]>
Commit | Line | Data |
---|---|---|
3808e191 JS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
65571936 | 9 | // Licence: wxWindows licence |
3808e191 JS |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
1e04d2bf | 15 | #include "wx/event.h" |
752464f9 | 16 | #include "wx/utils.h" |
6b8ef0b3 | 17 | |
5cd99866 VZ |
18 | // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be |
19 | // monitored using MsgWaitForMultipleObjects()) | |
20 | #if defined(__WXOSX__) || defined(__WXGTK20__) || defined(__WXDFB__) || \ | |
21 | (!wxUSE_GUI && defined(__UNIX__)) | |
6b8ef0b3 VZ |
22 | #define wxUSE_EVENTLOOP_SOURCE 1 |
23 | #else | |
24 | #define wxUSE_EVENTLOOP_SOURCE 0 | |
25 | #endif | |
26 | ||
27 | #if wxUSE_EVENTLOOP_SOURCE | |
5cd99866 VZ |
28 | class wxEventLoopSource; |
29 | class wxEventLoopSourceHandler; | |
6b8ef0b3 VZ |
30 | #endif |
31 | ||
dde19c21 FM |
32 | /* |
33 | NOTE ABOUT wxEventLoopBase::YieldFor LOGIC | |
34 | ------------------------------------------ | |
35 | ||
36 | The YieldFor() function helps to avoid re-entrancy problems and problems | |
37 | caused by out-of-order event processing | |
38 | (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads). | |
39 | ||
40 | The logic behind YieldFor() is simple: it analyzes the queue of the native | |
41 | events generated by the underlying GUI toolkit and picks out and processes | |
42 | only those matching the given mask. | |
43 | ||
44 | It's important to note that YieldFor() is used to selectively process the | |
45 | events generated by the NATIVE toolkit. | |
46 | Events syntethized by wxWidgets code or by user code are instead selectively | |
47 | processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents(). | |
48 | In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a | |
49 | YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide | |
50 | if the pending events for that event handler can be processed. | |
51 | If all the pending events associated with that event handler result as "not processable", | |
52 | the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler | |
53 | (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents). | |
54 | Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed | |
55 | event handlers back into the list of handlers with pending events | |
56 | (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that | |
57 | a later call to ProcessPendingEvents() (possibly outside the YieldFor() call) | |
58 | will process all pending events as usual. | |
59 | */ | |
60 | ||
3808e191 | 61 | // ---------------------------------------------------------------------------- |
b46b1d59 | 62 | // wxEventLoopBase: interface for wxEventLoop |
3808e191 JS |
63 | // ---------------------------------------------------------------------------- |
64 | ||
b46b1d59 | 65 | class WXDLLIMPEXP_BASE wxEventLoopBase |
3808e191 JS |
66 | { |
67 | public: | |
3754265e | 68 | // trivial, but needed (because of wxEventLoopBase) ctor |
dde19c21 | 69 | wxEventLoopBase(); |
3808e191 JS |
70 | |
71 | // dtor | |
3754265e | 72 | virtual ~wxEventLoopBase() { } |
3808e191 | 73 | |
b46b1d59 VZ |
74 | // use this to check whether the event loop was successfully created before |
75 | // using it | |
76 | virtual bool IsOk() const { return true; } | |
77 | ||
ec38d07d FM |
78 | // returns true if this is the main loop |
79 | bool IsMain() const; | |
80 | ||
6b8ef0b3 | 81 | #if wxUSE_EVENTLOOP_SOURCE |
5cd99866 VZ |
82 | // create a new event loop source wrapping the given file descriptor and |
83 | // start monitoring it | |
84 | virtual wxEventLoopSource * | |
85 | AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0; | |
86 | #endif // wxUSE_EVENTLOOP_SOURCE | |
9af42efd | 87 | |
dde19c21 FM |
88 | // dispatch&processing |
89 | // ------------------- | |
90 | ||
3808e191 | 91 | // start the event loop, return the exit code when it is finished |
3754265e | 92 | virtual int Run() = 0; |
3808e191 | 93 | |
dde19c21 FM |
94 | // is this event loop running now? |
95 | // | |
96 | // notice that even if this event loop hasn't terminated yet but has just | |
97 | // spawned a nested (e.g. modal) event loop, this would return false | |
98 | bool IsRunning() const; | |
