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315ebf68 | 1 | \section{\class{wxSound}}\label{wxsound} |
eaaa6a06 | 2 | |
dcb206ad | 3 | This class represents a short sound (loaded from Windows WAV file), that |
b2cf617c | 4 | can be stored in memory and played. Currently this class is implemented |
5a30d450 JS |
5 | on Windows and Unix (and uses either |
6 | \urlref{Open Sound System}{http://www.opensound.com/oss.html} or | |
dcb206ad | 7 | \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}). |
eaaa6a06 JS |
8 | |
9 | \wxheading{Derived from} | |
10 | ||
11 | \helpref{wxObject}{wxobject} | |
12 | ||
954b8ae6 JS |
13 | \wxheading{Include files} |
14 | ||
dcb206ad | 15 | <wx/sound.h> |
954b8ae6 | 16 | |
eaaa6a06 JS |
17 | \latexignore{\rtfignore{\wxheading{Members}}} |
18 | ||
b1e0f4ed | 19 | |
39275175 | 20 | \membersection{wxSound::wxSound}\label{wxsoundctor} |
eaaa6a06 | 21 | |
315ebf68 | 22 | \func{}{wxSound}{\void} |
eaaa6a06 JS |
23 | |
24 | Default constructor. | |
25 | ||
315ebf68 | 26 | \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} |
eaaa6a06 | 27 | |
b1e0f4ed VZ |
28 | Constructs a wave object from a file or, under Windows, from a Windows |
29 | resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this | |
30 | succeeded. | |
eaaa6a06 JS |
31 | |
32 | \wxheading{Parameters} | |
33 | ||
34 | \docparam{fileName}{The filename or Windows resource.} | |
35 | ||
dcb206ad | 36 | \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} |
eaaa6a06 | 37 | |
b1e0f4ed | 38 | |
39275175 | 39 | \membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor} |
eaaa6a06 | 40 | |
315ebf68 | 41 | \func{}{\destruct{wxSound}}{\void} |
eaaa6a06 | 42 | |
315ebf68 | 43 | Destroys the wxSound object. |
eaaa6a06 | 44 | |
b1e0f4ed | 45 | |
315ebf68 | 46 | \membersection{wxSound::Create}\label{wxsoundcreate} |
eaaa6a06 | 47 | |
dcb206ad | 48 | \func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}} |
eaaa6a06 JS |
49 | |
50 | Constructs a wave object from a file or resource. | |
51 | ||
52 | \wxheading{Parameters} | |
53 | ||
54 | \docparam{fileName}{The filename or Windows resource.} | |
55 | ||
dcb206ad | 56 | \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} |
eaaa6a06 JS |
57 | |
58 | \wxheading{Return value} | |
59 | ||
dcb206ad | 60 | \true if the call was successful, \false otherwise. |
eaaa6a06 | 61 | |
b1e0f4ed | 62 | |
315ebf68 | 63 | \membersection{wxSound::IsOk}\label{wxsoundisok} |
eaaa6a06 JS |
64 | |
65 | \constfunc{bool}{IsOk}{\void} | |
66 | ||
dcb206ad VS |
67 | Returns \true if the object contains a successfully loaded file or resource, \false otherwise. |
68 | ||
b1e0f4ed | 69 | |
dcb206ad VS |
70 | \membersection{wxSound::IsPlaying}\label{wxsoundisplaying} |
71 | ||
72 | \constfunc{static bool}{IsPlaying}{\void} | |
73 | ||
74 | Returns \true if a sound is played at the moment. | |
eaaa6a06 | 75 | |
b1e0f4ed VZ |
76 | This method is currently not implemented under Windows. |
77 | ||
78 | ||
315ebf68 | 79 | \membersection{wxSound::Play}\label{wxsoundplay} |
eaaa6a06 | 80 | |
dcb206ad VS |
81 | \constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}} |
82 | ||
83 | \func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}} | |
84 | ||
85 | Plays the sound file. If another sound is playing, it will be interrupted. | |
b1e0f4ed VZ |
86 | Returns \true on success, \false otherwise. Note that in general it is possible |
87 | to delete the object which is being asynchronously played any time after | |
88 | calling this function and the sound would continue playing, however this | |
89 | currently doesn't work under Windows for sound objects loaded from memory data. | |
dcb206ad VS |
90 | |
91 | The possible values for \arg{flags} are: | |
92 | ||
93 | \begin{twocollist} | |
5a30d450 JS |
94 | \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is |
95 | replayed.} | |
96 | \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, | |
97 | {\tt Play} returns immediately} | |
98 | \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously | |
99 | and loops until another sound is played, | |
100 | \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.} | |
dcb206ad VS |
101 | \end{twocollist} |
102 | ||
103 | The static form is shorthand for this code: | |
d2c2afc9 | 104 | |
dcb206ad VS |
105 | \begin{verbatim} |
106 | wxSound(filename).Play(flags); | |
107 | \end{verbatim} | |
eaaa6a06 | 108 | |
b1e0f4ed | 109 | |
dcb206ad | 110 | \membersection{wxSound::Stop}\label{wxsoundstop} |
eaaa6a06 | 111 | |
dcb206ad | 112 | \func{static void}{Stop}{\void} |
eaaa6a06 | 113 | |
dcb206ad | 114 | If a sound is played, this function stops it. |
5a30d450 | 115 |