechanisms. | |
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48 | |
49 | ||
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50 | |
51 | @subsection overview_customwidgets_how_generic Writing a Generic Widget | |
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52 | |
53 | Generic widgets are typically derived from wxControl or wxWindow. | |
54 | They are easy to write. The typical "template" is as follows: | |
55 | ||
56 | @code | |
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57 | enum MySpecialWidgetStyles |
58 | { | |
59 | SWS_LOOK_CRAZY = 1, | |
60 | SWS_LOOK_SERIOUS = 2, | |
61 | SWS_SHOW_BUTTON = 4, | |
62 | ||
63 | SWS_DEFAULT_STYLE = (SWS_SHOW_BUTTON|SWS_LOOK_SERIOUS) | |
64 | }; | |
65 | ||
66 | class MySpecialWidget : public wxControl | |
67 | { | |
68 | public: | |
69 | MySpecialWidget() { Init(); } | |
70 | ||
71 | MySpecialWidget(wxWindow *parent, | |
72 | wxWindowID winid, | |
73 | const wxString& label, | |
74 | const wxPoint& pos = wxDefaultPosition, | |
75 | const wxSize& size = wxDefaultSize, | |
76 | long style = SWS_DEFAULT_STYLE, | |
77 | const wxValidator& val = wxDefaultValidator, | |
78 | const wxString& name = "MySpecialWidget") | |
79 | { | |
80 | Init(); | |
81 | ||
82 | Create(parent, winid, label, pos, size, style, val, name); | |
83 | } | |
84 | ||
85 | bool Create(wxWindow *parent, | |
86 | wxWindowID winid, | |
87 | const wxString& label, | |
88 | const wxPoint& pos = wxDefaultPosition, | |
89 | const wxSize& size = wxDefaultSize, | |
90 | long style = SWS_DEFAULT_STYLE, | |
91 | const wxValidator& val = wxDefaultValidator, | |
92 | const wxString& name = wxCollapsiblePaneNameStr); | |
93 | ||
94 | // accessors... | |
95 | ||
96 | protected: | |
97 | ||
98 | void Init() { | |
99 | // init widget's internals... | |
100 | } | |
101 | ||
102 | virtual wxSize DoGetBestSize() const { | |
103 | // we need to calculate and return the best size of the widget... | |
104 | } | |
105 | ||
106 | void OnPaint(wxPaintEvent&) { | |
107 | // draw the widget on a wxDC... | |
108 | } | |
109 | ||
110 | private: | |
111 | DECLARE_DYNAMIC_CLASS(MySpecialWidget) | |
112 | DECLARE_EVENT_TABLE() | |
113 | }; | |
114 | @endcode | |
115 | ||
116 | ||
117 | ||
ce154616 | 118 | @subsection overview_customwidgets_how_native Writing a Native Widget |
64dd2650 | 119 | |
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120 | Writing a native widget is typically more difficult as it requires you to know |
121 | the APIs of the platforms you want to support. See @ref page_port_nativedocs | |
122 | for links to the documentation manuals of the various toolkits. | |
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123 | |
124 | The organization used by wxWidgets consists in: | |
125 | - declaring the common interface of the control in a generic header, using | |
126 | the 'Base' postfix; e.g. MySpecialWidgetBase. | |
127 | See for example the wxWidgets' @c "wx/button.h" file. | |
128 | ||
129 | - declaring the real widget class inheriting from the Base version in | |
130 | platform-specific headers; see for example the wxWidgets' @c "wx/gtk/button.h" file. | |
131 | ||
d13b34d3 | 132 | - separating the different implementations in different source files, putting |
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133 | all common stuff in a separate source. |
134 | See for example the wxWidgets' @c "src/common/btncmn.cpp", @c "src/gtk/button.cpp" | |
135 | and @c "src/msw/button.cpp" files. | |
136 | ||
137 | */ |