99 | ||
3808e191 | 100 | // exit from the loop with the given exit code |
3754265e | 101 | virtual void Exit(int rc = 0) = 0; |
3808e191 | 102 | |
1a18887b | 103 | // return true if any events are available |
3754265e | 104 | virtual bool Pending() const = 0; |
3808e191 | 105 | |
1a18887b | 106 | // dispatch a single event, return false if we should exit from the loop |
3754265e | 107 | virtual bool Dispatch() = 0; |
3808e191 | 108 | |
9af42efd VZ |
109 | // same as Dispatch() but doesn't wait for longer than the specified (in |
110 | // ms) timeout, return true if an event was processed, false if we should | |
111 | // exit the loop or -1 if timeout expired | |
112 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
113 | ||
dde19c21 FM |
114 | // implement this to wake up the loop: usually done by posting a dummy event |
115 | // to it (can be called from non main thread) | |
116 | virtual void WakeUp() = 0; | |
117 | ||
118 | ||
dde19c21 FM |
119 | // idle handling |
120 | // ------------- | |
121 | ||
a758f601 | 122 | // make sure that idle events are sent again |
dde19c21 FM |
123 | virtual void WakeUpIdle(); |
124 | ||
125 | // this virtual function is called when the application | |
a758f601 VZ |
126 | // becomes idle and by default it forwards to wxApp::ProcessIdle() and |
127 | // while it can be overridden in a custom event loop, you must call the | |
128 | // base class version to ensure that idle events are still generated | |
dde19c21 FM |
129 | // |
130 | // it should return true if more idle events are needed, false if not | |
131 | virtual bool ProcessIdle(); | |
132 | ||
133 | ||
134 | // Yield-related hooks | |
135 | // ------------------- | |
136 | ||
6b8ef0b3 VZ |
137 | // process all currently pending events right now |
138 | // | |
139 | // it is an error to call Yield() recursively unless the value of | |
140 | // onlyIfNeeded is true | |
141 | // | |
142 | // WARNING: this function is dangerous as it can lead to unexpected | |
143 | // reentrancies (i.e. when called from an event handler it | |
144 | // may result in calling the same event handler again), use | |
145 | // with _extreme_ care or, better, don't use at all! | |
dde19c21 FM |
146 | bool Yield(bool onlyIfNeeded = false); |
147 | virtual bool YieldFor(long eventsToProcess) = 0; | |
148 | ||
6b8ef0b3 | 149 | // returns true if the main thread is inside a Yield() call |
dde19c21 FM |
150 | virtual bool IsYielding() const |
151 | { return m_isInsideYield; } | |
152 | ||
6b8ef0b3 VZ |
153 | // returns true if events of the given event category should be immediately |
154 | // processed inside a wxApp::Yield() call or rather should be queued for | |
155 | // later processing by the main event loop | |
dde19c21 FM |
156 | virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const |
157 | { return (m_eventsToProcessInsideYield & cat) != 0; } | |
158 | ||
159 | // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0 | |
160 | ||
161 | ||
162 | // active loop | |
163 | // ----------- | |
9af42efd | 164 | |
b9f246f7 | 165 | // return currently active (running) event loop, may be NULL |
2ddff00c | 166 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } |
3808e191 | 167 | |
df0e1b64 | 168 | // set currently active (running) event loop |
ec38d07d | 169 | static void SetActive(wxEventLoopBase* loop); |
df0e1b64 | 170 | |
b46b1d59 | 171 | |
3808e191 | 172 | protected: |
4300caa7 VZ |
173 | // this function should be called before the event loop terminates, whether |
174 | // this happens normally (because of Exit() call) or abnormally (because of | |
175 | // an exception thrown from inside the loop) | |
ec38d07d | 176 | virtual void OnExit(); |
4300caa7 | 177 | |
b9f246f7 | 178 | // the pointer to currently active loop |
2ddff00c | 179 | static wxEventLoopBase *ms_activeLoop; |
22f3361e | 180 | |
8e40ed85 | 181 | // YieldFor() helpers: |
dde19c21 FM |
182 | bool m_isInsideYield; |
183 | long m_eventsToProcessInsideYield; | |
184 | ||
c0c133e1 | 185 | wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); |
3754265e VZ |
186 | }; |
187 | ||
80eee837 | 188 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) |
c8026dea VZ |
189 | |
190 | // this class can be used to implement a standard event loop logic using | |
191 | // Pending() and Dispatch() | |
192 | // | |
193 | // it also handles idle processing automatically | |
b46b1d59 | 194 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase |
c8026dea VZ |
195 | { |
196 | public: | |
197 | wxEventLoopManual(); | |
198 | ||
199 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
200 | // terminating when Exit() is called | |
201 | virtual int Run(); | |
202 | ||
203 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
204 | // soon | |
5b87e74a | 205 | virtual void Exit(int rc = 0); |
c8026dea VZ |
206 | |
207 | protected: | |
c8026dea VZ |
208 | // may be overridden to perform some action at the start of each new event |
209 | // loop iteration | |
210 | virtual void OnNextIteration() { } | |
211 | ||
212 | ||
213 | // the loop exit code | |
214 | int m_exitcode; | |
215 | ||
216 | // should we exit the loop? | |
217 | bool m_shouldExit; | |
2a392e2d VZ |
218 | |
219 | private: | |
26bacb82 VZ |
220 | // process all already pending events and dispatch a new one (blocking |
221 | // until it appears in the event queue if necessary) | |
222 | // | |
223 | // returns the return value of Dispatch() | |
224 | bool ProcessEvents(); | |
225 | ||
2a392e2d | 226 | wxDECLARE_NO_COPY_CLASS(wxEventLoopManual); |
c8026dea VZ |
227 | }; |
228 | ||
229 | #endif // platforms using "manual" loop | |
230 | ||
3754265e VZ |
231 | // we're moving away from old m_impl wxEventLoop model as otherwise the user |
232 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
233 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
5cd99866 VZ |
234 | // integration with MFC) but currently this is not done for all ports yet (e.g. |
235 | // wxX11) so fall back to the old wxGUIEventLoop definition below for them | |
236 | ||
4055ed82 | 237 | #if defined(__WXPALMOS__) |
ffecfa5a JS |
238 | #include "wx/palmos/evtloop.h" |
239 | #elif defined(__WXMSW__) | |
5cd99866 | 240 | // this header defines both console and GUI loops for MSW |
3754265e | 241 | #include "wx/msw/evtloop.h" |
5cd99866 VZ |
242 | #elif defined(__WXOSX__) |
243 | // CoreFoundation-based event loop is currently in wxBase so include it in | |
244 | // any case too (although maybe it actually shouldn't be there at all) | |
ef0e9220 | 245 | #include "wx/osx/evtloop.h" |
5cd99866 VZ |
246 | #elif wxUSE_GUI |
247 | ||
248 | // include the appropriate header defining wxGUIEventLoop | |
249 | ||
250 | #if defined(__WXCOCOA__) | |
1df4b194 | 251 | #include "wx/cocoa/evtloop.h" |
b3c86150 VS |
252 | #elif defined(__WXDFB__) |
253 | #include "wx/dfb/evtloop.h" | |
bc7879ec | 254 | #elif defined(__WXGTK20__) |
564c7fc4 | 255 | #include "wx/gtk/evtloop.h" |
4d90072c | 256 | #else // other platform |
3754265e | 257 | |
9c26672d | 258 | #include "wx/stopwatch.h" // for wxMilliClock_t |
9af42efd | 259 | |
b5dbe15d | 260 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; |
3754265e | 261 | |
53a2db12 | 262 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase |
3754265e VZ |
263 | { |
264 | public: | |
b46b1d59 VZ |
265 | wxGUIEventLoop() { m_impl = NULL; } |
266 | virtual ~wxGUIEventLoop(); | |
1a18887b | 267 | |
3754265e VZ |
268 | virtual int Run(); |
269 | virtual void Exit(int rc = 0); | |
270 | virtual bool Pending() const; | |
271 | virtual bool Dispatch(); | |
9c26672d VZ |
272 | virtual int DispatchTimeout(unsigned long timeout) |
273 | { | |
274 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
275 | // timeout should be implemented for all ports natively... | |
276 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
277 | for ( ;; ) | |
278 | { | |
279 | if ( Pending() ) | |
280 | return Dispatch(); | |
281 | ||
282 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
283 | return -1; | |
284 | } | |
285 | } | |
b46b1d59 | 286 | virtual void WakeUp() { } |
dde19c21 | 287 | virtual bool YieldFor(long eventsToProcess); |
3754265e VZ |
288 | |
289 | protected: | |
4300caa7 VZ |
290 | // the pointer to the port specific implementation class |
291 | wxEventLoopImpl *m_impl; | |
292 | ||
c0c133e1 | 293 | wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop); |
4d90072c | 294 | }; |
3754265e | 295 | |
4d90072c | 296 | #endif // platforms |
3808e191 | 297 | |
5cd99866 | 298 | #endif // wxUSE_GUI |
b46b1d59 | 299 | |
9aee1212 SC |
300 | // include the header defining wxConsoleEventLoop for Unix systems |
301 | #if defined(__UNIX__) | |
302 | #include "wx/unix/evtloop.h" | |
303 | #endif | |
304 | ||
b46b1d59 | 305 | #if wxUSE_GUI |
5cd99866 VZ |
306 | // we use a class rather than a typedef because wxEventLoop is |
307 | // forward-declared in many places | |
2ddff00c | 308 | class wxEventLoop : public wxGUIEventLoop { }; |
5cd99866 | 309 | #else // !wxUSE_GUI |
2ddff00c VZ |
310 | // we can't define wxEventLoop differently in GUI and base libraries so use |
311 | // a #define to still allow writing wxEventLoop in the user code | |
1a7cfc94 | 312 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) |
2ddff00c VZ |
313 | #define wxEventLoop wxConsoleEventLoop |
314 | #else // we still must define it somehow for the code below... | |
315 | #define wxEventLoop wxEventLoopBase | |
316 | #endif | |
b46b1d59 VZ |
317 | #endif |
318 | ||
77fb1a02 VZ |
319 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } |
320 | ||
80eee837 | 321 | #if wxUSE_GUI && !defined(__WXOSX__) |
4300caa7 VZ |
322 | // ---------------------------------------------------------------------------- |
323 | // wxModalEventLoop | |
324 | // ---------------------------------------------------------------------------- | |
325 | ||
326 | // this is a naive generic implementation which uses wxWindowDisabler to | |
327 | // implement modality, we will surely need platform-specific implementations | |
328 | // too, this generic implementation is here only temporarily to see how it | |
329 | // works | |
53a2db12 | 330 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop |
4300caa7 VZ |
331 | { |
332 | public: | |
333 | wxModalEventLoop(wxWindow *winModal) | |
334 | { | |
335 | m_windowDisabler = new wxWindowDisabler(winModal); | |
336 | } | |
337 | ||
338 | protected: | |
339 | virtual void OnExit() | |
340 | { | |
341 | delete m_windowDisabler; | |
342 | m_windowDisabler = NULL; | |
343 | ||
b46b1d59 | 344 | wxGUIEventLoop::OnExit(); |
4300caa7 VZ |
345 | } |
346 | ||
347 | private: | |
348 | wxWindowDisabler *m_windowDisabler; | |
349 | }; | |
350 | ||
b46b1d59 VZ |
351 | #endif //wxUSE_GUI |
352 | ||
77fb1a02 VZ |
353 | // ---------------------------------------------------------------------------- |
354 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
355 | // ---------------------------------------------------------------------------- | |
356 | ||
357 | // this object sets the wxEventLoop given to the ctor as the currently active | |
358 | // one and unsets it in its dtor, this is especially useful in presence of | |
359 | // exceptions but is more tidy even when we don't use them | |
360 | class wxEventLoopActivator | |
361 | { | |
362 | public: | |
b46b1d59 | 363 | wxEventLoopActivator(wxEventLoopBase *evtLoop) |
77fb1a02 | 364 | { |
b46b1d59 | 365 | m_evtLoopOld = wxEventLoopBase::GetActive(); |
2ddff00c | 366 | wxEventLoopBase::SetActive(evtLoop); |
77fb1a02 VZ |
367 | } |
368 | ||
369 | ~wxEventLoopActivator() | |
370 | { | |
371 | // restore the previously active event loop | |
b46b1d59 | 372 | wxEventLoopBase::SetActive(m_evtLoopOld); |
77fb1a02 VZ |
373 | } |
374 | ||
375 | private: | |
2ddff00c | 376 | wxEventLoopBase *m_evtLoopOld; |
77fb1a02 VZ |
377 | }; |
378 | ||
1a7cfc94 VZ |
379 | #if wxUSE_CONSOLE_EVENTLOOP |
380 | ||
f212e222 SN |
381 | class wxEventLoopGuarantor |
382 | { | |
383 | public: | |
384 | wxEventLoopGuarantor() | |
385 | { | |
386 | m_evtLoopNew = NULL; | |
387 | if (!wxEventLoop::GetActive()) | |
388 | { | |
389 | m_evtLoopNew = new wxEventLoop; | |
390 | wxEventLoop::SetActive(m_evtLoopNew); | |
391 | } | |
392 | } | |
393 | ||
394 | ~wxEventLoopGuarantor() | |
395 | { | |
396 | if (m_evtLoopNew) | |
397 | { | |
398 | wxEventLoop::SetActive(NULL); | |
399 | delete m_evtLoopNew; | |
400 | } | |
401 | } | |
402 | ||
403 | private: | |
404 | wxEventLoop *m_evtLoopNew; | |
405 | }; | |
406 | ||
1a7cfc94 VZ |
407 | #endif // wxUSE_CONSOLE_EVENTLOOP |
408 | ||
3808e191 | 409 | #endif // _WX_EVTLOOP_H_ |